Draft Trainer

Adventures in the Forgotten Realms Limited Quiz

Answered: 0/20
Accuracy: 0
Kalain, Reclusive Painter
Pro Rating: 4.0
Pro Comment: A two mana ½ that makes a treasure is already a pretty good deal, but this adds all kinds of upside that will be amazing in the BR deck. Even all on its own, it is pretty likely that the treasure you made will help you play a creature and put a +1/+1 counter on it your next turn, and that’s some serious value. If you manage to really get treasure going with Kalain, she will undoubtedly take over games. She is certainly fragile, but the fail case is that you still get to keep a single treasure, and that helps make that a little less of a problem. This is a really strong signpost Uncommon
Gnoll Hunter
Average Picked At: 6.01
Total Times Picked: 322
Average Last Seen At: 5.84
Total Times Seen 1809
Pro Rating: 3.0
Pro Comment: This is a fine two drop. It is a bear as a baseline, and it can get bigger if it has enough friends. That’s good enough upside for this to be a nice two-drop for Green decks.
Clattering Skeletons
Pro Rating: 3.0
Pro Comment: A 4-mana 4/3 is fine, and this comes with a nice enough death trigger. Venturing is going to be a big part of this format -- think learn/lessons in Strixhaven -- so any card that can do it for you is going to be a little better than it looks.
Manticore
Average Picked At: 8.97
Total Times Picked: 308
Average Last Seen At: 7.81
Total Times Seen 2431
Pro Rating: 3.0
Pro Comment: These types of “kill something that was damaged” effects are often underwhelming, just because it takes more work than you'd think to consistently manufacture situations where that happens -- in particular, situations where you can make it happen without giving up significant resources, like an ugly block or an attack. However, when they add Flash to the mix, the card gets significantly more interesting because it means there will be a wider variety of situations where you can make that part of the card work. Plus, in a fail case this gives you a passable Flying body. Don’t count on this to feel like a Flying Ravenous Chupacabra all the time, but it will do that often enough to be a pretty nice common.
Split the Party
Average Picked At: 10.06
Total Times Picked: 98
Average Last Seen At: 7.71
Total Times Seen 1069
Pro Rating: 2.5
Pro Comment: This is a unique design for a bounce spell, and I think most of the time it will be pretty alright. You probably want to be bouncing two things with it to feel good about the amount of mana you spend on it, and you can do that as long as they have three creatures since it is rounded up. There will be times where it just doesn’t matter though, even when you bounce a couple of things. A decent chunk of the time, this will either simply delay the inevitable. This kind of effect does not allow you to trade card-for-card and is pure tempo, so keep that in mind. I think overall, that just makes this a 2.5
Adult Gold Dragon
Average Picked At: 1.70
Total Times Picked: 46
Average Last Seen At: 2.22
Total Times Seen 63
Pro Rating: 4.0
Pro Comment: This has a bunch of key words and good stats. Flying, Lifelink, and Haste combine quite well, as they can help you to quickly put the game out of reach for your opponent. The Dragon will often be able to hit your opponent at least once, even if they have removal, and any more than that and you’re talking about a massive gap in life totals in your favor. The one disadvantage the Gold Dragon has is that 3 toughness can die to a whole lot of things, but I still think the combination here is quite nice, though probably not quite a bomb. While it doesn’t definitely give you value even if it dies, Haste + Lifelink + Flying does a good job of giving it a pretty good chance to do that
Fates' Reversal
Average Picked At: 9.14
Total Times Picked: 252
Average Last Seen At: 7.93
Total Times Seen 2429
Pro Rating: 2.5
Pro Comment: So, usually Black has a common that lets you return two creatures, and it is usually a serviceable enough card that you basically always want the first copy of. They are situational, since they don’t do anything until late, but they can really help you grind out a win. This doesn’t do that exactly but I could see it offering similar value sometimes as a creature + Venture won’t feel too shabby.
Barbarian Class
Average Picked At: 7.88
Total Times Picked: 104
Average Last Seen At: 6.19
Total Times Seen 788
Pro Rating: 1.0 // 3.0
Pro Comment: The base level of this one probably wouldn’t be worth it all on its own, even with all the d20 stuff in the set. It just won’t create a different outcome all that often, though obviously it does make those d20 cards better. Once you add level two, you are getting a very real payoff for rolling dice, as +2/+0 and Menace is a pretty big deal, and then Level 3 adding Haste to the mix -- regardless of Dice being rolled, seems nice. So, how good would this be if you just paid 6 up front for all of this? Well, not amazing, but paying it in installments is obviously better. Still, I think your deck will be dependent enough on having dice effects that this won’t really work in every deck, and even when it does I don’t see it being amazing. Because it is so dependent on dice, I think this needs a buildaround grade, because in your Average red deck with like 3-4 dice effects, it probably isn’t worth it. You probably need 7+ to get there.
Wight
Pro Rating: 3.5
Pro Comment: A two-mana 3/2 that enters tapped would already be a decent playable, but the additional effect here is quite good. Most of the time you won’t be making more than one Zombie, but that’s fine. if you are up against this card, trading with it will feel pretty miserable because of that Zombie token. You can even triple block something huge to take it down and still get back a little bit of value. Basically, it is a nice attacker and blocker that replaces itself. It isn’t super exciting, but it is definitely pretty good.
