Pro Rating: 2.5 Pro Comment: The incidental life gain this provides really adds up over the course of a game, and is nice upside to have on a 2-mana 2/2.
Pro Rating: 3.0 Pro Comment: This is one of the better sacrifice outlets around, as 3 unblockable damage a turn can really add up. It does die to…pretty much everything, but if your deck is capable of producing fodder for it, it is a pretty formidable creature.
Pro Rating: 2.5 Pro Comment: This thing really overperforms. If you can flash it in and use it like a combat trick, that tends to feel pretty good, and if you play it during your main phase for Addendum, it also feels pretty nice.
Pro Rating: 2.0 Pro Comment: This has decent stats, and the ability to gain vigilance actually comes up in the later part of games.
Pro Rating: 0.0 Pro Comment: This was a famously powerful card in constructed – in Limited, it is pretty much unplayable. You just won’t have anything to do with all the mana it gives you, even in a format with Adapt. Basically, you end up going down a card for no effect at all if you play this.
Pro Rating: 3.0 Pro Comment: The base stats here are pretty bad, so if you don’t have a board with a decent number of counters it feels absolutely terrible. Additionally, you don’t usually want to be putting all of your eggs in one basket in Limited, so be cautious about how you use the Lizrog. It is usually just going to be better to leave counters on multiple creatures, rather than move them to all to the Lizrog. But yeah, it is nice that you can just remove a single counter from something and that makes it a 5-mana 5/5 trampler.
Average Picked At: 14.00 Total Times Picked: 1 Average Last Seen At: 0.00 Total Times Seen 0
Pro Rating: 2.5 Pro Comment: This offer some very nice fixing, and if you’re in the market for that they are definitely nice. They are worth taking any time you are splashing a color or they are in both of your colors.
Pro Rating: 2.0 Pro Comment: Because this is two mana, it’s a pretty reasonable counterspell, even if it does only hit creatures. Limited decks have tons of creatures, so it works out, and adding the counter even has a bit of synergy within the Simic deck.
Pro Rating: 3.0 Pro Comment: This is incredibly fragile, and you’ll find it often dies to a very cheap removal spell before you untap with it. But if you do untap, you get a pretty nice mana boost.
Pro Rating: 2.0 Pro Comment: This is pretty big for the cost. And…well, yeah that’s pretty much all it has going for it! But that kind of size is a decent thing to have around in some decks.
Pro Rating: 3.5 Pro Comment: There are a whole lot of counters in this set, so both abilities on the Guildmage end up coming up a lot in the mid-to-late game, and its pretty powerful to threaten to move counters around, or add additional counters to your creatures.
Pro Rating: 0.0 Pro Comment: This isn’t the kind of planeswalker that works out in Limited. Her +1 and -1 are both far too narrow to do something meaningful consistently, and while it is fun to imagine using her +1 a few times and then firing off her ultimate, you just won’t be able to do it since she has no good way to protect herself, and you can’t even guarantee that you will have the cards to exile in the first place!
Pro Rating: 4.0 Pro Comment: This card is surprisingly good. The downside is pretty real, but if you’re drafting Gruul you’ll find yourself in decks with 18+ creatures pretty often, and if that’s the case this is an excellent inclusion. You can usually drop it on turn 5, and then untap and play your hand on the next turn. Nikya gets even better if you make sure to include some activated abilities that you can sink your massive amounts of mana into. Drawing your noncreature spells when Nikya is in play can feel rough, but you can also just send in the big 5/5 and offer trades when that situation happens.
Pro Rating: 2.5 Pro Comment: This isn’t a bad win condition for Azorius control decks in this format. It is an excellent blocker that can give you inevitability while chipping away at the opponent’s life total.
Pro Rating: 1.5 Pro Comment: This is a really interesting design, though it isn’t particularly good! You have two options here. You can use this on your opponent’s end phase to reload both of your hands, and then get the first chance at playing some of the new cards you draw when you untap. That can feel pretty good, and is honestly sometimes better that going the Addendum route here. Getting one 7 mana permanent into play for free is nice of course, but then your opponent gets to untap and play everything in their hand. Either way, the card is pretty awkward if you’re already behind, and isn’t really guaranteed to get you ahead at parity either.
Pro Rating: 1.5 Pro Comment: The idea here is that this can set up your cards that have Spectacle. And, it can do that for sure, but its body is otherwise a pretty big liability, and the Rakdos decks don’t have that hard of a time of making sure Spectacle is online anyway. If your deck is really leading hard into the mechanic, Spear Spewer is a worthy inclusion, but it is by no means a necessity for those types of decks.
Pro Rating: 0.5 Pro Comment: This is a solid sideboard card, but there aren’t really enough flyers to justify sticking this in your main deck.
Pro Rating: 1.5 Pro Comment: This has mediocre stats and a pretty mediocre ability. Untapping one of your other creatures just doesn’t make a huge difference most of the time.
Pro Rating: 4.5 Pro Comment: This has great stats, and improves the quality of your draws. Getting it in your opening hand really makes it insane, since it can let you Scry before the game even begins, and that’s something that can give you a very really early game advantage.
Pro Rating: 2.0 Pro Comment: You’re usually hoping for more than a 5/5 Flyer when you spend 7 mana, and luckily this does come with a fairly useful ability. It can blank a significant number of removal spells in the format. Of course, this format also has lots of multicolored removal spells, so it isn’t exactly unkillable either.