Draft Trainer

Ikoria: Lair of Behemoths Limited Quiz

Answered: 0/20
Accuracy: 0
Fire Prophecy
Average Picked At: 3.69
Total Times Picked: 261
Average Last Seen At: 3.78
Total Times Seen 770
Pro Rating: 4.0
Pro Comment: Two mana for three damage to a creature at instant speed is already premium, because it tends to be efficient enough to trade up pretty often. But, adding this card selection ability is a nice upgrade It will play much like rummaging would, except that you don’t get the card in the graveyard, so sometimes it will be weaker that rummage, but most of the time you wouldn’t know the difference. This is definitely premium removal -- kills something and then helps you find more gas, and I always like that.
Go for Blood
Average Picked At: 6.22
Total Times Picked: 310
Average Last Seen At: 6.15
Total Times Seen 1325
Pro Rating: 4.0
Pro Comment: Two mana for Instant speed Fight is already a card that would make the cut, and adding Cycling 1 to this makes it way better!
Vadrok, Apex of Thunder
Pro Rating: 4.5
Pro Comment: A fail case of a 3-mana 3/3 with Flying and First Strike is nice, even if it is a somewhat challenging mana cost. But, like all of the Apexes, Vadrok has hybrid mana in his Mutate cost, which means to play it, you don’t necessarily NEED to be playing all thre ecolors. In this case, he works in RW or UR, too. His mutate trigger is very powerful too, bringing back small creatures from the graveyard, which also offsets any issues you might have with getting 2-for-1’d by removal on your Mutate creature.
Forest
Average Picked At: 14.92
Total Times Picked: 66
Average Last Seen At: 10.94
Total Times Seen 995
Adventurous Impulse
Average Picked At: 10.28
Total Times Picked: 170
Average Last Seen At: 8.67
Total Times Seen 1970
Pro Rating: 2.0
Pro Comment: This is always a fine, very replacable card. If you need a land, it can usually find you one, and if you need a creature, it can do that too.
Offspring's Revenge
Average Picked At: 5.48
Total Times Picked: 21
Average Last Seen At: 4.55
Total Times Seen 143
Pro Rating: 0.0
Pro Comment: You won’t be able to make this work.
Everquill Phoenix
Average Picked At: 1.78
Total Times Picked: 23
Average Last Seen At: 2.31
Total Times Seen 38
Pro Rating: 5.0
Pro Comment: A 4-mana 4/4 with Flying on its own is really good. That’s your fail case here, really. The upside is that you can mutate it and make sure you can get your Phoenix back most of the time, in addition to changing a creature on the board into into a 4/4 flyer.
Phase Dolphin
Average Picked At: 11.57
Total Times Picked: 167
Average Last Seen At: 9.79
Total Times Seen 2269
Pro Rating: 2.5
Pro Comment: This is a decent creature early since it can help others get in, and it can be particularly nice to mutate on to.
Bushmeat Poacher
Average Picked At: 8.96
Total Times Picked: 248
Average Last Seen At: 8.39
Total Times Seen 1785
Pro Rating: 3.0
Pro Comment: This is a very nice activated ability. Cashing in creatures for cards is always a nice thing to have in Limited, because it isn’t unusual for some of your early creatures to become kind of useless as the game wears on, and this gives you something really nice to do with them -- gaining life and drawing a card is great. Any time those two are put together I’m pretty happy, because the life you gain makes it more likely you’ll be able to use that extra card you drew before you die. You can also use it in response to removal, or on a creature who has been shut down by an Aura. This can also be used to sacrifice creatures who are blocking and would die anyway. A 4-mana 2/4 isn’t even the worst stats ever, and overall this is pretty nice in slower Black decks.
Patagia Tiger
Average Picked At: 10.25
Total Times Picked: 191
Average Last Seen At: 8.52
Total Times Seen 1828
Pro Rating: 2.5
Pro Comment: A 5-mana ¾ Flyer is usually a serviceable card in Limited.. This brings some pretty real additional upside, in that it can pump humans. White and Black especially have a lot of humans, and in those decks this will be a nice common because it will frequently give one of your Humans an attack that wouldn’t have worked before the Tiger came down.
