Average Picked At: 12.91 Total Times Picked: 11 Average Last Seen At: 11.50 Total Times Seen 108
Pro Rating: 0.5 Pro Comment: Coercion is very rarely a playable Limited card, and it really isn’t one here. 3 mana to get a 1-for-1, while you don’t add to the board at all, just isn’t worth it. You can side it in in some more unique match ups.
Average Picked At: 1.00 Total Times Picked: 2 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 5.0 Pro Comment: So, even if it didn’t have Ascend this would probably be a 4.0. A 5-mana 2/2 that cranks out a Saproling every upkeep is actually a pretty big deal. Note that every upkeep includes your opponent’s! This means that you will usually at least get one Saproling out of this card before it dies, and that’s pretty much a worst case scenario. If it is allowed to stick around for a couple of turns, things will get really silly, especially because it helps you get to the City’s Blessing. This is an absolute bomb, and its only downside is that it dies to a ton of removal.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 1.50 Total Times Seen 2
Pro Rating: 3.5 Pro Comment: These creatures with Oblivion Ring effects are always good, and this one has the upside of actually getting buffed by whatever it exiles. That said, much of the time you’re going to be too scared to attack with it since they get their thing back if it dies. Still, this is premium removal stapled to a creature, and that’s pretty good!
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 3.50 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: This gives you a lot of value no matter what happens. Any of the following can happen: You get a 3-mana 4/3 that gives you some card selection. You get a 3-mana 3/2 that draws you a card. Or, you get a 3-mana 2/1 that draws you two cards. Yeah, I’d sign up for any of those.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.50 Total Times Seen 5
Pro Rating: 1.0 Pro Comment: This is a pretty bag Mythic. It is easy to get excited over the number of cards you might get out of this, but there’s way too much left up to chance here. First, you can only put it on an opposing creature. Second, the creature has to die. Third, the creature needs to have high enough power for this to be worth it. Plus, you start out behind with the card, since when you play it, it doesn’t actually do anything! Then, since you need the opposing creature to die, you’re generally starting out with a 2-for-1. So..yeah, this has an impressive ceiling to be sure, but it takes way too much work and is too inconsistent to be worth it.
Average Picked At: 11.38 Total Times Picked: 8 Average Last Seen At: 8.63 Total Times Seen 70
Pro Rating: 2.0 Pro Comment: This might have Hexproof, but it is still a pretty dang inefficient card as a 5-mana 3/2 with Flying. There are lots of cheaper flyers in the set that can easily trade for it. It is worth playing if you have some ways to enhance your creatures of course, but if you don’t have any way to do that at all, this doesn’t end up being very good.
Average Picked At: 6.50 Total Times Picked: 2 Average Last Seen At: 4.10 Total Times Seen 18
Pro Rating: 3.5 Pro Comment: At worst this is a Bear with a useful creature type, and in the late game it becomes quite the formidable attacker, especially if you have other ways of buffing it.
Average Picked At: 8.62 Total Times Picked: 8 Average Last Seen At: 8.48 Total Times Seen 72
Pro Rating: 2.5 Pro Comment: A Hill Giant that makes a Treasure token is pretty solid in this format. Getting fixing in Red is quite nice!
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 8.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: UG is virtually always a Merfolk deck in this format, so Kumena doesn’t really need a build around grade. He is a pretty impressive card in those decks, because he has a whole slew of abilities that are quite powerful. The most exciting ones, though, do cost three and five merfolk to do, and while that’s certainly doable, there will be times he comes down and can’t immediately use those abilities. That said, the baseline here is great, and in the mid-to-late game he’ll take things over. I think he does just enough to be a bomb.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.00 Total Times Seen 7
Pro Rating: 0.5 Pro Comment: This is mostly just a 4-mana 2/2 with Flash. Even with a useful creature type, that’s not near good enough. It does have some uses, as tokens are around in the format, but the situations where you can actually utilize the Cutpurse to steal a token are few and far between. It could be worth siding in in a situation where your opponent has a ton of tokens, but that’s about it.
