Pro Rating: 2.5 Pro Comment: This is a solid 5-drop with two pretty decent options. You know, like most Riot creatures.
Pro Rating: 3.0 Pro Comment: This is a two mana 1/3 with some pretty nice upside. First, it punishes the opponent using activated abilities. That’s…not a huge deal, but it isn’t unusual for it to chip in 1-3 damage as a result. Its activated abilities is what really makes it interesting, because making it a 4/6 with Menace in the later part of the game is pretty nice.
Pro Rating: 1.5 Pro Comment: The idea here is that this can set up your cards that have Spectacle. And, it can do that for sure, but its body is otherwise a pretty big liability, and the Rakdos decks don’t have that hard of a time of making sure Spectacle is online anyway. If your deck is really leading hard into the mechanic, Spear Spewer is a worthy inclusion, but it is by no means a necessity for those types of decks.
Pro Rating: 2.5 Pro Comment: This isn’t a bad win condition for Azorius control decks in this format. It is an excellent blocker that can give you inevitability while chipping away at the opponent’s life total.
Pro Rating: 0.0 Pro Comment: Yeah, you don’t want to put your games in the hands of a coin-flipping Enchantment that costs 6 mana and likely won’t do anything until you untap the next turn anyway.
Pro Rating: 3.5 Pro Comment: There are a whole lot of counters in this set, so both abilities on the Guildmage end up coming up a lot in the mid-to-late game, and its pretty powerful to threaten to move counters around, or add additional counters to your creatures.
Pro Rating: 2.0 Pro Comment: Rummaging when it attacks is fine, and because of Riot it can do it for you right away sometimes. The option of also making it a 3/2 is pretty sweet.
Pro Rating: 5.0 Pro Comment: Once Flash creatures get this big, flashing them in and killing something becomes much easier. Add the rest of the text on this thing and it clearly becomes a straight-up bomb, something it was already pretty close to being with key words and stats alone! The fact that she can make it so you don’t die for a turn will come up from time to time. There will be times where you flash this in to save you and maybe trade, and then put your life back up to 10 on your turn. That’s not the ideal scenario for her, certainly, you’d rather she stay in play – but she can do some good work in a variety of situations, and help you come back from the brink of losing.
Pro Rating: 3.0 Pro Comment: In this format, this mostly will just make your cards with Aferlife better – but that’s pretty nice, since you’re going to end up with several cards featuring the mechanic in just about any Orzhov deck. You can find some other ways to abuse Teysa’s two abilities too!
Pro Rating: 2.0 Pro Comment: This is an alright 3-drop. The stats are pretty mediocre, but the 2 life helps off-set that a little bit.
Pro Rating: 3.0 Pro Comment: Casting this with the Addendum feels pretty good, as you end up breaking even on cards and getting some pretty good tempo, and you can of course cast it without the Addendum in a pinch – like if your opponent is trying to use a combat trick or something.
Pro Rating: 0.0 Pro Comment: As usual, fogs are bad in Limited.
Pro Rating: 1.0 Pro Comment: If you need a defensive vanilla creature…I guess you can have this card, but I’m not sure why you would ever need one of those.
Pro Rating: 0.5 Pro Comment: This is a decent sideboard card. You’re really only going to want to bring it in against decks with artifacts and enchantments worth targeting, though. The other ability isn’t enough on its own.
Pro Rating: 2.0 Pro Comment: This trades with everything as most death touchers do. Costing three mana does mean it is harder to trade up with it consistently, but it can still trade with everything.
Pro Rating: 3.5 Pro Comment: Even without Adapt, you’d be all over playing this card. Its just a great mana dork, especially for Limited! So, the fact that in the late game, you can make it bigger – and capable of producing more mana – is pretty great.
Pro Rating: 2.0 Pro Comment: If you need fixing, these are fine. Some mana rocks are pretty big duds once you have enough mana or the mana that you need, but its nice you can throw these away to get some cards.
Pro Rating: 1.5 Pro Comment: If you’re in the spell deck, this can be worth playing, otherwise casting this isn’t very impactful.
Pro Rating: 3.5 Pro Comment: The second ability is where most of the value is on this one, since pinging your opponent for only a single Red is a pretty darn good deal, and also sets up all of your Spectacle. Its nice you can disrupt your opponent’s hand in the late game too.
Pro Rating: 0.0 // 2.5 Pro Comment: If your deck has enough gates in it, this is a pretty reasonable land, as the 3 life is really helpful. But you probably need 7+ gates before you should consider playing it.