Pro Rating: 4.0 Pro Comment: So, I would pretty much always play this card even if it was only ever Suspicious Stowaway. An unblockable creature that loots for you every turn is a pretty nice thing to have around, and would be at least a 3.0. Then you add the Nighttime version of the Stowaway to the mix and it gets even crazier, since it hits harder and now just straight up draws you cards. He is small and fragile on both sides, dying to almost every removal spell in the format but he will run away with the game in a hurry if your opponent doesn’t have it.
Average Picked At: 7.70 Total Times Picked: 61 Average Last Seen At: 6.15 Total Times Seen 503
Pro Rating: 2.0 Pro Comment: Giving up a creature for another creature, or several creatures for one creature isn’t something that is super appealing to me. Now, this does combo pretty well with Decay tokens, since you can sacrifice them before they sacrifice themselves at the end of combat, and there are some other nice sacrifice fodder cards around, and it has Flashback. Its also an instant, so you can sacrifice a big thing your opponent is removing and get a big creature all over again, which will feel pretty nice. All of that means it isn’t unplayable, but I’m a bit skeptical this will be the kind of Blue Black card that really pulls you into the color pair.
Pro Rating: 3.0 Pro Comment: Neither body is very impressive, but getting them both for that price isn’t too bad! Especially since going wide is often a good thing. This gets some bonus points here though. It helps get Coven online, since on its own, it gives you a 1/1 and a 0/4, and then it also has a nice Coven payoff -- +3/+3 and Trample is enough to make almost any creature a problem. Note, by the way, that the Mentor doesn’t have defender.
Average Picked At: 1.75 Total Times Picked: 8 Average Last Seen At: 1.92 Total Times Seen 13
Pro Rating: 5.0 Pro Comment: A 4-mana 4/2 Flyer is a great threat to have, and this one doesn’t plan on staying dead for long. Just having a couple of mana up isn’t a huge challenge, and night and day changing is going to be a big part of this format. It will hit hard, and it won’t stay dead, and I think that makes it a bomb. It can’t be dealt with by normal means, and that’s a big deal.
Average Picked At: 5.29 Total Times Picked: 83 Average Last Seen At: 4.16 Total Times Seen 337
Pro Rating: 3.5 Pro Comment: If this always made your opponent discard, it would be an easy 4.0 Only doing it some of the time obviously downgrades it significantly, but it is still a decent flying body as a fail case.
Average Picked At: 4.29 Total Times Picked: 90 Average Last Seen At: 4.19 Total Times Seen 312
Pro Rating: 3.0 Pro Comment: This is an efficient Zombie lord, and this set has lots of Zombies! This will be great in UB decks.
Average Picked At: 1.27 Total Times Picked: 15 Average Last Seen At: 1.31 Total Times Seen 16
Pro Rating: 5.0 Pro Comment: Like most planeswalkers, Wrenn and Seven is quite powerful. Typically, you’ll be playing it and using the -3 to get a 5/5 Treefolk that will continue to grow throughout the game, and that’s not a bad deal as fail case! If Wrenn is allowed to stick around, you can use the +1 to find more lands while also loading up your graveyard, and in this format loading up your graveyard will sometimes feel like drawing extra cards thanks to Flashback. The more lands you find, the bigger that token gets, and the more loyalty Wrenn and Seven gets, the more tokens it can make. Even if all you do is use the -3 to make a 5/5, then use the +1, and then use the -3 again to get another big Treefolk, you’re going to feel pretty good! Obviously, if you get to the ultimate, then you’re really in business, and all the stuff you threw in your graveyard just comes back! Because Wrenn can protect itself quite effectively and draw you cards and load up your graveyard in a format where that matters, I think it gets into the lower range of “bomb.”
Average Picked At: 1.45 Total Times Picked: 33 Average Last Seen At: 1.70 Total Times Seen 46
Pro Rating: 5.0 Pro Comment: Well, this looks great. A 3-mana 2/2 that exiles a thing until it leaves is already an excellent card, and this comes with the massive upside of transforming into a much more imposing creature. A 3-mana 3/3 with First Strike tends to be relevant all game long, and Ward makes it so that your opponent has to punish themselves if they ever want to kill it. This card is amazingly efficient, and can even potentially exile multiple things as it shifts between day and night, which is pretty absurd!
Average Picked At: 6.53 Total Times Picked: 43 Average Last Seen At: 5.14 Total Times Seen 348
Pro Rating: 2.5 Pro Comment: So, in Limited, you generally just won’t have enough spells that do damage for this to be super easy to transform. It is still a two mana 2/2 with the upside of becoming a 3/3, but then you have to cast more burn spells to actually get more than just the 3/3. This definitely feels more like a constructed card than a Limited card because of those limitations.
Average Picked At: 3.00 Total Times Picked: 72 Average Last Seen At: 2.90 Total Times Seen 181
Pro Rating: 4.0 Pro Comment: This is premium removal. It hits any nonland permanent, no questions asked. Like other Oblivion Ringish cards, your opponent can get the thing back if they destroy Respite, but that’s worth the risk -- you’re still trading 1-for-1 in that scenario anyway!
