Average Picked At: 1.50
Total Times Picked: 26
Average Last Seen At: 1.48
Total Times Seen 31
Pro Rating: 4.0
Pro Comment: This is not the kind of planeswalker that will take over the game with ease, but it still seems pretty good. His first +1 is where you’ll get the most bang for your buck, as making creatures unable to attack or block can have a pretty big impact on the game, and can allow the Grand Master to protect itself. Now, he can’t stop creatures with some pretty common key-word ability, but that’s okay – he can still stop most stuff. His other +1 is only going to be useful if you have also drafted Monk of the Open Hand. We’ll see the monk later in this video. It is an Uncommon, and a pretty nice one drop, but you aren’t really guaranteed to get one in your draft, so that effect might be useless. If you can get a monk or two, though, that other +1 will feel good while you can use it, as you get a body to protect the Grand Master. Obviously the big goal here is to get the Grand Master up to 7 loyalty, at which point he becomes a huge indestructible Dragon, but making that happen won’t be easy. It will take 4 turns to get there, and while he can protect himself to some extent, he’s not so good at it that it will be easy to make that happen. Now, your opponent will want to commit significant resources to keeping his loyalty from getting that high, and that will also give you some value. All in all though, I don’t think this is a bomb planeswalker – merely a good one.