Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 3.71 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: This kills a massive percentage of the creatures in the format quite efficiently, and it exiles them too! It is definitely premium removal.
Average Picked At: 12.00 Total Times Picked: 1 Average Last Seen At: 4.11 Total Times Seen 14
Pro Rating: 2.5 Pro Comment: It seems like this would do something sweet on a regular basis – but it is actually hard to set it up to do its thing than it looks. There’s no doubt, when you can cast a Dino at Instant speed and fight something, it feels amazing – but the Hatchling has to die when you have the mana to cast the thing and so forth, and that just doesn’t happen enough for this to be great.
Average Picked At: 9.67 Total Times Picked: 9 Average Last Seen At: 10.19 Total Times Seen 91
Pro Rating: 2.0 Pro Comment: This is actually a pretty solid trick. The boost for the cost isn’t great, but by making it a cantrip you open up the potential for a 2-for-1, and at worst you can cycle it away.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.25 Total Times Seen 9
Pro Rating: 0.0 Pro Comment: This isn’t really here for Limited. Sometimes it might be a nice sideboard card, but the effect it has is meaningless far too often.
Average Picked At: 5.33 Total Times Picked: 3 Average Last Seen At: 3.88 Total Times Seen 10
Pro Rating: 2.5 Pro Comment: The idea here is that you’ll get to trigger Enrage with the Forerunner’s ability. And yeah, it will let you do that, but the unfortunate thing with this Forerunner is that the ability is such a specific narrow one. It isn’t like every card in your deck is going to have Enrage, or more than one toughness, and for that reason you will often find yourself in super awkward situations where you don’t actually want to play a dinosaur now, because you don’t get any benefit out of doing 1 damage to the whole board! Now, when you do have Enrage triggers to reap the benefits of, it feels great – but you must be ready for both sides of the spectrum.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 3.5 Pro Comment: If you have the City’s Blessing going this is excellent. If you don’t, it is mediocre, as allowing your opponent the opportunity to draw extra cards isn’t great. Still, getting the Blessing going is quite doable, and by the time you usually play something like this, you’re pretty likely to have it.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 3.00 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: This is the best card in this cycle for Limited. It helps that the Merfolk deck is probably also the strongest one in the format – but the Merfolk payoff here is really good, as +1/+1 any time you have one enter the battlefield is a big deal, especially when you are putting more than one in play at a time, which a few cards int his format are capable of doing. Tutoring up one of your more potent Merfolk payoffs is not shabby either.
Pro Rating: 4.0 Pro Comment: This grows throughout the game, and because it has Lifelink that’s a pretty big deal! Even if your opponent takes it down right away, you do at least get a 1/1 token with lifelink, and if she has any chance to get larger, she’s going to give you all kinds of value no matter what your opponent does.
Average Picked At: 4.89 Total Times Picked: 9 Average Last Seen At: 5.58 Total Times Seen 54
Pro Rating: 3.0 Pro Comment: This is some nice removal for Blue. It doesn’t shut down activated or static abilities, but keeping it from attacking or blocking is a pretty good deal for three mana.
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 2.83 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: This is one of the best Uncommons in the set. 5 mana for two 3/3s with Trample is absolutely excellent, and it is great at all stages of the game. If you’re behind it, it can get you back to parity. If you’re at parity, it will pull you ahead, and if you’re ahead, it will solidify your lead.
Average Picked At: 9.75 Total Times Picked: 12 Average Last Seen At: 9.67 Total Times Seen 107
Pro Rating: 1.5 Pro Comment: This is an alright thing to have one of in your Black decks. It is sort of like a Black Divination, in that it costs three to give you two cards. One of them comes from your graveyard, of course – but it will feel pretty similar.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 6.31 Total Times Seen 28
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.25 Total Times Seen 5
Pro Rating: 0.0 Pro Comment: Tutor effects are almost never worth it in Limited, and that’s especially true on one that costs 4!
Average Picked At: 9.83 Total Times Picked: 6 Average Last Seen At: 8.42 Total Times Seen 73
Pro Rating: 3.0 Pro Comment: This is a pretty nice payoff for the Vampire decks, as the counter often enables some nice attacks right away. Keep in mind, though, that it can’t put a counter on itself.
Average Picked At: 6.00 Total Times Picked: 1 Average Last Seen At: 3.33 Total Times Seen 4
Pro Rating: 5.0 Pro Comment: This is a bomb. Getting a +1/+1 counter on a creature every turn is always a big deal in Limited, and this comes with the incredible upside of eventually transforming into a land that turns one of your creatures into an even bigger threat. There are definitely board states where you just won’t ever let this transform and it will do plenty, and you can pretty much hold off on transforming it until it gives you lethal. Keep in mind, when it transforms, it will be untapped!
Average Picked At: 6.14 Total Times Picked: 7 Average Last Seen At: 4.69 Total Times Seen 20
Pro Rating: 4.0 Pro Comment: This has really good stats, plus it can pick off opposing X/1s, or you can use it to damage your own creatures for Enrage shenanigans, and that’s pretty sweet.
Average Picked At: 8.00 Total Times Picked: 5 Average Last Seen At: 6.86 Total Times Seen 12
Pro Rating: 3.0 Pro Comment: If you’re in an aggressive Pirate deck, this can be a pretty nasty thing to play on turn 4, assuming you played pirates turn 1-3. In that type of situation, it immediately changes the board state in a very real way. On its own, it does attack as a 5/2 attacker too, which isn’t the worst.
Average Picked At: 2.00 Total Times Picked: 1 Average Last Seen At: 3.43 Total Times Seen 8
Pro Rating: 3.5 Pro Comment: This is excellent removal. This format has no shortage of powerful small creatures, and Baffling End gives you a great answer for them. It is also pretty nice it gets rid of the creature entirely, as most of the time by the time they can maybe deal with Baffling End, a 3/3 Trampler isn’t that relevant.
Average Picked At: 7.57 Total Times Picked: 7 Average Last Seen At: 6.95 Total Times Seen 67
Pro Rating: 2.5 Pro Comment: This is much better than it looks. Getting the city’s blessing going quickly is quite easy, so this is often a 3/3 by the mid-game.
Average Picked At: 6.60 Total Times Picked: 5 Average Last Seen At: 5.90 Total Times Seen 60