Average Picked At: 2.10 Total Times Picked: 10 Average Last Seen At: 2.42 Total Times Seen 15
Pro Rating: 4 Pro Comment: This has reasonable aggressive flying stats and if you have something in your graveyard, your opponent is likely to get 2-for-1'd if they ever deal with it.
Average Picked At: 4.25 Total Times Picked: 20 Average Last Seen At: 4.40 Total Times Seen 74
Pro Rating: 3.5 Pro Comment: 4 mana for a 3/2 and a 1/1 is a card you'll play pretty often, and this has the upside of being more flexible than that and having an ETB ability. One you'll get twice when you Offspring.
Average Picked At: 11.00 Total Times Picked: 7 Average Last Seen At: 6.91 Total Times Seen 73
Pro Rating: 0 Pro Comment: This is just too slow to actually get anything out of.
Average Picked At: 3.33 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: Remember this trigger is symmetrical! If you're an aggro deck it's likely to hurt your opponent more than it hurts you, and the stat-line is passable.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.40 Total Times Seen 5
Pro Rating: 4.5 Pro Comment: This gives you a nice body while effectively removing a creature. And if that effect is underwhelming in a given situation, stunning your own thing is pretty intriguing. Especially if you have ways to blink or bounce the stunned creature.
Average Picked At: 6.88 Total Times Picked: 8 Average Last Seen At: 5.13 Total Times Seen 56
Pro Rating: 3 Pro Comment: This is a nice discard spell in the early game, and later in the game it can pressure your opponent and even draw you cards.
Average Picked At: 5.81 Total Times Picked: 21 Average Last Seen At: 4.46 Total Times Seen 104
Pro Rating: 3 Pro Comment: This is a good removal spell in any green deck, and a great one in Frogs.
Average Picked At: 10.47 Total Times Picked: 17 Average Last Seen At: 8.67 Total Times Seen 203
Pro Rating: 2.5 Pro Comment: It's not efficient, but it can deal with most creatures -- and their offspring, so having one of these is kind of a necessary evil in many Red decks.
Average Picked At: 3.50 Total Times Picked: 4 Average Last Seen At: 3.42 Total Times Seen 36
Pro Rating: 2.5 Pro Comment: This format has fewer big creatures than most, but this does go after power AND toughness, so it'll have a decent number of targets.
Average Picked At: 8.96 Total Times Picked: 25 Average Last Seen At: 8.00 Total Times Seen 189
Pro Rating: 3 Pro Comment: This Valiant trigger makes the Guardmouse pretty impossible to block just because the threat of activation is always there.
Average Picked At: 6.35 Total Times Picked: 23 Average Last Seen At: 5.72 Total Times Seen 130
Pro Rating: 2 Pro Comment: It has passable stats and in the late game it's a way (albeit a costly way) to get something back from the graveyard. A bit awkward alongside Forage, though.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 2.44 Total Times Seen 9
Pro Rating: 4 Pro Comment: This can't be blocked by anything that can kill it, and it's ability to turn creatures into blank 2/2s lasts into your opponent's turn! This can really alter the game in a big way, especially for a two drop.
Average Picked At: 1.50 Total Times Picked: 6 Average Last Seen At: 2.11 Total Times Seen 9
Pro Rating: 1.5 // 4.5 Pro Comment: If you're in any token-heavy deck (which usually mean Green-White) this is going to be one of the best cards in your deck, but most White decks won't have enough tokens for this.
Average Picked At: 10.00 Total Times Picked: 3 Average Last Seen At: 5.35 Total Times Seen 27
Pro Rating: 1.5 Pro Comment: If you can make a couple copies with this it doesn't feel too bad, but it doesn't seem great either. In the late game you can generate lots of copies, but it's pretty mediocre until then.
Average Picked At: 9.00 Total Times Picked: 7 Average Last Seen At: 6.86 Total Times Seen 68
Pro Rating: 2.5 Pro Comment: Surveil 2 for one mana is a pretty nice ability to have on a land, even if you can't trigger it all the time.
Average Picked At: 7.91 Total Times Picked: 11 Average Last Seen At: 5.14 Total Times Seen 53
Pro Rating: 2 Pro Comment: This stat-line is rough, but it offers a pretty solid buff every turn and can trigger valiant.
Average Picked At: 3.71 Total Times Picked: 7 Average Last Seen At: 4.10 Total Times Seen 44
Pro Rating: 2.5 Pro Comment: Being unable to block is pretty brutal, but it's a fairly aggressive flyer that can bring a friend along, and when you can start triggering those life gain payoffs your opponent will be under some legitimate pressure.
Average Picked At: 1.00 Total Times Picked: 5 Average Last Seen At: 1.00 Total Times Seen 6
Pro Rating: 5 Pro Comment: The Ward means your opponent has to 2-for-1 themselves to deal with Maha, and lowering the toughness of your opponent's creatures makes them much, much worse on attacks and blocks. It also makes Maha's trample more potent.
Average Picked At: 6.67 Total Times Picked: 3 Average Last Seen At: 5.23 Total Times Seen 17
Pro Rating: 1 Pro Comment: This is tough to make work in Limited, since you have to hit a bunch of cards with different types to take full advantage of it. Oftentimes you'll draw like two cards off of this despite spending a lot on it, and you just can't do that.
Average Picked At: 10.31 Total Times Picked: 13 Average Last Seen At: 7.78 Total Times Seen 87
Pro Rating: 1.0 // 3.0 Pro Comment: You can't turn this into a creature without tapping two tokens, so this isn't worth running in many decks in the format, but it looks good in Green/White and maybe Black/Green.