Arena Standard - AntiAggroLantern

32 14
13 23 0 24
Midrange

Most competition seems to be red or white aggro.

Rune & Meletis to get you to 4 lands.

Not a 'sexy' deck -- you try to stop aggro rush (defend with indestructible/Doomskar), then lantern them to death.

 

Early Game: Defense, be patient; get land in play.

 -- Meletis, Runes, Foretell

Note: A good early play can be Rune of Sustenance on Faceless Haven.

 

Mid Game: Doomskar, Poison, get life if you can, but get Lantern in play

 -- Banish, Heliod, Cosmos Elixir... (Use Lantern to transition from defense to offense)

 

End Game: Use Lantern

You're going to make them choose what to get rid of -- they'll start with the weakest they can.

Not uncommon to untap Lantern more than once

You can use Lantern on their turn.

 

Transitions:

 -- Play Lantern, before Tergrid (she's fun... but she just carries the lantern)

 -- Cosmos gains life, then draws cards (multiple in play is a good thing)

 -- Faceless haven is strong (can work around Doomskar)

 -- Decide how long to defend.

 

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Vrodaire
Last Updated: 20 Mar 2021
Created: 13 Mar 2021
41 162 0

Mainboard - 60 cards (14 distinct)

Creature (13)
$6.10
$0.25€0.130.03
$12.37€12.770.79
$0.83€1.009.62
Instant, Sorcery, Enchantment, Artifact (23)
$0.25€0.200.03
$1.00€1.030.02
$0.30€0.160.03
$0.20€0.070.03
$0.20€0.130.03
$1.60€1.470.02
Land (24)
$0.40€0.300.03
$0.480.03
$0.300.03
$0.29€0.190.03

Maybeboard - 2 cards (1 distinct)

$0.30€0.230.02

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