Historic - Narset Does Ikoria

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Control Combo

Narset Does Ikoria

Summary

This Magic: The Gathering Deck is a Standard Jeskai (Blue, Red, White) Control Combo Deck. The core of the deck focuses on the three new Narset cards from the Ikoria: Lair of Behemoths card set:

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4x Narset of the Ancient Wayimage (Gain Health and Free Mana before Unleashing an Emblem that does 2 Damage to any target when you cast a non-creature spell.)

4x Whirlwind of Thoughtimage (Draw a card when you cast a non-creature spell.)

4x Channeled Forceimage (Exchanged the cards in your hand 1:1 for new cards, and 1:1 damage to any Creature or Planeswalker)

Narset's Non-Creature Spell Book (Control the Battlefield!)

So how do we handle threats and control the board until we get Narset out showing us the Ancient Way?

Non-Creature Spells are Narset's Bread and Butter. With an Emblem active, you're adding an additional 2 damage to any target of your choice! Great for crowd control while also being the main way you will be defeating your opponent.

 

The White Spells:

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3x Light of Hopeimage (Low Cost Enchantment destruction, with a big Health boost or +1/+1 Counter option)

3x Pacifismimage (Lock down enemy Creatures)

3x Wanderer's Strikeimage (Get rid of big problem creatures with the added bonus of Proliferating Counters to Narset & our Planeswalkers)

 

The Red Spells:

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3x Precision Boltimage (3 Damage to any target: Zap the enemy creatures, sending them to the Graveyard, or throw extra damage at your opponent) (If you want something that does a bit more damage for the same cost, then I would recommend the new Flame Spillimage You can't target Players or Planeswalkers with it, but you get 4 damage in and it spills over to the Player like Trample would.)

3x Shredded Sailsimage (Destroy Artifacts or deal 4 damage to fliers, with an option to Cycle for 2 Mana, don't need it? Cycle it and get something else)

 

The Blue Spells:

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4x Anticipateimage (Great way to cycle through your Library and get the cards you need fast)

 

The Multi-Color Spells:

image Whirlwind of Though

4x Channeled Forceimage (Our first new Narset Card! Red & Blue Spell to trade any number of cards in your hand for new cards, while dealing the same amount as damage to a creature or Planeswalker: This really speeds the deck up while giving you an option to knock out big creatures)

4x Whirlwind of Though (Our second new Narset Card! Blue, Red, & White: Cast a Non-Creature Spell, Draw a Card: speeds up the deck you'll always have options)

These Non-Creature Spells are everything you need to be prepared for most situations, and quickly cast and cycle the deck once you get Narset's Emblem up and running.

 

BUT WAIT... where are the Counterspells? Where are the Board Wipes?

Embrace the madness, fam. Here on the shores of Raugrin in Ikoria... we do things a bit differently. It keeps life interesting, both for us, and our future family.

Remember... Strangers become Opponents... and Opponents become Rivals... and Rivals become Family.

Remember what Vin Diesel has taught us, "We don't have Friends... We have Family!" cool

 

Creature Spells

There are a few Creatures we use to really make Narset shine!

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4x Cloudkin Seerimage (Blue cost Flying 2/1 Creature that allows you to draw a card: Speeds up the deck, and gives you a little creature play)

4x Spark Doubleimage (Probably the most flexible Blue Creature from the War of the Spark card set: Use to make copies of Narset herself! Yes, it's true! With Spark Double, you can have multiple of the same Planeswalker out at the same time, and they get a +1 Loyalty Counter to boot! Thanks, Jace!)

So How Are We Paying For All Of This? (Spoiler Alert: You only need 15 Basic Lands!)

After a lot of testing and Mathmagic scribbling, this is the best Land Composition for this deck:

Plain image image

5x Plain (Get that White Mana!)

5x Mountainimage (Get that Red Mana!)

5x Islandimage (Get that Blue Mana!)

So How does this work? Well we have a bit of help from these two lands:

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4x Evolving Wildsimage (Immediately Search for a Basic Land, play it tapped! Great!)

4x Fabled Passageimage (Immediately Search for a Basic Land, play it tapped! Unless you already have 3 Basic Lands out, then it comes in untapped!)

With those two lands, you'll be a kid in the Mana Candy Store! This speeds up the deck and you can think of it as subtracting 8 cards of fluff to get to the meat of the Narset Jeskai Control Combo party! Speaking of...

Planeswalkers: Narset (& Jace)

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4x Narset of the Ancient Wayimage (The Star of the show and best new Planeswalker! Narset has finally mastered the Jeskai ways! Blue, Red, & White to cast: She starts with 4 Loyalty Counters, your goal is to get her to 6 and proc her Emblem. She will help you pay for your Spells, so pay attention to your hand and Lands available when choosing which color she generates. she also gives you +2 Health each time she generates Mana for you. So she can keep you alive as you ramp up for the Emblem)

1x Jace, Wielder of Mysteriesimage (Jace, what are you doing here? Not only is it flavorful to have Jace here because we're using his Spark Doubleimage, but he acts as a very important Safety Net. I call him "The Breaks". Narset can gather so many cards with multiple Whirlwind Thinking as well as other deck blasting spells, it does occasionally happen that you will run out of cards. They go by FAST! But Jace is great. He breaks the rules... instead of losing when you run out of cards... you win! Sweet!)

