This deck focuses on using Goblin Charbelcher with rule 711 — Double-Faced Cards
"711.4a While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face."
When the ability on Goblin Charbelcher searches the library for a land there are zero valid targets; this turns every card in the library in to 1 point of damage.
This deck only needs 5 cards to win on Turn 4 and you can mulligan down till you have 4 of those 5 cards. Mulligan down as far as you need to to start with a Goblin Charbelcher or a Assemble the Team
. I have gotten a turn 4 kill on a Keep 1 mulligan down to just the Goblin Charbelcher
. The 4 cards you need in your starting hand are 1 Goblin Charbelcher
, 1 untap land, 1 land, and 1 mana rock/dork. You need to draw 1 more untap land by Turn 3 which is very concistent and has a expected value (EV) of 4.8 on the play and 5.3 on the draw. Keeping a Assemble the Team
instead of the Goblin Charbelcher
could set you back 1 turn to a Turn 5 kill if you don't draw the Goblin Charbelcher
naturally by Turn 3 which has a EV of 0.6 on the play and 0.66 on the draw.
For a ideal turn 4 kill:
* Turn 1 play a tap land.
* Turn 2 play a untap land and either Coldsteel Heart, Guardian Idol
, or Mind Stone
.
* Turn 3 play a untap land and Goblin Charbelcher.
* Turn 4 activate Goblin Charbelcher.
☼ Try and get White, Black, and Green mana available for control spells like Hydroelectric Specimen, Assemble the Team
for tutoring, and bounce & removal spells like Witch Enchanter
, Razorgrass Ambush
, Sink into Stupor
, and Fell the Profane
.
☼ Hold off tutoring Goblin Charbelcher with Assemble the Team
till Turn 3 as you have a EV of 0.6 on the play and 0.66 on the draw to draw a Goblin Charbelcher
by Turn 3 without the tutor.
☼ Counter some control by baiting interaction with tutoring and extra mana rocks/dorks before playing the Goblin Charbelcher.
☼ Counter some control by waiting to play Goblin Charbelcher till you have the 4 generic mana to cast it and the 3 generic mana to activate it the turn it hits while waiting of a full tapout from the opponent.
☼ Counter some aggro by substituting the Turn 2 mana rock by holding up a Turn 2 Razorgrass Ambush.
☼ Counter some aggro by substituting the Turn 2 mana rock with Automated Artificer to block.
This deck is very janky and is either win or lose with a fairly fast average game length.
Creature (18) | |||
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$8.38 | |||
$1.25 | |||
$0.15€0.110.01 | |||
$1.76 | |||
$1.49 | |||
Instant, Sorcery, Enchantment, Artifact (42) | |||
$8.60 | |||
$0.28 | |||
$0.97€0.610.39 | |||
$3.72 | |||
$0.25€0.17 | |||
$0.35€0.120.04 | |||
$1.18€0.700.04 | |||
$1.02 | |||
$1.23 | |||
$2.560.91 |
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