Average Picked At: 8.81 Total Times Picked: 26 Average Last Seen At: 8.06 Total Times Seen 299
Pro Rating: 2.5 Pro Comment: This ETB is likely to give you an attack you didn't have before, and the French vanilla stat-line isn't too bad either.
Average Picked At: 3.57 Total Times Picked: 7 Average Last Seen At: 3.25 Total Times Seen 59
Pro Rating: 3.5 Pro Comment: I don't love how inefficiently this starts out, but if you get even one counter on him that's no longer a problem.
Average Picked At: 4.12 Total Times Picked: 16 Average Last Seen At: 3.32 Total Times Seen 47
Pro Rating: 3.5 Pro Comment: A Sorcery-speed bounce for one mana is pretty decent -- and this comes with big Enchantment upside - and this turns into a card advantage engine in the late game.
Average Picked At: 11.50 Total Times Picked: 2 Average Last Seen At: 5.29 Total Times Seen 43
Pro Rating: 1 Pro Comment: You have to get Delirium going for this to ever be worth it, and tutors are always surprisingly underwhelming in Limited.
Average Picked At: 5.50 Total Times Picked: 6 Average Last Seen At: 4.15 Total Times Seen 58
Pro Rating: 1.5 // 3.0 Pro Comment: This is Raise Dead with some legit upside, especially in Black/White decks.
Average Picked At: 10.14 Total Times Picked: 21 Average Last Seen At: 8.05 Total Times Seen 319
Pro Rating: 2 Pro Comment: Two mana counterspells have been pretty good lately, although most of them come with more upside than this.
Average Picked At: 3.17 Total Times Picked: 12 Average Last Seen At: 3.32 Total Times Seen 51
Pro Rating: 3.5 Pro Comment: This'll virtually always have a target, and it will frequently trade up.
Average Picked At: 9.35 Total Times Picked: 34 Average Last Seen At: 8.02 Total Times Seen 314
Pro Rating: 3 Pro Comment: This gives you a lot for one mana. It's got a solid baseline and it's great sacrifice fodder and gets you halfway to delirium all on it's own.
Average Picked At: 7.11 Total Times Picked: 35 Average Last Seen At: 6.09 Total Times Seen 223
Pro Rating: 2.5 Pro Comment: Weight Room adds to the board, so this looks pretty solid to me. It's kind of like fixing in the early game that's kind of free, since you get a big creature later.
Average Picked At: 5.43 Total Times Picked: 21 Average Last Seen At: 4.53 Total Times Seen 76
Pro Rating: 3.5 Pro Comment: The baseline is solid removal, and the upside is super efficient removal.
Average Picked At: 5.16 Total Times Picked: 56 Average Last Seen At: 5.23 Total Times Seen 168
Pro Rating: 4 Pro Comment: This is a super pushed Green removal spell, since it takes away all the downsides bite/fight cards usually have. For one thing, your opponent can't blow you out. For another, even if you dont' have a big enough creature in play, you probably have one in your hand that can do the job.
Average Picked At: 5.73 Total Times Picked: 22 Average Last Seen At: 5.57 Total Times Seen 81
Pro Rating: 3.5 Pro Comment: Even without Delirium you'd play this, and when you do have it, this lets your creatures punch up in a big way, and they can usually attack too!
Average Picked At: 14.00 Total Times Picked: 14 Average Last Seen At: 10.40 Total Times Seen 219
Average Picked At: 14.00 Total Times Picked: 11 Average Last Seen At: 10.79 Total Times Seen 253
Average Picked At: 2.92 Total Times Picked: 13 Average Last Seen At: 2.67 Total Times Seen 42
Pro Rating: 2 Pro Comment: This can do some interesting stuff, like rebuy ETBs or eerie triggers, but the alternate cost is pretty significant and makes it a pretty bad card in your opening hand.
Average Picked At: 8.17 Total Times Picked: 6 Average Last Seen At: 6.35 Total Times Seen 82
Pro Rating: 1 Pro Comment: Norin's trigger can let you retrigger ETBs, but having to recast the things that get blocked is a pretty big problem. It is a "may" trigger at least.
Average Picked At: 1.50 Total Times Picked: 10 Average Last Seen At: 1.82 Total Times Seen 13
Pro Rating: 5 Pro Comment: Even without delirium this would be nuts as you get three bodies at a great rate, and once you have delirium it gets even sillier. Especially because you're likely to have more insects and spiders in Black/Green.
Average Picked At: 7.29 Total Times Picked: 17 Average Last Seen At: 5.75 Total Times Seen 86
Pro Rating: 2 Pro Comment: A two-mana 3/1 is fine, and this can help you get delirium or drop a reanimation target in the graveyard.
Average Picked At: 12.79 Total Times Picked: 19 Average Last Seen At: 10.12 Total Times Seen 382
Pro Rating: 1.5 Pro Comment: A three mana 1/4 is bad, and making this into a 4/4 is going to take significant work.
Average Picked At: 5.24 Total Times Picked: 17 Average Last Seen At: 4.16 Total Times Seen 66
Pro Rating: 2.5 Pro Comment: This is a 4-mana 4/3 with tons of upside. Hard to be upset with that.