Pro Rating: 2.5 Pro Comment: Black/White has the same theme as Mentor of the Meek – that is, 2 power or less stuff – and that works well with Disguise creatures. This can definitely give you some nice card advantage, but it doesn’t always line up nicely, and that’s a problem for a Gray Ogre.
Pro Rating: 2.5 Pro Comment: This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.
Pro Rating: 1 Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Pro Rating: 1.5 Pro Comment: Giving up a creature on the board for one in your hand is rarely worth it in Limited, though it gets a little more interesting with creature tokens
Pro Rating: 2 Pro Comment: Getting Metalcraft is definitely possible for Red decks, and that certainly does something to break the symmetry of this wheel effect, to some degree at least. The bad news is your opponent is still likely to take advantage of all those sweet new cards before you do, since you spent mana casting this first. When you don’t have Metalcraft, this is outright bad.
Pro Rating: 4 Pro Comment: A 6-mana 5/5 that will virtually always give you a 2-for-1, and usually impact the board with whatever it Cascades into, whether it’s removal or another creature.
Pro Rating: 3 Pro Comment: This is a great Graveyard enabler, and if you milled something you really want in your hand it can get it back for you, while also sporting some passable stats.
Pro Rating: 5 Pro Comment: This was a bomb last time, and it is is a bomb again. It’s easy to crew, it’s got great stats and it’s evasive, and looting will help you dig through your deck for what you need while loading your graveyard in a format where that really matters. It’s also colorless and goes great in any deck.
Pro Rating: 0 Pro Comment: This won’t make enough treasure to be worth a card or the mana, people just don’t double spell enough in Limited.
Pro Rating: 2.5 Pro Comment: Not really enough Vampires around for this to be super good – but a three mana 2/2 First Strike is passable, and if you have a few vampires in your deck it’ll give you some nice additional value.
Pro Rating: 1.5 Pro Comment: There aren’t enough Goblins in this sit for the Warchief to be worth it. It is a three mana 2/2 with Haste on its own, but that’s pretty bad.
Pro Rating: 3 Pro Comment: The Consign card is always a passable Limited card, and then once this is in the yard you can get a couple of cards out of your opponent’s hand. Also, this has a high mana value for Collect Evidence cards.
Pro Rating: 2.5 Pro Comment: On a lot of board states, this can get rid of a Clue for it never to be seen again, and it will sometimes be able to hit powerful permanents.
Pro Rating: 0 Pro Comment: This is symmetrical, and your opponent is likely to reap the benefits before you do.
Pro Rating: 0 Pro Comment: This format has some nice nonbasics, but not so many that you really need to be running Ghost Quarter.
Pro Rating: 1.5 Pro Comment: Giving this up to draw three is kind of appealing, but having to hit your opponent first is a pretty real hurdle. It is an artifact, and that matters in Blue – and it’s also kind of funny to imagine putting this on a Disguise creature and making your opponent block it before you turn it face up and crush their blocker, but this card has some serious problems.
Pro Rating: 0 Pro Comment: If you can cast this, your opponent probably can’t win – but that’s not gonna happen much in Limited. It doesn’t even work as a reanimation target or Collect Evidence fodder either, since it gets shuffled into your deck.
Pro Rating: 3.5 Pro Comment: You get two nice pieces of material for only one mana, and you even add something to the board! This format has tons of payoffs for Clues too. This gives you so much value for only a single mana.
Pro Rating: 0.0 // 2.5 Pro Comment: This is a graveyard format for sure, and in the past Gnaw to the Bone has worked well in really grindy graveyard decks by buying them the time they need to grind out a win. I could see this filling a similar role here, but that means it needs a build around grade.
Pro Rating: 0 Pro Comment: Yeah…no thanks. Sure, you can use it on yourself to set up Collect Evidence, or try to mill your opponent out, but it takes a long time to do either of those things effectively and it does literally nothing else.