multiple oil sinergies
reservoir fuels whatever creature we need to use and removes the timer on the archfiend leting us take our time when necesary
sprinter and skull bomb accelerate fuselings and forge making them big more quickly
the forge synergizes nicely with the fuselings and vraan as the sacrife at the end of turn enables them to grow
charforger gives us emergency card draw and blocking bodies when necesary this comes up the least but its a nice to have thing
when choosing if oil counters should go on fuseling or the forge most of the time the forge is the correct answer since the sacrifice at the end of turn makes the fuseling grow regardless
seedcore works as a creature dual land as all the creatures in the deck are phyrexian, be careful when playing on arena as the game likes to leave seedcores untapped and may en up color screwing you.
Creature (17) | |||
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$0.15€0.050.03 | |||
$0.20€0.120.03 | |||
$0.490.02 | |||
$4.560.10 | |||
$0.15€0.080.03 | |||
Instant, Sorcery, Enchantment, Artifact (19) | |||
$7.881.86 | |||
$0.15€0.040.03 | |||
$0.24€0.130.03 | |||
$0.15€0.070.03 | |||
$0.18€0.060.03 | |||
$1.11€0.840.03 | |||
Land (24) | |||
$3.10€2.320.65 | |||
7
Mountain
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$9.75 | ||
5
Swamp
|
$14.93 | ||
$0.590.02 | |||
$5.68€6.141.21 | |||
$3.69€2.720.48 |
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