Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.25 Total Times Seen 9
Pro Rating: 0.0 Pro Comment: This isn’t really here for Limited. Sometimes it might be a nice sideboard card, but the effect it has is meaningless far too often.
Average Picked At: 5.00 Total Times Picked: 3 Average Last Seen At: 5.09 Total Times Seen 21
Pro Rating: 2.5 Pro Comment: This is pretty expensive for Tormenting voice, but it turns out the two treasure this gives you back are pretty nice. Oftentimes, you’ll be able to cast one of the things you draw as a result. And, like all treasure cards, providing fixing is some nice upside.
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 5.36 Total Times Seen 25
Pro Rating: 2.5 Pro Comment: Without the city’s blessing, this card gets you some tempo at the cost of a card. That’s fine, but that type of card is usually a 1.5 or a 2.0. The upside of the Blessing is no joke though, because this basically becomes a Blue Doom Blade at that point. And yeah, they are going to redraw what you bounce, but you’re still removing a creature and trading 1-for-1 for only two mana! If it always put the creature on top, it would probably be a 3.5. The City’s Blessing is something that can be obtained, but the fact this will only be great in the mid-to-late game definitely hurts it a little bit.
Average Picked At: 7.75 Total Times Picked: 4 Average Last Seen At: 9.05 Total Times Seen 69
Pro Rating: 2.0 Pro Comment: This is mostly a vanilla 3-mana 3/3 in the pirate deck, and a 3-mana 3/3 with a sizable downside outside of that.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 2.00 Total Times Seen 2
Pro Rating: 2.0 Pro Comment: This has a really sweet Enrage trigger, but it also costs a wopping 8 mana! If your deck is good at getting to that amount of mana, and some of the Dino decks are, then this is a decent inclusion. Notably, you can also combo it with the Red Forerunner for a devastating and game-winning effect, so picking up that Uncommon when you have the Polyraptor is usually a good call. You just won’t always be able to include it in such an aggressive format.
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 5.14 Total Times Seen 25
Average Picked At: 3.00 Total Times Picked: 3 Average Last Seen At: 3.00 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: At worst, this is a 5-mana 4/4 that draws you a card and makes you lose one life. That would probably be a 4.0, and this has the additional upside of being able to draw you far more cards than that! Now, there’s also a bit of downside there, in that you end up losing more life, but its worth it 99% of the time. This is a bomb.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 1.0 Pro Comment: This definitely has some impressive upside, as taking an extra turn is very powerful. However, the creature that does it is incredibly fragile, and you also need the City’s Blessing, and those two things together really limit your chances of actually pulling things off with this card. It dies to everything in the set and is really miserable in your opening hand.
Average Picked At: 6.33 Total Times Picked: 3 Average Last Seen At: 6.17 Total Times Seen 50
Pro Rating: 3.5 Pro Comment: This is one of Blue’s best Commons. It has decent defensive stats, but its ability to make Treasure is what is so great. You actually get a ton for your mana investment! The Treasure lets you ramp and fix your mana, and with enough of it, you can definitely splash some off-color bombs.
Average Picked At: 7.60 Total Times Picked: 5 Average Last Seen At: 6.71 Total Times Seen 66
Pro Rating: 2.5 Pro Comment: This format has an unusual number of X/1s, so the Firebrand tends to stay relevant all game long. It tends to attack in the early game, and then become a removal spell in the late game. The fact it can ping your opponent is pretty sweet, too!
Average Picked At: 5.00 Total Times Picked: 2 Average Last Seen At: 3.57 Total Times Seen 10
Pro Rating: 3.0 Pro Comment: This has decent evasive stats without Raid, and if you do manage to Raid you end up with a great deal.
Average Picked At: 7.57 Total Times Picked: 7 Average Last Seen At: 6.95 Total Times Seen 67
Pro Rating: 2.5 Pro Comment: This is much better than it looks. Getting the city’s blessing going quickly is quite easy, so this is often a 3/3 by the mid-game.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: These creatures with Oblivion Ring effects are always good, and this one has the upside of actually getting buffed by whatever it exiles. That said, much of the time you’re going to be too scared to attack with it since they get their thing back if it dies. Still, this is premium removal stapled to a creature, and that’s pretty good!
Average Picked At: 12.00 Total Times Picked: 3 Average Last Seen At: 8.12 Total Times Seen 13
Pro Rating: 0.5 Pro Comment: This isn’t even that great as a sideboard card, as graveyard stuff in this format isn’t a major theme.
Average Picked At: 7.20 Total Times Picked: 10 Average Last Seen At: 9.24 Total Times Seen 93
Pro Rating: 2.0 Pro Comment: This has a useful creature type and a bit of evasion to go along with mediocre stats, but that’s definitely enough to make the cut in your Merfolk decks a decent chunk of the time.
Average Picked At: 3.00 Total Times Picked: 4 Average Last Seen At: 2.60 Total Times Seen 5
Pro Rating: 4.5 Pro Comment: This is a famously powerful Limited Uncommon. Adding a 2/2 to the board while killing your opponent’s best creature is incredibly powerful. As always, adding to the board and subtracting from your opponent’s is excellent, and this does it with impressive efficiency.
Average Picked At: 2.33 Total Times Picked: 3 Average Last Seen At: 2.25 Total Times Seen 4
Pro Rating: 3.0 Pro Comment: Edict effects are pretty nice in the early game, when your opponent frequently has fewer expendable things to give up. Then, they get pretty bad in the late game, when your opponent often has a lot of fodder. This card solves that problem though, since once it’s the mid-to-late game and you have the City’s Blessing, this can significantly diminish your opponent’s board state. Now, your opponent is still going to get to hold on to their best creatures, so keep that in mind, but this still has a pretty big impact late.
Average Picked At: 8.00 Total Times Picked: 2 Average Last Seen At: 5.43 Total Times Seen 10
Pro Rating: 3.5 Pro Comment: This wrecks most decks in this format, which have lots of X/2s. So, the fact that it becomes one-sided after you get the City’s Blessing is pretty incredible. And, sometimes in the early game you can just let your opponent curve out and fire it off anyway. Either way, this ends up shifting the game significantly in your favor. You probably don’t really want more than one in most decks, but that first copy is something you really want in every Black deck.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 1.5 Pro Comment: If you cast Zetalpa, you’re probably going to win. Problem is, getting that 8 mana is far from a cake walk in this format, even if you’ve got some ramp going on.
Average Picked At: 7.86 Total Times Picked: 14 Average Last Seen At: 8.76 Total Times Seen 84
Pro Rating: 2.5 Pro Comment: This has a pretty nice Enrage trigger, but it does sometimes feel a little too clunky and awkward in a format with tons of small evasive creatures.