Standard - 0 Rare Beamsplitter Wizards

23
26
18
20
0
22
Aggro
Combo
  • Deck contains 10 invalid cards for this format: Chart a Course (XLN), Siren Stormtamer (XLN), Adeliz, the Cinder Wind (DOM), Blink of an Eye (DOM), Run Amok (DOM), Ghitu Lavarunner (DOM), Beamsplitter Mage (GRN), Wee Dragonauts (GRN), Maximize Altitude (GRN), Gravitic Punch (GRN)
Main 60 cards (13 distinct)
Creature (18)
$0.20€0.120.03
$0.25€0.160.03
$0.20€0.130.03
$0.39€0.380.03
$0.19€0.100.03
Instant, Sorcery, Enchantment, Artifact (20)
$0.25€0.130.03
$0.15€0.120.04
$0.15€0.020.05
$0.25€0.220.03
$0.20€0.090.03
$0.15€0.020.03
Land (22)
$0.20€0.020.04
$0.89€0.030.04

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

COMPARE WITH AETHERHUB COLLECTION

Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.

COMPARE WITH MTG ARENA COLLECTION

Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.

Learn more Download For Windows MTGA Assistant

Latest Articles

Comments

Login to comment

10 comments

Dare64
Love this deck just took out the Punches for 2 maximum velocities and 1 more chart a course
Venissenter
I took this exact build to my FMN. Lost 1-4 total, and the one win was because they kept missing their land drops. However, every match was SO CLOSE!!! I had punch in my hand and dragonauts out, I was ready to do 14 damage many times, but just couldn't edge out the final damage.
Beware of sorceries, multiple times I went to combat ready to blow out and realized I couldn't. Run Amok is only while attacking, so you can't use it to buff through removal. I recommend Max. Velocity vs Altitude.
DerekAllenHughes
I replaced the sirens with electromancer and its worked out pretty well
CanuckMonkey
I'm enjoying this deck but looking to upgrade it with some of the rares I happen to have. I've already got one each of Niv-Mizzet, Parun, Ral, Izzet Viceroy, and Expansion // Explosion, and I'm wondering if any of these might shore up the deck in longer games against control decks. If so, what cards would you recommend pulling out to put these in? Any other suggestions for making the deck more versatile?
DiegoGuerra
How about Maximize Velocity instead of the Gravitic Punch?
Khord
Still piecing this together since I've been burning through wildcards but it is incredibly fun when it goes off. Lots of damage out of nowhere.
Leats
Yeah i get that but punch costs 4 mana. This deck can finish in round 4-5 with Thud only costing one mana its the perfect finisher and increases its tempo even more. I haven't played the deck yet but i will try both variants to see how it plays. Gravitic Punch doesn't rly fit the deck imo.
MarcusLopez
Beamsplitter Mage will only copy spells with a single target, it's not specifically just one creature target. Because it targets the player also, Gravitic Punch won't copy. Thud seems reasonable but at that point, punch would be better considering Thud won't copy either and you keep your dude.
Leats
If what MarcusLopez said is true the perfect card to switch it for would be "Thud". After attacking you can hit him for some additional damage that way.
MarcusLopez
Not sure if it matters to you but Gravitic Punch will not copy when casted targeting Beamsplitter Mage. Gravitic Punch has more than one target.
Merchant
Last Updated: 26 Oct 2018
Created: 26 Oct 2018
25399 1502 10

TCGPlayer affiliate

Merchant is a TCGplayer affiliate. Purchasing cards via their decks or the button below will support the content creator directly.

Shop on TCGplayer

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant
Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
21 17 0 0 0
0 0 0 0 0
Mana Calculator
Symbols Percentage Lands