Pro Rating: 3 Pro Comment: I wouldn’t count on making the alternate win condition part go off consistently, but it can definitely happen sometimes in this format. His +1 is nice, and you’re usually going to be milling yourself, so it does get you closer to that win condition! And obviously, the -8 is nice too. The bad news is he doesn’t do anything to protect himself or impact the board, and triple Blue is hard to get going.
Pro Rating: 1.5 Pro Comment: Giving this up to draw three is kind of appealing, but having to hit your opponent first is a pretty real hurdle. It is an artifact, and that matters in Blue – and it’s also kind of funny to imagine putting this on a Disguise creature and making your opponent block it before you turn it face up and crush their blocker, but this card has some serious problems.
Pro Rating: 2.5 Pro Comment: The idea here is to give up your Clues to ping stuff, and that’s nice and all, but a 5-mana 4/4 body is pretty miserable these days.
Pro Rating: 2.5 Pro Comment: So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.
Pro Rating: 2 Pro Comment: This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.
Pro Rating: 3 Pro Comment: Ideally, your deck has a couple of one drops in it for you to play the Captain – the good news is, they print lots of nice one drops these days, so it’s pretty likely this’ll draw you a card. It’s sacrifice ability isn’t amazing, but sometimes you just wanna make sure your opponent can’t interact and it can do that.
Pro Rating: 0 Pro Comment: This format has some nice nonbasics, but not so many that you really need to be running Ghost Quarter.
Pro Rating: 1.5 Pro Comment: Most of the time, this is going to trigger at least once but…that’s not a terribly exciting card. It’s mostly a bear with small upside.
Pro Rating: 2.5 Pro Comment: Not really enough Vampires around for this to be super good – but a three mana 2/2 First Strike is passable, and if you have a few vampires in your deck it’ll give you some nice additional value.
Pro Rating: 1 Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Pro Rating: 0 Pro Comment: This is symmetrical, and tough to make work for you in Limited.
Pro Rating: 1.5 Pro Comment: You’re going to use this on yourself more than your opponent, especially if you’re collecting evidence – which is likely in Blue/Black. It does hurt your mana base a bit, and the utility it offers isn’t amazing, so you probably need a pretty good mana base and a lot of graveyard stuff to really want to use this.
Pro Rating: 2.5 Pro Comment: Ixidor's buff effect is symmetrical, which is a little awkward, but if you've gone hard on Disguise and feel that it's likely you'll have more face-down creatures than your opponents, he can work out okay.
Pro Rating: 0 Pro Comment: This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.
Pro Rating: 5 Pro Comment: This was a bomb last time, and it is is a bomb again. It’s easy to crew, it’s got great stats and it’s evasive, and looting will help you dig through your deck for what you need while loading your graveyard in a format where that really matters. It’s also colorless and goes great in any deck.
Pro Rating: 0 Pro Comment: This counterspell is too narrow.
Pro Rating: 1.5 Pro Comment: This ultimately gives you two cards, but it takes some time and some serious mana to get there, and Black isn’t exactly a color super into doing stuff with artifacts in this set, so I don’t see this as being particularly useful.
Pro Rating: 2.5 Pro Comment: This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.
Pro Rating: 0 Pro Comment: This is symmetrical, and your opponent is likely to reap the benefits before you do.
Pro Rating: 2.5 Pro Comment: Black/White has the same theme as Mentor of the Meek – that is, 2 power or less stuff – and that works well with Disguise creatures. This can definitely give you some nice card advantage, but it doesn’t always line up nicely, and that’s a problem for a Gray Ogre.