Average Picked At: 7.22 Total Times Picked: 41 Average Last Seen At: 6.50 Total Times Seen 378
Pro Rating: 1.5 Pro Comment: This can certainly help you splash some powerful legendary creatures, but I’m a little skeptical. Most of these lands that normally only produce colorless, but can produce colored mana for a certain type of card end up not being worth it. Producing only colorless for the majority of cards in your deck can be a liability for your mana base, so it ends up sort of canceling out any upside you might get out of it when you have your legendaries around. You’re going to want to go after different fixing than this most of the time
Average Picked At: 4.69 Total Times Picked: 13 Average Last Seen At: 3.66 Total Times Seen 76
Pro Rating: 3.0 Pro Comment: I don’t love the stat-line here, even with Ward 2, but getting to Amass every time you cast a second spell is great.
Average Picked At: 8.35 Total Times Picked: 43 Average Last Seen At: 7.11 Total Times Seen 394
Pro Rating: 2.5 Pro Comment: We see this type of spell payoff pretty often, and they are always pretty reasonable, especially when you can get multiples of them. Pinging your opponent can really add up if you’re doing a good job casting instants and sorceries.
Average Picked At: 9.40 Total Times Picked: 40 Average Last Seen At: 7.22 Total Times Seen 393
Pro Rating: 2.0 Pro Comment: Obviously you’re going to be happiest with this in a Black-Red deck, but in that deck this seems like a pretty legit payoff. A three mana ¼ isn’t anything to write home about, but throwing a 2/1 Boulder at your opponent every time you attack with a Goblin or Orc is pretty sweet. It also works quite well alongside sacrifice outlets
Average Picked At: 8.43 Total Times Picked: 7 Average Last Seen At: 4.75 Total Times Seen 31
Pro Rating: 2.5 Pro Comment: This has a reasonable floor as a 4-mana 4/4, though I don’t really think you end up playing it unless you’ve got at least 2 equipment lying around. Once you do, amassing every time this attacks is pretty sweet, as is equipping it for free. He can also steal opposing Equipment, but you have even less control over that, so don’t count on it
Average Picked At: 6.38 Total Times Picked: 16 Average Last Seen At: 5.16 Total Times Seen 119
Pro Rating: 3.0 Pro Comment: Meriadoc itself is a Halfling so at worst it is a two mana 2/2 that makes a food when it attacks, and that’s a solid card to have around. It gets even better when you’ve got more Halflings and food payoffs, and neither of those seems like a big stretch for Green
Average Picked At: 9.14 Total Times Picked: 7 Average Last Seen At: 6.71 Total Times Seen 57
Pro Rating: 0.0 Pro Comment: There is certainly Equipment in this set, but this card is so all in on it that it just won’t do enough in your typical White deck in the format. It isn’t like Equipment regularly ends up in the graveyard, so mostly what you’re going to get here is something that makes Equipping things a lot more flexible and efficient.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 3.0 Pro Comment: Scry 2 on every end step is a pretty decent effect, though getting it out of a card that doesn’t really impact the board is less than ideal, and overall I think maybe the Palantir is just too slow to be great. The first couple turns when your opponent goes with the mill option it will likely do very little, and then once they can’t safely choose that option anymore they are likely to give you cards, but you also have to be pressuring your opponent in some way for them to be that concerned about their life total. It definitely has an impressive ceiling as a value engine, but it will take too many turns to start doing something meaningful to be great.
Average Picked At: 5.20 Total Times Picked: 5 Average Last Seen At: 3.33 Total Times Seen 28
Pro Rating: 4.0 Pro Comment: She has decent base stats, and getting to Scry 3 when the ring tempts you is a pretty big deal. Once you are Scrying that much it feels pretty close to drawing a card, because you gain so much control over your next few draws. And on top of that she also lets you effectively draw cards and ramp when you Scry! She seems like a very accessible value engine
Average Picked At: 12.14 Total Times Picked: 49 Average Last Seen At: 9.97 Total Times Seen 569
Pro Rating: 1.0 Pro Comment: Demolish is almost never worth it in Limited, and tacking on this unblockable angle doesn’t do enough to change that.
