Average Picked At: 5.92 Total Times Picked: 221 Average Last Seen At: 5.21 Total Times Seen 1016
Pro Rating: 3.0 Pro Comment: We often see 3-mana 2/2s with Deathtouch, and they are usually like a C. The ability to trade for anything is nice, after all! But this can do that and make a Zombie token. Obviously, it is a big down grade from a regular 2/2 zombie, but it is still enough additional upside for this to move up to 3.0.
Average Picked At: 1.77 Total Times Picked: 13 Average Last Seen At: 1.69 Total Times Seen 16
Pro Rating: 4.5 Pro Comment: A two mana 3/1 with Lifelink is already solid, one that would make the cut in just any deck! It blocks and attacks reasaonably well, but this comes with all kinds of upside. It effectively has multi-kicker, and for every two additional mana you sink into it, the more it pumps your entire board! This means the power of this card scales massively as the game goes, and if you draw it in a stalled out game and have like 8 mana, or even 6, you probably won on the spot. Note, by the way, that it also counts itself, so it becomes less fragile the more mana you can pump into it. This is a rare thing to see -- but this is a two mana card that’s a bomb! Granted...when it feels like a bomb you probably aren’t only paying two mana, but still!
Average Picked At: 9.66 Total Times Picked: 188 Average Last Seen At: 8.30 Total Times Seen 1616
Pro Rating: 2.0 Pro Comment: This seems like a decent trick if you’re a White aggro deck with lots of Humans in it. It gives a decent stats boost that will often allow your creature to win combat. Two mana for just +2/+2 is pretty mediocre for a trick, but the Human upside will make it worth running often enough
Average Picked At: 1.61 Total Times Picked: 28 Average Last Seen At: 1.65 Total Times Seen 35
Pro Rating: 4.0 Pro Comment: Adding Ward “Discard a card” means that your opponent can’t really use removal on this without 2-for-1ing themselves, and that’s nice, especially because it has reasonable stats and a fairly useful ability that will trigger when it ETBs and when it attacks! Graveyards are going to be important resources for many decks in this format, so going after them is nice, especially because you can drain life in the process! And, of course, if it is night time, it becomes even stronger!
Pro Rating: 3.0 Pro Comment: A 3-mana 2/3 with Menace is a card you’ll play sometimes – probably a 2.5, and it will come into play as or transform into Stalking Predator pretty regularly, in which case you’re getting an amazing deal!
Average Picked At: 2.33 Total Times Picked: 27 Average Last Seen At: 2.14 Total Times Seen 57
Pro Rating: 3.5 Pro Comment: So, this is a mana rock that fixes for you. In most formats you don’t end up playing a 3 mana mana rock like this, but because this one has so much additional upside, I think you end up playing it in a lot of decks. It can change night to day on the spot and vice versa. In this format, that will frequently have at least some effect on the board state, and the fact that it lets you gain a life and loot any time it shifts between night and day is great, and effectively means that you can tack that on to its activated ability. So yeah, fixing, card selection, and tampering with Day/Night however it suits you results in this being pretty nice. Perhaps even good enough to take with a first pick.
Average Picked At: 6.69 Total Times Picked: 232 Average Last Seen At: 6.13 Total Times Seen 1201
Pro Rating: 2.5 Pro Comment: This has nice aggressive stats, and looks like a decent enabler for all the Black-Red cards that care about your opponent losing life.
Average Picked At: 11.67 Total Times Picked: 123 Average Last Seen At: 9.48 Total Times Seen 1950
Pro Rating: 1.0 Pro Comment: Rummaging a few times a came with this seems fine, but not exactly game breaking. It does have decent stats to go along with that ability.
Average Picked At: 2.06 Total Times Picked: 34 Average Last Seen At: 2.44 Total Times Seen 64
Pro Rating: 4.5 Pro Comment: Sweepers are always pretty nice in Limited, since they alter the game in a way that really no other kind of card can. They can single handedly help you escape a game where you have no hope! This one starts out pretty expensive, but if its worth casting, it won’t usually cost more than 4 or 5. Wraths do always have the downside of not being quite as good in aggro decks, but even there, they remain pretty darn good. There are definitely situations where you’d rather draw a creature than Wipe Out the Horde in that time of deck, but there will also be times where resetting the board will get you there.
Average Picked At: 9.70 Total Times Picked: 44 Average Last Seen At: 6.54 Total Times Seen 549
Pro Rating: 2.5 Pro Comment: Two mana for an artifact that filters is horrendous! If that’s all this was, it would be a 0.0. Obviously though, this is Innistrad, so this can transform into a scary thing -- Mystic Monstrosity. The Monstrosity not only has some pretty nice stats, it also provides great fixing. This is neat, because filtering usually isn’t very good in Limited, though it can help you out in a pinch, so the fact this turns into much better fixing is cool! Your total investment of 7 mana is a bit steep for a ⅚ of course, but it isn’t too crazy either, and you pay it installments. Note too, that this can be transformed at Instant speed, something that certainly matters.
Average Picked At: 7.83 Total Times Picked: 18 Average Last Seen At: 4.77 Total Times Seen 112
Pro Rating: 3.0 Pro Comment: This is going to give your opponent a pretty hard choice sometimes. They have to choose between giving you the better thing right away and giving it haste, which probably means taking damage, or returning the better thing to your hand so that it can become a more permanent problem on a future turn. Now, sometimes the choice just won’t be difficul for your opponent, and sometimes you won’t have good things to get back with it, but I think this will pan out more often than it won’t. The Flashback it has is also pretty nice, as if your graveyard is really well stocked, you can cast this on back to back turns, which has the potential to really break your opponent. Now, it doesn’t quite give you a 2-for-1 up front most of the time, since the creature that goes on the battlefield gets exiled, but it is also giving you more than a 1-for-1. After you flash it back, I think it will feel like a 3-for-1 altogether. Still, the set up, and in particular the need for ideal creatures in your graveyard does hold it back. The times where you just can’t make your opponent have a hard choice are going to be bad.
