Average Picked At: 10.33 Total Times Picked: 6 Average Last Seen At: 5.80 Total Times Seen 88
Pro Rating: 0.0 Pro Comment: 2-for-1ing yourself to get a discount on one type of spell isn’t what you want to be doing in Limited 99% of the time. You end up really putting yourself back, and only for a discount, which is basically never what you want to do
Average Picked At: 5.75 Total Times Picked: 8 Average Last Seen At: 4.17 Total Times Seen 53
Pro Rating: 1.0 Pro Comment: I like drawing extra cards. I don’t like letting my opponent draw extra cards too, especially when they get to draw first – which they will once you play the Mine. Generally this benefits your opponent more than it benefits you because of that, and that really hurts this card’s value
Average Picked At: 5.42 Total Times Picked: 12 Average Last Seen At: 3.58 Total Times Seen 55
Pro Rating: 2.0 Pro Comment: You won’t always actually do something with the ETB ability here, but when you do get to shut down activated abilities it feels pretty nice, and the fail case is still a two mana 2/1 with a useful card type.
Average Picked At: 4.83 Total Times Picked: 6 Average Last Seen At: 3.32 Total Times Seen 40
Pro Rating: 2.5 Pro Comment: In most games of Limited, it is hard to keep the Crawler at a reasonable size,. It is nice that your card draw effects really hurt your opponent though, and this format does have a card draw deck in the Blue-Black color pair, so this is pretty good, though not really something I want to take very highly.
Average Picked At: 1.73 Total Times Picked: 11 Average Last Seen At: 1.53 Total Times Seen 17
Pro Rating: 3.5 Pro Comment: This was pretty good last time we saw it, and that will continue here. Using the Scry effect when you’re low on mana is fine, and actually drawing cards with this is very powerful, and also easier to do because of power stones. Gaining the 4 life helps make up for the fact that you sunk some mana into something that didn’t actually add to the board, too.
Average Picked At: 5.08 Total Times Picked: 39 Average Last Seen At: 3.97 Total Times Seen 195
Pro Rating: 2.0 Pro Comment: Because this is a noncreature spell and an artifact that replaces itself, it is going to be very playable, as multiple decks in this format care about that stuff. It also fixes your mana of course, though it is a bit clunky if you’re just using it for those purposes
Average Picked At: 9.67 Total Times Picked: 6 Average Last Seen At: 5.65 Total Times Seen 87
Pro Rating: 0.0 // 3.5 Pro Comment: There are ways to gain life in this format, and I think there are actually enough of them that this isn’t a straight up F. It will be an F in most decks in the format, but if you have 5+ ways to gain life – especially if those ways are repeatable – this can draw you a ton of cards, and powerstones will make it easier for you to pay the cost. It is a bit of a bummer that this is the only life gain payoff in the deck, making it less organic for you to find somewhere to play this.
Average Picked At: 7.17 Total Times Picked: 36 Average Last Seen At: 5.53 Total Times Seen 313
Pro Rating: 1.5 Pro Comment: This seems like it will be kind of alright. It is definitely rough that sometimes it offers no bonus at all, but there are enough boards in the mid-to-late game where equipping this does some work,. Only attacking with one thing is definitely a big restriction, but this can also make just about any creature into a threat on a lot of board states. The set up and restriction are pretty real, though – and it definitely underperformed last time we saw it
Average Picked At: 1.00 Total Times Picked: 11 Average Last Seen At: 1.08 Total Times Seen 12
Pro Rating: 5.0 Pro Comment: A 6-mana 6/6 with Deathtouch and Lifelink is easily a 4.0, and this comes with the absurd effect of leaving behind two 3/3 tokens – each with one of those keywords – when it dies. So, your opponent either gets killed by this massive 6/6 that puts the game out of reach thanks to lifelink, or they get 3-for-1’d. Yeah, that’s a bomb – and definitely an A. Keep in mind exile effects and Aura-based removal do make the Engine a little sad, but yeah – still a bomb
Average Picked At: 6.85 Total Times Picked: 48 Average Last Seen At: 5.00 Total Times Seen 287
Pro Rating: 1.5 Pro Comment: This replaces itself, and that is enough in this format for it to be decent enough, since the UR deck likes casting nocnreature spells and several decks like artifacts. It can also fix your mana a bit, but that’s a small part of what this card does.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 5.39 Total Times Seen 29
Pro Rating: 0.0 Pro Comment: You won’t ever gain enough life with this for it to matter, and you’re certainly never using that ability.
