Creature (23) | |||
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$0.20 | |||
$0.40€0.380.03 | |||
$0.30 | |||
$0.75€0.270.03 | |||
$2.62€4.91 | |||
$0.25€0.440.02 | |||
Instant, Sorcery, Enchantment, Artifact (19) | |||
$2.70€3.10 | |||
$0.20€0.110.03 | |||
$0.15€0.110.03 | |||
$1.04€1.580.04 | |||
$0.15€0.050.03 | |||
Land (18) | |||
18
Mountain
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$0.20 |
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Learn more Download For WindowsDeck updated to Bloomburrow!
This is the third version of my budget red aggro deck centered around Picnic Ruiner. This version has been updated to the Bloomburrow set and rotated cards have been replaced with new ones.
The idea of the deck is to pump up your own creatures instead of killing the opponent and their creatures with damage spells. The deck is pretty fast, able to kill the opponent on turn 3.
The deck has no rares or mythic rares in it, wherefore it is very cheap to craft.
There's no green or black mana in the deck, wherefore you cannot cast the adventure side of Picnic Ruiner or the creature side of Callous Sell-Sword. But this is only a minor inconvenience.
This is my own brew.
Heartfire Hero is a bit similar to Cacophony Scamp as it damages the opponent when it dies. It can also get valiant, getting +1/+1 counters, when you target it with a spell or ability. This can be a pump spell or the equip ability of Mirran Banesplitter.
With the loss of Ancestral Anger I felt that the deck needed more ways to give trample to Picnic Ruiner. Whirling Strike is perfect in that it also gives +2/+0 until end of turn, enabling double strike on Picnic Ruiner. First strike can also become handy with other creatures in the deck. It's a bit costy at two mana, though.
The idea of the deck is pump up your creatures, especially Picnic Ruiner, which gains double strike. It's also important to give your big hitters trample with one of the spells that do it. All in all, the deck is capable of killing the opponent on turn 3 with a good draw.
As a backup plan, you can boost up Phoenix Chicks, which hopefully deal unblockable damage to the opponent.
It's important to pump up Picnic Ruiner (or another creature) to 4 power before attacking, so that Picnic Ruiner gains double strike. Then, during the attack, you can pump up Picnic Ruiner more with, let's say, Monstrous Rage, giving it trample and more power. Monstrous Rage is great for giving permanent trample.
You can pump up a Cacophony Scamp or Heartfire Hero, hit the opponent, and then sacrifice it with Burn Together. This way it deals damage 3 times its power to the opponent.
The adventure side of Callous Sell-Sword is a great finisher and it fits well into this deck. If you get to pump up Picnic Ruiner to 7 power, it deals 14 damage, and then you can sacrifice it with Burn Together to deal the missing 6 points of damage. This is achievable on turn 3, if you have Picnic Ruiner in play and Monstrous Rage, Mirran Banesplitter, and Burn Together in hand.
Felonious Rage is great for giving haste to Picnic Ruiner, Heartfire Hero, and Cacophony Scamp. Felonious Rage also works very well with the sacrifice ability of Cacophony Scamp — and why not Burn Together too (even though it's usually a finisher) — giving a 2/2 creature token out of the deal.
Building decks and playing Magic.
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