Commander - {IRL} Kadena in the Arena

35
7
24
28
30
3
38
Midrange
Control
Commander 1 cards (1 distinct)
$0.53€0.432.53
Main 99 cards (93 distinct)
Instant, Sorcery, Enchantment, Artifact (30)
$1.69€0.824.00
$0.80€0.420.03
$0.50€0.290.03
$0.39€0.180.03
$0.43€0.23
$1.51€0.570.03
$0.750.44
$0.71€0.390.03
$0.77€0.430.01
$4.96€3.572.51
$0.25€0.120.03
$2.02€1.200.03
$2.00€0.61
$0.29€0.170.02
$1.00€0.740.03
$2.78€2.260.02
$0.44€0.542.05
$2.19
$3.88€2.010.02
$3.99€3.450.03
$1.14€0.470.03
$1.49€1.61
$1.21€1.370.03
$3.55€2.570.02
$4.17€3.460.02
$14.28€8.540.02
$0.50€0.27
$0.40€0.160.02
$1.10€0.970.04
$0.50€0.38
Creature (28)
$9.19€7.96
$0.27€0.200.04
$1.950.02
$0.30€0.210.04
$1.06€0.460.02
$0.50€0.290.02
$0.45€0.200.45
$1.00€0.920.02
$0.25€0.080.04
$0.44€0.250.02
$0.25€0.110.01
$0.39€0.210.02
$0.45€0.230.02
$0.25€0.250.06
$0.47€0.200.01
$6.23€3.850.04
$0.30€0.180.04
$1.14€0.510.02
$0.20€0.120.04
$0.35€0.140.06
$1.44€0.810.02
$1.75€1.70
$6.87€4.110.02
$0.60€0.330.04
$3.99€2.800.02
$0.75€0.480.02
$1.97€1.190.02
$0.25€0.180.05
Planeswalker (3)
$1.25€0.890.02
$5.94€7.511.09
$1.11€0.610.02
Land (38)
$1.18€0.680.03
$1.66€0.820.03
$1.99€0.830.03
$6.76€4.692.45
$2.55€2.570.02
$25.59€14.850.45
$86.99€50.822.88
$15.10€9.422.49
$2.43€1.520.07
$15.00€13.521.49
$28.30€25.303.12
$0.40€0.320.04
$94.47€68.3111.44
$7.28€8.17
$2.70€1.800.02
$1.16€0.870.02
$1.55€1.070.02
$0.46€0.220.03
$0.40€0.200.03
$24.30€15.840.16
$1.46€1.290.03
$2.99€2.710.15
$16.67€10.30
$0.75€0.730.02
$1.39€1.140.02
$0.51€0.250.03
$13.62€16.742.48
$16.50€15.090.17
$13.44€13.600.29
$11.55€10.410.20
$0.74€0.60
$0.40€0.230.02
Maybeboard 11 cards (11 distinct)
$0.89€0.630.02
$6.28€4.530.02
$0.75€0.980.54
$0.25€0.110.03
$3.12€1.530.02
$10.06€6.130.02
$3.40€2.81
$12.90€3.530.02
$14.57€12.320.03
$4.28€2.540.02
$16.50€11.850.02

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

 

GOAL

This deck focuses on closing out the game w/ any combination of Beastmaster Ascensionimage & Overwhelming Stampedeimage.

Words of Windimage can double as a secondary wincon, enabling us to hard reset every opponent board. Most of the time it'll be used as extra utility, being a means to set up bigger things and move us further ahead.

With Illusionist's Bracersimage on Aphetto Alchemistimage and a mana rock or dork, infinite mana can be generated. This enables us to play and cycle morph creatures as much as we want, therefore allowing an entire deck drawing alongside our commander.

Alongside infinite mana, keep in mind whether or not it's colored. If not, then keep availability in mind. Very often if you go off using Sol Ringimage or something, other rocks will eventually be drawn.

If somehow this combo isn't hit or neither wincon is met, Brine Elementalimage + Vesuvan Shapeshifterimage can be used to slow the progress of opponents to a crawl. Teferi, Mage of Zhalfirimage is a budget Vedalken Orreryimage for this deck, but his third clause is effectively a Silenceimage, providing more protection for morph setups.

 

 

Available Combos

 

Optional combos

 

MANA BASE

How to build a 3 color mana base

MTG Lands

38+ lands; 8+ accelerants

 

15 Basic & Utility Lands

General ratio: 9 basic / 6 utiliy

 

9 Basics:

* Distribution calculated by AetherHub's mana calculator

 

6 Utilities:

Obviously, the utility lands should tie into the deck themes.

Here are the 3 themes I think are most important to a Kadena deck.

