Historic - Fuma-red

43
10 22 6 22
Midrange

This is an updated version of my "skred" deck based on the old modern deck "Skred Red" which was a mono red midrange deck that used a snow mana base to leverage Skred as a very efficient removal spell, which, along with a plethora of main deck hate cards, would bridge the gap to being able to close out a game with a big dragon or planeswalker.

This deck, although missing the titular card, is the spiritual successor.

Firstly we also utilize a snow mana base to leverage Tundra Fumarole. On the surface this card seems like another in a long line of mediocre red removal spells. I mean 4 damage for 3 mana is hardly anything to write home about, even if it can also hit planeswalkers. But if you pay 3 snow mana it becomes 4 damage for free, and that is pretty great. This gives you great tempo as you can kill an opponents creature and then still advance your own board state. Play a Cold Steel Heart on turn 2 and turn 3 you can burn down an opponents best creature then immediatley drop a Karn. You can even use the mana to power up your Faceless Haven to get the beat downs.

There are unfortunately few "hate cards" worthy of main decking in Historic right now (no Blood Moon, no Chalice of the Void, no Ensnaring Bridge) but Soul-Guide Lantern is basically a free roll. Historic is VERY graveyard-centric so having maindeck hate is nessessary to grind out the wins against the many powerful graveyard decks. We were playing Relic of Progenitus before, but the switch to SGL allows us to use our own graveyard synergies.

Enter Unholy Heat and Seasoned Pyromancer. Heat has replaced Frostbite as the premium 1 mana red removal spell in the format so we're trying it out. 2 damage for 1 mana is ok, but 6 damage for 1 mana is incredible. We already had a decent split of card types for delirium but needed a way to get them in the graveyard. Cathartic Pyre has nice modality as a kill spell that isn't completely dead against control and Seasoned Pyromancer provides nice card advantage as well as gumming up the ground giving us time to stablize before our dragons and planeswalkers take over.

Then we've got the finishers. A lot of the finishers can double as removal, which is fairly key for our strategy to knock the opponent off kilter and out tempo them. To this end Glorybringer, Bonecrusher, and Chandra are fairly standard red deck finishers. The Karns play well together and provide card advantage and some silver bullets (Skysovereign is bae). Finally there is the most reliable finisher in the deck: Faceless Haven. Seriously this will win you more games against hapless blue decks than you could ever imagine. Sometimes a 4/3 attacking every turn from turn 3 just gets you there.

The sideboard is a functional for Bo3 I believe, but that's not my cup of tea so it probably could be better.

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Last Updated: 30 Sep 2021
Created: 29 Sep 2021
369 389 0

Mainboard - 60 cards (15 distinct)

Creature (10)
$0.492.25
$4.40€4.651.86
Instant, Sorcery, Enchantment, Artifact (22)
$0.25€0.420.03
$0.25€0.170.03
$5.103.91
$0.35
$1.20€0.700.04
$0.27€0.210.03
Land (22)
$0.90€0.550.03
$0.75
$0.28€0.180.03
Planeswalker (6)
$4.03€4.670.06
$4.74€4.852.22

Sideboard - 15 cards (11 distinct)

$0.49
$2.41€4.070.02
$0.25€0.190.03
$0.75€0.740.90
$0.76
$2.35€1.860.20
$0.40€0.500.04
$0.50€0.400.02

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Main/Sideboard Rarity Count
20 12 16 12 0
0 6 6 3 0