Rimeshield Frost Giant
Pro Rating: 3.0
Pro Comment: Ward 3 is pretty big, and for a creature this size, it may just feel like Hexproof some games, since your opponent will need a pretty hefty removal spell to deal with it in most cases, and it will be pretty hard for your opponent to ever take it down without paying at least what you paid for the Giant.
Owlbear
Pro Rating: 3.5
Pro Comment: This is reminiscent of Sarulf’s Packmate, and that’s a good Green Common to emulate. This gives you a very real body -- a 4/4 with Trample can be relevant on many board states, but obviously the ETB draw a card effect is what really makes this great. It will be virtually impossible for you not to get a 2-for-1 out of this Bear, and the value it gives you will be great. Sure, costing 5 does mean you can only run so many, unlike the Packmate which had Foretell, making it much easier to jam a bunch of them into your deck, but you should still value that first 1-2 copies pretty highly. There’s a good chance this is Green’s best common
Icingdeath, Frost Tyrant
Pro Rating: 5.0
Pro Comment: This is a stone cold bomb. It starts out life as a really problematic creature for your opponent - a 4-mana 4/3 with Flying and Vigilance will rapidly kill your opponent if they don’t do something, but what really pushes this into bomb range is that even if they can do something, you end up with a pretty good Equipment anyway -- the stats boost AND the ability to tap down blockers will put your opponent in a ton of trouble, and it is the kind of boost that makes any creature a threat
Magic Missile
Average Picked At: 2.66
Total Times Picked: 152
Average Last Seen At: 2.83
Total Times Seen 299
Pro Rating: 3.5
Pro Comment: This is premium removal. These types of spells that let you divide damage are always great, because you can sometimes take down multiple creatures with them at once. And, this can also just kill X/3s reasonably efficiently, or go after the opponent to help you close out a game.
Secret Door
Average Picked At: 11.37
Total Times Picked: 222
Average Last Seen At: 9.27
Total Times Seen 3038
Pro Rating: 1.5
Pro Comment: In the early game, this can block reasonably well, and in the late game it has an ability that is a reasonable mana sink, and one that can actually give you a ton of value. Only Venturing at Sorcery speed is rough of course, because you have to telegraph to your opponent you won’t be interacting with them, but if you’re flooding out, this ability is going to look pretty good. You probably still don’t play this a ton though.
Hama Pashar, Ruin Seeker
Pro Rating: 3.5
Pro Comment: UW is all about Dungeons, especially triggering them with ETB abilities, and getting two triggers out of dungeon rooms is pretty powerful. Hama is definitely small for the cost, but I don’t see it being very difficult to get a ton of value out of her
Nadaar, Selfless Paladin
Pro Rating: 4.5
Pro Comment: A 3-mana 3/3 with Vigilance is a great place to start, and doing dungeon stuff every time he ETBs OR Attacks is incredibly good, and that would be true even if he didn’t also give you a massive bonus for completing the dungeon! Between Nadaar and other dungeon cards, it isn’t super far-fetched you get the anthem effect too. Especially because one of the dungeons needs only 4 ventures to be completed, and Nadaar can do half of that on his own between his ETB ability and his first attack. I think Nadaar does enough to get into the lower bomb range.
Silver Raven
Average Picked At: 12.34
Total Times Picked: 193
Average Last Seen At: 9.54
Total Times Seen 2969
Pro Rating: 1.5
Pro Comment: One mana 1/1 flyers don’t tend to be very impressive in most Limited formats unless they have a lot going on. And, while Scry 1 is a little more than nothing, it isn’t that good, either. It does mean it still does a thing in the late game, and improving your draws matters, but yeah, this is pretty mediocre overall. If the set had more of an Artifact theme it would be better, but it just isn’t there.
Ranger Class
Average Picked At: 1.29
Total Times Picked: 48
Average Last Seen At: 1.48
Total Times Seen 66
Pro Rating: 5.0
Pro Comment: This looks quite good. First of all, it adds to the board right away, unlike other classes -- and that makes the baseline here a two mana 2/2. Then, it starts putting a counter on an attacking creature at level two, and level three can generate serious card advantage. The whole package is amazing, and reasonably costed each step of the way. This kind of gives me Sparring Regimen vibes, between the +1/+1 counter effect and all the extra value. This is a bomb
Minion of the Mighty
Pro Rating: 1.0
Pro Comment: This set has a big dragon theme, but I still think setting this up so that Pack Tactics triggers will be pretty darn hard, and will sometimes feel like a win more type effect than anything. If yo’ure attacking with 6 power worth of stuff, there’s a good chance you’re already in a good position to win the game! Sure, if you are desperate this can get you a dragon down for free, but how much of a discount will it be, really? By the time you’re attacking that hard, you’re typically going to have plenty of mana in your typical game of Limited
Drider
Average Picked At: 5.69
Total Times Picked: 96
Average Last Seen At: 4.51
Total Times Seen 549
Pro Rating: 3.0
Pro Comment: This doesn’t have good base stats, but it does have a good combat damage trigger. Even just getting one Spider out of this will feel great, and it feels like UB is well-equipped with enough ways to make this evasive that it will feel pretty strong when it lines up that way. It won’t always do that though, and sometimes it will just be an inefficient creature.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant