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$0.25€0.190.03 | |||
$2.00€1.310.02 | |||
$0.18€0.080.03 | |||
Instant, Sorcery, Enchantment, Artifact (29) | |||
$0.31€0.360.03 | |||
$0.15€0.050.03 | |||
$0.50€0.280.02 | |||
$0.15€0.080.03 | |||
$0.24€0.110.03 | |||
$0.25€0.110.03 | |||
Land (20) | |||
$2.930.81 | |||
$5.502.01 | |||
$4.29 | |||
$0.25€0.220.04 | |||
$0.26€0.290.04 |
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Learn more Download For WindowsGood evening folks, Shdorsh from Failure Guaranteed in here with yet another stupid combo deck. You might have seen my "endless" runes deck, which isn't endless because you will run out of cards at one point. Or maybe the stupid idea that is Gruul Heads You're Dead, which has the strong potential to draw you dead. At a certain point I wanted to create a deck that allows for truly endless casts on one turn.
Will we succeed? Will we fail? Read on, fellow janker, and find out...
So, about a month or two ago, I tried making a deck that was pretty silly ever since I stumbled on Mavinda, Students' Advocate, using untap shenanigans, Ilysian Caryatid and Esika, God of the Tree. I scrapped it a few weeks later and just about the day before yesterday, saw that there were more 1 mana untap cards than Wings of the Cosmos and Stony Strength. My autism senses started tingling, I started shivering in excitement and I had to see it through. This deck has many parts to it, so writing a guide without getting too convoluted is a bit difficult, but nevertheless, I present to you: Untap dat ass.
The Untappening
Cheap 1 mana untaps is what this deck thrives on, but do not be deceived: They do have a function:
This much being said, you highly likely know what this deck's creature side looks like right now, right? Right...
The asses
Obviously, the priority in this deck is to tap your creatures, so do not simply cast stuff automatically. Prioritize tapping your creatures for mana over your lands by tapping the creatures before you cast. This is very important for finishing off the opponent.
In order to cast a spell again, we need to keep getting our mana back. In this deck, we have multiple colors, so cards that only give green mana are out of question. This leaves a bit of choices:
The Ilysian Caryatid gives a nice any color mana, which lets us cast anything from Djeru's Resolve to Sudden Spinnerets. If you manage to pump it high enough, you can even get more mana starting 4 strength, thus being able to cast spells other than untap instants in our deck. This however takes time and is unpractical, which is why I put in some Leyline of Abundance. I'd much rather have Birds of Paradise, but they are not on MTGA.
Paradise Druid is an all-time favorite as well. Although it doesn't generate an additional mana naturally, we get natural hexproof, which saves your hide from stupid black and red removals. You can also use an additional untap instant with land mana to flip the bird to any spells cast on it. Very nice. But my all time favorite would be...
Incubation Druid, which is nuts. You can use Stony Strength and get 4 mana, which is a lot. Leyline of Abundance can also help out in a pinch. You keep doing this as it grows bigger and your mana pool becomes a mana ocean. And even with mana burn, this would not save our opponent from what's to come...
Le coup de grâce
With all this mana and our creatures who are still at a measly 10 strength or so, what could we do? Well, how about we abuse a card given to us by Stryxhaven's Big Boi house Quandrix? Exponential Growth does not add, but multiply our creature's power, which is absolutely broken if you got 14 or more spare mana. This turns a tepid 10/X, which highly likely already has flying for this turn to evade blockers and can't be damaged into a 120/X, completely devastating your opponent if it gets through.
But oh, it will get through, especially if you use Charge Through on it to give it trample. Not only that, but with Djeru's Resolve, stupid ideas like Flying First Strike Deathtouch creatures from my first ever MTGA deck quickly vane.
These cards don't have untap so I'd just put in one of each in the deck. Either you cling on to them or you do the shenanigans we are about to get in to. With all this being said, there's just one catch to the whole deck: how do we keep drawing?
Reaching near infinity
If you want to make this combo work, you will need to grab your Season of Growth real quick. It is pretty neat: Creatures help you scry for more instants or another Season of Growth, which is desperately needed to not get stranded in your deck, while every untap instant makes you draw more cards.
