Average Picked At: 3.00 Total Times Picked: 5 Average Last Seen At: 2.00 Total Times Seen 11
Pro Rating: 3.5 Pro Comment: Note that it can target itself with the deathtouch and lifelink ability, meaning that you can flash this in to kill pretty much any creature, while also gaining life – an exchange you will always gladly take. Obviously he can pump other Knights too, but because of the stat-line this guy has, I think he’ll target himself a larger chunk of the time.
Average Picked At: 8.40 Total Times Picked: 20 Average Last Seen At: 7.12 Total Times Seen 246
Pro Rating: 2.0 Pro Comment: 4-mana for a 3/2 with Menace isn’t a great rate but is almost passable. Obviousy, though, this comes with additional upside thanks to Adamant – and a 4-mana 4/3 with Menace is some serious business.
Average Picked At: 6.58 Total Times Picked: 19 Average Last Seen At: 6.59 Total Times Seen 96
Pro Rating: 3.0 Pro Comment: So, the UW signpost uncommon is all about Artifacts and Enchantments, and it becomes a 3-mana 3/3 with Flying and Vigilance if you control both. As long as you can consistently have either an Artifact or Enchantment in play, Shinechaser is going to be good, and if you can do both, well you’re golden.
Average Picked At: 2.82 Total Times Picked: 11 Average Last Seen At: 2.45 Total Times Seen 36
Pro Rating: 4.0 Pro Comment: This is really good. 5 mana 4/5s are solid in Limited, and the fact that this draws you extra cards is great. Even if you have 0 other non-humans in your deck (which isn’t going to happen), but even if it did, this would be a great card, since it is a non-human and will draw you a card when it hits the opponent. Now, make sure you’re aware that you are only going to be drawing a maximum of one card per combat damage because of the way it is worded, but that’s fine. The Keeper can singlehandedly take over games thanks to the card it draws you.
Average Picked At: 10.00 Total Times Picked: 6 Average Last Seen At: 6.04 Total Times Seen 81
Pro Rating: 2.0 Pro Comment: 5 mana to reanimate something with a +1/+1 counter isn’t awesome. And yeah, this helps you if you get Adamant going by milling some of your cards, which will make it better, but you’ll cut this a lot.
Average Picked At: 7.69 Total Times Picked: 13 Average Last Seen At: 5.64 Total Times Seen 72
Pro Rating: 3.5 Pro Comment: A 3-mana 3/3 as a base level is already good, and if you can put even one +1/+1 counter on this, I think you’ll be pretty happy. Anything more than that and things get silly. Keep in mind, too, that like most Adventure build arounds in this set, it doesn’t matter whether or not the creature has gone on its Adventure to trigger this – you can just cast a creature that has an Adventure option, even if you never used the Adventure half, and Wandermare will be getting a +1/+1 counter. GW will have no problems getting cards with Adventure, I don’t think it is unreasonable to assume 5-7 is kind of a guarantee.
Average Picked At: 10.09 Total Times Picked: 23 Average Last Seen At: 8.91 Total Times Seen 322
Pro Rating: 2.0 Pro Comment: I think this seems decent. One mana for +2/+1 stats boost, provided you have a non-human in play – is a pretty nice rate. BUT your deck has to have enough non-humans around for this to be worth it, and man – after that first creature, the Equip cost is super steep.
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 3.25 Total Times Seen 8
Pro Rating: 2.5 // 4.5 Pro Comment: This reminds me a lot of Serpentine Strike from Battle for Zendikar. Sure, it costs 7 mana, but it gives you 7 mana worth of value, since 7 damage divided around is going to usually be enough for a nice 2-for-1, and will sometimes be able to do even more than that. The fact it can also go to the face is great too, as 7 damage is no joke, and can sometimes just end a game. Obviously, if you’re playing mono-red it is completely absurd, and becomes a complete and utter bomb, since 7 damage to three things is insane. Still, funny thing about it is that it is probably also worth splashing just for the divided 7 damage.
Average Picked At: 2.69 Total Times Picked: 13 Average Last Seen At: 2.66 Total Times Seen 36
Pro Rating: 4.0 Pro Comment: This is a premium removal. You are guaranteed to always trade up with it, and I really like that. Sure, it can’t kill little guys, but all decks will have plenty of creatures with CMC 3 or higher, and this will feel great when you cast it.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 4.33 Total Times Seen 5
Pro Rating: 4.0 Pro Comment: This feels like it should have been a rare, and not just because he is Legendary, but because he is so complex – and also pretty awesome. So a 5-mana 5/4 does alright on the vanilla test, and then this guy has an absolutely massive text box, which lets you damage the opponent any time a creature is put into the graveyard from someone’s hand or their library. Konrad is going to provide some nice late game reach for decks. His ability is pretty cheap, and gives you a chance to do between 0 and 2 damage every time you use it. If this format also has a graveyard deck, I think he will get better, since if you can take advantage of loading your own graveyard, you’re going to like him even more.
