Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Magda, Brazen Outlaw
Pro Rating: 3.5
Pro Comment: So, on her own, Magda is a 2-mana 2/1 that basically reads “When Magda is tapped, create a Treasure.” That would be a playable card in Limited already, as the fixing that provides is no joke, and it is kind of like she is giving back one of the mana you spend on her. But, also pumping Dwarf power, and creating treasures for every tapped Dwarf is a big deal. That’s a ton of mana -- or, you can hold on to it to use her Treasure activated ability, which lets you cheat a Dragon into play. Now, you’re probably not going to get there that often in Limited -- but it also won’t surprise me to see it happen, it just isn’t something that will occur with regularity.
Doomskar
Average Picked At: 1.57
Total Times Picked: 42
Average Last Seen At: 2.04
Total Times Seen 76
Pro Rating: 4.5
Pro Comment: This is a powerful board sweeper -- straight up 5 mana to blow up all creatures, or paying 5 over a couple of turns both feel pretty good. Wraths can be awkward to be sure, especially if you’re an aggro deck, but my general philosophy on cards like this is this: They have an effect that is so powerful, and so irreplaceable, that you should be taking it highly no matter what, and it should always make your deck -- provided you can cast it, of course. And yeah, sometimes you’ll look at a board and you’ll wish you just had a 4 drop to follow up your 2 and 3 drop, and that is a bit of a bummer -- but if things end up going sideways on you because you can’t do that? Guess what, you can just play Doomskar!
Snow-Covered Island
Average Picked At: 6.23
Total Times Picked: 221
Average Last Seen At: 4.97
Total Times Seen 1268
Pro Rating: 2.5
Pro Comment: Blue has some nice snow payoffs, and that means you should be valuing this Snow land over most average cards.
Harald, King of Skemfar
Average Picked At: 5.53
Total Times Picked: 171
Average Last Seen At: 4.93
Total Times Seen 716
Pro Rating: 3.0
Pro Comment: In many BG decks Harald is a 3-mana 3/2 with Menace that draws you a card, and that’s pretty nice. Unfortunately, BG is one of the weaker color pairs in the format, and that holds him back significantly. The other Elf payoffs are pretty disappointing.
Dread Rider
Average Picked At: 12.77
Total Times Picked: 281
Average Last Seen At: 10.56
Total Times Seen 4057
Pro Rating: 1.0
Pro Comment: This has some nice defensive stats and an activated ability that can close out games, but it tends to be too expensive and not powerful enough for even control decks to be interested in it.
Narfi, Betrayer King
Average Picked At: 4.76
Total Times Picked: 140
Average Last Seen At: 4.20
Total Times Seen 593
Pro Rating: 4.0
Pro Comment: In most UB decks, Narfi will likely be able to pump at least half of your creatures, and that’s more than enough for Narfi to be pretty powerful. His recursion ability won’t always be something you can use, but the good news is that he is going to be nice to bring back even in the late game, and you can do it over and over. Note, by the way, that you can do it at instant speed, and you may be able to take advantage of that to really surprise your opponent with the additional stats boost for your creatures.
Dogged Pursuit
Average Picked At: 12.59
Total Times Picked: 281
Average Last Seen At: 10.04
Total Times Seen 3978
Pro Rating: 1.0
Pro Comment: Draining one life gives you inevitability, and because it is also gaining you life, it helps you to survive longer -- which in turn helps you drain more life. If you are a control deck, this seems like a decent win condition to me. Now, tapping out to play this on turn four will not always be smart, because you need to be building your board in the early game to not die, and that is a pretty significant downside. You’ll be cutting this a lot, it really takes the right deck for it to be worth it.
Divine Gambit
Average Picked At: 11.05
Total Times Picked: 120
Average Last Seen At: 8.01
Total Times Seen 1434
Pro Rating: 2.0
Pro Comment: Two mana to exile any of those three types of cards is great -- but letting your opponent put their best permanent into play...not so much. Now, if yo’ure using this to deal with a super high power card, chances are good you’re downgrading their board state, but it won’t always feel like removal since they’ll get something out of the deal. You basically have to look at this as a really expensive removal spell – because you only want to play it late when your opponent can’t really take advantage of the upside. It isn’t entirely unplayable, but it is nowhere near premium removal either! It is mostly just filler.