Average Picked At: 4.67 Total Times Picked: 18 Average Last Seen At: 3.97 Total Times Seen 96
Pro Rating: 3.5 Pro Comment: A three mana 3/2 with Scry 1 isn’t terrible, and adding Scry 1 to all of your creatures is a nice deal. Triggering it more than once isn’t impossible either, and the value you get from the Ring gives you even more upside
Average Picked At: 2.93 Total Times Picked: 29 Average Last Seen At: 3.12 Total Times Seen 58
Pro Rating: 4.0 Pro Comment: So if you don’t already have an Orc Army, this is 4-mana for a 3/3 and a 1/1 with death touch, and if you do have one, this is 4-mana for a 3/3 and a +1/+1 counter on your Army. That’s a pretty good rate all around. It works with all the other tokens too!
Average Picked At: 8.40 Total Times Picked: 5 Average Last Seen At: 4.80 Total Times Seen 39
Pro Rating: 2.5 Pro Comment: I’m not quite as impressed with the upside on this one as I am with the others in this cycle. You have to invest a hefty amount of mana and have a well-stocked graveyard to get it going, and by the time you are actually able to use this ability, getting Treasure isn’t exactly going to be a big deal most of the time
Average Picked At: 7.65 Total Times Picked: 51 Average Last Seen At: 6.52 Total Times Seen 377
Pro Rating: 2.0 Pro Comment: This is passable removal, but certainly not premium. 5 mana is a lot to exile a creature at sorcery speed, and even though it gets a discount on a tapped creature, cards that can only kill tapped creatures at Sorcery speed are kind of rough, because it usually means your opponent got to hit you with the thing that you want to remove. It is still removal, and answers pretty much all creatures, but its so clunky it isn’t the kind of removal you’re going to prioritize.
Average Picked At: 8.11 Total Times Picked: 19 Average Last Seen At: 5.04 Total Times Seen 128
Pro Rating: 3.0 Pro Comment: This is a nice signpost for Blue-White, which is obviously about drawing two cards a turn. Getting a 1/1 is a very real return on that type of investment
Average Picked At: 3.25 Total Times Picked: 4 Average Last Seen At: 3.31 Total Times Seen 31
Pro Rating: 3.0 Pro Comment: A land that Scries is always a nice thing to have, and this has a fairly reasonable hoop for you to jump through, as by the time you want to start Scrying with this you’re fairly likely to have a legendary creature in play
Average Picked At: 7.05 Total Times Picked: 59 Average Last Seen At: 6.19 Total Times Seen 344
Pro Rating: 2.5 Pro Comment: The stat-line is ugly, but the ETB ability will often be enough to drastically alter combat. +1/+0 and First Strike together makes a whole lot of your board into effective attackers. Of course, you do need to have a significant board for it to really make a difference, but that’s not the biggest ask by the time you have six mana. The fact it has Plainscycling is really nice, because in the early game this is going to feel really bad in your opening hand, especially when you need to get your hands on some more land drops.
Average Picked At: 2.09 Total Times Picked: 11 Average Last Seen At: 1.94 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: A 4-mana 4/4 with Haste is a nice starting point, and if you put your opponent in a bind where they have to kill one of your attacking legendary creatures, they will really be in trouble! You can even pull off some shenanigans, like sacrificing an attacking legendary creature to get the extra combat step. All that said, most of the time this is probably just going to play like a 4-mana 4/4 with Haste, but I’m pretty happy with that
Average Picked At: 8.12 Total Times Picked: 16 Average Last Seen At: 6.81 Total Times Seen 130
Pro Rating: 4.0 Pro Comment: This has solid base stats and a really strong landfall effect. He can always give the boost to himself, which means he can rumble as a 5/5 with First Strike, something that is formidable on virtually every board state! He can also spread the love around, of course, which is great because it can enable you to attack with more of your creatures
Average Picked At: 8.23 Total Times Picked: 48 Average Last Seen At: 7.29 Total Times Seen 417
Pro Rating: 3.0 Pro Comment: This is solid removal. Three mana Pacifisms tend to be fine, though they aren’t usually amazing because they don’t entirely get rid of 100% of creatures, since they don’t stop things like activated or triggered abilities. Enchantment-based removal also isn’t great against things like bounce or flicker effects. Still, this does shut down most creatures for a fairly reasonable cost.