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 3.73 Total Times Seen 47
Pro Rating: 2.5 Pro Comment: Last time we saw this was Dominaria, a set with lots of legendary creatures, so it was pretty easy to equip it for the lower cost. There aren’t enough legendary creatures in this format for you to be able to consistently equip this for the lower cost. However, with powerstones around, actually paying to Equip this is going to be a little bit easier than it was last time we saw it
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.84 Total Times Seen 64
Pro Rating: 1.0 Pro Comment: Using up a card to reduce the cost of one card type just isn’t worth it most of the time in Limited. You really want to add to the board in some way and get this effect, and that isn’t an option here. Even in a world where you ramp a lot, using up a card and mana to play this thing doesn’t feel very good.
Average Picked At: 7.71 Total Times Picked: 7 Average Last Seen At: 4.65 Total Times Seen 48
Pro Rating: 0.0 Pro Comment: Yeah, no. This kind of effect is easy to overrate because you think of the ideal situation of slamming some monster into play, but that’s hard to consistently line up in Limited, and this asks for so much mana to do its job that it almost isn’t worth it anyway. This kind of thing also never gives you an actual card of value, because it basically just gives you a discount. It does let you play a creature at instant speed, which is something – but we’ve seen this card and cards like it before, and they’re always awful in Limited.
Average Picked At: 2.00 Total Times Picked: 10 Average Last Seen At: 2.13 Total Times Seen 23
Pro Rating: 3.0 Pro Comment: There’s really only one tribal deck in the format – UW Soldiers - and this will definitely fit in nicely there. However, you might be surprised how easily this can fit into other decks too – the format also has tons of humans and Phyrexians! I think that probably means this will work out often enough to value fairly highly.
Average Picked At: 6.00 Total Times Picked: 2 Average Last Seen At: 3.91 Total Times Seen 33
Pro Rating: 1.0 Pro Comment: This isn’t very good. 3 to play and 3 to equip for death touch is a lot even with power stones. And sure, if you hit your opponent they lose some life! But the creature wielding this really can’t kill the opponent on its own since it is always half, and you’re far from guaranteed to actually get your creature in for damage. Sure, your opponent has to trade with whatever you equipped it too, but that’s often a pretty big deal because of the amount of work it takes just to equip this
Average Picked At: 2.20 Total Times Picked: 5 Average Last Seen At: 1.92 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: This can churn out some beefy tokens, and that’s something made a bit easier by power stones. It does cost a fair bit of mana to get it going, but it does become a pretty nice engine before long.
Average Picked At: 1.76 Total Times Picked: 17 Average Last Seen At: 1.74 Total Times Seen 19
Pro Rating: 4.0 Pro Comment: 5 mana for three 3/3s is absolutely insane, though the Golem does give up one of the big advantages of producing multiple bodies. Usually, the fact that you make multiple bodies makes your opponents spot removal pretty bad, but that’s not true here – if your opponent casts removal on one golem, it hits every single one of them! The upside is that your combat tricks that target one golem also target all of them, and while that isn’t quite as big of a deal as the downside, it is nice that the effect isn’t just all negative. Be careful if you have some other golems too by the way, as the set does have them, and they will all get blown up by a single removal spell! That said, if your opponent doesn’t have removal, you add a significant presence to the board very efficiently
Average Picked At: 9.78 Total Times Picked: 9 Average Last Seen At: 6.84 Total Times Seen 91
Pro Rating: 0.5 Pro Comment: If you are a super heavy creature deck, the tax this puts on your opponent can be interesting, but ending up in such a deck is tough in Limited – and this is still something that doesn’t add to the board in a meaningful way
Average Picked At: 1.50 Total Times Picked: 4 Average Last Seen At: 1.80 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This might look a little clunky, but it was an incredible bomb last time we saw it. For 4 one turn, and then 5 on the next turn while you get to churn out a copy of a creature every single turn. Things quickly get out of hand and you run over your opponent.