Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
All Will Be One
Average Picked At: 4.43
Total Times Picked: 7
Average Last Seen At: 3.55
Total Times Seen 20
Pro Rating: 1.0 // 4.0
Pro Comment: This is definitely a build around, as you’re going to really need a critical mass of counter nonsense to really take advantage of it. However, there is enough token stuff in the format that I think it is actually a fairly legit and powerful build around. There are tons of tokens in the format so this can do some serious damage. The downside is that the turn you play it, it will do either nothing or very little – but if you have a deck with lots of counters, this will be one of the best cards in your deck.
Charforger
Average Picked At: 7.83
Total Times Picked: 24
Average Last Seen At: 5.92
Total Times Seen 199
Pro Rating: 4.0
Pro Comment: A three mana ⅔ that makes a 1/1 is already a great rate, so the fact that this can save up oil counters and use them to draw cards is pretty amazing. It takes some work to do of course, but as usual Black-Red has ways to make its own stuff die, so it is certainly doable. I think it has the potential to be the best signpost Uncommon in the set between the great rate and ability to draw cards.
Geth, Thane of Contracts
Average Picked At: 7.29
Total Times Picked: 7
Average Last Seen At: 4.92
Total Times Seen 73
Pro Rating: 2.5
Pro Comment: Giving your whole board -1/-1 isn’t normally something you want to be doing, even if you do get a three mana ¾ out of the deal. However, Geth does come with the powerful ability to repeatedly reanimate things from your graveyard, which balances things out a little bit. Obviously the things you reanimate will be a little worse, but if he’s left unchecked Geth will quickly populate your board. That said, he’s going to be really rough to play in the early game, and all game long there will be scenarios where playing him kills one or two of your creatures, and that will be particularly painful if your opponent can simply deal with Geth on their turn
Nahiri, the Unforgiving
Average Picked At: 5.00
Total Times Picked: 2
Average Last Seen At: 3.17
Total Times Seen 8
Pro Rating: 3.0
Pro Comment: Overall, she doesn’t seem like a super impressive planeswalker for Limited. Effects like her +1 are usually pretty underpowered – you can certainly force an attack that is bad for your opponent, but it is still super situational – you won’t always accomplish something by using it. Her other +1 lets you rummage, which is solid but unexciting – but it does set up her 0 loyalty ability – which can be pretty good if you have a well-stocked graveyard. Still, the token she can make is restricted in several ways – it has to have a low enough mana value, and it only gets to swing once. She can work pretty well with the “For Mirrodin!” Equipment in the set, because the tokens those Equipment make will stick around. But still, she doesn’t come with a real removal effect, she doesn’t protect herself, and she doesn’t even net you cards. Usually a great Limited Planeswalker does 2 or more of those things, and we’re being generous here if we say she is doing 1 of 3 of them! All of that said, she isn’t a bad card, just sort of a situational value-engine type planeswalker, and not one that takes over games. If you’ve managed to stabilize or you’re ahead, her 0 ability will definitely pressure your opponent – but if you’re behind, this is a pretty ineffective planeswalker
Sinew Dancer
Average Picked At: 9.47
Total Times Picked: 72
Average Last Seen At: 7.80
Total Times Seen 653
Pro Rating: 2.0
Pro Comment: So, if you don’t get Corrupted going, this is a pretty bad card. While Master Decoy-type creatures are nice, we’ve seen in the past that asking for four mana for such an effect is just too much, and not an effective way to use your mana on most turns. Obviously, if you can get some poison on your opponent, it gets a lot better – as one mana a turn to tap something often just feels like removal. There is some interesting synergy to be had here, as if you have three poison on your opponent, you probably have some Toxic creatures in play, in which case tapping down a blocker is going to be increasingly problematic for your opponent. That said, getting three poison on your opponent is significant set up, and the baseline card is pretty bad
Cacophony Scamp
Average Picked At: 6.74
Total Times Picked: 35
Average Last Seen At: 5.79
Total Times Seen 223
Pro Rating: 3.5
Pro Comment: A one mana 1/1 that does 1 to something when it dies is usually a playable card – it can trade up for X/2s and it can get 2-for-1s against two X/1s! On top of that, this has proliferate upside. Getting in with this and sacrificing it to get a couple extra counters – while also pinging something for 1, is going to feel pretty good. Enhancing it with Equipment, tricks, and auras will feel especially great.
Sylvok Battle-Chair
Average Picked At: 5.29
Total Times Picked: 48
Average Last Seen At: 4.67
Total Times Seen 180
Pro Rating: 3.0
Pro Comment: This is Colossal Dreadmaw with upside, since it starts out as a 6-mana 6/6 Trampler. The Equip cost is obviously massive here, but once you reach a point where you can just slap this on whatever you want your opponent is going to be in serious trouble. Unlike the Engulfer we just saw, this does leave value on the board no matter what.
Furnace Strider
Average Picked At: 7.10
Total Times Picked: 90
Average Last Seen At: 6.23
Total Times Seen 514
Pro Rating: 3.0
Pro Comment: A 5-mana 4/5 isn’t the worst rate ever, especially because this can give itself haste! On your next turn whatever you cast gains haste too if you want it to, so it feels like you’re getting a pretty solid return on your investment with this.
Anoint with Affliction
Average Picked At: 3.00
Total Times Picked: 109
Average Last Seen At: 3.14
Total Times Seen 284
Pro Rating: 4.0
Pro Comment: This is great. Even without Corrupted, this would be a very nice removal spell – so, the fact that this will be able to remove anything by the mid-to-late game in most Black decks is great. This is certainly premium removal you can spent a high pick on..
