Arena Standard - Jund Dino Reanimator v4

9 29 22
15 21 0 24
Combo

Resurrect the beast, then watch it stomp!

Version 4 of the deck, now improved with Zombifyimage!

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Introduction

This is the fourth version of a dinosaur reanimation deck in Jund colors. It aims at resurrecting Ghalta, Stampede Tyrantimage with Zombifyimage or Rakdos Joins Upimage and then put into play several high-mana dinosaurs. The dinos can gain haste from Palani's Hatcherimage or Bitter Reunionimage and end the game in a single turn with the opponent not being able to cast any sorcery-speed removal.

As a backup plan, you can hard-cast dinosaurs. In that case, Cavern of Soulsimage is useful for providing uncounterability.

New Cards Since Previous Version

From Foundations

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Zombify is a great reanimation spell, because it costs only 4 mana.

Duress can be useful vs counterspells and such.

Deck Design

Reanimation

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  • Count: 6

Rakdos Joins Up is great for animating legendary creatures, such as Ghalta, Stampede Tyrantimage, because if they happen to die, they deal a hefty amount of damage to the opponent.

Crafting

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  • Count: 2

Saheeli's Lattice can be used to craft Mastercraft Raptor. It can get very big, especially if you use a couple of Ghalta, Stampede Tyrantimage to craft it. Crafting works with cards in the graveyard, so it's perfect for this deck. However, because it lacks trample and an evasion ability, Mastercraft Raptor is only of limited use.

Spot Removal

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  • Count: 4

Torch the Tower can be bargained with Bitter Reunionimage, Saheeli's Lattice // Mastercraft Raptorimage, and Rakdos Joins Upimage.

Board Wipe

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  • Count: 3

Brotherhood's End can be used to wipe the board of small creatures or to destroy all artifacts of mana value 3 or less.

Card Draw

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  • Count: 3

Card Selection

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  • Count: 14

Surveil lands can be used to select cards as well as fill the graveyard with big dinos.

Self-Discard Outlets

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  • Count: 11

Each of the discard outlets has also an alternative use. Bitter Reunion can be used to give haste to your team. Bitter Triumph acts as a removal for both creatures and planeswalkers. Saheeli's Lattice can be used as a semi-reanimation spell as you can craft it into Saheeli's Lattice // Mastercraft Raptorimage. Trumpeting Carnosaur can be used to deal damage to a creature or planeswalker and then later reanimated.

Direct Damage

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  • Count: 2

When a legendary creature dies, Rakdos Joins Up deals direct damage to the opponent.

Life Gain

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  • Count: 3

Discard Opponent's Cards

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  • Count: 2

Duress is useful for taking out the opponent's counterspells and removal spells that could interfere with your reanimation plans.

Counterspell Protection

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  • Count: 1

Cavern of Souls can provide uncounterability, if you are going to cast dinosaurs in a fair way.

Format

  • The deck is for the Standard format with Tarkir: Dragonstorm being the last legal set.
  • The deck is probably Tier 2 caliber.
  • The deck can be played in both Bo1 and Bo3.

Source

Even though this version of the deck is my own design, it is very much inspired by:

Mana Base

Overview

  • Total of 24 lands

Mana Color Produced

  • 21 lands produce red mana
  • 13 lands produce black mana
  • 5 lands produce green mana
  • 1 land produces colorless mana but may produce colored mana for casting a certain creature type
  • 4 lands may produce green mana, if a Mountain or Forest is in play (the deck has 10 Mountains or Forests)

Land Types

  • 8 dual-color tapped surveil lands (that count as a Mountain)
  • 4 dual-color pain lands
  • 4 dual-color fast lands
  • 4 dual-color Verges
  • 1 special land
  • 3 basic lands

Design

Primary Color

The deck's primary color is red.

  • 1-mana red noncreature spells can be cast with an 83.7 % / 87.7 % chance on turn 1 (there are 13 untapped red-mana-producing lands).
  • The mana base supports cards with 2 red mana symbols in their mana cost from mana value 3 and up with 89.8 % / 93.3 % chance when played on the curve (there are 21 red-mana-producing lands).

Secondary Color

The deck's secondary color is black.

  • 1-mana black noncreature spells can be cast on turn 1 with a 70.0 % / 75.1 % chance (there are 9 black-mana-producing lands that can be played untapped on turn 1).
  • The mana base supports cards with 1 black mana symbol in their mana cost from mana value 2 and up with an 87.7 % / 90.8 % chance when played on the curve (there are 13 black-mana-producing lands).

Tertiary Color

The deck's tertiary color is green.

  • You get at least one green mana source for Dinosaurs among your first 5 lands with about a 95 % chance.
  • 1 green mana is available for noncreature spells on turn 2 with about a 75 % chance.
  • 1 green-mana-producing land will be found among 4 first lands with about an 87 % chance.
  • At least one Mountain or Forest card in the first 4 lands: a 90.6 % chance.
  • At least 2 green-mana-producing lands (including Cavern of Soulsimage) in the first 7 lands: a 90.3 % chance.
  • At least 3 green-mana-producing lands (including Cavern of Soulsimage) in the first 8 lands: a 76.6 % chance.

Sideboard

1-Mana Spells

Duress

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Against control and combo decks.

Ghost Vacuum

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Against other reanimation decks.

Torch the Tower

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Against fast aggro decks.

2-Mana Spells

Bitter Triumph

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Against problematic creatures and planeswalkers.

Tear Asunder

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Against enchantments, such as Rest in Peaceimage.

The Stone Brain

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Against combo decks.

Lands

Cavern of Souls

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Against counterspells.

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Tommi
Last Updated: 15 Apr 2025
Created: 08 Apr 2025
1693 4193 0

Mainboard - 60 cards (21 distinct)

Creature (15)
$0.49€0.26
€1.52
$14.52€10.27
$29.730.66
Instant, Sorcery, Enchantment, Artifact (21)
$3.00€3.457.02
$0.24€0.17
$0.52€0.420.01
$1.55€0.74
$0.39€0.420.03
$1.52€1.95
$0.19€0.08
$0.20
Land (24)
$0.20
$0.20
$0.20
$9.70€10.091.30
$9.37€10.584.52
$2.79€2.340.65
$38.73€37.56
$1.83€1.920.64
$7.90€4.77

Sideboard - 15 cards (7 distinct)

$0.20
$1.55€0.74
$0.99€1.080.02
$4.34€5.08
$1.52€1.95
$3.00€2.505.85
$38.73€37.56

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Main/Sideboard Rarity Count
12 7 33 8 0
3 6 4 2 0