Average Picked At: 2.00 Total Times Picked: 7 Average Last Seen At: 2.11 Total Times Seen 9
Pro Rating: 3.5 Pro Comment: A 3-mana 5/5 is pretty good. If we just take away the Adventure part of the card, and assume this is a 3-mana 5/5 with Defender – that would still be a good card in a lot of decks, since that is a pretty frightening blocker. The fact that he can attack if you have a 1/1 in play is some nice additional value, especially because you can send him on an Adventure on turn 1 or so, and then actually cast him on turn 3. Here your total investment is pretty drawn nice, since it is 4 mana for a 5/5 and a 1/1!
Average Picked At: 1.25 Total Times Picked: 4 Average Last Seen At: 1.25 Total Times Seen 4
Pro Rating: 5.0 Pro Comment: Garruk is a huge bomb. Even if all he was a 6-mana sorcery that destroyed a creature and drew you a card, we would be talking about a good card, but he’s much more than that! He can crank out wolf tokens who protect him in two different ways – being able to block, and raising his loyalty – he is just going to take over games between killing stuff and making tokens. His ultimate might not always be easy to get to, since he can only raise his Loyalty with the death of his Wolf tokens, but even if you never get to use it, he’s going to be a stone cold bomb.
Average Picked At: 11.15 Total Times Picked: 34 Average Last Seen At: 9.82 Total Times Seen 350
Pro Rating: 2.0 Pro Comment: One mana to Scry 2 isn’t the worst deal ever, Scrying 2 is pretty close to drawing a card – and then, the fact that you can sacrifice it later in the game to draw 2 cards is nice. Sometimes, you’ll pay 5 mana for this and Scry 2 and then draw 2 cards right away – and that’s not a bad place to be, really.
Average Picked At: 5.20 Total Times Picked: 10 Average Last Seen At: 4.03 Total Times Seen 44
Pro Rating: 3.5 Pro Comment: Sure, it only kills smaller guys, but that’s fine because it does it so efficiently. This is in the lower range of premium removal.
Average Picked At: 6.32 Total Times Picked: 19 Average Last Seen At: 6.51 Total Times Seen 212
Pro Rating: 2.5 Pro Comment: Like a lot of these adventure cards at common, if we look at each part of the card and imagine it as JUST that, neither half is very good. But, like all of these, it has the potential to do both of those things, and that’s not a bad way to be spending your mana. Getting a full two cards worth of value out of this single card seems very doable, and I think this will be a nice big boy to have at the top of your curve, since it can make your guys bigger too.
Average Picked At: 3.47 Total Times Picked: 17 Average Last Seen At: 3.54 Total Times Seen 53
Pro Rating: 2.5 Pro Comment: At worse you’re paying 5 mana for a ¼ that draws you a card and costs your opponent some extra mana to kill. That isn’t a great card. This has more going on than that though, since it can get larger if you’re holding on to more cards in your hand. The kind of awkward thing, though, is most Limited decks just aren’t clutching cards all the time, so frequently she won’t be much more than 0/4 or a ¼, especially in the late game. Sure, you hold on to lands and she gets bigger once it gets late, and she can progressively get larger once you know that’s your plan, but I still think she is held back in Limited since hand size just doesn’t stay high late in most games.
Average Picked At: 4.00 Total Times Picked: 12 Average Last Seen At: 3.48 Total Times Seen 41
Pro Rating: 4.0 Pro Comment: A 5-mana 4/4 with First Strike is already a reasonable stat line, then, when you add the ability to pump your whole board when he attacks and you have a very powerful uncommon here. Also, thanks to First Strike, taking him down in combat won’t be easy, and he may get the chance to swing more than once, which is bad news for your opponent.
Average Picked At: 8.50 Total Times Picked: 14 Average Last Seen At: 5.31 Total Times Seen 75
Pro Rating: 3.5 Pro Comment: Having a card that helps you fix your mana and ramp that can ALSO do something in the game once that stuff doesn’t really matter is pretty nice. It is no Icy Manipulator, since 5 mana is a ton -- but you could do worse for a mana sink, and it is certainly an effect that your opponent has to respect every turn -- well, provided you have the mana to do it, at least.
Average Picked At: 2.58 Total Times Picked: 12 Average Last Seen At: 3.06 Total Times Seen 18
Pro Rating: 3.0 Pro Comment: So this gets a counter every single upkeep, and if the game goes long enough lets you completely reload your hand, at which point you probably win. Of course, that takes a pretty darn long time. The fact that it is a mana rock in the mean time, AND the fact that you can actually use mana that it produces to add more counters to it is pretty nice too. I think more controlling decks in the format will actually be happy to play this. It certainly won’t be for every deck, though, so keep that in mind.
Average Picked At: 5.57 Total Times Picked: 23 Average Last Seen At: 4.74 Total Times Seen 165
Pro Rating: 2.5 Pro Comment: If your deck has lots of Knights in it, his Adventure can be absolutely devastating – and this becomes even more true because you don’t even use up a card to do it! Effects like that often aren’t awesome, because if you aren’t killing your opponent with them, you are going down a card to not have a direct effect on the board – but this guy can come down as a 2-mana 2/1 with Lifelink, which is already a pretty decent card – especially with the Knight creature type. I mean, if we think of this as a 3-mana 2/1 with lifelink that does 1 to the opponent for each Knight – that would be a pretty high quality card, and this is better than that in some ways!