Draft Trainer

The Brothers' War Limited Quiz

Answered: 0/20
Accuracy: 0
Mishra's Foundry
Average Picked At: 4.17
Total Times Picked: 23
Average Last Seen At: 3.84
Total Times Seen 61
Pro Rating: 3.0
Pro Comment: Creature lands are good, and that’s certainly the case here! It does hurt your mana a bit to play something like this, but if this is a two-color format – and it looks like it largely will be – it is certainly worth taking a small hit to your mana base. Having a land that can be a creature is almost like gaining an entire card of value, since most lands can never give you anything but mana! There are also a few other assembly-workers in the set.
Dwarven Forge-Chanter
Average Picked At: 9.60
Total Times Picked: 125
Average Last Seen At: 8.96
Total Times Seen 1162
Pro Rating: 3.0
Pro Comment: Back in Khans of Tarkir there was a White two mana 1/3 with Prowess and it was a really nice common – so, adding Ward – Pay 2 life to that also makes for a pretty sweet common! A creature with Prowess is always really obnoxious to block or attack into, since you never know what your opponent might be able to do. The threat of activation is very real! This is a great two drop for Blue-Red decks, and lots of other Red decks will have enough non-creature spells to have a pretty good time with this
Coastal Bulwark
Average Picked At: 11.10
Total Times Picked: 91
Average Last Seen At: 9.48
Total Times Seen 1300
Pro Rating: 2.0
Pro Comment: Obviously, if you’re playing Blue, this is going to be a 3/3 – and a wall that can Surveil 1 is going to be a solid thing to have in more defensive decks.
Mishra's Command
Average Picked At: 2.00
Total Times Picked: 21
Average Last Seen At: 1.97
Total Times Seen 30
Pro Rating: 4.0
Pro Comment: If this was always just an X spell that could hit any creature, it would be a 3.0. That kind of effect never feels efficient, but the fact it scales all game long makes up for that. And yeah, you’ll almost always want to choose the removal option and that’s what will give you the most value. However, you also get a whole other effect! Most of the time the planeswalker part doesn’t matter, but buffing one of your creatures or reloading your hand can be pretty darn nice. If you just imagine that this is always doing X damage to a creature and giving you one of those other effects, you’re talking about something amazing – and you get options!
Portal to Phyrexia
Average Picked At: 1.10
Total Times Picked: 10
Average Last Seen At: 1.10
Total Times Seen 10
Pro Rating: 5.0
Pro Comment: This costs a bunch of mana, but powerstones in this format are going to make it easier to cast this than it would be in most formats. Forcing the opponent to lose three creatures can be pretty sweet of course, though sometimes by the time you hit 9 mana the effect can be minimal! However, on your next turn, you get to start reanimating something every single turn, and it is likely that the ETB on the card has allowed you to insure that you will be able to get some creatures back. In short, I think ramping into this is doable here, it does impact the board immediately, and it is certainly going to win you games.
Kayla's Command
Average Picked At: 2.15
Total Times Picked: 20
Average Last Seen At: 1.91
Total Times Seen 35
Pro Rating: 4.5
Pro Comment: When you break down the various things you get when you pay three mana for this, you feel pretty good! I think you will amost always want to make the 2/2 and then choose another option. A three mana 2/2 that draws me a Plains? Yep, that’s good. A three mana 2/2 that puts a counter on something and gives it double strike until end of turn? Yep, that’s good. A three mana 2/2 that gains you 2 and scries 2? That’s good too! This is just a great turn on your mana investment. Nothing it does is gamebreaking of course, but you will often feel like you’re getting 2 cards worth of value when you cast this.
Supply Drop
Average Picked At: 11.07
Total Times Picked: 115
Average Last Seen At: 9.51
Total Times Seen 1263
Pro Rating: 2.0
Pro Comment: This is a pretty interesting design! Three mana for +2/+2 isn’t a great rate for a trick, but you can cash it in for a card later, giving it some real 2-for-1 potential in a format that has a fair bit of Artifact synergy too.
Sarinth Greatwurm
Average Picked At: 2.00
Total Times Picked: 7
Average Last Seen At: 2.32
Total Times Seen 22
Pro Rating: 3.5
Pro Comment: A 6-mana 7/6 Trampler is a pretty nice creature, and getting a powerstone any time you or your opponent plays a land is good upside. That said, you probably aren’t that desperate for mana by the time this Wurm comes down, even in this format.
Desynchronize
Average Picked At: 12.35
Total Times Picked: 102
Average Last Seen At: 10.37
Total Times Seen 1401
Pro Rating: 2.0
Pro Comment: 5 mana is a lot, and while this does let you trade 1-for-1, since it doesn’t just bounce the permanent – it puts it on top or bottom of your opponent’s library – it also doesn’t do a great job of dealing with some really problematic permanents, which your opponent can just draw again.