Venerated Rotpriest
Average Picked At: 2.18
Total Times Picked: 11
Average Last Seen At: 2.15
Total Times Seen 29
Pro Rating: 2.5
Pro Comment: A one mana ½ with Toxic 1 will get some poison going if you play it on turn one, and it does have an ability that keeps it somewhat relevant. It gives your opponent a poison counter if you target your own creature with a combat trick (and there are several solid ones in Green) and if they remove one of your creatures too, which means this card will pretty consistently chip in at least one poison.
Venomous Brutalizer
Average Picked At: 3.91
Total Times Picked: 43
Average Last Seen At: 3.45
Total Times Seen 127
Pro Rating: 4.0
Pro Comment: This looks really good. It gives you a good rate, and Toxic 3 is legit, as is the fact you can kick this to Proliferate, something that will have a real impact by that stage of the game more often than not.
Bladed Ambassador
Average Picked At: 3.38
Total Times Picked: 39
Average Last Seen At: 3.30
Total Times Seen 109
Pro Rating: 3.5
Pro Comment: Like other recent two mana 3/1s that can become indestructible, this is going to be a great two drop. Sure, if you don’t proliferate or something, it can only use the ability once – but the great thing about this type of ability is the threat of activation is often enough for people to decide not to block or attack into it, because they end up getting 2-for-1’d in a ton of situations. So, even with only one oil counter, this will be good.
Tekuthal, Inquiry Dominus
Average Picked At: 2.25
Total Times Picked: 8
Average Last Seen At: 1.91
Total Times Seen 11
Pro Rating: 4.5
Pro Comment: This has good stats, doubling Proliferate is great and the ability to become indestructible is fairly accessible.
Drivnod, Carnage Dominus
Average Picked At: 1.83
Total Times Picked: 6
Average Last Seen At: 1.56
Total Times Seen 9
Pro Rating: 4.5
Pro Comment: This is the first 8/3 in Magic history, so if you think that stat-line is strange, you’re not wrong! This triggering death abilities more is nice, especially because this format has a decent number of them around. Like the other Domini, it can also become indestructible – in this case by using the graveyard. An 8/3 indestructible is an absolute beast for sure, as your opponent will basically be out of luck when it comes to blocking it effectively. But before you can make this indestructible it dies to several Common and Uncommon removal spells in the format that cost a lot less than 5 mana, and that’s pretty rough. Good news is you can make him indestructible even with no mana up. Bad news is you won’t always have those creatures in the graveyard to get it done.
Cutthroat Centurion
Average Picked At: 11.27
Total Times Picked: 51
Average Last Seen At: 9.62
Total Times Seen 857
Pro Rating: 2.0
Pro Comment: This can threaten to become a 4/4 any time it swings, which is pretty nice. This kind of card often gets through without you actually having to sacrifice anything to it, because the opponent just can’t muster a good block. This also combines well with the various sacrifice synergies, and being a free Sacrifice effect means it has the upside of working really well with Red’s usual Threaten effect.
Pestilent Syphoner
Average Picked At: 6.05
Total Times Picked: 81
Average Last Seen At: 5.08
Total Times Seen 437
Pro Rating: 2.0
Pro Comment: This seems solid enough. It represents a real threat thanks to toxic, and is likely to contribute a few poison early. Some decks will just want to turn on their corrupted effects and not actually win with poison, and this will probably be at its best in that type of deck
Karumonix, the Rat King
Average Picked At: 6.30
Total Times Picked: 10
Average Last Seen At: 4.51
Total Times Seen 40
Pro Rating: 2.5
Pro Comment: There are a two other Rats in the format, both at lower rarities, so the ETB does actually have a chance to draw you a card, but if it doesn’t – you’re getting a 3-mana 3/3 with Toxic 1, which is a card you would always play anyway.
Dragonwing Glider
Average Picked At: 1.80
Total Times Picked: 10
Average Last Seen At: 1.56
Total Times Seen 16
Pro Rating: 4.5
Pro Comment: This looks great. On its own, it is a 5-mana 4/4 with Flying and Haste. That card is already a 4.0 – it represents a fast, evasive clock. And this is even better because you can choose to move it around, and if they kill the token – or the Equipment - you still have something left behind.
Chrome Prowler
Average Picked At: 10.24
Total Times Picked: 59
Average Last Seen At: 7.93
Total Times Seen 688
Pro Rating: 1.5
Pro Comment: None of what this does feels especially meaningful. It has mediocre stats and an ETB ability that is underwhelming. A 3/2 with Flash can ambush block stuff, but not that effectively – it just ends up being a surprise trade or chump block. The tap effect will be nice at times, but this just doesn’t feel like it has enough of an impact to make the cut consistently.
Green Sun's Twilight
Average Picked At: 4.07
Total Times Picked: 15
Average Last Seen At: 3.59
Total Times Seen 51
Pro Rating: 3.5
Pro Comment: I think you’ll have to pay 3 for X for this to get you two cards consistently, which means this is often a more expensive Green Divination which isn’t…great. After all, it won’t really add to the board. Obviously if you can 5 for X, you’re likely to get a land and a creature on to the battlefield, and at that point we’re talking about something that’s way better, since it gives you something on the board immediately. There will be times where you don’t get six mana’s worth of value out of it, but most of the time you’ll do alright. It is a little awkward that the more mana you spend, the less likely you’re going to get a good return on your investment – this isn’t really true of the other cards in this cycle
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