Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Maniacal Rage
Average Picked At: 12.00
Total Times Picked: 4
Average Last Seen At: 11.00
Total Times Seen 12
Pro Rating: 1.0
Pro Comment: This gives a sizable boost, but also comes with the downside of making your creature unable to block. Notably, you can use it to make an opposing creature unable to block too, but the whole package here just isn’t worth the risk of a 2-for-1.
Plummet
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 9.33
Total Times Seen 8
Pro Rating: 0.5
Pro Comment: As usual, this is better utilized as a sideboard card once you see enough targets for it.
Bone to Ash
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.67
Total Times Seen 5
Pro Rating: 2.5
Pro Comment: I’m not a huge fan of counter-magic in Limited for the most part. It basically feels like bad removal most of the time, because it is removal that only works if you have mana up at the exact right time! And normally I am really out on 4-mana counter spells, but Bone to Ash is a 2-for-1, and that really makes the risk worth it a lot more – especially because it is a hard counter that counters the most common spell-type in Limited. It just isn’t hard to get your opponent with this, though I would advise leaving mana up just to use it when you could be doing something else, and instead just wait until this is all you have left to do, or for a turn where you couldn’t use your mana.
Sorcerer of the Fang
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 9.33
Total Times Seen 5
Pro Rating: 1.5
Pro Comment: This is a creature with mediocre stats that has a late game mana sink that can sometimes close things out, but boy is that ability expensive!
Gods Willing
Average Picked At: 6.20
Total Times Picked: 5
Average Last Seen At: 5.94
Total Times Seen 24
Pro Rating: 2.5
Pro Comment: This is always a solid combat trick. Protection can just do so much – from making a creature unblockable, to helping it win combat, to countering removal spells. It is a pretty good deal for one mana.
Jungle Hollow
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 9.50
Total Times Seen 3
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Bloodfell Caves
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.00
Total Times Seen 4
Pro Rating: 2.5
Pro Comment: If you need fixing, this is a decent place to get it. There are also a few cards in the set that care about lifegain, which might mean they are a little more useful than usual in some decks, but mostly they just make your mana better. Even if you’re just 2 colors, taking these over filler is sometimes a good call, since they really make your mana so much better.
Dragon Mage
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.00
Total Times Seen 5
Pro Rating: 1.0
Pro Comment: A 7 mana 5/5 flyer is not exactly impressive, though getting to wheel of fortune every time you hit your opponent is kind of funny. This type of effect is symmetrical, so you and your opponent will both be reloading their hands. Funnily enough, if he hits the opponent enough, you and your opponent might end up being decked! But yeah, that stuff is all wacky and fun and all, but it isn’t going to happen very often. I think you’ll only play this in a control deck desperate for a win condition.
Daybreak Chaplain
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.67
Total Times Seen 5
Pro Rating: 2.0
Pro Comment: This is a decent two-drop that is especially useful in the BW archetype, but its nothing special.
Agent of Treachery
Average Picked At: 1.25
Total Times Picked: 4
Average Last Seen At: 1.50
Total Times Seen 6
Pro Rating: 5.0
Pro Comment: This might cost 7 mana, but there’s a reason it does – stealing an opponent’s permanent is one of the most powerful things you can do in the entire game. It is essentially always going to give you a 3-for-1, because it is effectively a removal spell – since it takes away your opponent’s permanent – and then gives it to you. Then, you also have a 2/3 body too! We see effects like this cost 6 or 7 usually, and many of them are less permanent because they involve an Aura. Those cards are already pretty great, but Agent of Treachery makes sure you keep the creature most of the time – do note that they can still bounce the creature back to their hand. On top of all of that, Blue and White have ways to flicker or blink creatures, letting you use this ETB more than once, at which point your opponent is basically just done. The part about drawing cards if you have 3 or more of your opponent’s permanents is basically win-more, because once you have 3 of their permanents they are effectively dead. But yeah, this is a massive bomb.
Leyline of Combustion
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 1
Pro Rating: 0.0
Pro Comment: Like most leylines, this is really bad for Limited. Making your opponent pay life for removal isn’t a terrible effect or anything, but over the course of the game you really won’t be getting a card’s worth of value out of this leyline, even if you play it for free.
Forest
Average Picked At: 15.00
Total Times Picked: 4
Average Last Seen At: 11.44
Total Times Seen 32
Goblin Ringleader
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 0.0 // 2.0
Pro Comment: There aren’t really enough Goblins in this set for this to ever be anything special. You need to be drawing a card with this at least half the time to play it, and that just won’t happen in most decks. If you do end up with 5+ Goblins, it probably is an alright inclusion.
Hard Cover
Average Picked At: 13.00
Total Times Picked: 1
Average Last Seen At: 9.00
Total Times Seen 5
Pro Rating: 0.5
Pro Comment: This gives a minimal boost, and the ability to make a creature loot just isn’t enough to overcome the huge downside of the 2-for-1 you could suffer.
Repeated Reverberation
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.50
Total Times Seen 6
Pro Rating: 0.0
Pro Comment: Fork effects just don’t tend to cut it in Limited, because you can’t count on things lining up the way they need to. This one costs four, which makes it even harder than usual, and the additional spell copy isn’t really enough.
Glaring Aegis
Average Picked At: 10.00
Total Times Picked: 1
Average Last Seen At: 8.67
Total Times Seen 8
Pro Rating: 2.0
Pro Comment: Unlike a lot of Auras, this one does something when it comes into play, meaning that it has an impact on the board even if your creature gets destroyed later, and the tap effect can play pretty nicely in an aggressive deck.
Island
Average Picked At: 15.00
Total Times Picked: 1
Average Last Seen At: 11.00
Total Times Seen 5
Colossus Hammer
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 9.00
Total Times Seen 3
Pro Rating: 0.0
Pro Comment: 8 mana is way too much, even if you are getting this absolutely massive stats boost, you just have to use so much mana, and it doesn’t even give evasion to the thing you put it on! In fact, it takes it away if the creature flies – which obviously makes sense flavor wise, but is pretty bad gameplay wise. It is just going to sit on the table doing nothing most games, in a good chunk of other games your creature you try to equip it too will get bounced or destroyed, in still other games the creature just gets chump blocked and you die anyway, and then in a very, very, very small percentage of games it actually helps you win!
Evolving Wilds
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.67
Total Times Seen 4
Pro Rating: 3.0
Pro Comment: This can be whatever mana you need it to be, whereas the other lands in the format just produce two colors. Evolving Wilds is even worth it in a 2-color deck because it makes your mana so much better, but obviously it is really good in decks with 3 or more colors as well. Running 1 basic land of your splash color along with the Wilds now means you have 2 copies of that land, and that’s pretty nice.
Yoked Ox
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 10.00
Total Times Seen 8
Pro Rating: 0.5
Pro Comment: You’re only going to play this if you’re in the slowest, most controlling deck ever. Sure, it blocks well, but that has rapidly diminishing values as the game goes on.
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