Average Picked At: 13.00 Total Times Picked: 10 Average Last Seen At: 8.50 Total Times Seen 154
Pro Rating: 1.0 Pro Comment: This has the potential to deliver a 4-for-1, and that’s certainly intriguing – but you are far from guaranteed to have an Enchantment and Artifact in your graveyard, especially in Red-White in this format. You will very rarely get a full 4-for-1 here, and most of the time it will probably just be an expensive sorcery-speed 2-for-1, which is pretty bad.
Average Picked At: 12.40 Total Times Picked: 10 Average Last Seen At: 7.82 Total Times Seen 152
Pro Rating: 0.0 Pro Comment: There aren’t enough noncreature nonlands for this to be worthwhile. Sure, you can maybe rebuy a Battle, or get rid of some incubators that haven’t transformed, but that’s too narrow.
Average Picked At: 4.00 Total Times Picked: 5 Average Last Seen At: 4.58 Total Times Seen 28
Pro Rating: 2.5 Pro Comment: Most of the time, exiling a graveyard isn’t that impressive in this format. There also aren’t so many humans at lower rarities that her ability to make them indestructible and hexproof is consistently useful either.
Average Picked At: 5.33 Total Times Picked: 6 Average Last Seen At: 4.45 Total Times Seen 23
Pro Rating: 4.0 Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.80 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Average Picked At: 4.80 Total Times Picked: 5 Average Last Seen At: 4.00 Total Times Seen 31
Pro Rating: 1.5 Pro Comment: So, this is basically Explosive Vegetation, or Invasion of Zendikar. Only, you don’t have as much control over the lands you get. Ramp is definitely a thing in this format if you have the right bombs, but this is a pretty clunky way of doing it.
Average Picked At: 8.95 Total Times Picked: 19 Average Last Seen At: 6.49 Total Times Seen 122
Pro Rating: 3.5 Pro Comment: A two mana ⅓ with Flying and Lifelink is a pretty impressive card to have, especially if you can augment it in some way. Giving Ward 2 to your legendary permanents will actually come up too
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 2.77 Total Times Seen 14
Pro Rating: 4.0 Pro Comment: A three mana 2/4 Flyer is a great place to start, and the upside is pretty real. Even just having information about the top card of your library is nice, but sometimes this will be a Flying copy of a fairly formidable creature.
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 3.30 Total Times Seen 24
Pro Rating: 3.0 Pro Comment: When you cast rats or legendaries from your graveyard this will feel great, and that isn’t impossible, especially because the set has more legendaries than normal, and Blue-Black has lots of self-mill effects. A three mana ¾ with Menace and Ward 1 isn’t bad either
Average Picked At: 6.13 Total Times Picked: 15 Average Last Seen At: 4.18 Total Times Seen 67
Pro Rating: 3.5 Pro Comment: This is a nice removal spell for Green, and will feel especially nuts when you have a legendary to target. There are enough legendaries in the set, partly as a result of Multiverse Legends, that you will actually cast this for one mana sometimes
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 3.33 Total Times Seen 12
Pro Rating: 4.5 Pro Comment: This basically draws you an extra card every turn. Your opponent can make sure you get the worst card of the two, but you’re always going to get one spell that you can cast for free, and that’s hugely beneficial. The only downside is you have to wait a turn for this to get going.
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 4.96 Total Times Seen 40
Pro Rating: 0.0 Pro Comment: Even in this set, there aren’t enough activated abilities for this to be worth it. Sure, incubators transform for free and stuff, but you’re not going to have enough of them in Blue to justify this, especially because all this does is reduce the cost of those abilities. That just isn’t worth a card.
Average Picked At: 8.50 Total Times Picked: 2 Average Last Seen At: 4.05 Total Times Seen 22
Pro Rating: 3.0 Pro Comment: This starts out with a reasonable stat-line, and there are enough activated abilities in this set that you can get some pretty good mileage out of tapping your creatures to make mana for them. It works well with Incubators, the double-faced Phyrexians, and more. Obviously, you can also use those creatures to activate Tazri’s own ability, but the set doesn’t have so many activated abilities that I love the sound of that. You’re going to wiff sometimes, and getting one card for that big of an investment isn’t going to feel great.
Average Picked At: 5.70 Total Times Picked: 10 Average Last Seen At: 4.83 Total Times Seen 86
Pro Rating: 2.5 Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 2.77 Total Times Seen 13
Pro Rating: 3.0 Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: There are a few ways to make your opponent lose exactly one life - most notably Dreg Cycler and Invasion of Azgol - but that isn’t really enough for Ob’s ability to trigger very consistently. But hey, he starts out as a 4-mana 4/3 with Flying and Trample, and will on occasion do something pretty powerful.
Average Picked At: 3.12 Total Times Picked: 8 Average Last Seen At: 3.74 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This is a pretty nice utility land. It hurts your mana of course, but being able to pay a two mana kicker to put two counters on most creatures you cast is pretty massive upside.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 3.92 Total Times Seen 28
Pro Rating: 4.0 Pro Comment: Making three 3/3s with Menace and Vigilance is quite good for six mana, so the fact that this ramps you too is a nice cherry on top
Average Picked At: 11.19 Total Times Picked: 16 Average Last Seen At: 7.22 Total Times Seen 128
Pro Rating: 1.0 Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 3.05 Total Times Seen 21
Pro Rating: 4.5 Pro Comment: This is castable in this format for sure, it has hexproof from most removal in the set and is a huge flyer, so that’s a great place to be. Unfortunately his ability to give two-color spells jump-start is pretty close to irrelevant in the set, but the rest of the card is enough for this to be great