Average Picked At: 2.33 Total Times Picked: 6 Average Last Seen At: 2.11 Total Times Seen 9
Pro Rating: 5.0 Pro Comment: Unsurprisingly, Sauron is incredibly strong. Even just finding a way to target him is going to be a challenge, even in a set that is this legendary-heavy, and even if you can pay the Ward cost you’re still 2-for-1ing yourself at the very least. In fact, its even worse, since you get to Amass before Sauron dies! Add in the fact that this can give you value from the One Ring and it can reload your hand, and we’re definitely talking about a bomb
Average Picked At: 11.30 Total Times Picked: 10 Average Last Seen At: 7.53 Total Times Seen 180
Pro Rating: 2.0 Pro Comment: This seems like it will be able to add at least one color of mana to your mana pool by the middle stages of the game, and that’s not bad on a land that also Scries and has the potential upside of tapping for more colors. Still, there will be some awkward situations where you can only get colorless mana out of this, and that’s kind of rough
Average Picked At: 10.78 Total Times Picked: 55 Average Last Seen At: 8.86 Total Times Seen 491
Pro Rating: 1.5 Pro Comment: If you need fixing, there are worse ways to do it. In total, you end up spending one more mana than you get back, but the fact that they replace themselves helps soften the blow. Still, it doesn’t really feel like this is a card that will make the cut in all of your decks or anything
Average Picked At: 12.33 Total Times Picked: 12 Average Last Seen At: 8.02 Total Times Seen 191
Pro Rating: 1.0 Pro Comment: This is a really neat and flavorful design, and sometimes it will give you a ton of value. Imagine playing it on turn one with a hand that can curve out. Theoretically, if you name the right creatures, you can have all of those come down with extra counters. Of course, problem is, getting this late makes it pretty close to a dead card, and it will really only shine if you play it on turn one and have a hand full of creatures. That makes it too narrow
Average Picked At: 12.42 Total Times Picked: 31 Average Last Seen At: 10.44 Total Times Seen 590
Pro Rating: 1.5 Pro Comment: Thanks to Flash and the fact it attaches for free on ETB this can function as a trick. The bad news is, three mana for +1/+2, reach, and an untap normally isn’t very good. The good news is, that equation changes a bit when the +1/+2 and Reach, as well as an Equipment in general, sticks around.
Average Picked At: 6.75 Total Times Picked: 59 Average Last Seen At: 6.41 Total Times Seen 347
Pro Rating: 2.0 Pro Comment: Two mana to bounce a nontoken creature isn’t an amazing deal these days. Remember, you’re only getting tempo and are actually going down a card. Still, this does allow you to impact the board and getting tempted by the ring is never a bad thing.
Average Picked At: 12.45 Total Times Picked: 33 Average Last Seen At: 10.47 Total Times Seen 603
Pro Rating: 2.0 Pro Comment: One mana for +2/+2 is usually a decent enough trick, and the food upside here is very real. This can allow your creature to win combat very efficiently, and that’s always what you want from a combat trick
Average Picked At: 6.44 Total Times Picked: 61 Average Last Seen At: 5.99 Total Times Seen 357
Pro Rating: 2.0 Pro Comment: One mana to return a creature from your graveyard to your hand is a passable card, though I’d usually pay three mana to get two things back, as that gives you a more significant advantage by the later stages of the game. That said, paying one will often mean you can play the thing you get back right away, and getting tempted by the ring even makes this have a decent fail case if you don’t have something in your graveyard
Average Picked At: 8.73 Total Times Picked: 55 Average Last Seen At: 7.46 Total Times Seen 430
Pro Rating: 2.5 Pro Comment: This is a fairly powerful sacrifice effect. Normally we just get “draw a card” on this type of thing and that ends up being fine, so also getting a Food out of it is some serious business. Gaining life on top of drawing a card can be a powerful way to pull ahead in a game. This has sort of decent stats too, and a useful creature type, and there’s plenty of good sacrifice fodder around
Average Picked At: 3.24 Total Times Picked: 70 Average Last Seen At: 3.12 Total Times Seen 162
Pro Rating: 3.5 Pro Comment: This looks like a nice Common. A three mana 1/1 Flyer that also gives you a 2/2, or alternatively, puts two counters on a creature you already control, is a very nice rate.
