Draft Trainer

Adventures in the Forgotten Realms Limited Quiz

Answered: 0/20
Accuracy: 0
Iymrith, Desert Doom
Average Picked At: 1.14
Total Times Picked: 28
Average Last Seen At: 1.18
Total Times Seen 34
Pro Rating: 5.0
Pro Comment: This really reminds me of Dragonlord Ojutai, and that’s a nice comparison, since that was a massive bomb! The Ward effect will make it so that you get to attack your opponent with it at least once in most cases, and if you’re attacking with a 5/5 flyer there’s a good chance that you will either draw a card or force them chump, either way you’re getting at least a 2-for-1 out of the exchange, and that’s kind of the best case for your opponent, because if you start drawing cards off of this, its just over.
Devour Intellect
Average Picked At: 12.36
Total Times Picked: 239
Average Last Seen At: 10.10
Total Times Seen 3292
Pro Rating: 0.5 // 2.5
Pro Comment: Letting your opponent choose to discard whatever they want this is not very good, but with Treasure you can turn it into a better Thoughtseize, and that’s pretty neat. I think this really needs a build around grade, because it is pretty awful in a deck with 0 treasure, but if you are BR, you’ll probably have the Treasure you need to make this work pretty well. Still, a card like this is better in the early game, and has diminishing returns as the game goes on, and you can’t count having treasure early, so don’t expect to fire this off on turn one or two for the more effective mode
Plate Armor
Average Picked At: 3.75
Total Times Picked: 106
Average Last Seen At: 3.37
Total Times Seen 390
Pro Rating: 3.0
Pro Comment: This is some pretty solid Equipment. 3 to play and 3 to equip can be a little costly, but the good news is that whatever you put this on is going to become a problem, as +3/+3 is enough to make virtually any creature a lot scarier. Ward 1 is nice too, as it makes the amount of mana you spend on this hurt a little less when they kill your creature. Sometimes you’ll be able to Equip it for less, especially in RW which really likes Equipment.
Circle of Dreams Druid
Average Picked At: 5.60
Total Times Picked: 35
Average Last Seen At: 4.08
Total Times Seen 214
Pro Rating: 2.5
Pro Comment: The mana requirement here is steep, and you should really never expect to actually play it on turn three, but with the kind of mana it can produce, playing it later won’t be too shabby either, though you do probably need some mana sinks to find use for the mana. If you ended up with two of these, it would be tempting to go mono-green for sure, provided you have those payoffs, but most of the time it won’t go that way.
Herald of Hadar
Average Picked At: 10.08
Total Times Picked: 221
Average Last Seen At: 8.50
Total Times Seen 2748
Pro Rating: 1.5
Pro Comment: This is a bit clunky as a 5-mana 4/4, but the activated ability, as expensive as it is -- is a pretty nice late game mana sink. The ability, no matter what you roll, provides some serious reach. It is probably still too slow to make the cut on a super regular basis, though.
Clattering Skeletons
Average Picked At: 8.13
Total Times Picked: 345
Average Last Seen At: 7.24
Total Times Seen 2329
Pro Rating: 3.0
Pro Comment: A 4-mana 4/3 is fine, and this comes with a nice enough death trigger. Venturing is going to be a big part of this format -- think learn/lessons in Strixhaven -- so any card that can do it for you is going to be a little better than it looks.
Blue Dragon
Pro Rating: 3.5
Pro Comment: That’s a pretty wacky ETB ability, but it is one that seems pretty nice. It weakens all of those creatures until your next turn, so you can take advantage of their lower power so that you can attack on your turn, and then also benefit from the fact that your creatures can’t attack as hard. This does cost 7, but it also impacts the board in an immediate way and gives you a relatively imposing flyer. Still, there will be times when the ability doesn’t do much either way, and I think that probably keeps it from getting into “first pickable” range.
Paladin Class
Average Picked At: 1.67
Total Times Picked: 49
Average Last Seen At: 1.76
Total Times Seen 70
Pro Rating: 4.5
Pro Comment: This is one of the best Class Enchantments. The base of the card isn’t especially good, but once you get up to the second level, you’ve paid 4 mana for an Anthem and a tax on your opponent’s spells during your turn, and I think that would probably be a card I always played, and this has the upside of letting you pay that 4 mana in installments, as well as the fact that it can go to level three, at which point it will make one of your creatures into a really frightening attacker every turn.
Fates' Reversal
Average Picked At: 9.14
Total Times Picked: 252
Average Last Seen At: 7.93
Total Times Seen 2429
Pro Rating: 2.5
Pro Comment: So, usually Black has a common that lets you return two creatures, and it is usually a serviceable enough card that you basically always want the first copy of. They are situational, since they don’t do anything until late, but they can really help you grind out a win. This doesn’t do that exactly but I could see it offering similar value sometimes as a creature + Venture won’t feel too shabby.
Circle of the Moon Druid
Average Picked At: 9.16
Total Times Picked: 258
Average Last Seen At: 7.77
Total Times Seen 2422
Pro Rating: 2.5
Pro Comment: A card that is always a 3-mana 4/2 is like a 2.0 and a card that is always a 3-mana 2/4 is a 1.0. This gives you the best of both of those, as you’d rather have the 4/2 as the attacker and the 2/4 as the blocker most of the time.