Spell Synergy (C-C-C-C-Combossss!!!)

Narset of the Ancient WayimageSpark Doubleimage (What's better than 1 Narset? 5 Narsets! (With 3 in Reserve) usually you will summon Narset, and the turn afterwards, play the Spark Double. Now you're gaining 4 health total for their +1 Loyalty Abilities as they climb to 6 Loyalty Counters not to mention the extra Mana for your spells!)

Narset Emblem + Precision Boltimage (Need 5 Damage to a Creature?... this combo delivers)

Narset Emblem + Narset Emblem + ... (Remember, each Narset Emblem is 2 damage to a target of your choice. Use your powers of a mathmagician to clear the opponent's board. Focus on the Creature threats first, then go for the player kill!)

Whirlwind of ThoughtimageWhirlwind of Thoughtimage (What's better than drawing 1 card with every Non-Creature spell cast? Drawing 2 Cards with every Non-Creature spell cast! Be careful that you only keep 2 (mayyyybe 3) active at a time... 4 is overkill and you'll be over drawing your deck. Only do that if Jace, the Break is out and you're trying to deck yourself for the win.)

Whirlwind of ThoughtimageChanneled Forceimage (you will always get back the number of cards you discard + 1 with this combo. And EVERYTHING in your deck gets you closer to the win. Don't be afraid to burn good cards if you need to. Just keep a mental note of what's still left in your deck. Remember you got a lot of 3s... 3 artifact destructions, 3 enchantment destructions, 3 big damage, 3 exiles, 3 creature shutdowns, etc. You have lots of options with every new card!)

Whirlwind of ThoughtimageAnticipateimage (Great for giving you more options, Early game choose Basic Land, remember the cards you don't choose go back to the bottom of the deck, which you'll probably get to anyway. Mid Game, grab the pieces you need, Narset and the Spark Doubles, Late Game, grab all those small Non-Creature Spells and go to town! for the cost of Anticipate you get a card of your choice + 1 more, and by that time you're going to have enough Mana to cast 3 or 4 Non-Creature Spells (maybe more) With the emblems out, burn through as many Anticipates and low cost Non-Creature Spells as possible, Whirlwind will keep you topped off with cards until you run out of Land. Wash, Rinse, Repeat during your next turn.)

Wanderer's StrikeimageNarset of the Ancient Wayimage (Wanderer's Strike Proliferates! That's a fancy MTG term for "put Counters on all of your Narset Planeswalkers!" Get her closer to 6 sooner.)

So, How do you Pilot this Deck?

These are your mission Objectives:

  • Get to 4 Lands Fast
    • Try to get 1 Plain, 1 Island, and 1 Mountain quickly (with the 4th Land being Island or Plain)
    • Plains and Islands should take priority over Mountains because the lower Spell Costs of the White and Blue non-Creature Control and card cycling Spells
    • Always use your Land Fetch Lands before Basic Lands unless you absolutely need the Mana right then and there.
  • Control the Battlefield (Stop Creatures, Kill Creatures, Exile Creatures, or keep Healing the damage done by Opponent Blasts)
  • Once it is safe: Summon Narset (And the many other Narsets with Spark Doubles)
  • Grow your Narsets to 6 then trigger her Emblem
    • If you have the Battlefield under control and on lock, you may want to wait till Narset has 7 Loyalty Counters before triggering her 6 Loyalty Counter Ability, to keep the Free Mana + Health train a rolling. (This is much easier to do with 1 or 2 Spark Doubles because the opponent will be torn on who to target, Narset 1? Narset 2? Narset 3? You, the Player? It's great!)
  • Once a single emblem is active, start spamming Non-Creature Spells like there is no tomorrow and deal damage (removing any Creature threats first, then focusing down on your opponent.

 

Try to get to 4 Lands as safely as possible early on. You will probably get a little bloodied against some decks like Red Deck Wins or other Agro Decks, but if you can manage the Battlefield and survive to about 4 - 5 Basic Lands, you're gonna be in a good position to come back and Surprise the best of 'em! The Narset heals (mixed with Light of Hope heals) also add up really quick and you'll be back to 20 (and beyond) in no time!

Narset is Great!

You are Great!

MTG is Great!

 

Go forth and conquer!

Cheers!

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Enoch
Last Updated: 05 Jan 2021
Created: 11 May 2020
1579 342 0

Mainboard - 63 cards (17 distinct)

Creature (8)
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$0.20€0.100.03
Instant, Sorcery, Enchantment, Artifact (27)
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$0.18€0.060.03
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$0.19€0.100.03
$0.15€0.100.03
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$1.09€0.820.02
Land (23)
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$0.200.03
$0.150.03
$5.50€4.180.15
$0.20€0.090.03
Planeswalker (5)
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$0.75€0.730.02

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