The basis of the deck is to make your opponent draw cards to do damage/lose life. In this case, Gifting a card is not as bad, since with Winter, they can't even keep most of those cards. Just about everything else on those spells is gravy. Destroying artifacts/enchantments, in an enchantment creature-heavy set? Returning creatures to your hand/battlefield? STEALING their creature, either with Cruelclaw's Heist or with Virtue of Persistence? Maybe I should call this deck White Elephant, just to screw with people.
Creature (17) | |||
---|---|---|---|
$91.10€66.388.33 | |||
$20.01€21.200.09 | |||
$0.31 | |||
$46.56 | |||
$2.30 | |||
Instant, Sorcery, Enchantment, Artifact (17) | |||
$0.21€0.11 | |||
$3.23€1.170.02 | |||
$0.38€0.17 | |||
Land (24) | |||
8
Forest
|
$0.150.02 | ||
8
Swamp
|
$0.150.02 | ||
4
Mountain
|
$0.150.02 | ||
$7.53€6.550.15 | |||
Planeswalker (2) | |||
$5.26€4.220.35 |
$0.44€0.320.01 | |||
$13.46 | |||
$2.30€1.570.38 |
Please log in to be able to store your favorite decks for easy access under My Decks in the main menu.
20 | 14 | 19 | 7 | 0 |
---|---|---|---|---|
0 | 0 | 3 | 1 | 0 |