Average Picked At: 10.11 Total Times Picked: 37 Average Last Seen At: 8.45 Total Times Seen 490
Pro Rating: 2.5 Pro Comment: A 4-mana ¾ Menace isn’t the worst stat-line, and this will be a 4/4 sometimes
Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 2.43 Total Times Seen 7
Pro Rating: 5.0 Pro Comment: The Ward means your opponent will often not be able to target it, and when they can they have to 2-of-1 themselves. And they are going to want to target it since if you ever cast two spells in a turn it is going to give you a free card, and that’s tough to beat
Average Picked At: 2.50 Total Times Picked: 8 Average Last Seen At: 2.55 Total Times Seen 21
Pro Rating: 4.0 Pro Comment: He’s got decent base stats and it isn’t overly difficult to get the Ring to Tempt you here either. In fact, you can do something as simple as attack into a trade, then play Smeagol in your second main phase, at which point you get the Ring going and when you do that, you end up ramping your mana which is pretty nice! While the ramp part of Smeagol’s “Tempted by the ring” upside matters less and less as the game goes on, the fact you are milling your opponent eventually becomes relevant, and I think that will work fairly nicely. Smeagol is going to give you a lot of value all game long
Average Picked At: 10.09 Total Times Picked: 11 Average Last Seen At: 7.18 Total Times Seen 170
Pro Rating: 2.5 Pro Comment: His ability to untap is reasonably easy to trigger in Blue-Green, but also not the most exciting thing ever. His ability to grow is where the real value is, but Green/blue is awkwardly a color pair that isn’t that good at killing things outside of combat, which limits just how good this can be. Additionally, his base stats are not remotely impressive
Average Picked At: 8.11 Total Times Picked: 19 Average Last Seen At: 5.04 Total Times Seen 128
Pro Rating: 3.0 Pro Comment: This is a nice signpost for Blue-White, which is obviously about drawing two cards a turn. Getting a 1/1 is a very real return on that type of investment
Average Picked At: 5.17 Total Times Picked: 70 Average Last Seen At: 4.66 Total Times Seen 280
Pro Rating: 2.0 Pro Comment: These are definitely below-rate stats these days, and if this didn’t do anything else it would be a 1.0, even with a useful creature type. Getting tempted by the Ring is real upside, but it also isn’t so insane that I’m thrilled about the idea of playing this
Average Picked At: 11.52 Total Times Picked: 42 Average Last Seen At: 9.24 Total Times Seen 520
Pro Rating: 1.0 // 3.0 Pro Comment: This is a nice payoff for going wide. Vigilance is a great addition to the counters, because it makes it a lot easier for you to play offense and defense with your newly buffed board. The Ring Tempting you will usually also mean you get to upgrade one of your creatures too. This probably needs a build around grade. Because if you aren’t a deck playing tons of creatures and cards that make multiple bodies, you probably don’t play this most of the time, and if you are a deck that’s good at that, you probably always want the first copy of this.
Average Picked At: 11.62 Total Times Picked: 52 Average Last Seen At: 9.64 Total Times Seen 529
Pro Rating: 2.0 Pro Comment: This gives a reasonable boost for only one mana, and the toughness means it will do enough to save it from a decent amount of removal too. The fact it gives Flying also means you can use this sometimes before you attack to get in for lethal. It is cheap and has enough different uses that it seems like a quality trick for white aggressive deck.
Average Picked At: 2.57 Total Times Picked: 7 Average Last Seen At: 2.50 Total Times Seen 12
Pro Rating: 3.5 Pro Comment: I’m always a pretty big fan of utility lands, and this one is pretty awesome! Lands that do something other than produce mana gives you back some significant value, plus Just having a land that can produce two colors of mana is nice in Limited, so the fact that this can also ping your opponent and then in the really late game basically give you a one-sided Wrath effect is pretty nice! Unfortunately having a legendary artifact to sacrifice is far from a guarantee, so we can’t really give this full credit for having this powerful effect. But still, it fixes your mana and gives you a way to do some extra damage, and on occasion it will completely bust a game wide open in your favor
Average Picked At: 6.21 Total Times Picked: 24 Average Last Seen At: 5.50 Total Times Seen 123
Pro Rating: 2.5 Pro Comment: This is nothing fancy, but it is a pretty amazing rate. They do enter tapped, which matters – as this will feel pretty miserable when you’re behind. Playing this on turn two will apply some serious pressure on your opponent, though