Average Picked At: 9.31 Total Times Picked: 103 Average Last Seen At: 7.38 Total Times Seen 1093
Pro Rating: 1.5 Pro Comment: This has mediocre stats, and it does a small thing when it enters the battlefield. Not a card you really hope to play, but fine when you do.
Average Picked At: 8.21 Total Times Picked: 58 Average Last Seen At: 6.44 Total Times Seen 400
Pro Rating: 3.0 Pro Comment: A 3-mana ⅔ with Menace is a 2.0 at worst, and you get a fair bit of value out of paying the Kicker cost here. You won’t always have something to get back with that effect – at least, not something meaningful – but it also doesn’t seem like it will be a huge challenge to get some value there.
Average Picked At: 9.98 Total Times Picked: 131 Average Last Seen At: 8.36 Total Times Seen 1229
Pro Rating: 2.5 Pro Comment: This is a solid French Vanilla creature. It will be a pretty beefy presence on most board states. One of these probably makes the cut in a lot of Green decks, but there are certainly better things you could be doing with 5 mana.
Average Picked At: 9.91 Total Times Picked: 116 Average Last Seen At: 8.01 Total Times Seen 1197
Pro Rating: 1.5 Pro Comment: This can be a pretty efficient vanilla creature – but even in this format, playing it super early as an efficient creature won’t exactly be easy, so I’m not sure the fact it can be discounted is that big of a deal, because by the time you can cast it for like four mana, the game will be pretty well-developed anyway, and a vanilla 4/6 isn’t going to change the game or anything. This asks for significant set up and the payoff doesn’t really seem worth it to me.
Average Picked At: 11.79 Total Times Picked: 97 Average Last Seen At: 9.25 Total Times Seen 1405
Pro Rating: 1.5 Pro Comment: This doesn’t seem very good to me. It has what are definitely mediocre stats these days, and the ability just gives you pseudo-scry, but how good it is is highly dependent on your lands – and it also isn’t nearly as good as Scry, because you have far less control over the cards.
Average Picked At: 2.21 Total Times Picked: 24 Average Last Seen At: 2.14 Total Times Seen 44
Pro Rating: 4.0 Pro Comment: This new Braids looks pretty sweet. A 3-mana 3/3 is a nice starting point, and making your opponent choose between letting you draw and losing life or sacrificing their own permanent is pretty sweet. You won’t want to do that every turn of course, especially if you play this on turn three, but luckily it is a “may” and not a “must” trigger. There will be lots of times where making your opponent make that choice is hugely powerful, and you can even choose a card type they just don’t have if you’re more interested in drawing cards and lowering your opponent’s life.
Average Picked At: 5.91 Total Times Picked: 150 Average Last Seen At: 5.16 Total Times Seen 789
Pro Rating: 3.0 Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Average Picked At: 11.92 Total Times Picked: 108 Average Last Seen At: 10.05 Total Times Seen 1599
Pro Rating: 2.0 Pro Comment: We see two mana 1/3s who can tap for mana to be spent on instants and sorceries all the time, and they pretty much always disappoint. They aren’t terrible, but they also aren’t anywhere near as good as a legitimate mana dork, even with the addition of paying for kicker spells in this case. You just don’t end up being able to use the mana enough, and the stat line isn’t very good.
Average Picked At: 7.48 Total Times Picked: 147 Average Last Seen At: 6.81 Total Times Seen 972
Pro Rating: 3.0 Pro Comment: If you can consistently cast this for 4 or less, I think you’ll be reasonably happy with the card, and that does seem like a pretty reasonable outcome. White has plenty of ways to go wide too, so I think you can pretty consistently cast this for a reasonable cost, and sometimes even play it above curve. It will feel kind of disastrous to have this if your opponent is managing to interfere with your development, though.
Average Picked At: 3.52 Total Times Picked: 54 Average Last Seen At: 3.35 Total Times Seen 190
Pro Rating: 3.0 Pro Comment: This is a two mana 2/2 that can trade for anything, while also really impacting the game while you gain life and your opponent loses life from its two triggers.
