Average Picked At: 2.17 Total Times Picked: 6 Average Last Seen At: 2.60 Total Times Seen 25
Pro Rating: 3.5 Pro Comment: This format has lots of artifacts you can copy, including the ones your opponent plays! It won’t always be easy to get 3 mana of value in the early game, but in the mid to late game it will be pretty hard not to get something pretty sweet
Average Picked At: 1.76 Total Times Picked: 17 Average Last Seen At: 1.74 Total Times Seen 19
Pro Rating: 4.0 Pro Comment: 5 mana for three 3/3s is absolutely insane, though the Golem does give up one of the big advantages of producing multiple bodies. Usually, the fact that you make multiple bodies makes your opponents spot removal pretty bad, but that’s not true here – if your opponent casts removal on one golem, it hits every single one of them! The upside is that your combat tricks that target one golem also target all of them, and while that isn’t quite as big of a deal as the downside, it is nice that the effect isn’t just all negative. Be careful if you have some other golems too by the way, as the set does have them, and they will all get blown up by a single removal spell! That said, if your opponent doesn’t have removal, you add a significant presence to the board very efficiently
Average Picked At: 12.20 Total Times Picked: 5 Average Last Seen At: 6.31 Total Times Seen 99
Pro Rating: 0.0 Pro Comment: Yeah, this is too narrow. It is a sweet sideboard card in constructed of course, but there aren’t decks that are just all about leaving their mana up and interacting with you on their turn. Against most decks this will do very little.
Average Picked At: 13.97 Total Times Picked: 29 Average Last Seen At: 8.94 Total Times Seen 510
Pro Rating: 0.0 Pro Comment: This isn’t good in Limited. You need to be a draw go style control deck to really make this gain you life that matters, and that just doesn’t happen in Limited. This will frequently do nothing or close to nothing.
Average Picked At: 6.85 Total Times Picked: 48 Average Last Seen At: 5.00 Total Times Seen 287
Pro Rating: 1.5 Pro Comment: This replaces itself, and that is enough in this format for it to be decent enough, since the UR deck likes casting nocnreature spells and several decks like artifacts. It can also fix your mana a bit, but that’s a small part of what this card does.
Average Picked At: 9.50 Total Times Picked: 6 Average Last Seen At: 5.45 Total Times Seen 74
Pro Rating: 1.0 Pro Comment: This is kind of cool, as it sort of makes it so your powerstones can tap to cast nonartifact spells. However, this is another instance where you use up a card for a mana discount, and cards are a massively important resource in Limited – using one just to help you cast spells is suboptimal, and this is a little too particular for me to like it very much
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 6.27 Total Times Seen 27
Pro Rating: 0.0 Pro Comment: There aren’t enough legendary creatures in this format for you to ever play this here.
Average Picked At: 5.00 Total Times Picked: 3 Average Last Seen At: 3.94 Total Times Seen 17
Pro Rating: 4.0 Pro Comment: This is a lot of mana of course, but it is also quite the reset button, as it rids the board of all permanents apart from lands, and it even exiles them! The effect is almost unrivaled in its ability to change the state of the game, and power stones make it more doable. All that good stuff out of the way, it does still have the very real problem of being bad in situations where you’re ahead of your opponent or at parity – but it is just about the best thing you can do when you’re behind.
Average Picked At: 7.00 Total Times Picked: 9 Average Last Seen At: 6.10 Total Times Seen 69
Pro Rating: 0.0 // 2.5 Pro Comment: This isn’t too bad as a sacrifice outlet, and there’s definitely a market for those in this format. It can also ramp you into some big scary things, though with all the powerstones I don’t really think you’re hurting for this. It is tempting to look at this and think of the crazy upside where you slam a huge creature by giving up a bunch of creatures, but you’re playing with fire if you do that in Limited, since removal just completely wrecks you. You will sometimes have expendable creature to sacrifice which makes it better of course, but it will be hard to make this work consistently
Average Picked At: 1.50 Total Times Picked: 4 Average Last Seen At: 1.80 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This might look a little clunky, but it was an incredible bomb last time we saw it. For 4 one turn, and then 5 on the next turn while you get to churn out a copy of a creature every single turn. Things quickly get out of hand and you run over your opponent.