Righteous Valkyrie
Average Picked At: 1.84
Total Times Picked: 61
Average Last Seen At: 1.95
Total Times Seen 101
Pro Rating: 3.5
Pro Comment: So, on stats alone – a 3-mana 2/4 flyer is a pretty good deal. It can attack and block reasonably well, and that’s not a bad place to start when you have a really full textbox! This Valkyrie’s ability to gain life will be reasonably easy to trigger, especially because it checks for two different creature types that appear within White instead of just one, like some cards in this set. Now, I don’t think it will be especially easy to get the +2/+2 to your whole board, but it won’t be impossible either. But hey, I’m fully on board with a 3-mana 2/4 with Flying that gains me some life, and having the remote chance of getting the +2/+2 going is some nice additional upside.
Quakebringer
Pro Rating: 4.5
Pro Comment: A 5-mana 5/4 that does two to your opponent during each of your upkeeps is a good card already. Then, you factor in the graveyard and foretell upside, and you have a considerably better card. This type of effect really puts pressure on your opponent, and the fact that killing the Quakebringer won’t necessarily put an end to his damaging them every turn is great. This is a card where, in an ideal world, you aren’t ever going to use the foretell side of things, because your total investment is 6-mana instead of 5, but, like all of these, if you have the extra mana lying around anyway, fortelling it isn’t a bad plan, since you will get it into play a turn earlier. This is a bomb.
Valki, God of Lies
Pro Rating: 5.0
Pro Comment: On the creature side here, you have a very good creature -- one that makes your opponent exile a creature card of your choice from their hand would already be pretty good as far as disruption goes, especially since Valki has decent stats! But it doesn’t stop there, oh no -- Valki can also become a copy of the creatures he exiles, which is neat. Sure, they get their card back if they ever kill Valki, but I’ve played with enough disruptive creatures like this over the years to know that even if they get their card back, you will have disrupted them enough for it to be well worth it. If this was JUST the Valki side, it would be pretty good. Then, you add the Tibalt side to the mix and things get really crazy! You get a planeswalker who can exile artifacts, creatures, and cards from the top of your opponent’s library, and you can steal all that stuff you exile too! He does start with kind of low loyalty for the cost, and he isn’t able to protect himself with tokens or whatever, but his abilities will snowball, and you’ll start casting creatures from exile with him that will protect him int he long run.
Harald Unites the Elves
Average Picked At: 4.15
Total Times Picked: 60
Average Last Seen At: 4.20
Total Times Seen 199
Pro Rating: 3.0
Pro Comment: Like Harald himself, this is a pretty strong Elf payoff, but it is really held back by how mediocre the Elf decks in this format usually are. The common and uncommon payoffs just aren’t there.
Skull Raid
Average Picked At: 10.51
Total Times Picked: 262
Average Last Seen At: 8.53
Total Times Seen 3350
Pro Rating: 2.0
Pro Comment: Mind Rot effects are often not great in Limited. In the early game, you can get a 2-for-1 with them -- but it comes at the great sacrifice of not adding to the board at all on turn 3. Then, in the late game, it tends to get worse as the game goes on, and will be a terrible draw way too often. This card gets around those problems by becoming a draw spell if your opponent odeon’t have two cards to discard, so that means that this Mind Rot has all the upside of most of them -- it can get you a 2-for-1 -- but it can still do it if your opponent has one or no cards in the hand. Now, it isn’t exactly an efficient draw spell, but that’s ok with me overall. Foretell, of course, also makes it easier to cast because you get to pay in installments.
Invoke the Divine
Average Picked At: 12.62
Total Times Picked: 272
Average Last Seen At: 10.11
Total Times Seen 4070
Pro Rating: 1.5
Pro Comment: This set has enough good artifacts and Enchantments that this ends up having a reasonable number of targets, making it an okay thing to run in your main deck.
