Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.5 Pro Comment: You either get a very efficient creature with Trample – lets say X = 3, that means you get a 5 mana 6/6 with Trample if you choose the “Counters” part, or you get a creature that can function as a fight spell, something that can frequently secure a 2-for-1 for you. Again, lets say X = 3, and that means you get a 3/3 who comes down and eats a 2/2. In a pinch, it can also kill a 3/3, but in most scenarios you want the Hydra to survive. Those two scenarios I just described aren’t even Magical Christmas Land Scenarios, like when you pump absurd amounts of mana into it. Even at X =2, you’re getting a 4 mana 4/4 with Trample or a 4 mana 2/2 who fight something – the latter option there isn’t great, but the fact that you can do that if you have to is nice. It scales as the game goes on, has evasion, and can function as a removal spell – sounds pretty great to me!
Average Picked At: 6.57 Total Times Picked: 7 Average Last Seen At: 5.74 Total Times Seen 48
Pro Rating: 3.0 Pro Comment: This card really overperforms. There are a ton of Elemental in this set to pump its power, and 4 toughness is enough that it can be a real problem for many decks. Combining it with Goblin Smuggler is particularly nasty.
Average Picked At: 14.83 Total Times Picked: 6 Average Last Seen At: 11.48 Total Times Seen 42
Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 4.5 Pro Comment: It seems kind of crazy to call a one drop a bomb, but that’s what we’re looking at here. It is certainly vulnerable at first, but it tends to grow rapidly, and its activated ability makes it very difficult for you to ever come out ahead against in Combat. Being so small is definitely a weakness, but the upside there is that this is a must-kill card on turn one, and if your opponent can’t do something about it, they’ll be dead in a hurry.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: This might cost 7 mana, but there’s a reason it does – stealing an opponent’s permanent is one of the most powerful things you can do in the entire game. It is essentially always going to give you a 3-for-1, because it is effectively a removal spell – since it takes away your opponent’s permanent – and then gives it to you. Then, you also have a 2/3 body too! We see effects like this cost 6 or 7 usually, and many of them are less permanent because they involve an Aura. Those cards are already pretty great, but Agent of Treachery makes sure you keep the creature most of the time – do note that they can still bounce the creature back to their hand. On top of all of that, Blue and White have ways to flicker or blink creatures, letting you use this ETB more than once, at which point your opponent is basically just done. The part about drawing cards if you have 3 or more of your opponent’s permanents is basically win-more, because once you have 3 of their permanents they are effectively dead. But yeah, this is a massive bomb.
Average Picked At: 10.00 Total Times Picked: 8 Average Last Seen At: 7.40 Total Times Seen 31
Pro Rating: 2.5 Pro Comment: I like that you can cash this land in for a card later on in the game, but I don’t like that it produces colorless mana only. This means it is worse for your mana base than a basic land in most two color decks. Still, I think the fact that it can provide late game flood insurance means that it is going to be an ok 17th land to run, though if you are splashing or doing other crazy things with your mana, you probably should steer clear.
Average Picked At: 11.00 Total Times Picked: 7 Average Last Seen At: 9.44 Total Times Seen 86
Pro Rating: 1.0 Pro Comment: Cards that lower a creature’s power and not do much else aren’t usually very good in Limited, and I think that’s true here. The kinds of situations where that effect is worth using are just so few and far between. This does replace itself, but that’s not really enough to salvage this card.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 3.00 Total Times Seen 1
Pro Rating: 3.0 Pro Comment: This comes with some pretty big downside – losing a card every turn doesn’t feel so good – but it is also an impressively efficient creature, and once you’re in top-deck mode, there’s no downside at all!
Average Picked At: 11.83 Total Times Picked: 6 Average Last Seen At: 8.50 Total Times Seen 76
Pro Rating: 2.0 Pro Comment: This is a bear with some reasonable upside, so it isn’t bad, but a lot of the time by the time you have the mana to give the Inquisitor First Strike, a 2/2 with First Strike doesn’t really matter!
Average Picked At: 9.17 Total Times Picked: 6 Average Last Seen At: 6.77 Total Times Seen 30
Pro Rating: 2.5 Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Average Picked At: 6.50 Total Times Picked: 8 Average Last Seen At: 4.91 Total Times Seen 44
Pro Rating: 3.0 Pro Comment: This is a little clunky to be sure, as 4 mana is way more than you normally want to be paying for a removal spell that doesn’t even fully remove a creature, but it does the job well enough. It isn’t quite premium removal, but it is fine to play.
Average Picked At: 12.67 Total Times Picked: 3 Average Last Seen At: 9.32 Total Times Seen 49
Pro Rating: 0.0 Pro Comment: This is terrible, like even for a terrible card, its terrible. At best, what you have here is a 5-mana spell that draws you 3 cards at sorcery speed. That is above average, but not exactly amazing. And you have to jump through some crazy hoops to even make it happen! Your chances of getting anything out of this are very low, so just don’t waste your time on it.
Average Picked At: 7.50 Total Times Picked: 2 Average Last Seen At: 5.09 Total Times Seen 17
Pro Rating: 2.5 Pro Comment: This is always a solid combat trick. Protection can just do so much – from making a creature unblockable, to helping it win combat, to countering removal spells. It is a pretty good deal for one mana.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: This is great! It has the impressive stats as a 5-mana 5/5 flyer, and it has brainstorm attached to it – that is considerably better than a 5-mana 5/5 flyer that draws you a card, which would already be excellent. I also like that it goes back into your library and lets you Scry when it dies. Basically, this Knight lets you see a ton of cards, even in a worst-case scenario, and frequently your opponent just won’t be able to kill it and it will just take them down in the sky anyway.
Average Picked At: 15.00 Total Times Picked: 1 Average Last Seen At: 10.79 Total Times Seen 27
Average Picked At: 6.89 Total Times Picked: 9 Average Last Seen At: 7.61 Total Times Seen 63
Pro Rating: 3.5 Pro Comment: This has Wind Drake stats while also loading your graveyard and gaining you life, two things Black decks are interested in in this format. That makes this a key Common for Black deck.
Average Picked At: 15.00 Total Times Picked: 2 Average Last Seen At: 11.88 Total Times Seen 34
Average Picked At: 8.67 Total Times Picked: 9 Average Last Seen At: 8.62 Total Times Seen 81
Pro Rating: 1.0 Pro Comment: A three-mana counterspell that isn’t even a hard counter is a hard sell for me. This is just too situational to be worth it in most decks.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 7
Pro Rating: 0.0 Pro Comment: This format would have to have a whole lot of non-land sources of mana for this to be worth it, and it doesn’t have them.
Average Picked At: 12.00 Total Times Picked: 1 Average Last Seen At: 7.75 Total Times Seen 7
Pro Rating: 0.0 Pro Comment: This set doesn’t have enough artifacts for this to do anything.