Creature (13) | |||
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$0.50 | |||
$3.410.07 | |||
$0.650.01 | |||
$3.00 | |||
Instant, Sorcery, Enchantment, Artifact (23) | |||
$0.25€0.10 | |||
$0.31€0.20 | |||
$3.740.01 | |||
$1.50 | |||
$4.30 | |||
$0.48€0.590.15 | |||
$3.50€0.43 | |||
Land (24) | |||
2
Forest
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$0.56€0.350.04 | ||
3
Mountain
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$0.36€0.180.03 | ||
1
Plains
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$0.34€0.180.04 | ||
$3.570.12 | |||
$5.93€4.81 | |||
$4.760.50 | |||
$13.357.55 | |||
$2.000.15 | |||
$4.50€3.83 |
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This deck is designed To do one thing: Make food tokens like nothing else, then abuse them with things like food fight/Taii/Roxanne. This deck does This by abusing Rocco and Annie Joins Up, which combo spectacularly into 2 food tokens and 2 +1/+1 counters for every spell cast from exile, while also chewing through your deck. You can take this a few ways, like Pia/Kand, but i think this deck uses Rocco in a way very few have before, and utilizes one of my favorite cards in standard, Food Fight!
The setup is this: if you're playing ranked, make sure you have pyroclasm/brotherhoods end in your opener. Outside of ranked, you can get away with a weird hand because the shuffler is confused by this deck. An ideal hand is usually 3 lands that come down untapped for full Naya coverage, Rocco, night of sweets revenge , pyroclasm or BE, and Annie Joins Up. With this setup, you can survive most things, not withstanding black discard.
The goal is turn one sit on your thumbs, turn 2 pyroclasm if you can/must, turn 3 Rocco, turn 4 Annie, turn 5+ NotSR, and go crazy.
If you cannot do this, sweep whenever it makes sense to and try to set up a winning board state using food fight/Rocco or roxanne/Annie Joins Up. There's myriad of ways this deck can win if you're resourceful, and it's incredibly grindy due to the constant pulse draw.
Of course this isn't always possible, so prioritize making sure Rocco will stick when you out him down; this means waiting and letting other creatures die before throwing him down if you think you need to. He is pivotal to the way this deck operates, and the dinstinct lack of protection cannot help you.
Because Rocco will be exiling cards every end step, and growing not only your creatures but also your food supply, you'll find things to do with your mana no matter what. If you can manage to land a NoTSR, you can sometimes win by simply triggering it with 2-3 creatures and 10+ food.
The gameplan is to sweep boards, then keep creatures down thanks to things like Food Fight and Roxanne, Pyro/BE. This amount of interference is usually enough to grind out a favorable board state (REST IN PISS FAREWELL) to the point you can either ping the Opponent for lethal on their upkeep, win w NoTSR, or Roxanne cleans up and they rage scoop.
Tips:
Yenna is by far the most easily dropped card, she exists only to copy food fight and Annie Joins Up. Not very necessary. Maybe Calix?
Roxanne + NoTSR + Food Fight = 0 mana cost ping on instant speed. I use it to piss off mono red and black discard decks.
Roxanne is a worse Rocco, do not prioritize her the same way. It's okay if she dies.
Remember, they're food tokens. Use them if you need more life!
Thank you for taking a look at my deck, I hope you enjoy this jank as much as I do!
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