Average Picked At: 6.94 Total Times Picked: 18 Average Last Seen At: 4.76 Total Times Seen 132
Pro Rating: 3.0 Pro Comment: The Zombies you get won’t last forever of course, and they can’t block, but getting enough stuff into your graveyard for this to be efficient doesn’t seem too crazy. Its great it has Flashback too, since that means you can mill it and still get the value -- or it just means you can do it all over again after your first batch of Zombies go down. It takes some very real set up, but this seems pretty good to me overall.
Average Picked At: 9.51 Total Times Picked: 121 Average Last Seen At: 7.98 Total Times Seen 1478
Pro Rating: 0.5 // 2.5 Pro Comment: This has a very mediocre baseline. A two mana ⅓ these days is probably a D-. It does have some real upside though, and the threat of activation is pretty real! If your opponent just has a 2/2, and you attack with this and leave mana up, they just can’t afford to block it! Chaining multiple spells together is obviously the dream, but don’t count on doing that a ton in Limited. This will make the cut in decks with a decent number of spells, and probably be something you pass on in any other deck.
Pro Rating: 3.0 Pro Comment: Like with virtually every Rare dual land cycle, these are pretty nice for fixing, and you’ll take them over most medium cards, but you don’t want to go after them super hard or anything.
Average Picked At: 4.51 Total Times Picked: 230 Average Last Seen At: 4.59 Total Times Seen 850
Pro Rating: 3.0 Pro Comment: This is a Wind Drake with some reasonable upside. Obviously this Zombie token doesn’t give you quite as much value as most Zombie tokens, but it still adds to the board in a way that will have at least some impact. The two bodies will be nice sacrifice fodder, and they’ll also just be good at pressuring your opponent.
Average Picked At: 6.19 Total Times Picked: 233 Average Last Seen At: 5.70 Total Times Seen 1154
Pro Rating: 3.0 Pro Comment: This is decently efficient when you first cast it, and when you cast it the second time you’re going to be getting a 2-for-1.
Average Picked At: 4.62 Total Times Picked: 66 Average Last Seen At: 4.09 Total Times Seen 299
Pro Rating: 3.5 Pro Comment: Looks who’s back! He was around for our last trip to Innistrad, and he was a COMMON, if you can believe that. He was an excellent spell build around, and did a ton of damage. The great thing about him too, is a two mana 0/3 that can tap to do 1 to your opponent is already kind of a passable card, so the fact that sometimes it will be doing 2 or 3 damage a turn is amazing. I don’t think one really has to give this a build around grade, because the floor is so reasonable.
Average Picked At: 4.57 Total Times Picked: 23 Average Last Seen At: 4.04 Total Times Seen 99
Pro Rating: 3.0 Pro Comment: This is going to be pretty amazing in constructed aggro decks, as one mana 2/1s with upside tend to be! It will also be pretty decent in Limited. It of course has pretty good stats for the cost, though a one mana 2/1 is significantly worse in Limited since games tend to go so long. Still, it comes with a reasonable ability too, though it does come with significant set up! Your opponent has to lose life, you have to have a Vampire, and you have to discard a card -- and pay mana. That’s a lot when all you’re really doing is giving up two cards to get two cards! The good news is, the Vampire that is sacrificed can be the Fighter itself, and improving your hand in the later part of the game can be a big deal.
Average Picked At: 9.06 Total Times Picked: 179 Average Last Seen At: 8.29 Total Times Seen 1637
Pro Rating: 3.0 Pro Comment: A 4-mana 4/3 is sort of passable already, and this will often be able to come down and give you some mana, which -- if nothing else, you can use to rummage using its ability. Sometimes, it will enable a pretty impressive double spell turn too, which will feel amazing. You won’t always be making that happen, but the card has a very reasonable baseline and a pretty nice ceiling.
Average Picked At: 9.71 Total Times Picked: 144 Average Last Seen At: 8.32 Total Times Seen 1715
Pro Rating: 2.5 Pro Comment: This is like Red “Dead Weight.” It isn’t quite as good as Dead Weight is, at least as removal, because you don’t really want to pumping the power of a creature -- you want to be outright killing it. But it does have the additional upside of pumping your larger evasive creature so that you can do lethal or something. I do think the ability to kill X/2s for a single mana is pretty nice, but this definitely isn’t premium removal.
Average Picked At: 5.29 Total Times Picked: 83 Average Last Seen At: 4.16 Total Times Seen 337
Pro Rating: 3.5 Pro Comment: If this always made your opponent discard, it would be an easy 4.0 Only doing it some of the time obviously downgrades it significantly, but it is still a decent flying body as a fail case.
Average Picked At: 7.61 Total Times Picked: 204 Average Last Seen At: 7.08 Total Times Seen 1366
Pro Rating: 2.0 Pro Comment: This is an interesting take on the usual Sorcery that lets you return two creatures to your hand. The first time you cast this, the value is going to be pretty nice, provided you have a zombie, as it effectively replaces itself while making a creature bigger. The second time is less efficient, but in the you pay 5 mana for a 2-for-1 and two +1/+1 counters, which actually isn’t too bad. Now, you really would prefer to be putting these counters on zombies that don’t have decay to get full value out of them, but a significant chunk of the time that’s probably where the counter goes, and you may also just not have anywhere to put the counter in the first place.
