Pro Rating: 5.0 Pro Comment: Once Flash creatures get this big, flashing them in and killing something becomes much easier. Add the rest of the text on this thing and it clearly becomes a straight-up bomb, something it was already pretty close to being with key words and stats alone! The fact that she can make it so you don’t die for a turn will come up from time to time. There will be times where you flash this in to save you and maybe trade, and then put your life back up to 10 on your turn. That’s not the ideal scenario for her, certainly, you’d rather she stay in play – but she can do some good work in a variety of situations, and help you come back from the brink of losing.
Pro Rating: 0.0 Pro Comment: You can’t really get this card going in this format, there aren’t enough ways to pay life.
Pro Rating: 3.0 Pro Comment: Casting this with the Addendum feels pretty good, as you end up breaking even on cards and getting some pretty good tempo, and you can of course cast it without the Addendum in a pinch – like if your opponent is trying to use a combat trick or something.
Pro Rating: 4.5 Pro Comment: This is an Uncommon, but its also a bomb. You have a very efficient creature to start with, and then it comes with an incredible +1/+1 counter payoff – and it’s a payoff that it can generate all on its own thanks to Adapt. Freezing creatures down is a huge deal, especially when you have a big Fish Octopus Crab that can now get in there thanks to tapping something down. It gets really insane if you find a way to put counters on it even after you adapt!
Pro Rating: 2.0 Pro Comment: This often just ends up trading for something and gaining you some life, which is fine, but not exactly exciting either.
Pro Rating: 1.0 Pro Comment: This format can do some grindy stuff, but Junktroller still isn’t something you should be interested in. The idea is that in the extreme late game you can choose what you draw every turn, but it just won’t work out that way very often.
Pro Rating: 5.0 Pro Comment: This is a bomb. Even if you only pay 4 total mana for this, you get a 2/2 with Flying and Trample, you gain 1 life, and you draw a card. If that’s what this always was, it would be a 4.0. That’s just a ton of value. Then, this scales all game long, and casting it by the mid-to-late game will usually just end the game on the spot.
Average Picked At: 13.00 Total Times Picked: 1 Average Last Seen At: 0.00 Total Times Seen 0
Pro Rating: 3.5 Pro Comment: This whole cycle is pretty powerful, and that’s certainly the case here! This gives you a solid body, usually nets you a 2-for-1, and even gives you some life! The one downside is the mana cost, which even in an Orzhov deck won’t always be easy to produce. Still, you’ll usually be able to hit a card when it ETBs.
Pro Rating: 2.5 Pro Comment: There are enough X/1s in the format that Carnival can do some stuff. Carnage can be pretty nice when your opponent has the cards to hit with it.
Pro Rating: 3.5 Pro Comment: There are a whole lot of counters in this set, so both abilities on the Guildmage end up coming up a lot in the mid-to-late game, and its pretty powerful to threaten to move counters around, or add additional counters to your creatures.
Pro Rating: 2.0 Pro Comment: This trades with everything as most death touchers do. Costing three mana does mean it is harder to trade up with it consistently, but it can still trade with everything.
Pro Rating: 4.0 Pro Comment: This is great. The Thrash side is the best side, as its just a great removal spell. But the downside with that type of removal is that you need to have a creature – and if you don’t have one of those, you can get a 4-mana 4/4 with Trample which isn’t bad either.
Pro Rating: 2.0 Pro Comment: Rummaging when it attacks is fine, and because of Riot it can do it for you right away sometimes. The option of also making it a 3/2 is pretty sweet.
Pro Rating: 4.0 Pro Comment: This is one of the most aggressive cards in the format, and it can generate massive amounts of damage. A lot of the decks in the format are very slow, and this can really devastate most of those decks if it comes down early. Rakdos has enough sacrifice fodder that this can really work out, and it of course also gets Spectacle going.
Pro Rating: 2.5 Pro Comment: These are pretty important in this format. As usual fixing is always nice, but this format also has a ton of excellent gate payoffs. Its kind of funny, but in this Limited format, the Gates are actually a little better than Shocklands, since the payoffs you can get for playing Gates are so good.
Pro Rating: 2.5 Pro Comment: This has some bad starting stats for the cost, but it does have some nice stuff going on. On a base level, you can simply trade this for something and enjoy your 1/1 tokens. But you’ll find yourself in a situation sometimes where your opponent just has to take this, because they don’t really want to give you the flyers, and when they do take it, they have to lose a card, which is pretty nice.
Pro Rating: 2.5 Pro Comment: This is a decent creature for a few reasons. First, if you’re in Rakdos, it is a good spectacle enabler. Second, if you’re in Gruul, it’s a nice play to put +1/+1 counters because it is usually unblockable. It is a nice enabler/payoff for each of those decks.
Pro Rating: 1.5 Pro Comment: As usual, there aren’t really enough big creatures in this format for this to be anything special. Its not a disaster if you run one, but it is definitely better out of the sideboard.
Pro Rating: 2.0 Pro Comment: This is a decent sacrifice outlet, as you end up with a 4-mana 5/5 that improves your next couple of draws. It isn’t that impressive, though, and you often won’t really feel like making the sacrifice is worth it.
Pro Rating: 3.0 Pro Comment: The ETB ability doesn’t always do something here, but its still a 3-mana 3/3 with upside, and the times where the ability does cause your opponent to have problems are pretty nice.