Arena Standard - Aether Duelist | Izzet Draw 💧🔥

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Combo Jank
TCGPlayer $167
Cardmarket €113
Cardhoarder 13 Tix

 

Aether Duelist

 

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This deck revolves around the synergy between Duelist of the Mindimage and Proft's Eidetic Memoryimage, but beyond that, it's just a fun deck filled with interactions that chain off each other. This version has been running the smoothest so far, and what makes it particularly exciting is how it can swing out of nowhere, catching opponents off guard. While I've seen similar decks in the past, I haven’t come across one quite like this—so I figured I'd share it!

 

The Creatures:

Ingenious Prodigyimage – A versatile card with great flexibility. It can be played at any point in the game, serving as an early chump blocker or a late-game powerhouse. Its draw ability synergizes extremely well with Proft’s Eidetic Memory, and it tends to fly under the radar early on, avoiding removal. Third Path Iconoclastimage could also be a fit here, but Prodigy’s less strict mana cost and lower perceived threat level make it my preferred choice.

Duelist of the Mindimage – The core of the deck. If it sticks around, it becomes an incredible threat, synergizing with virtually every card in the list. The vigilance is a huge bonus, letting it stay aggressive while maintaining a defensive presence.

Aether Channelerimage – A true Swiss army knife. It can return a permanent to stall the opponent, draw a card to trigger our synergies, or create a 1/1 token for extra board presence. There’s no bad time to play this card.

Geological Appraiserimage – A fantastic value engine. The Discover ability helps us get more creatures or free spells, keeping up tempo. While it’s not the absurd combo piece it is in other decks, it works beautifully here, allowing us to dig for options and maintain pressure.

 

The Spells:

Optimage – A simple and efficient way to smooth out draws and trigger synergies.

Three Steps Aheadimage – This card is a powerhouse in the deck. It primarily serves as a counterspell, but it can also provide additional draw triggers or copy key creatures like Duelist of the Mindimage or Aether Channelerimage. In the best-case scenario, you might even get to do all three!

Unsummonimage – A fantastic tempo tool. It forces the opponent to waste a turn while also doubling as a way to save our own creatures from removal. Particularly useful against black decks trying to target key threats.

Bitter Reunionimage – A great way to filter through the deck while also granting haste, enabling surprise bursts of damage.

Galvanizeimage – Our primary removal spell. The damage can often be increased to 5, making it effective against larger threats as well.

Proft's Eidetic Memoryimage – One of the defining cards of the deck. At worst, it’s a two-mana draw spell, but at best, it pumps creatures and enables massive swings that can end the game. Running two mainboard with a third in the sideboard feels like the right balance.

Slick Sequenceimage – A perfect fit here. The two damage is often clutch, and the draw trigger is easy to activate. It’s especially effective when combined with Geological Appraiserimage.

Brass's Tunnel-Grinder // Tecutlan, the Searing Riftimage – A game-ending card in the right setup. Paired with Proft's Eidetic Memoryimage and Duelist of the Mindimage, you can sometimes dump your entire hand and immediately close out the game. Its transformed side can also be incredibly useful, though it takes time to activate.

 

The Other Stuff:

Teferi, Temporal Pilgrimimage – A strong win condition that forces opponents to answer it. If left unchecked, it starts generating Spirit tokens that quickly become massive. Its ultimate ability is game-ending.

 

The Gameplan:

This deck shifts between roles depending on the matchup. It starts as a control/tempo deck and later transitions into an explosive finisher once the right pieces are in place. Use Ingenious Prodigyimage and Aether Channelerimage to draw cards and set up tempo plays. Keep opponents stalled with Unsummonimage and Galvanizeimage while preparing your board.

Play Duelist of the Mindimage only when it’s safe—most of the other creatures are there to draw removal first. Use Three Steps Aheadimage and Slick Sequenceimage to keep the engine running and maintain board control.

Proft's Eidetic Memoryimage + Duelist of the Mindimage can lead to huge, game-winning swings.

Brass's Tunnel-Grinder // Tecutlan, the Searing Riftimage lets you dump your hand for a massive power boost.

Teferi, Temporal Pilgrimimage provides a slow but unstoppable win-con if the game drags on. 

This deck is fast, interactive, and rewarding to play. It isn’t all-in aggro, but rather a tempo deck that shifts gears mid-game and can suddenly explode for lethal damage. While it takes a little practice to know when to hold back vs. when to go all-in, once you get the feel for it, it’s a blast to play.

Let me know if you test it out—I’d love to hear how it does!

 

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Last Updated: 24 Feb 2025
Created: 07 Feb 2025
923 2200 0

Mainboard - 60 cards (19 distinct)

Creature (14)
$1.70
$0.500.07
$0.84
$0.20€0.13
Instant, Sorcery, Enchantment, Artifact (23)
$0.24€0.110.03
$10.272.55
$3.100.41
$0.39€0.420.03
$0.15€0.050.03
$0.25€0.170.02
$2.59
Land (21)
$1.33€1.190.02
$1.18€1.070.02
$0.88€0.900.01
$2.59€3.510.66
$38.73€37.56
$0.40€0.44
Planeswalker (2)
$6.28€5.870.28

Sideboard - 7 cards (3 distinct)

$0.81€0.720.03
$0.25€0.310.10
$3.28€2.060.38

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