Average Picked At: 11.86 Total Times Picked: 7 Average Last Seen At: 10.52 Total Times Seen 99
Pro Rating: 1.0 Pro Comment: This is pretty mediocre, like most Blue combat trick type effects are. Yes, you can use it to weaken an opposing creature or make a pirate better, but neither thing is very impressive.
Average Picked At: 4.33 Total Times Picked: 3 Average Last Seen At: 2.83 Total Times Seen 6
Pro Rating: 4.0 Pro Comment: This is one of the best Uncommons in the set. 5 mana for two 3/3s with Trample is absolutely excellent, and it is great at all stages of the game. If you’re behind it, it can get you back to parity. If you’re at parity, it will pull you ahead, and if you’re ahead, it will solidify your lead.
Average Picked At: 5.25 Total Times Picked: 4 Average Last Seen At: 5.44 Total Times Seen 14
Pro Rating: 2.5 Pro Comment: This text box is nice, but not nearly as powerful as it seems! It basically eliminates the ability of your opponent to trade with the Champion. Their larger creatures can still effortlessly block it. It is a nice place to stick auras and other enhancements, but yeah – its just a solid card and not much else.
Average Picked At: 12.00 Total Times Picked: 5 Average Last Seen At: 10.75 Total Times Seen 108
Pro Rating: 0.5 Pro Comment: Not enough Artifacts in this set to main deck this.
Average Picked At: 4.00 Total Times Picked: 4 Average Last Seen At: 4.62 Total Times Seen 22
Pro Rating: 3.5 Pro Comment: A 3-mana 3/3 with Flash is always playable, so the Hexproof upside here is nice. You will find you don’t always get to use it, because you just need to be playing this 3/3 – and sometimes flashing it in to block a 2/2 is just what you need to do. However, when you do get to take advantage of the Hexproof, it feels pretty nasty.
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 5.36 Total Times Seen 25
Pro Rating: 2.5 Pro Comment: Without the city’s blessing, this card gets you some tempo at the cost of a card. That’s fine, but that type of card is usually a 1.5 or a 2.0. The upside of the Blessing is no joke though, because this basically becomes a Blue Doom Blade at that point. And yeah, they are going to redraw what you bounce, but you’re still removing a creature and trading 1-for-1 for only two mana! If it always put the creature on top, it would probably be a 3.5. The City’s Blessing is something that can be obtained, but the fact this will only be great in the mid-to-late game definitely hurts it a little bit.
Pro Rating: 5.0 Pro Comment: This is a bomb. Because of the anthem effect, it immediately changes your board significantly, and then you also get to draw an extra card every turn – and it will be easy for you to play those extra cards, because your spells cost 1 less mana! This will snowball in a hurry, and make you unbeatable.
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 1
Pro Rating: 4.5 Pro Comment: This is a bomb. It mostly gets there because no matter what your opponent does, the best they are going to get out of it is a 2-for-1. This is because you get to draw a card any time they play a non-creature spell, which means if they use removal on Nezahal you’ll at least get a card out of the deal. It can also protect itself further by flickering, in addition to the fact that it just provides a massive and difficult-to-deal-with body.
Average Picked At: 2.50 Total Times Picked: 4 Average Last Seen At: 3.33 Total Times Seen 10
Pro Rating: 4.0 Pro Comment: This is quite powerful, and can quickly lead to you getting a massive lead. The cost is very reasonable, and if you can just put this on a creature that is guaranteed to get in the turn you play it, you’re going to feel pretty good. And the good news is, Blue has lots of creatures where that will be the case! If you get in with this more than once, it is going to be pretty hard for you to lose.
Average Picked At: 1.00 Total Times Picked: 3 Average Last Seen At: 1.60 Total Times Seen 5
Pro Rating: 5.0 Pro Comment: This is a pretty insane bomb. It might look at first like this is a really inefficient way to destroy creatures, but the fact remains that it lets you remove three creatures with a single card, and then it transforms and starts giving you control of those creatures. This is a very hard card to beat.