Brokkos, Apex of Forever
Pro Rating: 4.5
Pro Comment: This guy doesn’t stay dead, and I always like that, especially in Limited where that type of resilience is crazy. And sure, you have to have something for it to Mutate with, but that isnt’ a big ask. Usually, it will lead to a heavily upgraded creature -- normally you’ll be putting Brokkos on top to get the 6/6 trample, and then you will of course have any abilities of the cards underneath it, which is pretty sweet. The whole graveyard thing means that you will always be able to drasticaly upgrade a creature, even from your graveyard. All the Apex creatures have hybrid mana in their cost too, which means it is easier to paly this than it might seem at first glance, as you don’t even necessarily have to splash anything, since two-color decks can pay for the Mutate cost.
Humble Naturalist
Average Picked At: 7.52
Total Times Picked: 208
Average Last Seen At: 6.43
Total Times Seen 1388
Pro Rating: 3.0
Pro Comment: This is a mana creature with okay stats, and those always tend to be nice inclusions in Limited Green decks.
Brokkos, Apex of Forever
Average Picked At: 1.42
Total Times Picked: 26
Average Last Seen At: 1.97
Total Times Seen 38
Pro Rating: 4.5
Pro Comment: This guy doesn’t stay dead, and I always like that, especially in Limited where that type of resilience is crazy. And sure, you have to have something for it to Mutate with, but that isnt’ a big ask. Usually, it will lead to a heavily upgraded creature -- normally you’ll be putting Brokkos on top to get the 6/6 trample, and then you will of course have any abilities of the cards underneath it, which is pretty sweet. The whole graveyard thing means that you will always be able to drasticaly upgrade a creature, even from your graveyard. All the Apex creatures have hybrid mana in their cost too, which means it is easier to paly this than it might seem at first glance, as you don’t even necessarily have to splash anything, since two-color decks can pay for the Mutate cost.
Plains
Average Picked At: 14.80
Total Times Picked: 49
Average Last Seen At: 10.75
Total Times Seen 904
Glimmerbell
Average Picked At: 9.56
Total Times Picked: 154
Average Last Seen At: 8.14
Total Times Seen 1811
Pro Rating: 2.0
Pro Comment: This is here to be something sweet to Mutate on to, especially early. The Flying and Untap ability on a much larger creature can feel pretty good! It has a decent fail case too.
Checkpoint Officer
Average Picked At: 7.97
Total Times Picked: 234
Average Last Seen At: 7.39
Total Times Seen 1570
Pro Rating: 3.5
Pro Comment: This isn’t QUITE Master Decoy -- they are identical other than that this costs an additional mana to tap stuff down -- but that’s close enough to Master Decoy to still be a pretty high quality common. Tap effects tend to be great, and it is a kind of pseudo-removal that is good all game long. It is better than usual in this format that is loaded up with huge monsters and Mutate, where tapping down one guy is bigger than it normally would.
Sea-Dasher Octopus
Average Picked At: 1.45
Total Times Picked: 22
Average Last Seen At: 1.96
Total Times Seen 52
Pro Rating: 3.5
Pro Comment: For only two mana you can add a powerful damage trigger to your creature at Instant speed. The fact that the mutate is so low means that putting this on your one or two drop and drawing a card isn’t a crazy thing to do. Obviously, because the ability is the best thing about the creature here, you will probably generally want to be mutating it on to the bottom.
Mysterious Egg
Average Picked At: 9.13
Total Times Picked: 149
Average Last Seen At: 7.64
Total Times Seen 1575
Pro Rating: 1.0
Pro Comment: The flavor is cool and all, but I feel like you’d rather have a more exciting ability for Mutate, and a more exciting fail case than one mana 0/2.
Sprite Dragon
Average Picked At: 5.22
Total Times Picked: 63
Average Last Seen At: 5.10
Total Times Seen 412
Pro Rating: 3.5
Pro Comment: This seems like a pretty sweet buildaround for a spell deck, and obviously that is UR’s thing in this set, so getting a counter or two on this won’t be a challenge. It is also made interesting by the fact that it is great to mutate on to. The +1/+1 counters will stick around on the newly mutated creature, and the other abilities of Flying and Haste will become part of the creature too. Most of the power of this card is in its textbox, and that’s just going to go well with Mutate every single time.
Grimdancer
Average Picked At: 3.09
Total Times Picked: 114
Average Last Seen At: 2.96
Total Times Seen 277
Pro Rating: 4.0
Pro Comment: We have seen plenty of 3-mana 3/3s with just one of these keyword abilities be good, getting a combination of two of them is great -- Menace and Deathtouch together are typically a Nightmare for opponent’s to deal with. This thing will be getting in for lots of damage. Menace and Lifelink are pretty nice too -- basically all the combinations are, though I think Menace + Deathtouch will be the best way to go more often than not.
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