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Core Set 2019 Limited Quiz

Answered: 0/20
Accuracy: 0
Diregraf Ghoul
Average Picked At: 7.50
Total Times Picked: 2
Average Last Seen At: 4.53
Total Times Seen 16
Pro Rating: 1.5
Pro Comment: One mana 2/2s already aren’t great in Limited because they can get outclassed so quickly. They are pretty good in constructed because you can have a critical mass of cards that allows your deck to consistently curve out, but that doesn’t happen in MOST limited formats. This one-mana 2/2 also comes with a downside – and it is actually a significant one. If you get him late and he has to come into play tapped it could really cost you. Obviously coming down as a one-mana 2/2 on turn one it won’t really matter that he’s tapped, but at all other stages it definitely does.
Resplendent Angel
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 5.0
Pro Comment: 3-mana 3/3 flyers have been known to quickly kill opponents who don’t have removal for them, and this one comes with a whole bunch of extra text. Add all the rest of to the mix and she gets a whole lot stronger – if your deck is capable of gaining lots of life she can just make a bunch of Serra Angels. It is hard for most decks to gain 5 life a turn in Limited, but she has that covered with her second ability, which basically reads “Cause a 10 point life swing between you and your opponent, make a 4/4 Angel.” Sure, she could get killed in response to the ability which will really hurt, but if your opponent can’t answer this they’re just dead.
Meandering River
Average Picked At: 10.57
Total Times Picked: 7
Average Last Seen At: 7.83
Total Times Seen 41
Pro Rating: 2.5
Pro Comment: These are all good fixing, and are worth playing even in two-color decks because making your mana better is a big deal.
Mistcaller
Average Picked At: 7.33
Total Times Picked: 3
Average Last Seen At: 5.91
Total Times Seen 13
Pro Rating: 0.0
Pro Comment: This is just a one-mana 1/1, and nothing more, so you don’t want to play it.
Skyscanner
Average Picked At: 6.00
Total Times Picked: 5
Average Last Seen At: 3.91
Total Times Seen 54
Pro Rating: 2.5
Pro Comment: A 3-mana 1/1 flyer is pretty bad, but one that replaces itself is nice, especially as an artifact in a format with an archetype that pays you off for them.
Enigma Drake
Average Picked At: 4.33
Total Times Picked: 6
Average Last Seen At: 4.91
Total Times Seen 26
Pro Rating: 3.0
Pro Comment: This is a pretty nice spell build around, as by the late game it is a very real win condition. It can take a long time to grow, so that holds it back some.
Wall of Vines
Average Picked At: 11.14
Total Times Picked: 7
Average Last Seen At: 8.61
Total Times Seen 131
Pro Rating: 1.0
Pro Comment: I don’t usually like do-nothing walls. And I don’t really like this one, either. It does get bonus points for Reach I guess, but meh.
Forest
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 10.43
Total Times Seen 59
Death Baron
Average Picked At: 4.50
Total Times Picked: 2
Average Last Seen At: 3.33
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: There are enough Zombies and Skeletons in this set – even at lower rarities – that the lord effect actually comes up sometimes, making this a pretty nice card. Skeleton Archer + Baron is one of the sweetest things around.
Fraying Omnipotence
Average Picked At: 7.00
Total Times Picked: 1
Average Last Seen At: 2.75
Total Times Seen 5
Pro Rating: 0.0
Pro Comment: Yeah…no. Don’t play this. This kind of card does do something really cool, but in Limited it is virtually impossible to make sure this just works in your favor. In fact, because you generally tap out to play this, your opponent will be the one who gets to rebuild before you do! You basically already have to have a half-board better than your opponents’ half-board to be worth it…and if that’s true, you don’t need to cast it.
Ghastbark Twins
Average Picked At: 4.60
Total Times Picked: 5
Average Last Seen At: 5.18
Total Times Seen 22
Pro Rating: 2.5
Pro Comment: This is a finisher, but not a great one. I don’t think it is a whole lot better than Colossal Dreadmaw as a finisher, since it costs 1 more and has +1/+1. However, Ghastbark can do double duty and that’s kind of nice. If you’re behind and you play this, the fact that it can block two bodies – and probably kill both of them with those stats, will come in handy.
