Draft Trainer

Ikoria: Lair of Behemoths Limited Quiz

Answered: 0/20
Accuracy: 0
Sprite Dragon
Pro Rating: 3.5
Pro Comment: This seems like a pretty sweet buildaround for a spell deck, and obviously that is UR’s thing in this set, so getting a counter or two on this won’t be a challenge. It is also made interesting by the fact that it is great to mutate on to. The +1/+1 counters will stick around on the newly mutated creature, and the other abilities of Flying and Haste will become part of the creature too. Most of the power of this card is in its textbox, and that’s just going to go well with Mutate every single time.
Obosh, the Preypiercer
Average Picked At: 2.00
Total Times Picked: 30
Average Last Seen At: 1.79
Total Times Seen 48
Pro Rating: 4.5
Pro Comment: Obosh is all about doing a ton of damage, and if you’ve built around it so that you can have it as your companion, it is pretty insane! Sure, the cost of not playing 2 and 4 drops is real, but if you have enough 1s and 3s, and other stuff to do with your mana, it isn’t too difficult. The turn Obosh comes down, it tends to double the damage you can do, and that is an immediate impact. Even if Obosh isn’t your companion, as long as you have mostly damage sources with mana values that are odd, it will still feel like a bomb.
Proud Wildbonder
Average Picked At: 7.49
Total Times Picked: 61
Average Last Seen At: 5.46
Total Times Seen 444
Pro Rating: 3.0
Pro Comment: A 4-mana 4/3 with Trample is fine, and the fact that he can do 4 no matter how he gets block is a nice upgrade -- especially because he does it for all of your tramplers!
Trumpeting Gnarr
Pro Rating: 4.0
Pro Comment: A 3-mana 3/3 is a nice baseline, and then this has a Mutate ability that offsets the risk of getting 2-for-1’d since it makes you a token every time. That mutate ability definitely isn’t efficient, but you’ll be surprised at how good it feels despite that
Porcuparrot
Pro Rating: 2.5
Pro Comment: Mutating this on to your two drop and turning it into a pinger sounds pretty nice. And yeah, this is part of the cycle of mutate creatures that really pays you off for going tall with Mutate, but that seems pretty dangerous here -- though the idea of being able to do 2+ damage to things with this ability is pretty awesome. Still though, I have a hard time being super high on any of the Mutate creatures who don’t mitigate against the 2-for-1 for you -- this can sort of do it, if you pick off some 1/1s, but that still won’t feel amazing or anything.
Tranquil Cove
Average Picked At: 10.16
Total Times Picked: 87
Average Last Seen At: 7.74
Total Times Seen 1020
Pro Rating: 3.0
Pro Comment: As always, these provide nice fixing, and the 1 life is a solid bonus.
Back for More
Average Picked At: 5.03
Total Times Picked: 125
Average Last Seen At: 4.80
Total Times Seen 412
Pro Rating: 4.0
Pro Comment: There is so much you can do here. Let’s start with the ideal case. Because this is an Instant, you can do something nasty like bring back a big boy who blocks one of their creatures, and also have that creature fight one of their small creatures. If your creature is big enough to take all that damage, you end up with an amazing deal. So yeah, that won’t line up all the time -- but even if your creature dies from the damage, you still take down 2 things of your opponent’s. And then, there’s also the case where all you can do is kill a single creature with the fight effect -- but that’s fine too. So what’s the downside here? Well, you have to have a creature in your graveyard that is worth fighting with, but that’s not hard to do in this format. This is just great.
Boneyard Lurker
Average Picked At: 3.87
Total Times Picked: 108
Average Last Seen At: 3.65
Total Times Seen 286
Pro Rating: 4.0
Pro Comment: Yet another Mutate payoff that helps you get around the potential for a 2-for-1. Like all the Mutate cards, you can kind of look at it as a split card -- it can be a 4-mana 4/4 if that’s what you need -- which is usually a good rate in Limited anyway -- or it make a creature into a 4/4 that gets you a card from the ‘yard. You can also put it UNDER the creature to get the card in a situation where you have a creature bigger than 4/4, but that does seem less ideal mana-wise most of the time. But yeah, Getting any permanet back from your graveyard when this mutates is great. It also has Hybrid mana, so you don’t have to be locked into BG to play it.
Inspired Ultimatum
Average Picked At: 4.04
Total Times Picked: 51
Average Last Seen At: 3.69
Total Times Seen 156
Pro Rating: 5.0
Pro Comment: This is an Ultimatum that will win you the game when you cast it 99% of the time. Your opponent just can’t come back from this kind of value. And like all of them, it is far easier to cast than it looks.
Mythos of Illuna
Average Picked At: 2.71
Total Times Picked: 34
Average Last Seen At: 2.67
Total Times Seen 94
Pro Rating: 3.0 // 4.5
Pro Comment: If you can’t pay Temur mana for this, it is basically Clone, and that’s not a terrible thing. The Mythos makes you a copy of whatever the best permanent on the table is – whether you get a second copy of one of your creatures, or a copy of your opponents. This gets really silly though when you can pay the RG as well as the Blue, since now the token will fight something. This means you can basically use this to kill your opponents best creature. It will be especially devastating when you use it to copy your best creature, and kill your opponents best creature without losing anything!
