Instant, Sorcery, Enchantment, Artifact (32) | |||
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$0.49€0.520.03 | |||
$0.19€0.100.03 | |||
$0.63€0.410.02 | |||
$0.77€0.480.02 | |||
$5.10€4.400.03 | |||
$0.23€0.090.03 | |||
$0.49€0.400.02 | |||
$0.25€0.130.03 | |||
$15.52€11.700.03 | |||
$0.25€0.110.03 | |||
$3.45€1.990.02 | |||
$0.25€0.150.03 | |||
Creature (4) | |||
$0.25€0.310.03 | |||
Land (24) | |||
6
Island
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$0.15€0.030.03 | ||
$0.20€0.140.03 | |||
$1.12€0.970.02 | |||
8
Plains
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$0.19€0.040.04 | ||
$8.73€9.460.17 |
$0.20€0.070.03 | |||
$0.35€0.150.02 |
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Learn more Download For WindowsMy take on Azorius Mill (without Teferi). I will be working on this deck off and on and I imagine it will change quite a bit over the next week or two. Please let me know what you would change so I can test things out <3. Feel free to leave a comment here, message me on Twitch, on Waifu;Gate's Discord Server, or on The Official Aetherhub Discord (tusen takk Andre!).
People requested a version of the deck with Teferi, Hero of Dominaria and while I do not condone the usage of such evil cards, I made one anyways. You can find it here.
I tried out the deck with a couple Induced Amnesias but it was way too janky (although it was hilarious). This version of the deck is a lot more consistent and can actually perform decently in the current meta.
I have also tried the list with Teferi, Hero of Dominaria instead of the Dawn of Hope + Immortal Sun combo. Not having creatures (besides the tokens) or planeswalkers makes a lot of your opponent's cards dead in their hand. Almost every deck is teched to deal with planeswalkers in Bo1 and never playing Teferi definitely gives you an edge. My winrate with this version of the deck over the Teferi version is much higher. You can always give both versions a try though :)
The Maybeboard cards are for those of you who enjoy jank more than winning games.
v1.0 :: Haven't made any changes to the deck yet but I hit Gold in Ranked really quickly with the deck. Going to keep playing it in Ranked and see how things go. I feel like I can bump up the number of Settle the Wreckages, normally you don't want to ramp your opponent constantly but with this deck if they take lands out of their deck then you just mill them faster. Also thinking about cutting Opt and Search for Azcanta // Azcanta, the Sunken Ruin for more board clears and possibly Ritual of Rejuvenations.
v1.1 :: Dropped 2 Search for Azcanta // Azcanta, the Sunken Ruin for an extra Revitalize and The Immortal Sun. Having the draw from The Immortal Sun close to on curve helps a ton with speeding up the mill and finding answers.
v1.2 :: Dropped to Gold 4 playing random jank decks and after playing this version I am back up to Gold 1. Will just keep grinding with this version of the deck and (maybe) stop messing around with weird ideas I have. I dropped the second Immortal Sun for another Seal Away and dropped an Opt for an extra Ixalan's Binding. I was using 4 Fountain of Renewals and having a lot of fun healing for 40+ throughout a game against midrange, but I would rather draw an actual answer, so I will just stick to 3 copies. Oh, I also added 1 Detection Tower because using Ixalan's Binding on Carnage Tyrant or a Tempest Djinn that has been Dive Downed never gets old.
v1.3 :: Updated the list to what I will be testing when Ravnica Allegiance releases. Still on the fence about Wall of Lost Thoughts and if it is worth including. Will be fun trying out the new cards.
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