Visions of Phyrexia
Average Picked At: 2.59
Total Times Picked: 22
Average Last Seen At: 2.55
Total Times Seen 34
Pro Rating: 4.0
Pro Comment: Drawing an extra card every turn is great, and I like that you get a Powerstone if you hit something you can’t cast. Now, tapping out for this can be dangerous in some situations, but if you get to untap, it is going to generate enough value to win you the game within a few turns
Skitterbeam Battalion
Average Picked At: 1.23
Total Times Picked: 13
Average Last Seen At: 1.47
Total Times Seen 15
Pro Rating: 5.0
Pro Comment: 5 mana for three 2/2s with Trample and Haste is a great deal – that card is probably a 4.0 – and if you happen to get 9 mana, you also get a nice deal of 9-mana for three 4/4s with Trample and Haste. You will be able to get to 9 a decent chunk of the time in the format thanks to powerstones. You do need to be able to prototype this thing to run it in your deck, though, as only limiting your self to the 9 mana option is a massive downgrade
Moment of Defiance
Average Picked At: 9.89
Total Times Picked: 108
Average Last Seen At: 8.88
Total Times Seen 1120
Pro Rating: 2.0
Pro Comment: This is a bit expensive for a trick that only boosts toughness by 1, which means that oftentimes your creature will also die, but it definitely makes up for that by drawing you a card. In situations where you creature does survive, you get a 2-for-1, and in situations where it doesn’t, you break even while gaining some life. It also draws you a card, checking the box for the Blue-Black deck. That seems fine to me
Arbalest Engineers
Average Picked At: 6.76
Total Times Picked: 66
Average Last Seen At: 6.01
Total Times Seen 287
Pro Rating: 3.5
Pro Comment: You’ll probably choose to make this a three mana 3/3 with Trample and Haste most of the time, but having the option of picking off a small creature or ramping your mana is great. Any of those cards individually would be pretty good, so having the option between all three is great.
Wasteful Harvest
Average Picked At: 14.18
Total Times Picked: 90
Average Last Seen At: 11.94
Total Times Seen 1623
Pro Rating: 1.5
Pro Comment: This format does have a deck that really wants to mill cards, but I’m still not super into this. Three mana to get a single permanent back from the graveyard is pretty underwhelming, even with mill attached. I’d much rather impact the board and mill myself at the same time, and there are ways to do that in the format
Sardian Cliffstomper
Average Picked At: 8.91
Total Times Picked: 35
Average Last Seen At: 6.67
Total Times Seen 346
Pro Rating: 1.0 // 2.5
Pro Comment: This isn’t especially impressive to me, even if you end up in mono-red – and it is pretty much unplayable if you’re not in mono-red. Sure, it can get some high power, but without evasion to take advantage of it, I’m not that excited about it. And yeah, it only costs two mana, but the fact it only starts doing its thing once you have four mountains is a pretty big hurdle
Llanowar Wastes
Average Picked At: 7.57
Total Times Picked: 14
Average Last Seen At: 4.96
Total Times Seen 95
Pro Rating: 2.5
Pro Comment: These do a good job of fixing your mana for you. They will probably be a little better here than in Dominaria United, because this format doesn’t have Domain and a cycle of common dual lands that are better!
Deadly Riposte
Average Picked At: 8.69
Total Times Picked: 88
Average Last Seen At: 7.79
Total Times Seen 970
Pro Rating: 2.5
Pro Comment: This is a solid removal spell for non-aggressive decks, as removing something and gaining life goes a long way towards helping you stabilize. Meanwhile, it is pretty bad in a deck that wants to be aggressive, as you’d rather have removal that can deal with blockers, and this just doesn’t! It demands a tapped creature and the creature has to be small for this to do its job, so it certainly isn’t premium.
Transmogrant Altar
Average Picked At: 9.03
Total Times Picked: 63
Average Last Seen At: 7.41
Total Times Seen 459
Pro Rating: 1.0 // 3.0
Pro Comment: There is a pretty real sacrifice deck in this format, so I am very intrigued by this. There is plenty of fodder and payoffs for sacrificing, so generating extra value when you use either of these abilities isn’t far-fetched, and that seems pretty darn good. In that sort of deck, this looks like it could be a very real engine. I think it needs a build around grade for sure, as it probably doesn’t make sense outside of Black-Red. If you can’t get some extra stuff out of sacrificing things, this isn’t nearly as good.
Aeronaut Cavalry
Average Picked At: 6.52
Total Times Picked: 121
Average Last Seen At: 6.29
Total Times Seen 775
Pro Rating: 3.0
Pro Comment: You often end up paying 5 mana for 4/5 worth of stats here, and ¾ of it has flying! That’s a pretty good deal, and the format has plenty of soldiers for this to do its thing, especially in Blue-White.
Spectrum Sentinel
Average Picked At: 11.54
Total Times Picked: 26
Average Last Seen At: 6.96
Total Times Seen 399
Pro Rating: 1.0
Pro Comment: This looks pretty bad for Limited. Multicolored isn’t a huge theme in the format, and neither are nonbasic lands. Mostly, you’re going to be getting a one mana ½. It is both an artifact and a soldier, so in decks that care about those things it isn’t the biggest disaster ever, but it still isn’t very good
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