Arena Standard - WU Kor-tate

22
30
35
5
0
20
Aggro
Midrange
  • Deck contains 17 invalid cards for this format: Pouncing Shoreshark (IKO), Fabled Passage (M21), Cubwarden (IKO), Huntmaster Liger (IKO), Vulpikeet (IKO), Pollywog Symbiote (IKO), Sea-Dasher Octopus (IKO), Dreamtail Heron (IKO), Archipelagore (IKO), Midnight Clock (ELD), Kor Blademaster (ZNR), Skyclave Cleric (ZNR), Skyclave Apparition (ZNR), Kiora Bests the Sea God (THB), Sea Gate Restoration (ZNR), Glasspool Mimic (ZNR), Raugrin Triome (IKO)
Main 60 cards (19 distinct)
Creature (35)
$0.25€0.110.03
$0.49€0.320.02
$0.24€0.130.03
$0.18€0.070.03
$0.25€0.140.03
$1.02€0.890.02
$0.20€0.060.03
$0.20€0.050.03
$0.20€0.100.03
$0.200.03
$2.87
$3.300.11
Instant, Sorcery, Enchantment, Artifact (5)
$0.50€0.360.02
$6.90€6.670.03
$32.658.51
Land (20)
$0.250.03
$7.97
$0.420.03
$14.49€12.961.27

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Description

Built around Mutate and White/Blue Aggro style.  Main goals are Kor Blademaster for Double strike as the primary Mutate target.  Removal with Skyclave App.  Cost Redux with Pollywog.  Either more Removal or Duplicate aggro critters with Glasspool Mimic.  Deck Recursion and minor ramp with Midnight Clock.  And then Having a mid/late game Bomb with the Kiora.  Also using the Double Faced Creatures as extra Lands to make SURE you hit land drops and curve out properly. 

As far as the mutates and why?  Cubwarden for a Wider Board and Life gain.  Also works well with Huntmaster Liger.  Since Huntmaster Liger wants a wide board state.  Sea-Dasher is great for extra Card Draw and a Flash Mutate option.  Pouncing Shoreshark works for Soft removal and another Flash mutate.  Vulpikeet and Dreamtail for Flying and their extra Mutate effects to either Buff your target or give you more card advantage.  And lastly the 1 Archipelagore for that 7/7 power, and its ability to tap down opponents creatures for 2 turns and more if you keep mutating it.  

As a side note, typically I will only really need 1 Pollywog on the board since the most expensive mutate is a 1 of, and the rest are no more then 4.  Reducing them to 3 and below.  Makes multiple mutating mid to late game really fun.  Deck can easily transition into a Mid-range deck and go big depending on the mutates and the card draw. 
Also don't let the 20 lands base fool you.  If you count the Double faced Cards, land count easily goes up to 28. So don't be afraid to play a Cleric or Mimic as a land early on if your hand seems short those turn 2-4 land drops.  
 
Not really sure what I'd place in the Side board for Bo3.  

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kilawpilath
Last Updated: 26 Dec 2020
Created: 26 Dec 2020
87 83 0

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