Average Picked At: 1.64 Total Times Picked: 25 Average Last Seen At: 1.66 Total Times Seen 36
Pro Rating: 3.5 Pro Comment: Always fun to see Squee return, and this one is quite good! A 3-mana 2/2 Haste that makes an attacking 1/1 token is something you’d always play – probably something like a C+ – so the fact that he can just keep coming back from the graveyard, as all Squee’s can, is great. Now, he can be a bit tricky to bring back, since he basically has Escape – and you have to have some other crds to exile, but just bringing him back once seems fairly doable
Average Picked At: 8.19 Total Times Picked: 48 Average Last Seen At: 6.48 Total Times Seen 391
Pro Rating: 3.0 Pro Comment: As soon as I saw Enlist, I knew slapping it on a flyer would be pretty sweet – and that’s what we have here! This will be able to attack pretty hard in the air if it has a friend around. The downside is that it has some pretty mediocre base-stats, and is the kind of 4 drop that dies to Common one and two mana removal, and that tempo hit can be brutal. With only two toughness, it doesn’t take much with Reach or Flying to take it down, either.
Average Picked At: 8.59 Total Times Picked: 139 Average Last Seen At: 7.38 Total Times Seen 1133
Pro Rating: 2.5 Pro Comment: While not the most exciting death payoff ever, this does have solid stats, and Scrying can really add up!
Average Picked At: 9.32 Total Times Picked: 53 Average Last Seen At: 6.66 Total Times Seen 399
Pro Rating: 2.0 Pro Comment: A two mana Coercion is a pretty big upgrade from three mana versions of the effect. It gives you decent information and can really disrupt your opponent. You still pay two mana for a one-for-one that doesn’t add to the board at all, but I think one copy of this is going to see some play in Black decks.
Average Picked At: 8.20 Total Times Picked: 10 Average Last Seen At: 4.82 Total Times Seen 102
Pro Rating: 0.5 Pro Comment: This card mostly isn’t meant for Limited. It hates on a pretty narrow thing, which is awkwardly also a thing you’ll probably have on your side of the table. It is hard to manufacture situations where this helps you more than your opponent. It is definitely a powerful sideboard option in Best of Three, because sometimes you do go up against some deck that gets completely wrecked by this, but it isn’t often enough for you to run it in your main deck.
Average Picked At: 4.43 Total Times Picked: 68 Average Last Seen At: 4.02 Total Times Seen 247
Pro Rating: 3.5 Pro Comment: This is going to be such a beating when your opponent can kick it on turn three! A 3-mana 4/3 Trampler with Haste is no joke, and the fail case here is still a creature that is above rate.
Average Picked At: 6.53 Total Times Picked: 55 Average Last Seen At: 5.42 Total Times Seen 361
Pro Rating: 4.0 Pro Comment: This is strong. It has stats that are ALMOST passable, and has a huge payoff for casting instant and sorcery spells. The color pair is about spells AND going wide, and this nicely checks both of those boxes for you.
Average Picked At: 12.62 Total Times Picked: 91 Average Last Seen At: 10.28 Total Times Seen 1654
Pro Rating: 1.5 Pro Comment: It is kind of sad this doesn’t have Defender, because then at least it would slot in nicely to the defender deck! Obviously not having Defender does mean it can attack, but how often do you rumble with your ⅖ anyway? So, yeah..this has alright stats for a defensive creature, and a useful – albeit very expansive – mana sink ability. Seems like the kind of creature you end up cutting more than you play.
Average Picked At: 5.48 Total Times Picked: 146 Average Last Seen At: 5.18 Total Times Seen 763
Pro Rating: 3.0 Pro Comment: We see a Common Black card in virtually every set lets you return two creatures from your hand to your graveyard – and this is one of the best versions of that we have seen. The fact it gains you life helps make up for how slow this effect can be, and when you KICK this, it is actually a pretty powerful spell. You get back a creature, one other permanent, and gain that 2 life for three mana. If this was ALWAYS just a Black-Green card, it would be pretty good, but the fact you can cast it as a different spell without the Kicker is pretty nice
Average Picked At: 3.10 Total Times Picked: 20 Average Last Seen At: 3.16 Total Times Seen 63
Pro Rating: 2.5 Pro Comment: This is a fun callback to the original Lhurgoyf! If you can play this and kick it twice on turn 4, there’s a good chance it will be pretty big! But..it is still just a big vanilla creature that requires set up to even be remotely efficient. This seems like it has a shot in constructed formats, but just like Tarmogoyf and the original Lhurgoyf – this is a lot of work for something that really isn’t all that impactful in Limited even when the stars align. It does get better in a deck that is interested in milling itself for other reasons.