Average Picked At: 3.71 Total Times Picked: 14 Average Last Seen At: 3.15 Total Times Seen 36
Pro Rating: 4.0 Pro Comment: This is a sweet reprint, and a great card! It doesn’t add to the board, which seems like it has been a liability in lots of sets lately, but the card advantage it grants you can really allow you to overwhelm your opponent. Losing life is a fine price to pay for something this powerful. I think in the old days of Limited it was definitely a bomb, but in this world where getting on board early has become increasingly important, it probably tops out at 4.0
Average Picked At: 2.25 Total Times Picked: 16 Average Last Seen At: 2.72 Total Times Seen 30
Pro Rating: 4.0 Pro Comment: A four mana ¾ with battle cry is a nice place to start, and the ability is really interesting. It is pretty much all upside, because it doesn’t say you have to choose your own creature. So, if you’d rather have all your creatures able to damage your opponent, you can just choose an opposing creature, which won’t really do anything one way or another, since it only counts combat damage done to a player. And sometimes, you’ll want to go wide with all those pests – especially because Battle Cry pays you off for making a bunch of them!
Average Picked At: 5.63 Total Times Picked: 99 Average Last Seen At: 5.55 Total Times Seen 445
Pro Rating: 3.5 Pro Comment: This is reminiscent of Eaten Alive, a Common removal spell that played really well in a format that had lots of expendable tokens to sacrifice. You know what this format also has? That’s right, lots of expendable tokens – especially if you’re in Black/White and have access to lots of Mites.
Average Picked At: 3.27 Total Times Picked: 56 Average Last Seen At: 3.18 Total Times Seen 137
Pro Rating: 3.5 Pro Comment: This looks pretty nice! It is a two mana 2/2 that has First Strike and trample on your turn, and that makes for a pretty good attacker early and a solid presence all game long. That’s sort of the floor here too, because you can move the Halberd to other stuff that can take more advantage of it!
Average Picked At: 4.16 Total Times Picked: 32 Average Last Seen At: 3.81 Total Times Seen 116
Pro Rating: 3.5 Pro Comment: Two mana for +1/+1, hexproof, and indestructible is a pretty solid trick, and this has the upside of both scaling as the game goes on and being castable for only mana when that’s useful for you. The best tricks have the ability to win combat and protect a creature from removal, giving them broad situations where you want to use them, and this definitely does that, and can even give you lethal out of nowhere! This is one of the best Limited combat tricks we’ve ever seen.
Average Picked At: 6.13 Total Times Picked: 91 Average Last Seen At: 5.75 Total Times Seen 491
Pro Rating: 3.5 Pro Comment: This is a very nice common. A three mana 3/2 with Toxic 1 is already probably playable, so the fact it spits out a Mite when it dies is sweet. It is worth noting that the token’s inability to block does lower the value of the token – more than adding Toxic 1 makes up for
Average Picked At: 4.82 Total Times Picked: 71 Average Last Seen At: 4.59 Total Times Seen 395
Pro Rating: 3.0 Pro Comment: A two mana 2/2 is a passable place to start – so adding both Toxic and a nice death trigger to the mix probably makes this one of the best Black Commons
Average Picked At: 2.59 Total Times Picked: 34 Average Last Seen At: 2.29 Total Times Seen 74
Pro Rating: 4.0 Pro Comment: This is great removal. -4/-4 is enough to kill the majority of creatures, and this is cheap enough that you can trade up in a big way. If you get value out of Proliferate too it will feel truly absurd
Average Picked At: 1.57 Total Times Picked: 7 Average Last Seen At: 1.57 Total Times Seen 7
Pro Rating: 4.5 Pro Comment: A 5-mana 4/7 with Vigilance is already a card you’d play in most formats. It can attack and block well, and of course Vigilance makes it easy to do both. So, the additional upside here is awesome! She doubles your ETB triggers and cancels your opponents, and these days there are lots of cards that have those types of effects. I think she does enough to get into the lower bomb range, especially because even if you don’t have a deck with a critical mass of ETB triggers, the addition of shutting down opposing triggers makes it more likely she has a real effect in addition to the statline
Average Picked At: 1.33 Total Times Picked: 12 Average Last Seen At: 1.23 Total Times Seen 14
Pro Rating: 4.0 Pro Comment: This has a great statline, comes with evasion, and Proliferate and toxic both synergize really well with the set – not to mention one another. It probably falls a little short of being a bomb, as it doesn’t dominate the game when it gets to the later stages, but it is still pretty darn good
Average Picked At: 10.88 Total Times Picked: 57 Average Last Seen At: 9.22 Total Times Seen 828
Pro Rating: 1.5 Pro Comment: I think this is probably the worst of the bunch, mostly because its effect is more niche than the others. If you don’t have a permanent that cares about oil counters, it doesn’t do anything, while the others have effects that pretty much always do something. It still can be cycled away easily, and when you can get value out of the counters it is fine, but it is a bit worse than the others.
