Average Picked At: 8.59 Total Times Picked: 145 Average Last Seen At: 6.86 Total Times Seen 1019
Pro Rating: 3.0 Pro Comment: This has passable stats and a pretty nice activated ability that will sometimes allow you to close out games. It is costly to be sure, but there are two Blue archetypes in this format that love mana (UG and UR), so having a mana sink like these fits pretty well into those decks.
Average Picked At: 3.69 Total Times Picked: 55 Average Last Seen At: 3.30 Total Times Seen 187
Pro Rating: 3.0 Pro Comment: This probably has one of the less painful alternate costs of the cards in this cycle. In this case, you don’t exactly give your opponent full cards of value, because they just get treasure and a Scry, and while that isn’t something you’re happy to hand to your opponent, you will be coming out significantly ahead here if you pay 3 for this. Now, in the early game, giving them that mana boost might be rough, but your opponent will be getting less and less out of the treasure as the game goes on. Then, it has al alternate mode where your opponent gets nothing, but it is a way less efficient draw spell. You have to pay 6 to draw three, which isn’t awesome, but Blue is a ramp color in this format, so being able to do it won’t feel too bad. Mostly though, both of these modes are for the late game, and kind of a liability in the early game.
Average Picked At: 10.18 Total Times Picked: 298 Average Last Seen At: 8.60 Total Times Seen 3151
Pro Rating: 2.0 Pro Comment: This is an alright way to get back a powerful spell, and the creature you get isn’t the most disastrous thing ever – it may even be able to attack in the sky! But remember, putting a card back on top is wayyy worse than putting it into your hand.
Average Picked At: 1.33 Total Times Picked: 21 Average Last Seen At: 1.31 Total Times Seen 26
Pro Rating: 5.0 Pro Comment: Unsurprisingly, this Planeswalker is really strong. Her -3 will typically kill whatever your opponent’s best creature is. And yeah, sometimes it won’t line up that way and that will be annoying, but you’re still getting rid of something pretty good! If you’re behind, you’ll probably start with that -3 most of the time. If you’re ahead, you can use her +1 for amazing card selection as well as add some stuff to the graveyard. She’s also got a powerful static ability -- draining your opponent 2 life for every instant or sorcery you play is not a small thing, that can really alter races. Her ultimate can win the game, though it is a little inconsistent. The one thing she lacks is a way to protect herself, but I think having the card draw and removal options + a powerful static ability is enough for me to get over that.
Average Picked At: 8.11 Total Times Picked: 335 Average Last Seen At: 7.28 Total Times Seen 2508
Pro Rating: 2.5 Pro Comment: This ramps you a little bit while drawing you cards which is fine. A lot of the time the ability to put lands into play from your hand aren’t that good in Limited because there comes a point where you just don’t have lands to put down, but this draws you card, and makes it more likely you have a land to put into play to take advantage.
Average Picked At: 11.43 Total Times Picked: 96 Average Last Seen At: 8.60 Total Times Seen 1313
Pro Rating: 2.0 Pro Comment: Basically, the Ignus gives you something of a ritual effect. It gives you a short-term mana boost, but when you actually look at the mana you spend -- which is 3 to play it and one to use its ability, you actually come out behind! Still, the UR deck in this format looks interested in getting a bunch of mana in single turns for big crazy spells, so it probably has a home.
Average Picked At: 6.21 Total Times Picked: 48 Average Last Seen At: 4.62 Total Times Seen 252
Pro Rating: 3.5 Pro Comment: This is a 4-mana 3/3 that can gain a +1/+1 counter every turn, and that’s a pretty nice card. And sure, you have to give up an instant or sorcery in your deck for that to happen, but that mostly isn’t even downside. If you’re in Black, theoretically you’ll have ways to take advantage of what’s going on in your graveyard, so if you can get some additional benefits out of throwing things in there -- and I think you’ll be able to -- you’re going to really enjoy this card.
Pro Rating: 4.5 Pro Comment: This is really good. A two mana 2/2 with Prowess is usually pretty nice, and in most ways, this is an upgrade. Getting a permanent boost is big, and then in the late game it will become too big for most boards thanks to the ability to double counters.
Average Picked At: 8.94 Total Times Picked: 331 Average Last Seen At: 7.98 Total Times Seen 2684
Pro Rating: 2.5 Pro Comment: This seems like your typical solid White two-drop. It starts out with a fine base line and has some decent upside. Could be particularly nice with combat tricks, since it will get the extra bonus. It is a solid card, but not much else.
Average Picked At: 4.89 Total Times Picked: 390 Average Last Seen At: 4.51 Total Times Seen 1521
Pro Rating: 3.5 Pro Comment: This is expensive and clunky, but it also isn’t too far from being a removal spell that has “draw a card,” added to it. Now granted, most of the cards you can get with the Learn part aren’t exactly going to be worldbeaters, but they are still cards, and adding that effect to a removal spell seems pretty nice. Exiling an instant or sorcery doesn’t hurt either. This often really drastically changes the game between removing your opponents best thing and drawing you a card.
