Draft Trainer

Khans of Tarkir Limited Quiz

Answered: 0/20
Accuracy: 0
Heart-Piercer Bow
Average Picked At: 11.50
Total Times Picked: 2
Average Last Seen At: 6.50
Total Times Seen 25
Pro Rating: 0
Pro Comment: Picking off small creatures is just too narrow of a use.
Rakshasa's Secret
Average Picked At: 9.50
Total Times Picked: 8
Average Last Seen At: 6.82
Total Times Seen 58
Pro Rating: 1.5
Pro Comment: This is better than most Mind Rots, mostly because most Black decks are pretty happy to also put three cards into their graveyard.
Mardu Skullhunter
Average Picked At: 4.30
Total Times Picked: 10
Average Last Seen At: 4.20
Total Times Seen 42
Pro Rating: 3
Pro Comment: If you can consistently get your opponent to discard when this enters, it feels great. If you can't, it's kind of a liability. The good news is, it's easy enough to get the discard for this to be a very nice common.
Temur Banner
Average Picked At: 12.22
Total Times Picked: 9
Average Last Seen At: 10.09
Total Times Seen 74
Pro Rating: 1.5
Pro Comment: These are really clunky, and even with the slower games this format has (compared to modern Limited), they aren't something you always run.
Tuskguard Captain
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 3.57
Total Times Seen 12
Pro Rating: 3.5
Pro Comment: A great Outlast lord, like the others this can impact the board right away and even when it can't it's a creature that can very efficiently increase it's own size.
Highland Game
Average Picked At: 8.70
Total Times Picked: 10
Average Last Seen At: 8.61
Total Times Seen 63
Pro Rating: 1.5
Pro Comment: This is a very mediocre stat-line, and it has mediocre upside stapled to it.
Secret Plans
Average Picked At: 3.75
Total Times Picked: 4
Average Last Seen At: 6.20
Total Times Seen 7
Pro Rating: 1.5 // 4.0
Pro Comment: This Morph buildaround is actually better than the Rare one! Making your morphs 2/3s actually matters, since it means they will outlcass opposing morphs, and drawing cards every time you turn something face up is a huge deal.
Sultai Scavenger
Average Picked At: 6.89
Total Times Picked: 9
Average Last Seen At: 5.80
Total Times Seen 46
Pro Rating: 3
Pro Comment: This ends up being an efficient flyer fairly often in your typical Black decks in the format.
Take Up Arms
Average Picked At: 5.00
Total Times Picked: 3
Average Last Seen At: 6.43
Total Times Seen 9
Pro Rating: 2
Pro Comment: This isn't the best rate for getting three 1/1 tokens, even at Instant speed. Buf if you need to go wide, it can do the job.
Blossoming Sands
Average Picked At: 7.20
Total Times Picked: 10
Average Last Seen At: 6.32
Total Times Seen 44
Pro Rating: 3
Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.
Abzan Ascendancy
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 1
Pro Rating: 4
Pro Comment: Putting a counter on all your stuff can vary wildly from being amazing when you've gone really wide, to being quite bad if you have one or two creatures. But luckily this has another effect, and it helps balance things out. Getting a 1/1 flyer when your stuff dies is no small thing. If you're ahead, you can use them to go after your opponent. If you're behind, you can use them to stabilize.
Singing Bell Strike
Average Picked At: 10.67
Total Times Picked: 6
Average Last Seen At: 8.23
Total Times Seen 68
Pro Rating: 2
Pro Comment: In the early game it can feel pretty good, especially alongside Prowess, but later in the game it's pretty close to being a blank card. So, you better win fast if you're playing this.
War-Name Aspirant
Average Picked At: 5.40
Total Times Picked: 5
Average Last Seen At: 4.17
Total Times Seen 18
Pro Rating: 3
Pro Comment: A two mana 2/1 that can't be blocked by tokens is passable, and this will often be a 3/2.
Mer-Ek Nightblade
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 2.83
Total Times Seen 7
Pro Rating: 3.5
Pro Comment: This often comes down and gives other creatures you control death touch right away, and even when it doesn't it can buff itself very efficiently.
Duneblast
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 5
Pro Comment: One of the biggest Limited bombs of all time. It's expensive, but you keep your best creature and destroy everything else. Your opponent basically never comes back from that.
Rakshasa Deathdealer
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 3.5
Pro Comment: This is fine on turn two, and stays relevant all game long thanks to its abilities. I will say that having the mana to use these abilities as many times as you want to doesn't line up quite as often as you might think.
Mardu Heart-Piercer
Average Picked At: 3.25
Total Times Picked: 4
Average Last Seen At: 2.22
Total Times Seen 9
Pro Rating: 3
Pro Comment: If this was always a 4-mana 2/3 that did two damage on ETB, it would be a 4.0. Unfortunately, it's not always going to get it done, and when it can't it feels pretty bad. Still, you can get it going often enough for it to be a very powerful Common.
Riverwheel Aerialists
Average Picked At: 5.00
Total Times Picked: 3
Average Last Seen At: 5.20
Total Times Seen 8
Pro Rating: 2.5
Pro Comment: This is a decent finisher for Prowess decks. The stat-line was better back in 2014, and it's very rarely only a 4/5 anyway.
Monastery Flock
Average Picked At: 10.43
Total Times Picked: 7
Average Last Seen At: 8.64
Total Times Seen 67
Pro Rating: 2
Pro Comment: This is incredibly cheap to Morph, so playing it face down as a 2/2 when that's more useful is nice upside to have on your mediocre Defender.
Mardu Banner
Average Picked At: 9.83
Total Times Picked: 6
Average Last Seen At: 9.63
Total Times Seen 70
Pro Rating: 1.5
Pro Comment: These are really clunky, and even with the slower games this format has (compared to modern Limited), they aren't something you always run.
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