Average Picked At: 8.29 Total Times Picked: 56 Average Last Seen At: 7.43 Total Times Seen 361
Pro Rating: 3.0 Pro Comment: I love creatures that ETB and stun something, and while this makes you jump through a hoop – I think that hoop is pretty easy to jump through in Blue. Adding a decent body to the board and getting a blocker out of the way at the same time is going to be pretty strong. If you’re in the Pirate-Artifact deck, and you just curve out and play this on turn four, your opponent is going to be in serious trouble.
Average Picked At: 2.80 Total Times Picked: 10 Average Last Seen At: 2.58 Total Times Seen 25
Pro Rating: 2.0 Pro Comment: This is sort of a Black Tarmogoyf. That sounds cool, but believe it or not, Tarmogoyf isn’t anything special in Limited. This has a higher ceiling, because it just counts permanents and not permanent types, and this format certainly has a variety of ways for you to set up your graveyard, but the ceiling here is still a huge vanilla creature, one that you normally can’t really play reasonably on turn two. Sure, the discard/sacrifice part can allow you to set it up more, and discarding or sacrificing a land to make this a little bigger sounds fine, I’m still not impressed with the ceiling here. It takes some real set up, and you’re never really going to feel overjoyed to put this on the battlefield
Average Picked At: 4.21 Total Times Picked: 63 Average Last Seen At: 4.01 Total Times Seen 178
Pro Rating: 3.5 Pro Comment: Wind Drake + Map token for three mana seems like a quality Common to me. Explore and artifacts both matter in Blue, and this helps you do both of those. This looks like a pretty good deal
Average Picked At: 1.17 Total Times Picked: 6 Average Last Seen At: 1.44 Total Times Seen 9
Pro Rating: 4.0 Pro Comment: I don't normally love removal that turns something into a treasure, because it’s yet another form of Blue removal that doesn’t entirely deal with something. But when stapled to a creature it is pretty awesome, especially one this efficient. You even have the option of turning something of yours into a treasure too, which sometimes will be the right call
Average Picked At: 7.55 Total Times Picked: 51 Average Last Seen At: 6.86 Total Times Seen 328
Pro Rating: 2.5 Pro Comment: In the Lord of the Rings set, we saw that an Evolving Wilds that can tap for mana, but costs 1 generic to sacrifice, was a pretty big downgrade from a traditional Evolving Wilds. Having to pay one just makes a world of difference. That said, it does have a useful subtype in this set, and that probably means it will be a bit more useful than its predecessor.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: Even without any other life gain in your deck, we're talking about a creature with great stats that can threaten to swing for 5 lifelink damage and make another body in the later stages of the game
Average Picked At: 14.95 Total Times Picked: 44 Average Last Seen At: 12.43 Total Times Seen 578
Average Picked At: 6.14 Total Times Picked: 7 Average Last Seen At: 5.36 Total Times Seen 30
Pro Rating: 3.5 Pro Comment: Exploring whenever you gain life is something I’m interested in, especially on a two mana 2/2 with Ward Pay 3 life. That Ward often means the only way your opponent can deal with her – and they are going to want to – is by losing some life, and that means Amalia generates at least some value no matter what, while having the upside of being an insane value engine. Obviously, you’re not going to be destroying all other creatures in Limited, but that’s fine, she’s still really great, though keep in mind life gain isn’t an absolutely massive theme in the set
Average Picked At: 1.20 Total Times Picked: 5 Average Last Seen At: 1.20 Total Times Seen 5
Pro Rating: 4.5 Pro Comment: This is an insane two drop. It counts when anything attacks, so you don't even have to put it in harm's way to get this amazing attack trigger, which let's you rummage with the extra value of a counter and trample. This will be an absolute beating if your opponent can't deal with it
Average Picked At: 6.98 Total Times Picked: 43 Average Last Seen At: 6.46 Total Times Seen 314
Pro Rating: 2.5 Pro Comment: This can kill lots of things at 4, and it does scale the longer the game goes. It’s a bit clunky as a 4-mana Sorcery, so it isn’t premium removal, but the first copy of it seems pretty appealing in most Red decks