Average Picked At: 6.29 Total Times Picked: 21 Average Last Seen At: 4.82 Total Times Seen 156
Pro Rating: 1.5 Pro Comment: I don’t love the cost of casting and equipping this, but the fact it spits out a token is pretty nice. Of course, that token can’t block – but it does mean you have somewhere to stick this thing on the next turn. +2/+0 is enough to make a lot of creatures problematic too. I obviously think this is worse than all the For Mirrodin! Equipment, because with that you get the body right away – but this kind of does a similar thing in the end, since it adds a body to the board
Average Picked At: 10.37 Total Times Picked: 73 Average Last Seen At: 8.58 Total Times Seen 747
Pro Rating: 2.5 Pro Comment: A one mana Aura with Flash that gives +1/+1 is already somewhat acceptable. The boost isn’t massive, so it can’t win that many combats, but the fact that it leaves a permanent buff behind really matters, because it means you effect the board in the short-term and long-term when you can win combat. Then, when you get Corrupted going, this becomes really good, as +2/+1 and First Strike is going to win you most combats, and the boost is once again permanent! One mana tricks really tend to overperform, even when the lack the ability to save a creature from most removal like this
Average Picked At: 7.10 Total Times Picked: 90 Average Last Seen At: 6.23 Total Times Seen 514
Pro Rating: 3.0 Pro Comment: A 5-mana 4/5 isn’t the worst rate ever, especially because this can give itself haste! On your next turn whatever you cast gains haste too if you want it to, so it feels like you’re getting a pretty solid return on your investment with this.
Average Picked At: 4.43 Total Times Picked: 7 Average Last Seen At: 3.55 Total Times Seen 20
Pro Rating: 1.0 // 4.0 Pro Comment: This is definitely a build around, as you’re going to really need a critical mass of counter nonsense to really take advantage of it. However, there is enough token stuff in the format that I think it is actually a fairly legit and powerful build around. There are tons of tokens in the format so this can do some serious damage. The downside is that the turn you play it, it will do either nothing or very little – but if you have a deck with lots of counters, this will be one of the best cards in your deck.
Average Picked At: 7.04 Total Times Picked: 77 Average Last Seen At: 6.14 Total Times Seen 524
Pro Rating: 1.5 Pro Comment: This has a mediocre stat-line, and a card that can rummage a couple of times isn’t exactly something you’re going to go after. You’ll probably play this when you’re desperate for a two drop or some oil counters, but otherwise it won’t make the cut.
Average Picked At: 9.02 Total Times Picked: 61 Average Last Seen At: 6.60 Total Times Seen 581
Pro Rating: 1.5 Pro Comment: This will have its moments, but this format also has a lot of tokens and creatures who give you value when they die, and when your opponent has those to sacrifice this won’t feel worth a card at all, even with the poison counter on top
Average Picked At: 1.14 Total Times Picked: 7 Average Last Seen At: 1.14 Total Times Seen 7
Pro Rating: 5.0 Pro Comment: This is another bomb planeswalker. She can draw you cards and remove creatures, and if you can do both of those you’re in really good shape. Her 0 is really a +1 because of Proliferate, and it will synergize really well with other counters in the set. Her -2 can act as some pretty nice removal, especially because it is so repeatable. There will be times where you give your opponent a treasure when they really needed it, but most of the time this will be great removal. Her ultimate is…kind of silly. If you have some Toxic on the board it can set up a win the turn you use it, otherwise you’re going to have to wait until you Proliferate. Still, her 0 and -2 is where she’s going to do the most work, and its great you can choose to play her on either 5 or 6
Average Picked At: 11.24 Total Times Picked: 21 Average Last Seen At: 9.06 Total Times Seen 320
Pro Rating: 0.0 Pro Comment: Mill strategies rarely work out in Limited, mostly because actually effecting the board is all important, and mill has almost no effect on the game until your opponent actually runs out of cards. There is a card we’ll see later in this video that can really help you win with mill, but I don’t think this one will. You don’t really want to spend your mana on this ability – you want to be playing things that are more meaningful. Even proliferating to get this to where it mills more cards isn’t going to be good enough
Average Picked At: 8.50 Total Times Picked: 22 Average Last Seen At: 6.01 Total Times Seen 209
Pro Rating: 2.0 Pro Comment: This is hard to chump block, and it can end the game in two swings thanks to Toxic. The stat-line isn’t amazing for the cost though, and there will still be enough boards where your opponent can just double block it to take it down. It also doesn’t deliver any bonus value you get to hold on to in the event it gets destroyed, and if I’m going to spend 7 mana, I feel like I should get something, even a bit of life or a 1/1 token would make a big difference.