Average Picked At: 4.25 Total Times Picked: 4 Average Last Seen At: 2.60 Total Times Seen 16
Pro Rating: 1.5 Pro Comment: This isn’t close to efficient at utilizing any of these effects, but it does make for a kind of interesting win condition for powerstone ramp decks, which should be able to utilize these abilities multiple times. Still, the first few turns after you play it it feels pretty bad, since you aren’t really doing anything with it for awhile, and then once you do it takes some pretty amazing effort
Average Picked At: 5.40 Total Times Picked: 5 Average Last Seen At: 3.84 Total Times Seen 42
Pro Rating: 0.0 Pro Comment: Yeah, this is another niche card that just doesn’t do anything in Limited. You can’t build a landless deck and go wild here.
Average Picked At: 10.42 Total Times Picked: 26 Average Last Seen At: 7.93 Total Times Seen 446
Pro Rating: 0.5 // 2.0 Pro Comment: This is a pretty clunky way to loot, but the Blue-Black deck in the format is probably interested in this, as it gives you a way to consistently trigger all of your payoffs for drawing a second card in a turn.
Average Picked At: 10.55 Total Times Picked: 11 Average Last Seen At: 6.64 Total Times Seen 109
Pro Rating: 0.0 Pro Comment: This format doesn’t have very good fixing, so you’re almost never going to be able to utilize this to win the game and uh..that’s all this can do.
Average Picked At: 7.34 Total Times Picked: 47 Average Last Seen At: 5.27 Total Times Seen 298
Pro Rating: 2.0 Pro Comment: This is another artifact that replaces itself, making it useful in the format. It also hates on the graveyard – something else of value in a format with Unearth and a couple of graveyard decks. You can main deck this pretty happily
Average Picked At: 4.20 Total Times Picked: 44 Average Last Seen At: 3.17 Total Times Seen 150
Pro Rating: 3.5 Pro Comment: This looks amazing in this format, because most decks are going to have 7+ artifacts, and some will have even more! This makes your artifacts easy to cast while adding a very real body to the board – that makes it a heck of a lot better than something like Cloud Key.
Average Picked At: 9.20 Total Times Picked: 5 Average Last Seen At: 5.98 Total Times Seen 67
Pro Rating: 1.5 Pro Comment: This is mostly just a three mana rock that can tap for one mana of any color. And that’s passable in a format with a bunch of artifact and ramp stuff going on. You can use a bunch of powerstones to make it better than that of course, which is some decent format-specific upside, but this still isn’t that impressive.
Average Picked At: 4.80 Total Times Picked: 5 Average Last Seen At: 4.24 Total Times Seen 36
Pro Rating: 0.0 Pro Comment: This is a symmetrical mill card, and not really something you should be playing. It is hard to have much control over who has more permanents to untap, and you never know if this will hurt you more than your opponent. It is true that it will hurt your opponent first since they will untap first, but that still isn’t enough for me to ever play this thing.
Average Picked At: 6.00 Total Times Picked: 2 Average Last Seen At: 3.91 Total Times Seen 33
Pro Rating: 1.0 Pro Comment: This isn’t very good. 3 to play and 3 to equip for death touch is a lot even with power stones. And sure, if you hit your opponent they lose some life! But the creature wielding this really can’t kill the opponent on its own since it is always half, and you’re far from guaranteed to actually get your creature in for damage. Sure, your opponent has to trade with whatever you equipped it too, but that’s often a pretty big deal because of the amount of work it takes just to equip this
Average Picked At: 10.33 Total Times Picked: 6 Average Last Seen At: 5.80 Total Times Seen 88
Pro Rating: 0.0 Pro Comment: 2-for-1ing yourself to get a discount on one type of spell isn’t what you want to be doing in Limited 99% of the time. You end up really putting yourself back, and only for a discount, which is basically never what you want to do