Arena Standard - Rakdos Haste Beatdown (Jun 2024)

35 8
22 13 0 25
Aggro Midrange

Skeletons Join Rakdos Beatdown to Wreck Havoc Faster than Ever Before

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Introduction

This is my Rakdos deck, which combines my previous Rakdos Beatdown and Rise of the Skeletons and Phyrexians decks. In this version, I have Forsaken Minerimage and Corpses of the Lostimage as early threats, which benefit from each other. Corpses of the Lostimage has also nice synergies with Bloodtithe Harvesterimage. The end game plan is to provide haste to Archfiend of the Drossimage with Reckless Stormseeker // Storm-Charged Slasherimage.

Format

  • The deck is for the Standard format with Outlaws of Thunder Junction being the last legal set.
  • The deck is probably Tier 1 or Tier 1.5 caliber.
  • The deck can be played in both Bo1 and Bo3.
  • The deck is pretty fast, and thus it's suitable for quickly grinding a large number of wins in the MTG Arena ladder.
  • The deck is not rotation-proof and it cannot be played after the rotation on July 30, 2024.

Source

This is my own brew.

Previous Versions

Strategy

Skeletons

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Skeletons can deal a hefty deal of damage in the early game, if left unchecked. It's nice that Corpses of the Lost gives haste, which makes Forsaken Miners an instant threat dealing 3 or more damage. There are no Cult Conscriptimages in the deck, before it does not benefit from haste from Corpses of the Lost. Tinybones, the Pickpocketimage is not included, because it's legendary and hits just for 1.

Hasty Archfiends

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The late game idea of the deck is to deal huge amounts of unblockable damage with Archfiend of the Dross, which can gain haste from Reckless Stormseeker. 

Removal

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The removal package is a pretty normal one for a Rakdos deck. Notably, there's Bitter Triumph, which can be used to discard Forsaken Minerimage, Tenacious Underdogimage, or an extra land into the graveyard, triggering the descend ability of Corpses of the Lostimage. You can even discard Forsaken Minerimage to Bitter Triumph and then immediately return it to the battlefield by paying 1 black mana.

Channel Lands

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Sokenzan and Takenuma can be used to trigger the descend ability of Corpses of the Lostimage in addition to their normal use. There are 2 Sokenzans and 2 Takenumas in the deck so that you have more chances to channel a land.

Man-Lands

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The deck deploys 3 Mishra's Foundries as man-lands. The reason for not using Restless Ventsimage is that they come into play tapped and therefore they are not very aggro-deck-friendly, slowing you down. Mishra's Foundries come into play untapped and they can gain haste from Reckless Stormseeker // Storm-Charged Slasherimage so that they can attack immediately. You cannot do this with tapped man-lands, which are haste-unfriendly.

Bloodtithe Harvester and Corpses of the Lost

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Bloodtithe Harvester can be sacrificed to trigger the descend ability of Corpses of the Lost. Similarly, the blood token from Bloodtithe Harvester can be used to trigger the descend ability of Corpses of the Lost, when you discard a permanent card to the blood token (it does not work with non-permanent cards).

Mana Base Statistics

Overview

  • Total of 25 lands
  • 19 lands produce black mana
  • 15 lands produce red mana
  • 3 lands produce colorless mana
  • 4 dual-color fast lands
  • 4 dual-color slow lands
  • 4 dual-color pain lands
  • 3 untapped man-lands
  • 2 legendary lands producing black mana
  • 2 legendary land producing red mana
  • 6 basic lands

Starting Hand Probabilities

Land Count

Bo3 = No Hand Smoothing
  • At least two lands: 87.8 %
  • At least three lands: 62.5 %
  • At least four lands: 31.4 %
  • 2–5 lands: 86.0 %
Bo1 + Ranked Queue = Best of 2 Hands
  • 2–5 lands: 98.0 %
Bo1 + Play Queue = Best of 3 Hands
  • 2–5 lands: 99.7 %

Color Count

Bo3 = No Hand Smoothing
  • At least one black mana: 94.2 %
  • At least two black mana: 72.1 %
  • At least three black mana: 38.9 %
  • At least one red mana: 88.2 %

Probabilities on Later Turns

Probabilities are on the play / on the draw.

Land Count

With Any Starting Hand
  • At least 3 lands on turn 3: 81.9 % / 88.1 %
  • At least 4 lands on turn 4: 67.5 % / 76.6 %
  • At least 5 lands on turn 5: 51.7 % / 62.4 %
  • At least 6 lands on turn 6: 36.8 % / 47.5 %

Color Count

With Any Starting Hand
  • At least two black mana on turn 2: 79.6 % / 85.3 %
  • At least two black mana on turn 3: 85.3 % / 89.7 %
  • At least two black mana on turn 4: 89.7 % / 92.9 %
  • At least one red mana on turn 2: 91.6 % / 94.0 %
  • At least one red mana on turn 3: 94.0% / 95.8 %
  • At least two red mana on turn 4: 78.1 % / 83.1 %

Change Log

July 6th, 2024

Main Deck

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Tommi
Last Updated: 11 Jul 2024
Created: 27 Jun 2024
354 59 0

Mainboard - 60 cards (18 distinct)

Creature (22)
$5.14€4.730.19
$1.75€1.46
$0.84€1.330.07
$0.25€0.240.03
$0.39€0.340.02
$0.40€0.500.02
Instant, Sorcery, Enchantment, Artifact (13)
$1.23€0.900.03
$5.30€3.690.02
$2.40€1.80
$0.30€0.19
Land (25)
$0.150.02
$0.140.02
$2.20€2.100.64
$3.00€2.190.65
$5.62€5.771.21
$2.09€3.701.58
$6.40€8.600.72
$0.65€0.510.26

Sideboard - 15 cards (5 distinct)

$0.20€0.100.03
$5.30€3.690.02
$1.49€2.316.81
$0.99€1.801.55
$16.25€14.934.36

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Main/Sideboard Rarity Count
6 21 33 0 0
4 1 4 6 0