Average Picked At: 9.75 Total Times Picked: 12 Average Last Seen At: 6.62 Total Times Seen 123
Pro Rating: 0.5 Pro Comment: This type of card is always pretty awkward in Limited. The effect has a really high ceiling for sure, but the floor is bad because you just don’t end up in decks very often where you can be certain it will hurt your opponent more than you when you cast it. If you find yourself in a control deck that doesn’t have many creatures that die to this, it can work out reasonably well, but that kind of deck just doesn’t come together often enough. This is mostly sideboard material.
Average Picked At: 6.51 Total Times Picked: 35 Average Last Seen At: 6.13 Total Times Seen 291
Pro Rating: 2.5 Pro Comment: We see two mana 1/1s with this ETB all the time, and they tend to be solid or better. So, getting a ½ instead is amazing. This makes it a 2/3 with nothing else around, which makes for a great two turn play, and then in the later game you can put the counter somewhere more meaningful. Obviously, this works well with the Green-White theme of having higher base power, too. I think this a great Common.
Average Picked At: 8.83 Total Times Picked: 18 Average Last Seen At: 6.87 Total Times Seen 161
Pro Rating: 0.0 // 3.0 Pro Comment: This is very much a build around. You want to cast this for five or less, or it won't feel good. It's unplayable in a deck with 2 or fewer caves, mediocre with 3, and probably only solid with five or more
Average Picked At: 9.38 Total Times Picked: 52 Average Last Seen At: 8.61 Total Times Seen 422
Pro Rating: 3.0 Pro Comment: One to play and one to equip for +1/+1 is a borderline playable, and this set has more than enough targets for the disenchant effect for this to turn into a removal spell. I think this will be a surprisingly good Common, because it can destroy so many permanents in the format.
Average Picked At: 4.12 Total Times Picked: 8 Average Last Seen At: 3.29 Total Times Seen 19
Pro Rating: 4.0 Pro Comment: A 4-mana 5/5 with Crew 3 isn’t exactly the very model of a modern-playable vehicle, but that attack trigger is nuts. A treasure + a card every time it attacks is sure to quickly overwhelm your opponent. Even just getting one swing in with this will feel great, as your opponent will often have a hard time taking it down without losing something of theirs
Average Picked At: 1.86 Total Times Picked: 7 Average Last Seen At: 1.83 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: A 4-mana 5/3 with Ward 2 is pretty close to a 3.0, and this generates some extra mana for you. You won’t always be able to do something with that mana, especially in the late game, but it isn’t unreasonable to think this will let you play a more powerful card or more cards the turn after you play it, and having that tacked on to a relevant body makes for a nice card
Average Picked At: 6.39 Total Times Picked: 23 Average Last Seen At: 4.86 Total Times Seen 94
Pro Rating: 2.0 Pro Comment: A 3 mana 3/3 vehicle with Crew 1 isn’t very good. I like getting Treasure, and that saves this from being actively bad, especially because it is a colorless source of fixing
Average Picked At: 7.82 Total Times Picked: 17 Average Last Seen At: 6.65 Total Times Seen 149
Pro Rating: 2.0 Pro Comment: So the turn you play this, you can immediately put a counter on a creature, and then the next turn you can do it too. How good is that for two mana? Well…not that good, especially at Sorcery speed. But the fact that this keeps getting counters when things with counters die means that it will keep on having counters for you, and there’s enough of a counter theme in Green that this will probably over perform
Average Picked At: 4.17 Total Times Picked: 6 Average Last Seen At: 4.29 Total Times Seen 24
Pro Rating: 2.0 Pro Comment: This is a reprint, and it wasn’t that good last time we saw it in Limited. The initial effect is kind of underwhelming for the cost, and while transforming it is doable, in Limited you often just don’t have anything to do with all the mana it can give you, especially by the time you can actually transform it. You’re mostly getting the front-side of this card when it comes to Limited, and it’s nothing special
Average Picked At: 9.21 Total Times Picked: 19 Average Last Seen At: 6.31 Total Times Seen 135
Pro Rating: 0.0 // 4.0 Pro Comment: This has some insane potential. Even if you just have two caves, this is a 6-mana 4/4 that draws you two cards. That’s really amazing, and even with one cave it’s a passible card. Now…if there are no Caves around it’s awful, but if your deck has 4 or more caves in it, you’re going to be happy to play this most of the time
Average Picked At: 10.78 Total Times Picked: 27 Average Last Seen At: 8.57 Total Times Seen 416
Pro Rating: 1.5 // 3.0 Pro Comment: This is another card that is great sacrifice fodder, but not really worth it if you’re not consistently available to get rid of it. When you can it feels awesome, because it gives you a very efficient 2-for-1. But there will be enough Black decks that aren’t that good at sacrificing that I think this needs a build around grade.