Froghemoth
Average Picked At: 1.56
Total Times Picked: 32
Average Last Seen At: 1.93
Total Times Seen 60
Pro Rating: 4.0
Pro Comment: So, if you can just play this and bash for 4 with it -- which is possible thanks to Haste -- you’re going to feel pretty great about the situation, as it is likely it gets at least one counter and gains you some life, and things will sort of snowball from there, although your opponent does have to have cards to exile for him to do his thing. Even if you don’t end up with that ideal situation, you have a sizable creature with Trample that your opponent has to account for, and while sometimes it just won’t be able to attack, it will pretty much always be something of a threat to them
Warlock Class
Average Picked At: 4.84
Total Times Picked: 102
Average Last Seen At: 4.01
Total Times Seen 483
Pro Rating: 2.5
Pro Comment: The Level 1 of this wouldn’t be worth it on its own, as using up a whole card for a fairly mediocre “morbid” effect that will only trigger every couple of turns or so just isn’t what you want to be doing. Now, it is nice that when you take it to level two, it draws you a card, and I do think that if we looked at this as 2B for an Enchantment with the Morbid ability + the card selection effect, you’d probably play that card. Then, in the late came it can level up and get a pretty powerful effect, but it is worth noting that that effect is really only going to do something if you’re already ahead in most cases. I think the whole package is probably a solid playable.
You Come to the Gnoll Camp
Average Picked At: 11.40
Total Times Picked: 252
Average Last Seen At: 9.62
Total Times Seen 3056
Pro Rating: 2.0
Pro Comment: Like most of this cycle, this has two effects that are good in the right situation, but pretty narrow. Putting them together does make for a better card, and sometimes aggro decks really want a card that just blanks a couple of blockers – and they also are pretty happy with a combat trick, even if this one isn’t the greatest. The lack of significant toughness boost makes it a challenge for this to help your creature survive combats, but that’s alright. The first copy of this seems like a decent inclusion for Red aggro decks.
Farideh's Fireball
Average Picked At: 6.22
Total Times Picked: 427
Average Last Seen At: 5.90
Total Times Seen 1770
Pro Rating: 5.0
Pro Comment: I think this sneaks into the lower range of premium removal. 5 mana to do 5 to something at Instant speed is perhaps not the most efficient thing ever, but it does kill most stuff, and the fac that your opponent also always takes 2 is enough to nudge this into that premium range. Sure, it will do 2 to you sometimes too, but that’s okay. This is the kind of card that will plummet in its score if the format turns out to be fast though, so keep that in mind.
Flameskull
Average Picked At: 1.83
Total Times Picked: 24
Average Last Seen At: 1.72
Total Times Seen 32
Pro Rating: 4.5
Pro Comment: This has nice aggressive flying stats to begin with -- if that’s all this was, it would be a very playable card, but the Rejuvenation ability here is big. Either you can just cast Flameskull again and keep pressuring your opponent in the air, or you can cast whatever other card got exiled. I suspect casting Flameskull will be right more often than not, but sometimes he’ll hit something really good that you’ll have to cast -- at which point this is a 3-mana 3/1 with Flying that drew you a card. This set does have a lot of dragons, and that may keep him in check a little bit, but he still seems quite good to me.
Baleful Beholder
Average Picked At: 9.15
Total Times Picked: 311
Average Last Seen At: 8.12
Total Times Seen 2593
Pro Rating: 3.0
Pro Comment: If you’re looking for some kind of finisher in a Black deck, this Beholder isn’t a terrible place to turn. Sometimes giving menace to your whole time will just win you the game on the spot, other times it won’t do anything --- the average situation is probably somewhere in the middle. Like, it lets one of your creatures attack who couldn’t, but that’s still not bad when attached to a 6-mana 6/5. Additionally, the fact it can get rid of Enchantments in a pinch is nice too.
Ellywick Tumblestrum
Average Picked At: 1.29
Total Times Picked: 17
Average Last Seen At: 2.30
Total Times Seen 28
Pro Rating: 4.0
Pro Comment: Her main strength is her ability to allow you to pretty rapidly go through a dungeon, which will give you a lot of value and allow you to make your cards better that check to see if you’ve completed them. Her -2 isn’t bad either, as it does let you dig for a creature and you’ll sometimes even gain life! Her ultimate is nice -- and synergizes well with the +1, as she is very likely to tick up and help you complete a dungeon, and if she is left unchecked, that ultimate will give a pretty nice boost. Now, there are some very real downsides here -- she does nothing to protect herself, and she has to tick down to draw you cards. There will be times where you just can’t play Ellywick effectively because your board state needs to already be pretty well constructed for her to get going. I think that keeps her from bomb status, though she is still quite good.
Bard Class
Average Picked At: 7.41
Total Times Picked: 32
Average Last Seen At: 5.78
Total Times Seen 258
Pro Rating: 1.0
Pro Comment: This set does have a significant number of legendaries in it, but I’m not convinced there will be enough to really make this worthwhile. It is all about legendaries, and does literal nothing if you don’t have enough of them. I could give it a build around grade, but I think it will be so difficult to make this work that I don’t think I need to go there
You Find a Cursed Idol
Average Picked At: 9.81
Total Times Picked: 221
Average Last Seen At: 8.16
Total Times Seen 2543
Pro Rating: 2.0
Pro Comment: This seems like a solid card to me. The modality here is great, and most of the time if you can blow up an Artifact or Enchantment, that’s where you’re going to go, but it is great that it has a fail case of Venture + Treasure, which won’t always feel like a whol card’s worth of value, but it gets pretty close. This is sort of like a Naturalize with Cycling in that sense, and that’s always a decent card
The Tarrasque
Pro Rating: 1.0 // 4.5
Pro Comment: This needs a build around grade. If you can build a good enough ramp deck, this is an insane win condition. Ward 10 is basically hexbroof, and Haste + fighting every time it attacks will quickly decimate your opponent. But 9 mana is a lot, and it will just be unobtainable in most Limited decks. However, it does look like UG can probably achieve it in this format if the draft goes really well, and this will be awesome there
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