Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.60 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: Hitting any nonland for three is a great deal.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.00 Total Times Seen 1
Pro Rating: 4 Pro Comment: This impacts the board immediately in a big way, and it quickly wittles away anything that survived the ETB.
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 5.20 Total Times Seen 5
Pro Rating: 2 Pro Comment: This is Cancel with a little upside.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 5.20 Total Times Seen 10
Pro Rating: 1.5 Pro Comment: This is basically just cancel in limited. Countering activated or triggered abilities is rarely worth a card.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: This is basically a 5-mana Mind Control, except it can hit any nonland permanent and in most other ways it is better too.
Average Picked At: 9.75 Total Times Picked: 4 Average Last Seen At: 7.17 Total Times Seen 54
Pro Rating: 0.5 Pro Comment: Even with a cycling mode, Plummet just isn't worth it in the main deck.
Average Picked At: 2.50 Total Times Picked: 2 Average Last Seen At: 3.00 Total Times Seen 3
Pro Rating: 3 Pro Comment: This has an incredibly high ceiling, where you kill everything but your smallest creature. But it doesn't always line up that way. There are plenty of times where your opponent has more tiny creatures than you do, for example.
Average Picked At: 6.67 Total Times Picked: 6 Average Last Seen At: 5.97 Total Times Seen 46
Pro Rating: 3 Pro Comment: Neither mode here absolutely blows you away, but being able to fight or counter stuff is pretty nice.
Average Picked At: 2.33 Total Times Picked: 6 Average Last Seen At: 1.94 Total Times Seen 18
Pro Rating: 4 Pro Comment: Exiling a creature for two mana is pretty insane, even if your opponent can potentially get it back later.
Average Picked At: 4.80 Total Times Picked: 5 Average Last Seen At: 3.36 Total Times Seen 25
Pro Rating: 4 Pro Comment: Ramping and fixing your mana while removing a nonland permanent is incredible.
Average Picked At: 12.50 Total Times Picked: 2 Average Last Seen At: 7.26 Total Times Seen 52
Pro Rating: 1 Pro Comment: It's very hard to make Fling work in Limited. Maybe in a format with a bunch of mercenaries it will fair better?
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.00 Total Times Seen 3
Pro Rating: 4 Pro Comment: This makes the tokens regardless of whether you have targets for it. It's a fairly efficient token generator that feels completely absurd when you actually have targets.
Average Picked At: 10.50 Total Times Picked: 2 Average Last Seen At: 6.43 Total Times Seen 19
Pro Rating: 0 Pro Comment: Commiting a crime for free is a thing, but going down a card to do it generally isn't worth it, especially with a card that has an almost entirely meaningless effect.
Average Picked At: 7.00 Total Times Picked: 4 Average Last Seen At: 5.68 Total Times Seen 46
Pro Rating: 3 Pro Comment: You can just draw two with this if you want, but turning one of those cards into a deal 4 is pretty good.
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 4.17 Total Times Seen 14
Pro Rating: 4 Pro Comment: This can hit almost every permanent in the format for only two mana.
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 3.60 Total Times Seen 5
Pro Rating: 2.5 Pro Comment: If you cast this, you probably win. But the mana cost is pretty tricky.
Average Picked At: 7.29 Total Times Picked: 7 Average Last Seen At: 6.70 Total Times Seen 56
Pro Rating: 2 Pro Comment: This is a reasonable discard spell, as it will usually hit something and add a little to your board.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: This rating comment was turned into an Elk.
Average Picked At: 6.38 Total Times Picked: 8 Average Last Seen At: 4.37 Total Times Seen 31
Pro Rating: 2.5 Pro Comment: The ceiling here is incredibly high. You reanimate something at instant speed, use it to ambush block, and then have it fight something else. If the creature is big enough, it can survive all of that! But setting that up and getting the stats to line up correctly is pretty tough.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 2.80 Total Times Seen 5
Pro Rating: 4 Pro Comment: One mana to reanimate is insane, especially when it gives you access to both graveyards. You're always going to get your mana's worth, and losing some life is well worth the efficiency. Sometimes it will let you do something truly insane.