This is the seventh version of my Gruul aggro deck, which is based on a traditional red aggro deck shell. In this version, I added Questing Druid to the deck roster, removing a few red spells. I wanted to add cards that help you to come back and overcome the opponent, when you are at a losing position, and I think Questing Druid might be such a card. Questing Druid also brings more Gruul action to the deck, making running two colors more justifiable.
This is my own brew.
The deck plays like a normal red aggro deck with a few differences. A traditional red aggro deck usually relies on an explosive start to finish the opponent before they can get their act together. However, if that fails, the deck usually falls apart and loses. However, this aggro deck is different, since you can actually play an end game with it.
It is good to play Samut, Vizier of Naktamun on turn 3 or 4 to start drawing cards with every new haste creature.
You have an option to play Seek the Beast and get some extra cards, if you are running out of gas. It is an instant, wherefore you can play it on your opponent's turn.
If you are lacking 2-mana creatures, you can also play Questing Druid as a 2-mana drop.
Charming Scoundrel and her Wicked Role token count as two permanents, wherefore playing her while Goddric is in play will trigger his celebration ability.
Channeling Sokenzan creates two permanents, and therefore it will cause Goddric's celebration ability to trigger.
The tokens created by Sokenzan also trigger the card drawing ability of Samut, turning the channel land into a potential "draw two cards" effect.
The token creatures created by Urabrask's Forge help Goddric to turn into a dragon more easily.
The token creatures generated by Urabrask's Forge trigger the card drawing ability of Samut.
The token creatures created by Urabrask's Forge help to bring the mana cost of Witchstalker Frenzy down.
Hand smoothing in the ranked queue takes the best of 2 different starting hands (of 2 different deck shuffles).
Hand smoothing in the play queue takes the best of 3 different starting hands (of 3 different deck shuffles).
Probabilities are for on the play / on the draw.
Creature (21) | |||
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$0.40 | |||
$2.00 | |||
$1.24 | |||
$2.71 | |||
$0.40€0.400.03 | |||
$2.04 | |||
Instant, Sorcery, Enchantment, Artifact (16) | |||
$1.23 | |||
$0.23€0.140.02 | |||
$0.25€0.210.03 | |||
$0.25€0.23 | |||
Land (23) | |||
5
Mountain
|
$0.19 | ||
$5.45€3.390.32 | |||
$3.73 | |||
$4.120.12 | |||
$3.43 | |||
$36.00 | |||
$0.69 | |||
1
Forest
|
$0.15 |
$0.20€0.120.03 | |||
$1.05€1.390.03 | |||
$0.75€0.430.03 | |||
$7.001.86 | |||
$4.01 | |||
$1.23€1.966.81 |
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