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: This has incredible stats that will make it so virtually nothing in the set can block or attack through it effectively, and on top of that it has an absolutely insane upkeep trigger. If the Dracosaur only exiled them and let you play them, that would be good. If it only let you exile them and gave you Dinosaurs and Treasure that would be good. But it does both. Even just triggering it a single time is going to be enough to pull you way ahead in most games. The only downside here is that the Dracosaur doesn’t make sure you get some kind of value the turn it comes down. In other words, if your opponent removes it right away, the fail-case is pretty mediocre
Average Picked At: 2.67 Total Times Picked: 9 Average Last Seen At: 2.97 Total Times Seen 29
Pro Rating: 1.0 // 3.5 Pro Comment: You need caves to really get this going, but being able to search them up and animate them is pretty powerful if you do
Average Picked At: 1.88 Total Times Picked: 8 Average Last Seen At: 2.00 Total Times Seen 10
Pro Rating: 2.5 Pro Comment: If you can buff this a bunch, it becomes a very real problem for your opponent, but tapping three artifacts and/or creatures at a time, and at Sorcery speed, is a really big ask
Average Picked At: 4.81 Total Times Picked: 21 Average Last Seen At: 4.21 Total Times Seen 93
Pro Rating: 3.0 Pro Comment: A 5-mana 4/4 Golem isn’t exactly great, but keep in mind Blue-White does like having artifacts lying around, and this gives you two of them. If you can craft this in the later stages of the game, you end up with a pretty powerful Artifact that can immediately crank out another 4/4, and can make more later in the game too. I don’t love how expensive this is to craft or how much it costs initially, and I worry it will feel a little too slow, but this definitely has the ability to take over games
Average Picked At: 4.30 Total Times Picked: 10 Average Last Seen At: 3.18 Total Times Seen 20
Pro Rating: 4.0 Pro Comment: Like all the cards in this cycle, the fixes your mana and has the ability to become very relevant creatures in the later stages of the game – creatures that are largely immune to Sorcery-speed removal. And never underestimate how big of a deal it is that one of your lands that produced mana for you early, remains a very real card late. This one even has evasion and generates Map tokens, which makes it really impactful
Average Picked At: 4.50 Total Times Picked: 18 Average Last Seen At: 4.22 Total Times Seen 73
Pro Rating: 4.5 Pro Comment: A two mana 2/3 with Haste is a great place to start, and this comes with quite the kicker. If you have two extra mana, you get this awesome punch effect. Keep in mind, you have Itzquinth do the damage. If this was always a 4-mana 2/3 with Haste that did two to something, that would be a great Limited card – and this has the flexibility of coming down earlier when that’s better and letting another dinosaur do the damage. Yeah…that’s pretty nuts. This looks like an incredible signpost Uncommon
Average Picked At: 1.40 Total Times Picked: 5 Average Last Seen At: 1.40 Total Times Seen 10
Pro Rating: 4.0 Pro Comment: So, if this were a three mana 6/6 with defender, it would be pretty solid. Not attacking stinks, but that’s going to be the biggest body on the board almost always, and it certainly impacts it. Works well with cards that care about power too, and Green always has those. But this is way better than a 6/6 with defender, since it can also smash in as an attacker. Getting a stun counter is downside, sure - but being able to attack with this every other turn isn’t terrible. Then there's the fact that if you have a Dino around, which is very doable, it has no downside
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 1.86 Total Times Seen 7
Pro Rating: 4.0 Pro Comment: Obviously, you need something worth making a copy of, but you’ll often have that. Copying big scary creatures is nice, but so is copying creatures with ETB or death triggers, and there’s plenty of that to go around. Copying a Map token or something is certainly less exciting, but sometimes that will be useful
Average Picked At: 10.85 Total Times Picked: 40 Average Last Seen At: 8.16 Total Times Seen 379
Pro Rating: 2.0 Pro Comment: This doesn’t feel like a great rate to me. You can sort of look at it as a 4-mana 2/1 that draws you a card or a 4-mana 3/2 with some card selection, and neither of those is very good…but there are some decks in the format that want cards that make two artifacts, as well as decks that want to explore and so forth, so it’s probably not terrible
Average Picked At: 3.67 Total Times Picked: 24 Average Last Seen At: 3.26 Total Times Seen 67
Pro Rating: 3.0 Pro Comment: This has nice starting stats, and the fact its power can go up can allow it to stay relevant all game long