Time theme deck lives up to its name, as once it gets going you will have nothing but time to kill your opponent, Mill or attack with 1/1's, whatever works best for the situation. Go infinite turns and stand in achievement as you had to put in the time to get this combo working, and not only does it work, its all "Time" themed!
The Creatures:
Overwhelmed Apprentice is a great card to set up the next couple turns as well as a little mill against your opponent, we use this card as a possible win-con repeating that mill over and over.
Doomed Traveler is a great card who's purpose is to die, bringing him back over and over to keep getting chump blockers and flyers that can also give you the win a little faster if your opponent has not defense.
Dauntless Bodyguard is to help keep are other creatures alive and defending to buy more time, he is the protector of our next card which is a key combo to the deck
Timestream Navigator this card is you’re key to infinite turns if played right, combo with Pyre of Heroes and Abiding Grace as well as using any of the other creature in the deck, you gain all the time in the word to win the game. Just make sure to “Ascend” first
The Spells:
Negate to protect your deck from all non-creature threats especially those target your key pieces to win.
Unwind is a free counter spell to protect your deck from all non-creature threats especially those target your key pieces to win.
Rewind Is a free counter spell to use as you see fit, as long as you can keep the mana open.
Time Wipe is a reset if things get out of control and your opponent gets to many creature that you just can’t deal with any other way, while returning a key creature to your hand.
The Other stuff
Pyre of Heroes is a key card to the deck and lets you fish out the Timestream Navigator every turn if you meet the requirements, and with 6 mana you can go infinite with your turns.
Abiding Grace the last of the keys card of the deck, this card is a saving grace as it gives you a little life to stay alive in those tighter games, but is strongest ability is bringing back the single mana creatures into play from the graveyard, triggering their ability’s once more but also giving you unlimited fodder for the Pyre of Heroes
Borrowed Time is an in case of emergency type card, if something gets out on the board that you can’t deal, this is your answer.
Teferi, Master of Time solid Planeswalker that draws into the deck to get the combo a bit quicker, as well as provides a -big- distraction to deal with for your foe, saving you the loss of hit points for a turn or two. His ultimate is nice but he rarely lives long enough to get you there, his -3 is also a great stall tactic that will draw out a response from the opponent.
The Gameplan:
Timestream Navigator + Pyre of Heroes + Abiding Grace = Infinite turn combo at 6 mana (if you Ascend), that is the goal, everything else gets you there while having fun in the process. The perfect curve would be something like: T1, drop creature > T2 Pyre of Heroes > T3 Abiding Grace > T4 play distractions or stall with free counters > T5 trigger Pyre for Timestream Navigator hopefully with protection like negate or Dauntless Bodyguard or both > T6 go infinite using Overwhelmed Apprentice or Doomed Traveler as the slowest win cons possible, with a death by a thousand cuts type of scenario. Combo happens a lot, maybe because the opponent doesn’t know what’s coming.
Feel free to comment if you would like to see more my themed decks and please link here and give me a shout out if you used this deck and had fun.
2 comments
Creature (15) | |||
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$0.25€0.170.03 | |||
$0.25€0.130.03 | |||
$0.19€0.040.04 | |||
$1.66€1.230.02 | |||
Instant, Sorcery, Enchantment, Artifact (19) | |||
$1.05€1.560.02 | |||
3
Unwind
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$0.60€0.430.03 | ||
$0.22€0.120.03 | |||
$0.25€0.110.03 | |||
$0.30€0.210.02 | |||
3
Rewind
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$0.35€0.250.03 | ||
2
Negate
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$0.23€0.100.03 | ||
Land (24) | |||
$5.072.01 | |||
$1.10€0.970.02 | |||
8
Island
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$0.15€0.080.05 | ||
$0.54€0.600.02 | |||
$8.25€9.460.17 | |||
4
Plains
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$0.27 | ||
Planeswalker (2) | |||
$7.88€7.270.14 |
$0.25€0.250.03 | |||
$0.30€0.210.02 | |||
$0.22€0.120.03 |
$0.220.03 | |||
$3.300.11 | |||
$0.18€0.120.03 | |||
$25.40€18.651.79 | |||
$0.41€0.410.03 | |||
$0.50€0.360.02 | |||
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yeah, its one of the reasons I think the decks slips through with the combo, they know you're up to something, just not sure what, until its too late.