Average Picked At: 2.14 Total Times Picked: 7 Average Last Seen At: 2.22 Total Times Seen 9
Pro Rating: 4.5 Pro Comment: She's a little challenging to cast on curve, but that's okay, because she's good whenever you cast her. She offers those above rate stats, buffs your other stuff, and hates on the graveyard. Hard to ever feel like she's not doing a lot when you cast her.
Average Picked At: 9.57 Total Times Picked: 7 Average Last Seen At: 8.57 Total Times Seen 63
Pro Rating: 2 Pro Comment: This can block most of the Flyers in this format, and sometimes it can do it out of nowhere.
Average Picked At: 2.00 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 3.5 Pro Comment: He's an absolute menace on your turn, and pretty bad during your opponent's turn -- he dies to plenty of one mana removal.
Average Picked At: 5.80 Total Times Picked: 5 Average Last Seen At: 4.75 Total Times Seen 15
Pro Rating: 4 Pro Comment: This is a beating if you're an aggro deck. Most of the time, removal spells that only kill blockers aren't great for aggro, since it means you're not doing damage. That's not the case here, though! Because it gives your creature trample, it's effectively like youre creature went unblocked and you kill their creature.
Average Picked At: 8.00 Total Times Picked: 5 Average Last Seen At: 7.15 Total Times Seen 45
Pro Rating: 2 Pro Comment: This is a passable two drop. Giving it flying is expensive, but it does keep it relevant in most games.
Average Picked At: 6.50 Total Times Picked: 2 Average Last Seen At: 5.10 Total Times Seen 17
Pro Rating: 1.5 Pro Comment: Black/Green is about high toughness, so the idea here is that your opponent will get hurt by this more than you do -- and this format DOES have lots of X/2s because of Morph. But…still, this is highly situational even in Black/Green decks.
Average Picked At: 7.00 Total Times Picked: 5 Average Last Seen At: 6.00 Total Times Seen 46
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these gain lands are higher picks than they normally are.
Average Picked At: 5.00 Total Times Picked: 6 Average Last Seen At: 3.91 Total Times Seen 17
Pro Rating: 4 Pro Comment: This is either a quality removal spell, a mediocre burn spell, or a situationally powerful mass pump effect. Sign me up.
Average Picked At: 10.11 Total Times Picked: 9 Average Last Seen At: 9.50 Total Times Seen 87
Pro Rating: 2 Pro Comment: This is worth it in Prowess decks. That's a little less true in the other Blue decks, though.
Average Picked At: 3.10 Total Times Picked: 10 Average Last Seen At: 3.25 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: These tri-lands are fairly high picks, as you're going to find yourself running three colors in virtually every deck since doing so gives you access to powerhouses like the Charms. These make that much easier on your mana base.
Average Picked At: 8.00 Total Times Picked: 9 Average Last Seen At: 7.05 Total Times Seen 62
Pro Rating: 3 Pro Comment: Like most Delve cards you can't run too many of them, but the first few are pretty powerful in Sultai decks. Casting this for one or two is a common occurrence.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 14
Pro Rating: 2.5 Pro Comment: If you can't get Ferocious going this is pretty much unplayable. If you can get Ferocious, this can shift the game wildly in your favor. But even then, you need a board state to really take advantage.
Average Picked At: 4.50 Total Times Picked: 2 Average Last Seen At: 6.20 Total Times Seen 5
Pro Rating: 3 Pro Comment: Fixing is extra important in this wedge-focused set, so these fetchlands are higher picks than they normally are.
Average Picked At: 3.25 Total Times Picked: 4 Average Last Seen At: 2.87 Total Times Seen 22
Pro Rating: 3 Pro Comment: Like the other Outlast lords, this one gives you a decent baseline and is a great place to sink your mana.
Average Picked At: 3.50 Total Times Picked: 2 Average Last Seen At: 2.60 Total Times Seen 6
Pro Rating: 4 Pro Comment: You're going to use the removal mode the most often, but generating two 1/1 first strike tokens is great too -- and can actually feel like removal that adds to the board in the right situation. The discard option isn't one you're going to want very often in Limited, though.
Average Picked At: 10.90 Total Times Picked: 10 Average Last Seen At: 9.57 Total Times Seen 92
Pro Rating: 2 Pro Comment: This is expensive for the stat-line, and the activated ability isn't cheap either. But, we're still talking about a Flyer that can turn into removal when you need it to.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: Unlike most Clones, the Impersonator can copy any nonland permanent. You still want to copy the best creature on the board most of the time, but that upside isn't insignificant.
Average Picked At: 5.00 Total Times Picked: 3 Average Last Seen At: 6.43 Total Times Seen 9
Pro Rating: 2 Pro Comment: This isn't the best rate for getting three 1/1 tokens, even at Instant speed. Buf if you need to go wide, it can do the job.
Average Picked At: 4.25 Total Times Picked: 4 Average Last Seen At: 4.40 Total Times Seen 8
Pro Rating: 1.5 Pro Comment: The stats boost is not worth 4 mana, and even though this set has Warriors in Black, most decks don't have enough of them for this to draw you cards consistently enough.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 3 Pro Comment: If you can Morph this the effect is completely insane, as it counters a spell and steals it. That means you're always getting a 2-for-1. The downside is that you have to leave a ton of mana up and hope your opponent plays into it.