 

Flash Redundancy

imageimage

 

Recycling Morphs

imageimage

 

Protecting the Board

imageimage

 

3 Dual Lands

$$$:

imageimageimage

 

Scry Lands:

imageimageimage

 

Check Lands:

imageimageimage

 

Man Lands: (Not really an emphasis for this deck, since we play cheap dudes anyway)

imageimageimage

 

3 Shock Lands

imageimageimage

 

3 Fetch Lands

$$$:

imageimageimage

 

Panoramas:

imageimageimage

 

3 Filter Lands

$$$:

imageimageimage

 

Bounce Lands (Can also be run as Utility Lands, BUT Filters would still be required!)

imageimageimage

 

3 Pain Lands

imageimageimage

 

1 Tri Land

image

 

3 Other Lands

Pref. other lands that offer our tri colors, etc. otherwise

imageimageimage

 

4 Staple Lands

imageimageimage & image / image

 

8 Accelerants

5 main / 3 extra

 

Sol Ringimage (duh)

3 Signets: Dimir Signetimage, Golgari Signetimage, Simic Signetimage

Darksteel Ingotimage (replaces obelisk recommendation in the video)

3 Extra: Arcane Signetimage, Talisman of Dominanceimage, Talisman of Curiosityimage

 

CHANGELOG

2/16/20

- Dream Chiselimage

+ Rampant Growthimage

 

1/26/20

Changed the deck to a mill theme, then back to a theme that synergizes w/ the entire gameplan as a whole, rather than having more than one. The recording of these changes was unfortunately neglected.

 

1/9/20

- Bane of the Livingimage

+ All Is Dustimage

Yes, BOTL is a morph creature, but if it's being run its ability should be a little more impactful. Attempting to have it be a one-sided board wipe means leaving it alone on the board for a long time. Even if it's successful, you have to rebuild just like everyone else. If you play w/ the same play group again, they'll be more suspicious and it'll only draw the game out. BOTL will very often be just played as a 3 mana deal 1 damage to all creatures. Sure, AID doesn't hit big bad Eldrazi, but every one of them can be countered w/ a normal counterspell, which this deck has plenty of. AID also leaves you w/ a board, as morphs/spirits/manifests are all colorless.

- Simic Signetimage

+ Mox Tantaliteimage

One less filter rock for one that's similar to Arcane Signetimage.

- Thran Dynamoimage

+ Illusionist's Bracersimage

A similar initial mana investment that yields more accumulated value. Mana abilities are anything that adds mana to your pool, and since we don't have Rattleclaw Mysticimage IB seems like a great option to double up on some flip ups.

- Counterspellimage

- Echo Tracerimage

+ Golgari Charmimage

+ Voidmage Prodigyimage

GC performs the only practical use case for Bane of the Livingimage, and provides a couple other options too. VP gives us plenty of counterspell options, and since we already have plenty of bounce effects, ET can be subbed.

 

1/6/20

- Tainted Woodimage

+ Thespian's Stageimage

Just a massive amount of utility from tapping into Volrath's Strongholdimage to some other player's Urborg combo.

- Zoetic Cavernimage

+ Volrath's Strongholdimage

Why have just one simple land morph when you can return all the morphs from the graveyard?

 

1/4/20

- Golgari Signetimage

+ Thran Dynamoimage

Optimally, all three signets would be included. However, since this mana base is fairly robust, TD can find a home here. GS gets cut b/c it has the two least impactful colors in the deck. TD can be a Kadena substitute when needed, and can also help pay for the heavier colorless morph costs.

 

1/3/20

- Murderimage

+ Deathmist Raptorimage

- Secret Plansimage

+ Counterspellimage

 

1/2/20

- Skinthinnerimage

+ Murderimage

S's ability is just hilariously expensive to be a worse Murderimage.

 

1/1/20

- Exotic Sands

+ Winding Canyonsimage

Allows ignoring of Vernal Equinoximage as an inclusion, to avoid its clause that allows opponents to cast at instant speed.

- Jeskai Infiltratorimage

+ Echo Tracerimage

JI is really effective in the early game, when you don't have many creatures and can potentially pull out some good morphs before casting Kadena. However, ET is good at all points in the game b/c it provides the option of bouncing our creatures or an enemy's.

 

12/29/19

- Thousand Windsimage

- Verdant Confluenceimage

+ Temur Sabertoothimage

+ Crystal Shardimage

Replaced TW since it's fairly weak, & VC since it's weak in this deck. TS & CS add ways of bouncing morphs, and subsequently drawing more cards w/ Kadena. They can also save creatures from spot removal.

 

TODO

 

REFERENCES

 

NOTES

  • todo; add more notes

 

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T145
Last Updated: 12 Aug 2020
Created: 29 Dec 2019
572 185 0

Enter The Battlefield Prepared

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Mana Curve
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0 0 0 1 0
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