Average Picked At: 8.41 Total Times Picked: 22 Average Last Seen At: 5.99 Total Times Seen 198
Pro Rating: 0.0 Pro Comment: This is pretty bad in Limited. Predicting what your opponent has is virtually impossible, so most of the time this does stone nothing. Even if you do name a card they have, there’s a good chance they won’t ever draw that one copy of that card anyway, and it won’t matter! You can name cards with Flashback or Disturb with it, but even then you’re not doing much. The one time where I could see this maybe working out is if you side it in again someone who has like 3-4 copies of a really strong Common or Uncommon, because it has a better chance of disrupting that opponent than most, but even then I’m not thrilled about this.
Average Picked At: 8.69 Total Times Picked: 58 Average Last Seen At: 5.95 Total Times Seen 495
Pro Rating: 1.0 // 3.0 Pro Comment: This is a nice payoff for going wide, especially if you can get Coven going, since it becomes Inspired Charge for half the cost! The good news is, by the time a card like this tends to be useful, you’re reasonably likely to have Coven online, since you’ll have to have a board with several different creatures on it, and those several different creatures are likely to have 3 or more powers among them. Obviously, you won’t be playing this other than in fairly aggressive decks, but it seems like a nice pump spell for them.
Average Picked At: 4.57 Total Times Picked: 23 Average Last Seen At: 4.04 Total Times Seen 99
Pro Rating: 3.0 Pro Comment: This is going to be pretty amazing in constructed aggro decks, as one mana 2/1s with upside tend to be! It will also be pretty decent in Limited. It of course has pretty good stats for the cost, though a one mana 2/1 is significantly worse in Limited since games tend to go so long. Still, it comes with a reasonable ability too, though it does come with significant set up! Your opponent has to lose life, you have to have a Vampire, and you have to discard a card -- and pay mana. That’s a lot when all you’re really doing is giving up two cards to get two cards! The good news is, the Vampire that is sacrificed can be the Fighter itself, and improving your hand in the later part of the game can be a big deal.
Average Picked At: 4.23 Total Times Picked: 92 Average Last Seen At: 3.77 Total Times Seen 260
Pro Rating: 2.5 Pro Comment: This is a two mana 2/1 with some reasonable upside. In the later part of the game that ability can actually do some work, though you won’t always be in a position to activate it.
Average Picked At: 10.57 Total Times Picked: 117 Average Last Seen At: 8.58 Total Times Seen 1612
Pro Rating: 2.0 Pro Comment: Reach is extra good in this format because there are a ton of flyers as a result that everything that has disturb comes back as a Flyer. So if you’re in Green, you’re going to need a way to stop that. Bounding Wolf can do it, and it even ambush block thanks to flash!
Average Picked At: 1.53 Total Times Picked: 15 Average Last Seen At: 1.71 Total Times Seen 17
Pro Rating: 4.5 Pro Comment: This guy starts with big imposing stats that can end the game left unchecked. He has two other abilities that are all upside, too! You can use the first ability to mill yourself to find value cards, and in a pinch you could also use it to mill out your opponent. The latter won’t happen that often, since just swinging for 6 will often be enough to get you there, but in the event that you can’t attack for some reason, that isn’t a bad back up. Its cheap enough that it can really mill a ton in a hurry! His other ability basically lets you cast Channel for your graveyard, and in a format with a bunch of Flashback and Disturb, you’re going to have places to spend that mana. Basically, if he can’t win the game with his impressive stats, he can get it done with the help of these two abilities, and that’s pretty nice. I think that’s enough to get this to the lower tier of bomb range.
Average Picked At: 7.95 Total Times Picked: 197 Average Last Seen At: 7.05 Total Times Seen 1371
Pro Rating: 3.0 Pro Comment: So, if this always tapped the thing you attached it to, it would probably be premium removal. Two mana for that effect is pretty great! However, in the early game, making it do that is going to be pretty challenging. By the mid-game it becomes much more doable. Overall, I think having to have a loaded up graveyard to make this work does keep it from being premium, but it still a pretty good Blue common.
Average Picked At: 9.36 Total Times Picked: 169 Average Last Seen At: 8.05 Total Times Seen 1627
Pro Rating: 3.0 Pro Comment: We have basically seen this card before -- Centaur Nurturer in War of the Spark, and it was pretty nice. It gives you fixing, and while it might not be the most imposing creature, the life it gains you can help you get to your next turn, where you can make use of that mana.
Pro Rating: 3.5 Pro Comment: This Teferi doesn’t do an incredible job of protecting himself. He doesn’t really interact with opposing creatures in any super meaningful way, nor does he make creature tokens, and that really keeps a planeswalker from being an absolute bomb. His +1 can kind of help protect him, since you can untap something that might have attacked, but that isn’t amazing. And, tapping opposing stuff also isn’t that great, since you can only do it at Sorcery speed. It can allow for an attack or hamper your opponent a bit, but its not great. Untapping your own stuff may be more useful more often. Its nice that his -2 draws you cards, and the ultimate will win you the game if you get there, but I’m pretty skeptical you will. He’ll give you some good value, but he isn’t the kind of planeswalker who snowballs and wins you the game in Limited.