Average Picked At: 2.75 Total Times Picked: 4 Average Last Seen At: 1.92 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: If you play this on turn two and your opponent can’t kill it, they’re probably going to lose. Menace is hard to stop in the early game, especially when the creature just keeps on growing. Things will snowball out of control in a hurry, and you’ll probably have won the game even before you get to tutor something. It does get less impressive the longer the game goes on, but a Menace creature is also at least something of a problem.
Average Picked At: 5.00 Total Times Picked: 9 Average Last Seen At: 3.12 Total Times Seen 46
Pro Rating: 3.5 Pro Comment: This will usually allow you to remove your opponent’s best creature, though sometimes you’ll only be able to get rid of something less important than that.
Average Picked At: 4.92 Total Times Picked: 13 Average Last Seen At: 4.36 Total Times Seen 83
Pro Rating: 4.0 Pro Comment: This is a little slow, but it effectively allows you to remove one of your opponents creatures every turn, and the turn you play it, it does actually impact the board by time ebbing one of them. There will be times where your opponent’s board isn’t that concerned about this, and sometimes it will be too slow – but it also has the ability to turn the game around for you.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: So she’s basically a bigger Lotus Cobra, something that is pretty nice in terms of fixing and ramping your mana. Triggering this twice in a turn is doable, but not a walk in the park either. If you can pull that off, that’s when Nissa will feel her strongest, since she will start drawing you creatures. You don’t even need that many Elves or Elementals for that effect to be great, since it effectively just grabs you one from your deck.
Average Picked At: 13.00 Total Times Picked: 10 Average Last Seen At: 8.50 Total Times Seen 154
Pro Rating: 1.0 Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
Average Picked At: 5.33 Total Times Picked: 3 Average Last Seen At: 3.38 Total Times Seen 29
Pro Rating: 2.5 Pro Comment: This stats boost alone isn’t really worth how much the card costs, so the question is how much mileage you can get out of the end step trigger. At worst, it does give your creatures pseudo-vigilance, and at best you can use it to rebuy ETB abilities. There are enough of those in the set for that to actually matter, but not so many that this will consistently be all that impressive.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 2.50 Total Times Seen 6
Pro Rating: 3.0 Pro Comment: On his own, Tyvar is a 4-mana 5/4 with deathtouch when it attacks. That’s a passable card, and this format does have some other elves around that he can give deathtouch. On the other hand, there aren’t very many creature cards that produce mana in the format, so that part of the card is going to be a little more elusive.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.06 Total Times Seen 17
Pro Rating: 3.5 Pro Comment: These effects are never as good as they look in Limited. When you can cheat a creature into play with Arni’s effect it will feel pretty busted, but you’d be surprised how often you either don’t have the mana or the creature card to actually take advantage of it. The upside is massive, but there will be many games where this is effectively a three mana 3/3.
Average Picked At: 11.19 Total Times Picked: 16 Average Last Seen At: 7.22 Total Times Seen 128
Pro Rating: 1.0 Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Average Picked At: 3.12 Total Times Picked: 8 Average Last Seen At: 3.74 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This is a pretty nice utility land. It hurts your mana of course, but being able to pay a two mana kicker to put two counters on most creatures you cast is pretty massive upside.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: There are a few ways to make your opponent lose exactly one life - most notably Dreg Cycler and Invasion of Azgol - but that isn’t really enough for Ob’s ability to trigger very consistently. But hey, he starts out as a 4-mana 4/3 with Flying and Trample, and will on occasion do something pretty powerful.
Average Picked At: 8.73 Total Times Picked: 11 Average Last Seen At: 5.87 Total Times Seen 110
Pro Rating: 1.5 Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Average Picked At: 10.50 Total Times Picked: 2 Average Last Seen At: 6.04 Total Times Seen 35
Pro Rating: 0.0 Pro Comment: In Limited, this will be a three mana cantrip 99% of the time, and that just isn’t enough to move the needle. You’ll never have or run into enough planeswalkers to make this worth it.
Average Picked At: 1.75 Total Times Picked: 4 Average Last Seen At: 1.75 Total Times Seen 8
Pro Rating: 4.5 Pro Comment: A 4-mana 4/3 with Flying is a great starting point, and there are certainly enough Humans and Angels in the set for you to actually cast one off of the top of your library sometimes. Hexproof to the rest of your board is always nice, but oftentimes this will be your best permanent anyway, so it doesn’t change what your opponent does a whole lot.
Average Picked At: 8.50 Total Times Picked: 2 Average Last Seen At: 4.05 Total Times Seen 22
Pro Rating: 3.0 Pro Comment: This starts out with a reasonable stat-line, and there are enough activated abilities in this set that you can get some pretty good mileage out of tapping your creatures to make mana for them. It works well with Incubators, the double-faced Phyrexians, and more. Obviously, you can also use those creatures to activate Tazri’s own ability, but the set doesn’t have so many activated abilities that I love the sound of that. You’re going to wiff sometimes, and getting one card for that big of an investment isn’t going to feel great.
Average Picked At: 9.00 Total Times Picked: 5 Average Last Seen At: 6.38 Total Times Seen 58
Pro Rating: 0.0 Pro Comment: There aren’t enough Planeswalkers in the set for this to work out. Heck, even if you are lucky enough to get one, this still isn’t worth playing just to make that one card in your deck better.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 2.91 Total Times Seen 11
Pro Rating: 1.5 Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Average Picked At: 2.43 Total Times Picked: 7 Average Last Seen At: 2.22 Total Times Seen 18
Pro Rating: 4.0 Pro Comment: This three mana 3/3 comes with some pretty nice ETB options. Early it is a reasonably efficient creature, and the later the game gets, the more likely you’ll be able to both pay the mana for the effects and make use of them. Even just gaining 4 and blowing up an Incubator is going to feel good for five mana, and exiling graveyards has some meaning in this format too.
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 3.30 Total Times Seen 24
Pro Rating: 3.0 Pro Comment: When you cast rats or legendaries from your graveyard this will feel great, and that isn’t impossible, especially because the set has more legendaries than normal, and Blue-Black has lots of self-mill effects. A three mana ¾ with Menace and Ward 1 isn’t bad either