I even advise you do it so you can get a few Incubation Druids for more mana or get more draw next turn with an additional Season of Growth, because you can always shuffle your whole graveyard back into your deck and do it all again with 2 Clear the Mind, which is enough fun for endlessly reshuffling your deck. Heck, even do it on opponent's turn since it's all instants, while blocking with a big creature like a smug bastard. Also, sad Thassa's Oracle got banned, this would be a nice moment for a surprise screw you with Clear the Mind. Eh, we still got mill decks.
Cycling lands are a big boon to this deck as you can skim through your deck even faster and get what you need. Not getting an instant? Woosh goes the Thicket!
But that's not everything. The most important part to this deck's completion is this:
Finishing the deck
In order to finish the deck, there is one last important step: You need to replace the deck box art with the ass that would be the sweetest to untap. That being said, although both of my girls don't figure in this deck, Professor Onyx and Esika, God of the Tree are tied for the best choice. For card art, you can grab the free redeem codes SwampPunks and ArtClub for Rootha and Dina while awaiting a better art that portrays Lilian-, I mean Professor Onyx, more gracefully.
Maybe in the future, when Todd Howard notices his Elder Scrolls card game is going nowhere, we will have a crossover which might change up the top place for deck box art with a Lusty Argonian Maid card, or if you are differently inclined, Morrowind's most notorious playboy himself, Crassius Curio. If you have better suggestions, feel free to write down in the comments.
Is this deck truly infinite?
Given the fact that you draw 3-4 cards each instant you play and you only use up one card, in a perfect match with no timer you would run out of cards as your hand starts becoming your library and your library and graveyard keep shrinking to nothingness, so no, sadly it is not. A mad lad would probably go full idiot there with Zombie Infestation, and this could be very well a challenge that I will try to finish next time.
Besides, I've always found the timer to be very restricting on this deck: I barely make it to Exponential Growth in time and need to be careful about how much I spend to not be stuck with all my creatures tapped. Do remember Exponential Growth is a sorcery, and you need to cast it in your main phase. This deck might be the best way to teach young kids kwik maffs. So yeah, you do not have all the time in the world, but it is still enough to get a 768/X done, with trample and all.
Small Edit: Tips on how to count: Basically, at the start, you should probs count all the mana that you got. Remove 2 mana, hen divide by 2 before you flood yourself with mana. From then on, every cast untaps your Incubation Druid, costing 1 mana, giving back 2. In other words, X gets upped by 1 for each time you cast a spell once your Incubation Druid has a counter on it.
The verdict
I found this deck one of my hardest to wrap my head around on how to play. Should I keep my land or cycle it, should I go all out and grab more Season of Growth instead of keeping my instants for later, etc., but once you get there, take the leap of faith, the memes flow nicely.
You can also use the core engine of this deck and maybe smuggle a storm card in just for fun, like Grapeshot or Tendrils of Agony, then near-endless-cast those.
Also, if you're playing paper, Burst of Strength, which sadly isn't in MTGA, is nice. It is basically Stony Strength renamed, and more +1/+1 counters means faster Incubation Druid mana gain.
Since Season of Growth is a must, it'd be better if you don't really fight decks that destroy enchantments for breakfast. Enchantment-hate isn't really running high currently though, and mostly comes in the shape of Light of Hope, so you always know right away. -x/-x cards can also be a way of removing your creatures even with hexproof and all, so do watch out for that. Also, Djeru's Resolve does not make you impervious from destroy effects, since they don't deal damage to the point where your creature dies but rather open up a black hole that transports your creature safely in a coffin underground.
Thanks to the Mirror event, I got to play this deck without having made all the wildcards, so I feel fine publishing it now that I tested it. That much being said, there are still decks there for which I am missing 27 rare wildcards just to play them. Maybe one day, I shall publish my unfinishable deck once I have truly done it. It's been sitting there for 3 months or so.
Also, feel free to leave a follow to my Aetherhub so you will know when stupid ideas are up. Until then, stay fresh, stay cool and I will see you next time.
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