Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.80 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Average Picked At: 4.50 Total Times Picked: 6 Average Last Seen At: 4.00 Total Times Seen 38
Pro Rating: 1.5 Pro Comment: There is only one card at Common or Uncommon that triggers Pia’s ability (Wrenn’s Resolve), so most of the time she’s just a two mana ⅔. That’s not especially meaningful after turn two
Average Picked At: 5.50 Total Times Picked: 2 Average Last Seen At: 4.33 Total Times Seen 4
Pro Rating: 2.0 Pro Comment: There aren’t enough creatures with these types for her to do her thing very often. You may end up with 1-2, and when you cast one of them that will feel pretty nuts! But mostly? She’s a 5-mana ⅘ with Vigilance and Ward 3. Which is fine, but not much else.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 2.91 Total Times Seen 11
Pro Rating: 1.5 Pro Comment: At worst, Karn is a 5-mana 5/5. That’s a passable stat-line, and if you have some other Artifact stuff going on, he can potentially become bigger and give you some “powerstone” mana. Unfortunately, this format doesn’t really have very many expensive Artifacts you’re actually interested in playing, so his upside is a bit limited.
Average Picked At: 5.33 Total Times Picked: 6 Average Last Seen At: 4.45 Total Times Seen 23
Pro Rating: 4.0 Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Average Picked At: 6.13 Total Times Picked: 15 Average Last Seen At: 4.18 Total Times Seen 67
Pro Rating: 3.5 Pro Comment: This is a nice removal spell for Green, and will feel especially nuts when you have a legendary to target. There are enough legendaries in the set, partly as a result of Multiverse Legends, that you will actually cast this for one mana sometimes
Average Picked At: 12.40 Total Times Picked: 10 Average Last Seen At: 7.82 Total Times Seen 152
Pro Rating: 0.0 Pro Comment: There aren’t enough noncreature nonlands for this to be worthwhile. Sure, you can maybe rebuy a Battle, or get rid of some incubators that haven’t transformed, but that’s too narrow.
Average Picked At: 8.40 Total Times Picked: 5 Average Last Seen At: 5.64 Total Times Seen 105
Pro Rating: 2.5 Pro Comment: Reanimating a small thing at Instant speed and gaining three life is pretty good. Just putting the creature in your hand is less impressive, but still a passable effect. The trick is having stuff in your graveyard, but it feels like the first copy of this will be a nice thing to have in most Limited decks.
Average Picked At: 8.73 Total Times Picked: 11 Average Last Seen At: 5.87 Total Times Seen 110
Pro Rating: 1.5 Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.06 Total Times Seen 17
Pro Rating: 3.5 Pro Comment: These effects are never as good as they look in Limited. When you can cheat a creature into play with Arni’s effect it will feel pretty busted, but you’d be surprised how often you either don’t have the mana or the creature card to actually take advantage of it. The upside is massive, but there will be many games where this is effectively a three mana 3/3.
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 3.33 Total Times Seen 12
Pro Rating: 4.5 Pro Comment: This basically draws you an extra card every turn. Your opponent can make sure you get the worst card of the two, but you’re always going to get one spell that you can cast for free, and that’s hugely beneficial. The only downside is you have to wait a turn for this to get going.
Average Picked At: 9.00 Total Times Picked: 5 Average Last Seen At: 6.38 Total Times Seen 58
Pro Rating: 0.0 Pro Comment: There aren’t enough Planeswalkers in the set for this to work out. Heck, even if you are lucky enough to get one, this still isn’t worth playing just to make that one card in your deck better.
Average Picked At: 12.00 Total Times Picked: 1 Average Last Seen At: 2.80 Total Times Seen 11
Pro Rating: 3.5 Pro Comment: If Samut can come down and hit the opponent right away, you’re going to feel pretty great. If you play it on turn three, you have a pretty reasonable shot at pulling that off too since not many things can effectively take it down in combat that early. It does get worse the longer the game goes, but it does work well with other cards that have Haste.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: There are a few ways to make your opponent lose exactly one life - most notably Dreg Cycler and Invasion of Azgol - but that isn’t really enough for Ob’s ability to trigger very consistently. But hey, he starts out as a 4-mana 4/3 with Flying and Trample, and will on occasion do something pretty powerful.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 2.50 Total Times Seen 6
Pro Rating: 3.0 Pro Comment: On his own, Tyvar is a 4-mana 5/4 with deathtouch when it attacks. That’s a passable card, and this format does have some other elves around that he can give deathtouch. On the other hand, there aren’t very many creature cards that produce mana in the format, so that part of the card is going to be a little more elusive.
Average Picked At: 2.67 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 8
Pro Rating: 4.0 Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Average Picked At: 4.92 Total Times Picked: 13 Average Last Seen At: 4.36 Total Times Seen 83
Pro Rating: 4.0 Pro Comment: This is a little slow, but it effectively allows you to remove one of your opponents creatures every turn, and the turn you play it, it does actually impact the board by time ebbing one of them. There will be times where your opponent’s board isn’t that concerned about this, and sometimes it will be too slow – but it also has the ability to turn the game around for you.
Average Picked At: 9.50 Total Times Picked: 4 Average Last Seen At: 5.69 Total Times Seen 46
Pro Rating: 0.0 // 3.0 Pro Comment: This set has more legendary creatures than normal, but this asks a lot of you. You’re going to need to have a legendary creature in your graveyard or this basically doesn’t do anything, and that’s not easy set up. Black can mill itself some, so it isn’t impossible, but even in this format consistently having something for this to exile is tough. That said, if you do have a legendary with mana value 3 or more in your graveyard, this looks to be a pretty good card, largely because of the ETB effect. If your deck has 4+ legendaries that fit the bill, and enough self-mill, this is probably playable. Otherwise? Not so much
Average Picked At: 5.50 Total Times Picked: 4 Average Last Seen At: 4.74 Total Times Seen 36
Pro Rating: 0.0 Pro Comment: This is expensive, risky, and incredibly narrow. That’s a bad combination in Limited. This won’t do anything most of the time, and even when you do put it on a legendary creature, you won’t have something to do with the mana a huge chunk of the time.
Average Picked At: 2.78 Total Times Picked: 9 Average Last Seen At: 2.18 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: A three mana ⅔ with Flying and Vigilance is already pretty nice, and that’s good — because the other two effects this has aren’t exactly amazing. Hexproof will come up on rare occasions, and this is likely to gain you a few life some of the time too.