Average Picked At: 10.08 Total Times Picked: 12 Average Last Seen At: 8.14 Total Times Seen 171
Pro Rating: 2.5 Pro Comment: This slots well into spell decks and threshold decks, while sporting some solid stats that you can always threaten to grow.
Average Picked At: 6.80 Total Times Picked: 10 Average Last Seen At: 4.76 Total Times Seen 52
Pro Rating: 4 Pro Comment: A two mana 2/1 with Flash and Flying is a playable card, and this can often generate a 2-for-1 by blanking a removal spell.
Average Picked At: 5.29 Total Times Picked: 7 Average Last Seen At: 4.24 Total Times Seen 57
Pro Rating: 3 Pro Comment: The first copy of this should be valued relatively highly, as it's the kind of card that wins games late. Getting two creatures back at instant speed and draining the opponent 2 life is a big swing, especially when you untap and play the best creature that was in your graveyard.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 4.00 Total Times Seen 4
Pro Rating: 2.5 Pro Comment: This is a great trick for Blue decks, especially when you get spell triggers while blanking a removal spell.
Average Picked At: 1.42 Total Times Picked: 33 Average Last Seen At: 1.48 Total Times Seen 42
Pro Rating: 4.5 Pro Comment: This ETB and attack trigger gets to be a pretty big problem, especially when you can trigger it more than once, and the Viper lets you do that. You get the first trigger no matter what, and if the Viper doesn't get taken down, your opponent is going to have some tough decisions to make when it attacks. And you can even get it into play ahead of schedule sometimes!
Average Picked At: 10.07 Total Times Picked: 14 Average Last Seen At: 8.07 Total Times Seen 184
Pro Rating: 2 Pro Comment: If you need fixing, this does an okay job of it while also providing you some creature type synergy.
Average Picked At: 3.71 Total Times Picked: 7 Average Last Seen At: 4.10 Total Times Seen 44
Pro Rating: 2.5 Pro Comment: Being unable to block is pretty brutal, but it's a fairly aggressive flyer that can bring a friend along, and when you can start triggering those life gain payoffs your opponent will be under some legitimate pressure.
Average Picked At: 9.29 Total Times Picked: 17 Average Last Seen At: 8.71 Total Times Seen 207
Pro Rating: 2.5 Pro Comment: This is a Wind Drake with lots of upside! Gives something else flying, and in the late game it can send two creatures to the sky.
Average Picked At: 8.60 Total Times Picked: 25 Average Last Seen At: 6.60 Total Times Seen 153
Pro Rating: 2 Pro Comment: Fixing isn't at a high premium in this format, or this would be better. It is a decent way to fix, and can load your graveyard for Forage.
Average Picked At: 4.57 Total Times Picked: 23 Average Last Seen At: 4.65 Total Times Seen 104
Pro Rating: 2 Pro Comment: So, if you take all the parts together here – you pay 4 mana for 3 life and two 1/1s that scry 1. That’s not horrendous to begin with, and you can pay it for it in installments.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.67 Total Times Seen 3
Pro Rating: 5 Pro Comment: By design, Beza can pull you ahead from behind. If you're at parity you probably still get a couple triggers, and if you're ahead a 4/5 on it's own is still pretty scary.
Average Picked At: 6.08 Total Times Picked: 12 Average Last Seen At: 5.33 Total Times Seen 107
Pro Rating: 2.5 Pro Comment: This really enables lifegain strategies in Black/White, while also being good in the White go-wide deck and the blue-white bird deck.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 4.67 Total Times Seen 6
Pro Rating: 2 Pro Comment: The ceiling on this is that you cast a bunch of cheap spells and make like 20 1/4s with Haste but...that's not going to happen in Limited. You might get 8 on really rare occasions, but mostly you're going to have one extra copy of this thing and that doesn't really move the needle on an inefficient creature.
Average Picked At: 9.86 Total Times Picked: 7 Average Last Seen At: 7.00 Total Times Seen 68
Pro Rating: 1.5 // 3.0 Pro Comment: If you're really good at going wide (like in Green-White), this is a pretty sweet card advantage engine.
Average Picked At: 6.61 Total Times Picked: 23 Average Last Seen At: 6.64 Total Times Seen 132
Pro Rating: 2 Pro Comment: This has decent stats that can get a little better if you target it with something, and it gives you some maindeck hate against artifacts and enchantments, too.
Average Picked At: 6.74 Total Times Picked: 19 Average Last Seen At: 5.55 Total Times Seen 110
Pro Rating: 2.5 Pro Comment: It's a little sad this doesn't have a relevant creature type, but a two mana 1/3 that can tap for mana of any color is a solid card.
Average Picked At: 6.00 Total Times Picked: 2 Average Last Seen At: 4.56 Total Times Seen 10
Pro Rating: 4 Pro Comment: Casting her is a bit of a challenge, but if you just get her triggered ability a single time it will have been worth it. And, because she can tap for mana, there's a chance you can just keep casting things as you draw them.
Average Picked At: 10.00 Total Times Picked: 3 Average Last Seen At: 5.35 Total Times Seen 27
Pro Rating: 1.5 Pro Comment: If you can make a couple copies with this it doesn't feel too bad, but it doesn't seem great either. In the late game you can generate lots of copies, but it's pretty mediocre until then.
Average Picked At: 9.86 Total Times Picked: 21 Average Last Seen At: 8.40 Total Times Seen 166
Pro Rating: 3 Pro Comment: This almost always generates a 2-for-1, and while the toughness is low, the power is high enough for this to hit hard and trade pretty well in combat.
Average Picked At: 2.20 Total Times Picked: 5 Average Last Seen At: 2.60 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: Your board is likely to have many creatures with these types, so it's likely to be a powerful attack trigger.