Average Picked At: 11.07 Total Times Picked: 281 Average Last Seen At: 9.39 Total Times Seen 3337
Pro Rating: 2.5 Pro Comment: This is a nice trick, one that virtually guarantees your creature will both kill whatever it is in combat with AND survive. Well, technically your creature can still die of course, but it will come back right away so, yeah. Incidental life gain tacked on to help out BG with its life gain synergies works for me! Now, as good of a trick as this is, it is still a trick, and still highly situational and risky and all of that.
Average Picked At: 8.29 Total Times Picked: 309 Average Last Seen At: 7.12 Total Times Seen 2345
Pro Rating: 2.5 Pro Comment: Late, this gives you two 4/4 bodies pretty efficiently. And, like a lot some other UR spells in this set, it can actually make you treasure early too, giving you both fixing and ramp, and making this significantly better than it would be if all you could ever do is cast it.
Average Picked At: 5.30 Total Times Picked: 152 Average Last Seen At: 4.59 Total Times Seen 640
Pro Rating: 3.0 Pro Comment: So the main thing this does, is help you ramp, which is a pretty nice effect, even on a 3-mana 2/2. Then, in the late game, it will gain a very powerful ability, becoming an Icy Manipulator of sorts, which means it is going to be able to basically stop whatever your opponents most powerful permanent is in most cases, since it can tap them down. One of the downsides of creatures that help you ramp mana is how bad they are in the extreme late game, when they tend to be undersized and their mana is unnecessary, but the Kelpie gets around that with that ability. I think overall, this is a pretty strong card -- it helps you ramp early, and then becomes one of the best cards on the table late.
Average Picked At: 10.65 Total Times Picked: 135 Average Last Seen At: 7.92 Total Times Seen 1253
Pro Rating: 2.0 Pro Comment: This has some decent, if unexciting late game utility. It isn’t great for your mana, so you probably can’t run it if your mana is already looking a little sketchy.
Average Picked At: 4.42 Total Times Picked: 139 Average Last Seen At: 3.84 Total Times Seen 545
Pro Rating: 3.0 Pro Comment: This is a kind of reasonable card just as a French Vanilla creature, so when you add the rest to the mix it gets quite good. Being able to gain whatever key words it friends has will sometimes be awesome. That said, he will also sometimes be a two mana 2/2 with Vigilance and that’s it -- which is fine. Just don’t expect him to always be always taking to the sky or anything. He will gain other keyword abilities often enough though to be a relevant card at multiple stages of the game.
Pro Rating: 4.5 Pro Comment: A 5-mana 4/4 with Flample is already a good deal -- and then Quandrix has two pretty nice abilities! His ETB ability doubles counters, and sometimes that will just be incredible -- other times you’ll get like one counter or even none, but because the baseline here is so reasonable, that’s perfectly fine! Then, when Quandrix attacks he will generally upgrade your whole board. This pays you off a bit for putting counters on Quandrix himself, since the bigger he is, the more formidable that is.
Pro Rating: 4.5 Pro Comment: Prismari is all about casting big spells, and Galazeth definitely makes that clear! A 4-mana ¾ with Flying that gives you a Treasure is already a really nice card, it has good stats and helps you fix and ramp. Adding the additional upside that all of your Artifacts -- including other treasures -- can now tap for mana of any color to cast spells, and you’re looking at something pretty nice! This is a bomb that will give you the big mana you want in this color pair, while also being a really efficient creature.
Average Picked At: 6.84 Total Times Picked: 112 Average Last Seen At: 5.19 Total Times Seen 750
Pro Rating: 3.5 Pro Comment: So, this isn’t the most amazing removal spell ever -- you have to two-for-one yourself to use it AND its a Sorcery, but it is kind of passable for your main deck if you don’t get any Learn. It will be absolutely great to grab when you DO “Learn” though, as it is a removal spell that can deal with anything, and that’s a nice thing to be able to Wish for.
Average Picked At: 11.93 Total Times Picked: 290 Average Last Seen At: 10.07 Total Times Seen 3755
Pro Rating: 1.5 Pro Comment: I know this format is all about spells and stuff, but I have a hard time thinking a card like this will be worthwhile very often. You have to have it line up the right way for it to do something. And sure, using it on a draw spell or something will feel pretty sweet, as will copying some of the huge wacky spells in UR, but it still seems like the set up is too much. This kind of spell isn’t good in most Limited formats, and I don’ think it will be here either.
Average Picked At: 1.65 Total Times Picked: 55 Average Last Seen At: 1.86 Total Times Seen 77
Pro Rating: 4.0 Pro Comment: This has good stats for the cost, and will effectively draw you a card when it comes down most of the time. Sign me up for that 2-for-1!