Marauder's Axe
Average Picked At: 9.53
Total Times Picked: 15
Average Last Seen At: 7.27
Total Times Seen 88
Pro Rating: 1.5
Pro Comment: Not boosting toughness is a big problem for equipment, since it makes your creature hit harder, but doesn’t really help them survive combat in any way. Basically, you need a creature with an evasive ability to make this worth it – so if you have a bunch of fliers this becomes reasonably appealing, but other than that, not so much.
Abnormal Endurance
Average Picked At: 12.14
Total Times Picked: 7
Average Last Seen At: 7.12
Total Times Seen 86
Pro Rating: 1.5
Pro Comment: We have seen almost this card before – Supernatural Stamina, which did the exact same thing and had a synonymous name, but it cost one less mana. Supernatural Stamina was pretty nice – a trick that makes your creature able to kill something it couldn’t before, and keeps your creature alive is strong. Especially if that creature has a ETB ability, because you get to trigger it all over again! That said, increasing the mana cost by 100% does significantly decrease how good a trick is. Still, this will often allow you to win combat without permanently losing a creature, and while that’s situational, it seems alright for a trick.
Heroic Reinforcements
Average Picked At: 3.57
Total Times Picked: 7
Average Last Seen At: 3.31
Total Times Seen 19
Pro Rating: 3.5
Pro Comment: This is a great signpost for the RW deck. On its own, it adds 4/4 of Haste to the board, and most of the time it is going to be allowing you to do way more damage, often ending the game on the spot.
Electrify
Average Picked At: 4.44
Total Times Picked: 9
Average Last Seen At: 3.58
Total Times Seen 40
Pro Rating: 3.5
Pro Comment: This tends to be premium removal in most formats (though..maybe not when we saw it in Amonkhet). 4-mana for 4 damage at Instant speed is a solid deal.
Vivien Reid
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 4.0
Pro Comment: Vivien comes down with 5 loyalty, but both her +1 and -3 are kind of underwhelming. She won’t always have a target for the -3 so it may as well not be there – would have been sweet if they added “land” to it! And her +1 is nice for drawing cards. Her ultimate is the kind that can instantly win a game. But yeah, she has some problems. She doesn’t protect herself at all – I mean I guess a planesawlker being able to kill flyers could lead to some protection – but she needs you to have some board presence to really thrive, where she will start drawing you cards. I’m not trying to say she is bad, but she’s not a planesawlker who pulls you ahead when you’re behind. You’re still gonna be behind when you play her. If you’re at parity or ahead of your opponent she does come out pretty well, basically drawing you cards and threatening to turn your board into something frightening.
Novice Knight
Average Picked At: 5.25
Total Times Picked: 4
Average Last Seen At: 5.82
Total Times Seen 31
Pro Rating: 1.5
Pro Comment: This can be a reasonable blocker in the early game, and then in the late game it can sometimes lose its defender to actually do something. Overall, this isn’t great. You’re going to usually have better things around to put your Auras and Equipment on, as the bonus here just being “loses defender” really isn’t that impressive compared to putting them on something with a keyword ability.
Scholar of Stars
Average Picked At: 9.29
Total Times Picked: 7
Average Last Seen At: 7.03
Total Times Seen 108
Pro Rating: 2.5
Pro Comment: You can draw a card off of this often enough for it to be solid.
Vaevictis Asmadi, the Dire
Average Picked At: 1.50
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: This is better than it looks. The random effect is frustrating for sure, but you get to decide what to get rid of on each side, and most of the time this is enough for you to come out ahead. Basically, it is more upside than downside, and we’re already talking about a 6-mana 6/6 flyer! The random aspect does keep it from being a bomb, but its close.
Knightly Valor
Average Picked At: 3.00
Total Times Picked: 5
Average Last Seen At: 3.53
Total Times Seen 17
Pro Rating: 3.0
Pro Comment: I always complain about the 2-for-1 risk that Auras can bring you, but Knightly Valor is the type of Aura that gets around that problem. It does this by creating a 2/2 creature token. This means that even if your opponent untaps and kills the thing that you put the Valor on, you’re going to still have that token. Basically you pay 5 mana here to add 4/4 of Vigilance to the board, and 2/2 of that can attack right away. That turns out to be a good deal, especially in a format with both token payoffs and Aura payoffs.
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