Average Picked At: 2.88 Total Times Picked: 17 Average Last Seen At: 2.60 Total Times Seen 45
Pro Rating: 3.5 Pro Comment: When you pay 4, you look at 4 cards and choose two, which is a pretty good deal for an Instant. Then, when you flash it back, you get even more card selection! It is really nice its an Instant, because it feels like we’ve seen a lot of Sorcery draw spells lately, and those are far clunkier, as you make it obvious how you’re spending your turn with a Sorcery, and if you leave Deluge up you can be threatening all kinds of other things, so it doesn’t feel nearly as bad that it doesn’t add to the board.
Pro Rating: 5.0 Pro Comment: So, a 4-mana 4/4 with Flying and Trample is excellent -- and the fact she pumps all your Humans is very real, especially because GW is the human color pair, as it always is on Innistrad. So she’ll come down with a huge bodya nd pump one or two creatures on a pretty reasonable basis! Then, her Coven effect is quite impressive, and your chances of hitting a human with it are actually pretty reasonable. Like with all Coven effects, you won’t always have the right board to make it happen, but it is going to happen often enough that it definitely matters. She’s definitely a bomb.
Average Picked At: 6.87 Total Times Picked: 15 Average Last Seen At: 4.29 Total Times Seen 108
Pro Rating: 3.0 Pro Comment: Like with virtually every Rare dual land cycle, these are pretty nice for fixing, and you’ll take them over most medium cards, but you don’t want to go after them super hard or anything.
Average Picked At: 5.68 Total Times Picked: 229 Average Last Seen At: 5.56 Total Times Seen 979
Pro Rating: 3.0 Pro Comment: This looks like a nice Common. A two mana 2/1 can trade with lots of stuff, and then the fact that you can get another reasonably costed body out of your graveyard is pretty amazing. I mean, that’s 4 mana for a 2/1 and a ½ Flyer. And sure, you don’t get the bodies at the same time, but that’s still a pretty nice card.
Average Picked At: 3.40 Total Times Picked: 89 Average Last Seen At: 3.02 Total Times Seen 202
Pro Rating: 3.5 Pro Comment: This looks like some nice top curve to have around. It brings decent stats, and milling three cards can help you out a ton in this format -- and Dreadhound itself loves it, since each creature that is milled by that trigger will make your opponent lose one life. Players will be milling themselves in this format and creatures are going to be dying, so the Dreadhounds ability to slowly bleed the player is pretty darn powerful. Especially in the BR deck, which can do all sorts of extra stuff if it makes the player lose life. This seems like a six drop that is a very real win condition.
Average Picked At: 5.47 Total Times Picked: 17 Average Last Seen At: 3.95 Total Times Seen 95
Pro Rating: 2.5 Pro Comment: Two mana to reanimate a 3 mana creature isn’t too bad, but the problem is that you won’t always have something worth reanimating. It has Flashback which is nice, and also means it further synergizes with a graveyard deck. It also means it can ultimately give you a 2-for-1, albeit very slowly. I don’t think this is anything special, but it is certainly a card you’ll run in most of your Black/White decks.
Average Picked At: 9.36 Total Times Picked: 162 Average Last Seen At: 8.09 Total Times Seen 1585
Pro Rating: 1.5 Pro Comment: Hating on a couple graveyard cards and getting a couple of Zombies that can either pressure your opponent or act as sacrifice fodder seems alright for a three mana investment.
Average Picked At: 4.54 Total Times Picked: 63 Average Last Seen At: 4.07 Total Times Seen 264
Pro Rating: 3.5 Pro Comment: Gray Ogre stats are always ugly, but this does some pretty real stuff! If you play it in your second main phase and end your turn, you’ll get that counter a decent chunk of the time. Keep in mind too, it can put the counter on itself, so you don’t even have to be all in on Vampire tribal to make use of the ability. It is a 2/2 that can grow throughout the game, and when you have other vampires around, it gets even better. You won’t always be able to damage your opponent of course, but both Black and Red are pretty well equipped with nice ways to do it.
Average Picked At: 9.70 Total Times Picked: 44 Average Last Seen At: 6.54 Total Times Seen 549
Pro Rating: 2.5 Pro Comment: Two mana for an artifact that filters is horrendous! If that’s all this was, it would be a 0.0. Obviously though, this is Innistrad, so this can transform into a scary thing -- Mystic Monstrosity. The Monstrosity not only has some pretty nice stats, it also provides great fixing. This is neat, because filtering usually isn’t very good in Limited, though it can help you out in a pinch, so the fact this turns into much better fixing is cool! Your total investment of 7 mana is a bit steep for a ⅚ of course, but it isn’t too crazy either, and you pay it installments. Note too, that this can be transformed at Instant speed, something that certainly matters.