Quakebringer
Average Picked At: 1.52
Total Times Picked: 21
Average Last Seen At: 1.59
Total Times Seen 33
Pro Rating: 4.5
Pro Comment: A 5-mana 5/4 that does two to your opponent during each of your upkeeps is a good card already. Then, you factor in the graveyard and foretell upside, and you have a considerably better card. This type of effect really puts pressure on your opponent, and the fact that killing the Quakebringer won’t necessarily put an end to his damaging them every turn is great. This is a card where, in an ideal world, you aren’t ever going to use the foretell side of things, because your total investment is 6-mana instead of 5, but, like all of these, if you have the extra mana lying around anyway, fortelling it isn’t a bad plan, since you will get it into play a turn earlier. This is a bomb.
Koma's Faithful
Average Picked At: 9.93
Total Times Picked: 370
Average Last Seen At: 8.63
Total Times Seen 3502
Pro Rating: 2.0
Pro Comment: This seems solid. A 3-mana 3/1 with lifelink isn’t a terrible rate -- trading for an X/3 and gaining 3 life in the process isn’t bad, and it comes with some additional upside. Now, the graveyard isn’t a huge theme in this set, but there is some synergy to be had there.
Elvish Warmaster
Average Picked At: 2.34
Total Times Picked: 73
Average Last Seen At: 2.31
Total Times Seen 128
Pro Rating: 3.5
Pro Comment: So, this card has a reasonable floor and incredible upside. Most Green decks in this format are likely to have 3-5 elves without even trying, and the Warmaster will be happy in that type of deck. Just getting one extra token out of this will be a good deal, after all, he is a two mana 2/2. Now, if your deck can really go crazy on Elves -- and make extra Elf tokens, and then utilize the overrun ability in the late game, then you’re talking. That isn’t always easy to do, but like I said, the Warmaster doesn’t need you to go crazy on Elves to be pretty good.
Arni Brokenbrow
Pro Rating: 3.5
Pro Comment: A 3-mana 3/3 with Haste is already pretty nice, and the Boast here is pretty nice. It is one of the cheaper ones in the set, so you don’t have to go out of your way to activate it, and because it has Haste, you will sometimes be able to play it and smash your opponent right away with an enlarged Arni. Now, if Arni is your biggest creature, the Boast ability does absolutely nothing, but that’s the fail case on what is already a pretty efficient card.
Inga Rune-Eyes
Pro Rating: 3.0
Pro Comment: So, I was pretty much sold on this card after the ETB ability. A 4-mana 3/3 that Scries 3 is very nice. Never underestimate how good scrying is, especially higher scry values like 3 -- that is going to have a very real impact on how good your next few draws are, and that can often determine a game. She then has an ability that will be a little bit harder to make work -- if you jump through some hoops though, her drawing you three cards is pretty much insane, and if you can pull it off, it will be hard for your opponent to win. But, temper your expectations, pulling that off will be difficult. The most likely outcome is that she has an impact on how your opponent attacks and blocks, since they will be trying to avoid letting you draw those cards, but that is definitely not a bad thing.
Littjara Kinseekers
Average Picked At: 9.39
Total Times Picked: 320
Average Last Seen At: 8.26
Total Times Seen 3120
Pro Rating: 1.5
Pro Comment: A 4-mana 2/4 isn’t very good. But, if you can trigger its ETB ability, you’re going to be pretty happy -- as a 4-mana ⅗ that scries one is a pretty good deal. Now, because it has Changeling, you will just need two other creatures with matching creature types to trigger it, and while that isn’t always going to be what your board looks like, I imagine that in the late game it won’t be that hard to trigger. The ideal thing to do would be to curve out with creatures with the same types, but that won’t always be doable. Still, this being a reasonable 4-mana 2/4 changeling in the early game, and a much more impressive card in the later part of the game makes me think this is a pretty solid common for Blue.
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