Average Picked At: 1.57 Total Times Picked: 14 Average Last Seen At: 1.73 Total Times Seen 15
Pro Rating: 4.5 Pro Comment: Even if you only reanimate one thing with this, you’re going to feel really good about the 5 mana you spend, so the times where you reanimate two things will feel amazing! Most of the time, you probably will be able to get at least one creature, and without trying too hard. Although, if you have this in your hand, you can be a lot more aggressive offering up trades, since they won’t really be trades for you in the end! So yeah, by the time you cast this for 5, getting one thing is pretty darn likely. And what’s great is, in a pinch, you can play this as a 5-mana 3/3 Flyer and nothing more, and while that isn’t great, it isn’t bad as a fail case on a card that will normally be giving you 2-for-1 or even 3-for-1s. I think the range for how good this card will perform is pretty darn high, and I think it does enough to get into the lower “bomb” range.
Average Picked At: 6.57 Total Times Picked: 209 Average Last Seen At: 5.83 Total Times Seen 1093
Pro Rating: 3.0 Pro Comment: This is always really nice fixing, and I tend to like it even more than the rare dual lands here, especially because it throws itself in the graveyard and that definitely matters in this set.
Pro Rating: 4.0 Pro Comment: |This starts with great stats. A 3-mana 3/3 with First STrike is relevant pretty much all game long, and Florian does one better by also being a source of card advantage, provided you can cause your opponent to lose life on your turn. And, yeah, a 3-mana 3/3 with First Strike is going to be pretty capable at getting in all on its own, especially if you play it on turn three! BR also has lots of ways of doing 1 or 2 damage to the opponent that will also make the ability work.
Average Picked At: 7.95 Total Times Picked: 197 Average Last Seen At: 7.05 Total Times Seen 1371
Pro Rating: 3.0 Pro Comment: So, if this always tapped the thing you attached it to, it would probably be premium removal. Two mana for that effect is pretty great! However, in the early game, making it do that is going to be pretty challenging. By the mid-game it becomes much more doable. Overall, I think having to have a loaded up graveyard to make this work does keep it from being premium, but it still a pretty good Blue common.
Average Picked At: 10.89 Total Times Picked: 130 Average Last Seen At: 8.90 Total Times Seen 1774
Pro Rating: 2.0 Pro Comment: Rootwalla is back, albeit in Wolf form! This kind of card tends to feel pretty good early, as your opponent just can’t block it because of the threat of activation, and then the fact it can become a 3/3 keeps it relevant in the later game too. Seems like a solid playable for aggressive Green decks.
Average Picked At: 3.49 Total Times Picked: 75 Average Last Seen At: 3.06 Total Times Seen 234
Pro Rating: 3.0 Pro Comment: So, it is somewhat narrow in what it can kill, but the fact it gives you a Clue token is massive, since it will mean a 2-for-1. This card sort of pulls me in two directions -- on the one hand, there will be a lot of creatures it can’t kill, bu on the other -- there will still be a significant number of creatures it can kill. So, is it premium? I’m inclined to say it falls a little bit short. IT will certainly feel great to kill something with, but even with the extra card, it is narrow enough that it doesn’t quite get there for me.
Average Picked At: 12.43 Total Times Picked: 131 Average Last Seen At: 10.03 Total Times Seen 2005
Pro Rating: 0.0 // 2.5 Pro Comment: I’m not a huge fan of this type of card, mostly because it basically does nothing unless you win the game with it. That said, if you have six mana available to cast it both times in a single turn, it does stand a pretty good chance of stealing a win out of nowhere. A card like this is soo all-in on aggro though that I think we do need to give it a buildaround grade If you are an aggro deck, you’ll probably play one copy of this and feel alright about it. Otherwise you pretty much can’t play it.
Average Picked At: 1.45 Total Times Picked: 33 Average Last Seen At: 1.42 Total Times Seen 44
Pro Rating: 3.5 Pro Comment: So, this is a two mana 1/1 that will also give you a 2/2 on your end step. That’s a pretty great deal, even if the creature comes with “decayed.” You can just send that 2/2 in every single turn, since you’ll get it back for free. There will definitely be times where a 2/2 Zombie that can’t block isn’t awesome, but there will be lots of times where its pretty nice. If you can find a way to sacrifice it every turn, you’re going to have an engine on your hands!
Average Picked At: 6.89 Total Times Picked: 47 Average Last Seen At: 5.13 Total Times Seen 413
Pro Rating: 2.5 Pro Comment: Rummaging a few times a came with this seems fine, but not exactly game breaking. It does have decent stats to go along with that ability.
Average Picked At: 7.60 Total Times Picked: 67 Average Last Seen At: 5.80 Total Times Seen 443
Pro Rating: 2.5 Pro Comment: On its own, this will sometimes just be a 3-mana 2/2 that does 1 to a thing. If that’s what it always was, it would be solid, but there are some significant hoops to jump through. First, your opponent has to have lost life some way. Most typically, that will be from an attack, but there are also other means that allow you to do that. Second, you can upgrade it if you have enough vampires. I do think this BR deck will be a real pain to play against sometimes, because you might just end up having to block more riskily in some situations to keep a card like this from being really good. But yeah, this does have a super high ceiling, where it will feel like Flame-Tongue Kavu, but sometimes it will just be a Gray Ogre, and that’s abysmal. I think that awful floor really holds it back.