Average Picked At: 8.11 Total Times Picked: 18 Average Last Seen At: 7.11 Total Times Seen 126
Pro Rating: 3 Pro Comment: The Ambush is a mediocre removal spell, but having a land that can also be a removal spell is amazing.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 4.91 Total Times Seen 29
Pro Rating: 3.5 Pro Comment: The "Bloodrush" here is the more potent part of the card, as that buff helps basically any creature win any combat. The creature does have to be attacking though, and if you're behind on board and you can't attack, you can just play this out as a decent creature.
Average Picked At: 11.50 Total Times Picked: 6 Average Last Seen At: 9.00 Total Times Seen 58
Pro Rating: 3 Pro Comment: I don't love that this doesn't add to the board, but it's usually going to draw you a few card and stock your graveyard.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.50 Total Times Seen 10
Pro Rating: 0.5 Pro Comment: Your deck needs to not have flyers and you need to be able to get your devotion reasonably high AND your opponent has to have a decent number of flyers, otherwise this is irrelevant.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.17 Total Times Seen 42
Pro Rating: 3.5 Pro Comment: This is tough to block all game long because of Prowess, and if you get it down early it can put the game away on it's own.
Average Picked At: 2.33 Total Times Picked: 6 Average Last Seen At: 3.08 Total Times Seen 15
Pro Rating: 4 Pro Comment: Three mana to deal 5 is already a card you'd always play, and this has absolutely absurd late-game upside.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 5 Pro Comment: Those 2/2 tokens are great at protecting him, and where you get most of the value here -- but the fact he can also rumble and give you an anthem emblem is great -- he can even give you the emblem the turn he comes down!
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: One of the best Limited planeswalkers of all time, her ability to add three bodies to the board right away virtually guarantees she'll survive to the next turn -- at which point she makes three more 1/1s and the game is pretty much over. Her other abilities are great too.
Average Picked At: 7.33 Total Times Picked: 3 Average Last Seen At: 5.09 Total Times Seen 13
Pro Rating: 3.5 Pro Comment: This counts itself, so it will at least become a 4/4 on that first attack, and oftentimes it will be larger. It's also great for devotion.
Average Picked At: 7.33 Total Times Picked: 6 Average Last Seen At: 6.12 Total Times Seen 33
Pro Rating: 2 Pro Comment: This feels pretty bad the turn you cast it, but on the next turn you get the effect again with all of your mana available. Ultimately you get a pretty nice 2-for-1, and probably some spell triggers, too.
Average Picked At: 10.67 Total Times Picked: 6 Average Last Seen At: 8.89 Total Times Seen 130
Pro Rating: 2.5 Pro Comment: This is a two mana 2/2 Flyer at worst, and with Gates in the format it isn't impossible for it to be a 4-mana 4/4 flyer or a 5-mana 5/5 flyer.
Average Picked At: 12.38 Total Times Picked: 8 Average Last Seen At: 9.34 Total Times Seen 135
Pro Rating: 1.5 Pro Comment: 3-mana mana rocks are rarely good in Limited, but if you really need fixing or ramp, you'll use this.
Average Picked At: 10.43 Total Times Picked: 7 Average Last Seen At: 9.18 Total Times Seen 114
Pro Rating: 3.5 Pro Comment: This is ultimately 2 mana for a 2/1 with Vigilance and a 1/1 Flyer. While you don't get both of those at the same time, the fact remains that you are getting a great rate.
Average Picked At: 5.75 Total Times Picked: 8 Average Last Seen At: 5.22 Total Times Seen 27
Pro Rating: 2.5 Pro Comment: The Heroic trigger is strong, but it's hard to cast and super vulnerable when it comes down.
Average Picked At: 7.50 Total Times Picked: 2 Average Last Seen At: 5.86 Total Times Seen 43
Pro Rating: 0 // 3 Pro Comment: This is unplayable if you don't have like 6+ gates, but if you do it's a pretty nice payoff.
Average Picked At: 10.40 Total Times Picked: 5 Average Last Seen At: 7.64 Total Times Seen 56
Pro Rating: 3 Pro Comment: This is a pretty decent creature when you need it to be -- and you can always play it as a land when it's in your opening hand.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 10.17 Total Times Seen 10
Pro Rating: 0.5 Pro Comment: This is definitely a sideboard card. One mana to destroy a black creature is awesome, but this is blank against anyone who isn't playing Black.
Average Picked At: 13.00 Total Times Picked: 2 Average Last Seen At: 9.46 Total Times Seen 29
Pro Rating: 2 Pro Comment: As with many Bestow cards, both modes are kind of underwhelming, but the modality keeps it from being terrible.
Average Picked At: 12.67 Total Times Picked: 12 Average Last Seen At: 9.80 Total Times Seen 136
Pro Rating: 3 Pro Comment: Scavenge means this gives you value in addition to being a solid three mana 3/3 haste. While it's not quite a 2-for-1, getting 3 +1/+1 counters is pretty close to a card of value.
Average Picked At: 6.67 Total Times Picked: 6 Average Last Seen At: 4.53 Total Times Seen 29
Pro Rating: 3.5 Pro Comment: Adding a 4/4 body to the board, bouncing something, and making your opponent discard is very nice for six mana -- and sometimes it can effectively destroy the creature it bounces.