Sideboard changes out with Wintermoore Commander.
IMO, runs smoother than the Mythic Championship Mordu Knight's deck.
Run's very smooth, kill on turns 4-5 are common.
Poor against Reanimator Control decks.
Late game, You have Wintermoore Commander that if combined with another, you have 2x deathtouch/indestructible creatures that proc Knight's Charge. 3 Knight's Charge in play with 2 attackers is 9 life sapped from them to you, and the creatures cant die as long as they are attacking.
If you survive to have 8 mana, and few creatures on the board cause they are all in the graveyard? Knights Charge returns all your knights to the battlefield, also creating lots of 1/1's with Worthy Knights.
Stalled but have Ebon Legion? Knight's Charge will sap them per turn while you build up your knight's and then mass attack to sap 10+ off the dome for the kill.
Creature (28) | |||
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$0.240.03 | |||
$0.20€0.120.03 | |||
$0.200.03 | |||
$0.39€0.230.02 | |||
$0.35€0.250.02 | |||
$0.22€0.070.03 | |||
$1.59€1.570.03 | |||
Instant, Sorcery, Enchantment, Artifact (7) | |||
$9.60€5.560.17 | |||
$0.610.02 | |||
Land (25) | |||
$5.61€4.180.15 | |||
$15.11€15.010.92 | |||
4
Mountain
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$3.37€3.542.03 | |||
$10.09€9.750.07 | |||
$0.25€0.100.03 | |||
4
Swamp
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1
Plains
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$17.54€15.040.76 |
$0.250.03 | |||
$0.35€0.180.02 | |||
$0.52€0.290.03 | |||
$0.27€0.140.02 |
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