Instant, Sorcery, Enchantment, Artifact (25) | |||
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$0.34€0.330.05 | |||
$20.99€14.23 | |||
$9.08€10.593.96 | |||
$3.55€4.760.07 | |||
$4.74 | |||
$0.25€0.210.03 | |||
$1.06€1.781.02 | |||
2
Go Blank
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$0.36€0.500.03 | ||
$0.25€0.140.03 | |||
$6.45 | |||
Planeswalker (7) | |||
$20.73€15.054.40 | |||
$2.48 | |||
Creature (4) | |||
Land (24) | |||
$3.37€3.542.03 | |||
$0.25€0.210.03 | |||
$1.25€1.40 | |||
$2.00 | |||
13
Swamp
|
$0.20€0.030.03 | ||
$11.44 |
$0.49€0.210.02 | |||
$5.73€6.100.23 | |||
$0.62€0.760.03 | |||
$1.64€2.406.81 | |||
$0.24€0.110.03 | |||
$1.70 | |||
2
Go Blank
|
$0.36€0.500.03 | ||
$0.35€0.300.02 | |||
$0.50 | |||
$0.30€0.240.03 |
$6.00 | |||
$2.92€0.530.02 | |||
$0.27€0.220.03 | |||
$0.50€0.550.14 | |||
$0.99€1.06 | |||
$0.16€0.100.01 | |||
$2.29€1.990.20 |
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Learn more Download For WindowsBearing a strong resemblence to the Pioneer version, this build drops some of the less impactful stuff like Davriel and the sometimes-1-of Tegrid for Bankbusters and more Lilianas.
Gameplan is to attrition your way to both players being hellbent then using some combination of Sheoldred, the Apocalypse, Reckoner Bankbuster, Waste Not or Liliana, Waker of the Dead to shove the opposition into a trashcan.
Special shoutout to Geier Reach Sanitarium which feels downright unfair after we've riped our opponent's hand apart with Seizes and the multiple Liliana variants and/or spot removed all the little dorks they managed to empty their hand casting.
The 2x Liliana's Triumph might seem cute, but if you've ever caused a discard-in-your-draw-step in a format younger than Modern, you'll be addicted too. They're decent 1-for-1's as a floor so there's only so bad they can be. Trade for Hopeless Nightmare or your spot removal of choice if it bothers you.
Locked in: 2x Invoke Despair, 2x Go Blank, 2x Ritual of Soot, 1x Pithing Needle, 1x Unlicensed Hearse
The other slots are flexible; pick stuff that helps answer what you don't want to lose to.
Extinction Event Not the sweeper you need it to be in Historic since the decks that get under you cast 1- AND 2-cost dorks. Thankfully there's no Delve and not much Affinity forcing you to need to kill above 3 CMC often. Your spot removal works perfectly well against the decks where they bother to have 4+ CMC. The best arguement for it is MonoGreen (bc all their nonsense happens to be Odd), but we're such a dog in that matchup anyway it's tough for me to see where the win percentage increase comes from as opposed to other cards that could be put into the 75.
Davriel, Rogue Shadowmage Not a fan of this guy. Doesn't effect the board, never does as much damage as you'd want, the one guaranteed discard isn't enough for 3 mana. Black has been spoiled for choice in the 3 slot for a while now so go pick any of those over this dude.
Duress Odd as it may seem. A dead card more often than I like. Strangely not very good in the sideboard either since you've got so much other hand-disruption going they'll have no hand before either of you know it. Probably essential to have in Pioneer, but in Historic I've opted towards more spot removal in place of this one.
TL;DR, if they're fair and play like Richard Garfield intended then we have a decent shot.
If they're filthy degenerates taking advantage of WotC's numerous gameplay design mistakes, less decent shot.
Ahhh~ Truly nothing says Magic: The Gathering like mandatory stack-interaction gameplay (ie. Emergent Ultimatum, Goblin Charbelcher, Muxus, Goblin Grandee), removal-check gameplay (ie. Teferi, Hero of Dominaria, Sheoldred, the Apocalypse) or 1-card-casts that completely overturn the game-state you've worked towards for X>3 turns (ie. Farewell, Ugin, the Spirit Dragon).
Those rare few decks that bother trying to kill you by using the most interesting phase of the entire rules engine: The Attack Step.
Those decks that "Beat down" but hinge around some sort of finisher that only counter-magic can truly nullify.
13 | 13 | 23 | 11 | 0 |
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0 | 4 | 9 | 2 | 0 |
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