Nethroi, Apex of Death
Pro Rating: 5.0
Pro Comment: This guy has a huge mutate cost, but it is super powerful, so that’s probably wise. Most of the time you mutate this you’ll get 2-3 permanents back from your graveyard, which is insane. At that high of a mana cost, this is the only one of the cycle where I think you will sometimes want to put this on the bottom -- becuase you might have a creature who can take advantage of those two powerful keywords more effectively than a 5/5. Playing this will be an unbelievable swing! And of course, you can just play it as a 5-mana 5/5 with Deathtouch and Lifelink.
Patagia Tiger
Average Picked At: 10.25
Total Times Picked: 191
Average Last Seen At: 8.52
Total Times Seen 1828
Pro Rating: 2.5
Pro Comment: A 5-mana ¾ Flyer is usually a serviceable card in Limited.. This brings some pretty real additional upside, in that it can pump humans. White and Black especially have a lot of humans, and in those decks this will be a nice common because it will frequently give one of your Humans an attack that wouldn’t have worked before the Tiger came down.
Sprite Dragon
Average Picked At: 5.22
Total Times Picked: 63
Average Last Seen At: 5.10
Total Times Seen 412
Pro Rating: 3.5
Pro Comment: This seems like a pretty sweet buildaround for a spell deck, and obviously that is UR’s thing in this set, so getting a counter or two on this won’t be a challenge. It is also made interesting by the fact that it is great to mutate on to. The +1/+1 counters will stick around on the newly mutated creature, and the other abilities of Flying and Haste will become part of the creature too. Most of the power of this card is in its textbox, and that’s just going to go well with Mutate every single time.
Huntmaster Liger
Pro Rating: 2.5
Pro Comment: A 4-mana ¾ with some Mutate upside is what this is in its most basic form, and that’s fine -- especially because the Mutate upside is pretty powerful, pumping your whole team. Now, it is sort of an awkward card in that Mutate expressly asks you not to go wide, so you’re not always going to be able to get a huge boost out of Mutate here, but it still does enough to make the cut most of the time.
Boneyard Lurker
Pro Rating: 4.0
Pro Comment: Yet another Mutate payoff that helps you get around the potential for a 2-for-1. Like all the Mutate cards, you can kind of look at it as a split card -- it can be a 4-mana 4/4 if that’s what you need -- which is usually a good rate in Limited anyway -- or it make a creature into a 4/4 that gets you a card from the ‘yard. You can also put it UNDER the creature to get the card in a situation where you have a creature bigger than 4/4, but that does seem less ideal mana-wise most of the time. But yeah, Getting any permanet back from your graveyard when this mutates is great. It also has Hybrid mana, so you don’t have to be locked into BG to play it.
Frost Lynx
Average Picked At: 7.39
Total Times Picked: 197
Average Last Seen At: 6.87
Total Times Seen 1439
Pro Rating: 3.5
Pro Comment: This type of tempo creature is always great for Blue. You get to add a 2/2 to your board while significantly impacting the board state. Tapping something down could mean that you suddenly have really good attacks. It could also mean that you buy yourself some time against an aggro deck.
Brokkos, Apex of Forever
Pro Rating: 4.5
Pro Comment: This guy doesn’t stay dead, and I always like that, especially in Limited where that type of resilience is crazy. And sure, you have to have something for it to Mutate with, but that isnt’ a big ask. Usually, it will lead to a heavily upgraded creature -- normally you’ll be putting Brokkos on top to get the 6/6 trample, and then you will of course have any abilities of the cards underneath it, which is pretty sweet. The whole graveyard thing means that you will always be able to drasticaly upgrade a creature, even from your graveyard. All the Apex creatures have hybrid mana in their cost too, which means it is easier to paly this than it might seem at first glance, as you don’t even necessarily have to splash anything, since two-color decks can pay for the Mutate cost.
Savai Thundermane
Average Picked At: 4.39
Total Times Picked: 101
Average Last Seen At: 3.94
Total Times Seen 332
Pro Rating: 4.0
Pro Comment: Wow, talk about a Cycling payoff. Sure, you have to have the mana to spend, but Cycling in this set usually costs 1-2 mana, so it isn’t a stretch to be able to pay the 2, and when you do, you get to start killing smaller stuff and gaining life, which is pretty awesome. It is nice you get something out of the trigger even if you don’t actually kill their creature -- getting some life no matter what is not too bad. On top of that, it is just a nice aggressive body as a 2-mana 3/2.
Void Beckoner
Pro Rating: 3.5
Pro Comment: So, an 8-mana 8/8 Deathtouch would not normally be something I want to play -- that’s because it is just so hard to get to 8 mana! But by adding cycling to this, it becomes much more intriguing. Cycling really lets you get away with playing stupid expensive cards, since if you can’t cast them, you can always turn them in for a card. It is especially nice that this Beckoner also has a trigger with Cycling -- giving something Deathtouch at Instant speed and drawing card is pretty nice. Even if your creature still dies in combat, you end up netting a card out of this, so that fact is offset, especially if you are trading a little guy who could previously only chump block for something scary on the opponent’s side of the table. This also gets an upgrade because BG decks can reanimate him pretty easily.
Crystalline Giant
Average Picked At: 1.14
Total Times Picked: 44
Average Last Seen At: 1.13
Total Times Seen 47
Pro Rating: 4.0
Pro Comment: A 3 mana 3/3 that gains a random keyword ability or +1/+1 counter each combat is pretty nice. I also like that it makes sure it doesn’t ever give you double of the key word counters, which would obviously be useless. So, if left out long enough the Giant becomes a 4/4 with all those keyword abilities -- that isn’t ultra likely or anything, but just getting more and more powerful every turn seems is great! And it is colorless, so you know you’ll get to play this 100% of the time.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant