Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Cryptex
Average Picked At: 9.17
Total Times Picked: 6
Average Last Seen At: 6.87
Total Times Seen 48
Pro Rating: 0
Pro Comment: This is effectively a blank card if your graveyard doesn’t have what you need, so the fact that you can play this mana rock on turn two doesn’t really matter, because it will rarely be able to produce mana on turn two. It’s exciting to imagine getting those five counters on it and cracking it to draw three, but that’s going to take quite a lot of time if you even do it at all. This won’t do enough 99% of the time.
Warleader's Call
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.60
Total Times Seen 6
Pro Rating: 3.5
Pro Comment: Anthems are good when you have lots of creatures and the incidental damage this can chip in can really turn up the heat on your opponent. But still, it’s not the kind of card that does much unless you've already got at least a decent board.
Analyze the Pollen
Average Picked At: 2.60
Total Times Picked: 5
Average Last Seen At: 2.57
Total Times Seen 15
Pro Rating: 2.5
Pro Comment: So, this is a new take on Traverse the Ulvenwald, which isn't as good in Limited as it is in constructed. Still, it provides good fixing early and in the late game it can tutor up your best creature.
Rope
Average Picked At: 11.33
Total Times Picked: 12
Average Last Seen At: 8.04
Total Times Seen 137
Pro Rating: 1.5
Pro Comment: I think this is the worst card in this cycle. The buffs it offers are underwhelming, especially when you’re paying 3 to equip.
Seasoned Consultant
Average Picked At: 6.24
Total Times Picked: 21
Average Last Seen At: 4.88
Total Times Seen 183
Pro Rating: 2
Pro Comment: This will feel pretty nice attacking as a 3/3, but it probably won’t be doing that until turn 4 at the earliest, so it isn’t going to be lighting the world on fire either.
Krovod Haunch
Average Picked At: 7.67
Total Times Picked: 12
Average Last Seen At: 5.60
Total Times Seen 78
Pro Rating: 2.5
Pro Comment: One to play and two to equip for +2/+0 is kind of alright, and when it isn’t meaningful enough for you, this basically becomes 4 mana to make two 1/1 tokens and gain you three life. Neither mode is crazy of course, but the modality this gives you makes it a decent inclusion. I’m giving it a C. 
Kylox, Visionary Inventor
Average Picked At: 11.00
Total Times Picked: 3
Average Last Seen At: 6.00
Total Times Seen 34
Pro Rating: 1.5
Pro Comment: This asks way too much of you for a 7-mana card. You have to go behind on board in order to roll the dice and hope you get to cast some spells is a pretty bad idea. Menace, Ward, and Haste do mean you'll get this trigger pretty much every time you play Kylox, and there might be some decks that can get there without, but I don't think most will.
Airtight Alibi
Average Picked At: 10.03
Total Times Picked: 34
Average Last Seen At: 8.34
Total Times Seen 340
Pro Rating: 2
Pro Comment: When you can use this correctly, it can be an absolute beating. It can work as a decent trick that leaves the buff behind, and it can blank removal. Turning off Suspect will usually be more upside than downside, too. Still, it's tricky to leave up this much mana.
Defenestrated Phantom
Average Picked At: 10.32
Total Times Picked: 22
Average Last Seen At: 8.61
Total Times Seen 319
Pro Rating: 2
Pro Comment: No matter how you cast this, you’re really not getting a very good deal. You do still have the upside of having this big ol’ flyer you can cast in the early game, but like I said, it’s never going to feel that good. It isn’t terrible either. I’m giving it a C-. 
Gleaming Geardrake
Average Picked At: 6.25
Total Times Picked: 12
Average Last Seen At: 4.62
Total Times Seen 63
Pro Rating: 4
Pro Comment: I’m on-board with a two mana 1/1 Flyer that makes a Clue, and this thing will become a pretty real threat if it’s left unchecked, as this format is replete with Clue tokens, not to mention other ways to sacrifice stuff. In short, this card has a nice fail case, and an amazing ceiling.
Niv-Mizzet, Guildpact
Average Picked At: 5.00
Total Times Picked: 3
Average Last Seen At: 4.93
Total Times Seen 36
Pro Rating: 2.5
Pro Comment: There’s nice fixing in this set, so casting Niv-Mizzet isn’t impossible, and once he hits your opponent X is fairly likely to be at least one, and it will often be two, and that’s going to generate some awesome value. The problem, of course, is casting Niv, and it is a bit of a bummer that after you work so hard to do that, he doesn’t do something right away – but at least he has protection from multicolored, which means plenty of the removal in the set can’t go after him.
Aurelia's Vindicator
Average Picked At: 1.00
Total Times Picked: 5
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 5
Pro Comment: A 4-mana 4/2 with flying, lifelink and ward 2 can do a ton of work, and if your opponent can’t find a way to deal with it quickly – something that is difficult thanks to Ward, it’s going to end up causing all kinds of problems for your opponent. The race will get completely out of control! You’re frequently just going to play this face up because of that. But it also has some really insane late game upside, where you play it face down and then turn it face up. The exile effect is reminiscent of Angel of Serenity, in that the stuff it exiles can go back to player’s hands. This means that you can do double duty with that type of effect. You can use it to remove stuff of your opponents – but for insurance, you can also exile some of your own graveyard stuff, so that if your opponent does find a way to kill the Vindicator, you’re going to get some cards back too.  I think the whole package here is a bomb.
Lost in the Maze
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.48
Total Times Seen 24
Pro Rating: 2.5
Pro Comment: This sort of has two modes, and you can access both at the same time. You can use it to stun your opponent’s board, which can be useful when you’re trying to close out a game – but you can also use it to protect your creatures. It also just sticks around and gives your tapped creatures hexproof after that point. Still, those modes are all situational enough that this doesn’t seem amazing.
No More Lies
Average Picked At: 10.00
Total Times Picked: 10
Average Last Seen At: 6.98
Total Times Seen 107
Pro Rating: 2
Pro Comment: A harder to cast mana leak, even with exile upside, isn't that good in Limited. It can hit some stuff early, but being able to leave up this mana is far from a guarantee. Then, the longer the game goes on, the less useful it is, because your opponent is more likely to be able to pay the tax.
Vein Ripper
Average Picked At: 1.00
Total Times Picked: 4
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 5
Pro Comment: This huge flyer can end games quickly, and it’s Ward makes it impossible for your opponent to deal with it in a way that doesn’t cost them something significant. Not only will they lose a creature, you’ll also drain 2 life. The Ripper also turns combat into a nightmare for your opponent the turn it comes down, because you can just throw all of your creatures at your opponent, and then they have to do a bunch of math, because any creature dying drains 2, not just yours! The triple black is the biggest downside here, but you’ve got a decent shot at getting to it by the time you have six mana.
Fae Flight
Average Picked At: 9.46
Total Times Picked: 13
Average Last Seen At: 7.15
Total Times Seen 119
Pro Rating: 3
Pro Comment: This Aura looks quite good. Obviously, the ideal situation is to cast it in response to removal, in which case you’re left with a buffed evasive creature, and you’ve already taken a card of value away from your opponent. But this also has the upside all Flying auras do, w hich is that you can just…slap it on some big monster and quickly win the game.
Public Thoroughfare
Average Picked At: 8.06
Total Times Picked: 31
Average Last Seen At: 6.37
Total Times Seen 232
Pro Rating: 2.5
Pro Comment: This is another nice source of fixing, even if it does require you to jump through a few hoops. Being able to only tap a Clue or something once when you play it is nice.
Escape Tunnel
Average Picked At: 4.67
Total Times Picked: 46
Average Last Seen At: 4.54
Total Times Seen 175
Pro Rating: 3
Pro Comment: This is Evolving Wilds with upside, and that upside can allow you send in an unblockable Disguise creature.
Shock
Average Picked At: 3.82
Total Times Picked: 38
Average Last Seen At: 3.69
Total Times Seen 124
Pro Rating: 3.5
Pro Comment: Shock is a 3.5 as it usual is. It’s definitely premium because you can spend only a single mana to kill significantly more expensive creatures – and you can do it at instant speed! Plus, it can even finish off your opponent.
Case of the Gateway Express
Average Picked At: 2.17
Total Times Picked: 12
Average Last Seen At: 2.22
Total Times Seen 30
Pro Rating: 4
Pro Comment: The ETB will be a reasonable removal spell most of the time, and sometimes a really good one – and this case is easier to solve than most. The reward isn’t exactly game-breaking, but it’s certainly relevant, especially because it’s effectively stapled to a solid removal spell.
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