Standard - DMU STD white-ench-midrange

46
12 18 7 23

Designed to compete against a mono black world, and some of the rest of the meta.

23 lands - a little lower but with 2 era of enlightenment and 6 spirited companion, you can keep 2 land hands and reliably draw into a 3rd land. The 3rd land


Playstyle:

Turn 1 - do nothing

Turn 2 - play 2 drops in order of: Era of Enlightenment, Spirited Companion, Bankbuster*, bankbuster should come earlier if it's a control matchup and you're pretty sure it'll resolve.

Turn 3 - Restoration > Wedding Announcement > annointed peacekeeper. Restoration will draw you your 4th land, wedding announcement wants time to flip. Annointed Peacekeeper gets the most value out of being able to see their hand.

Turn 4 - Wandering Emperor typically gets the most value out of exiling opponent's 2/3 drops (underdog, trespasser) - we often have extra land to toss to the ward cost. Simply using it to create a token is dubious because of the high probability of a meathook. TLDR; play another spell if you have one.

Elspeth: Oddly enough Elspeth often gets more value out of her +1 than her -3. Black has basically no blockers for flying creatures - opposing wandering emperors can't deal with vigilance. Flipped restoration often can't attack into a big blocker, but giving it flying allows it to and start making tokens. Sometimes the +1 gets a target out of meathook range, and it can also give lifelink to a creature to help with the attrition from sheoldred. The best hits from the -3 is restoration since it might eventually benefit from the shield token.

Sanctuary warden: Don't remove its last counter unless you have no token to chump-sacrifice to liliana or invoke. Black is mostly playing grasp for removal. Beware meathooks. I need to test whether Ao the Dawnstar would just be better, but Ao doesn't do much until it dies. Warden at least draws a card.

 

Metagame breakdown:

Mono-Black:

* Don't overextend into meathooks, you should expect they have one in their hand at the start, and if they use one early, they have a second. Try to get lion sash's out of the range of cutdown while they're tapped out. Also equip them to a creature if you have free mana - that way they'll live through a meathook.

* If possible, save your lion sash for underdogs in the graveyard, or use wandering emperor to exile them.

* Liliana isn't really a big deal, save a plains from restoration to discard, and we have a lot of chumps to sacrifice. Even an ult isn't too bad since our deck mostly runs on 2-4 mana.

* Sheoldred is probably the biggest threat since it messes with our draws from bankbuster, wedding, sanctuary, and reliquary. I recommend saving a removal spell for Sheoldred even if it requires chump-blocking something else. Smart players shouldn't attack with it, since tapping makes it vulnerable to TWE.

SB: Pithing needle is huge here. They have no way to remove it and will blank their liliana, sorin, and bankbusters. You might side your own BB's out for curse of silence, or keep them in and use the needles wisely. Curse of silence probably names sheoldred, meathook, or invoke - depending on the situation.

Jund Reanimator:

Normal gameplan, prioritize destroy evil on fable, borrowed time if you have to. There's a high probability of Borrowed time dying to titan etb. Lion Sash's should obviously clear out their yard if you have them. My biggest recommendation is don't play your Wandering Emperor until you can exile a titan. Opponent will probably get titans out and blow up your enchantments, but they won't be able to attack with their big boy while you're holding up 2ww.

SB: add lion sash, -katilda, -1x elspeth. Bankbusters sub in for era, probably.

Esper:

This is kinda like mono black with Raffine. Kill Raffine or they will just connive into answers. Beware of Obscura interceptor. Flash in TWE to bait out countermagic. After you stabilize against the initial underdog, raffine, becomes more of a grindy midrange matchup.

sb: needle can be good depending how many walkers/busters you see, bankbuster's also good. Grab runic shot to help deal with raffine. Era's probably bad. Peacekeeper's mediocre, curse of silence might be better to attempt to resolve a high mana spell, like a poor man's duress.

Agro:

Destroy Evil kills kumano if you need an early play. Elspeth's best play is probably giving out lifelink. Wedding announcement probably better to resolve vs restoration on the draw so you'll get chump blockers.

SB: In: runic shot, depopulate, peacekeeper;

Out: bankbuster, lion sash, warden.

 

Possible mods:

Ao Dawnstar for Sanctuary Warden.

1x Wandering Emperor, 1x elspeth to sideboard.

Peacekeepers may belong in the sideboard and we'll need replacement 2-3 options.

 

Dislikes:

Intrepid Adversary usually just dies to every removal spell, even being able to recur it with Restoration didn't feel that great. In a different meta against more creature decks I would run it. It's also good against mono red because of the lifelink. Possible SB card for that matchup.

 

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dunebug
Last Updated: 23 Sep 2022
Created: 23 Sep 2022
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