Strong Core / Flexible Outs
Core;
They form the backbone of the deck. The Nazgûl present a synergistic threat density that can override all but the most prepared control mages. The above rate Winding Constrictor
adds some brawn to your blocking while also growing your Nazgûl
lineup by orders of magnitude. While Assassin's Trophy
offers a stong, flexible out to whatever the opposing mage hangs their victory on.
Backing them up,
The A-Moss-Pit Skeleton and Claim the Precious
support the ring-bearer with looting, as well as clearing the way with temptation. Forming a value engine with the ring-bearer A-Moss-Pit Skeleton
can also be a strong late game recurring threat with a beefy statline to support your dwindling population of Nazgûl
. The Claim the Precious
gives another couple of temptation triggers while also adding support allowing your Assassin's Trophy
to be pointed at more threatening non-creature permanents.
Ending out the core includes we have some deep filtering with Assemble the Team allowing you to find one of the many outs when you need to. Urborg Repossession
makes certain that your enemy pays multiple times to get rid of your most threatening permanents and creatures.
Support;
Temptation, one of the core mechanics of the deck gives you access to filtering as well as some incedental odds and ends.
Call of the Ring will win you games with the speed it powers up your Nazgûl
and allows you flexibility when assigning ring-bearing on a turn by turn basis. This allows some interesting board wipe potentials against going wide strategies combining the third step of temptation with an Ochran Assassin
ring-bearer. Sméagol, Helpful Guide
can turn games around dumping valuable outs into the opposition's graveyard while ramping you into an impressive land count.
Recursion, while being initially confusing, Gyox, Brutal Carnivora especially on a board with Winding Constrictor
can quickly refill a library that has been depleted by mill or to gain the upper hand in long drawn out grindfests. Journey to Eternity // Atzal, Cave of Eternity
can protect a valuable ring bearer allowing it to act fearlessly while also keeping your board stocked well into the late game with recusive Nazgûl
being tremendously oppressive. Find // Finality
being an amazing Stall Breaker also has a place early game to get you back on the upper hand against removal heavy openings.
Stall Breakers, like Find // Finality allow you to navigate tricky board states with ease. Legion's End
with it's ability to clear entire armies of tokens, and Driven // Despair
letting you smash trough enemy lines with your beefy Nazgûl
squad without having to worry about the swingback. Shadowspear
while letting you kind of blow for blow against even the most healthy life gainer strategies, has the added benefit of allowing your Assassin's Trophy
to bypass pesky indestructable and hexproof oracle text. While mentioned as a potential ring-bearer Ochran Assassin
shines when your Nazgûl
just need something to open the gates to the opponents life total.
Must Answers, finally are threats that give your Nazgûl breathing room from enemy removal as well as being demoralizing blows against the opponents morale should they manage to stick around. Since their inclusion plansewalkers have been tremendous in their ability to turn the tide of games. Vraska, Golgari Queen
lets you get rid of creatures that Gyox, Brutal Carnivora
has got oily, while also having an ultimate that never lets the opposing mage rest. Vraska, Regal Gorgon
is great at turning every creature into a ligitmate threat. Garruk Relentless // Garruk, the Veil-Cursed
give you a steady supply of fodder for sacrifice and even can grab you creatures that you need in a pinch. Other than the planeswalkers Glissa Sunslayer
has a habit of ending games just by nature of being on the board.
Conclusion, while this isn't a deck that I can pitch for it's accessibility it is a deck that rewards you for knowing it contents and using every tool at your disposal. Games that you win have a feeling that you piloted every situation correctly. A deck for someone that would like a new sort-of cheap Golgari deck that can roll with the punches and makes every win feel worthwhile.
Creature (19) | |||
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9
Nazgûl
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$79.520.74 | ||
$0.25€0.130.03 | |||
$0.39€0.290.03 | |||
$4.37€6.480.26 | |||
$4.710.03 | |||
Instant, Sorcery, Enchantment, Artifact (16) | |||
$8.650.02 | |||
$0.440.03 | |||
$6.07€5.050.02 | |||
$2.85€2.230.13 | |||
$0.49€0.540.02 | |||
$0.30€0.110.02 | |||
$0.41€0.610.15 | |||
$0.19€0.110.02 | |||
$41.50 | |||
Land (22) | |||
$5.842.40 | |||
$11.44€10.290.15 | |||
$1.28€1.230.81 | |||
4
Forest
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$0.420.04 | ||
6
Swamp
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$0.59€0.460.03 | ||
Planeswalker (3) | |||
$3.62€2.780.02 | |||
$1.42€0.950.02 | |||
$1.12€1.120.03 |
$0.690.02 | |||
$3.37€2.01 |
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