Average Picked At: 5.86 Total Times Picked: 22 Average Last Seen At: 4.53 Total Times Seen 110
Pro Rating: 3.0 Pro Comment: This will hit a card in your opponent's hand every single time on turn two, and it will often have a card to hit much later than that. It does have the potential of feeling terrible when you wiff, but it makes up for that with the Craft upside, which is likely going to be accessible by the stage of the game when it does wiff. Disrupting the opponent early and getting a big monster late will feel best of course.
Average Picked At: 1.40 Total Times Picked: 5 Average Last Seen At: 1.33 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: A two mana 2/1 with Flash and Flying is a pretty nice card, and the fact you can loot when you hit your opponent is already enough for me to be fairly excited about this. Card selection is just…really important in Limited. Should you ever get the chorus counter thing going, stuff will really start to feel silly – it will be like every card you discard has Madness, and that’s pretty sweet.
Average Picked At: 7.78 Total Times Picked: 50 Average Last Seen At: 6.96 Total Times Seen 321
Pro Rating: 2.5 Pro Comment: There are some vehicles in the set, in addition to many White cards that like it when you tap your stuff. This adds a decent bonus to those effects, while also being an early artifact to get those kinds of things going.
Average Picked At: 11.55 Total Times Picked: 38 Average Last Seen At: 9.83 Total Times Seen 499
Pro Rating: 2.5 Pro Comment: A 5-mana 5/4 trampler is sort of passable, and the fact that this can hand out +1/+1 counters, including to itself, when you have enough permanents in your graveyard, is pretty nice. Descend 4 is pretty approachable by the time the Veteran comes down too
Average Picked At: 11.30 Total Times Picked: 33 Average Last Seen At: 8.68 Total Times Seen 411
Pro Rating: 1.0 // 3.0 Pro Comment: This is some amazing sacrifice fodder, especially because the sacrifice effects in this format let you sacrifice creature or artifacts, and this one card gives you two of those. It does get a lot worse in situations where you can’t sacrifice it easily, as it will be a little more difficult to get a card of value out of it. I think that probably makes it a build around
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 2.31 Total Times Seen 17
Pro Rating: 3.0 Pro Comment: This is divination with upside, and that certainly seems solid enough. Sometimes making another permanent you control into a copy of one you cast will certainly matter – but you have to keep in mind there will be plenty of times where it doesn’t. Plus, transforming this in the first place isn’t exactly a walk in the park, even if it does help you get there itself
Average Picked At: 8.43 Total Times Picked: 7 Average Last Seen At: 5.08 Total Times Seen 47
Pro Rating: 1.5 Pro Comment: There aren’t that many lands it will be exciting to copy, but I guess copying some of the Discover lands isn’t too bad. Still, this will only produce colorless mana if you get it early and that’s pretty rough
Average Picked At: 4.18 Total Times Picked: 17 Average Last Seen At: 3.51 Total Times Seen 72
Pro Rating: 4.0 Pro Comment: You know they had to make a Colossal Dreadmaw reference, and they did it by giving us a strictly better version. Even drawing one card off of this is an excellent deal, and that seems doable - and the ceiling is a lot higher! And the fail case is just the original Dreadmaw
Average Picked At: 12.36 Total Times Picked: 14 Average Last Seen At: 8.05 Total Times Seen 198
Pro Rating: 2.0 Pro Comment: 5 mana for something that can't even counter everything is sort of brutal. But this set has fewer instants and sorceries than normal, and also getting to Discover means you're getting a 2 for 1