Draft Trainer

Theros Beyond Death Limited Quiz

Answered: 0/20
Accuracy: 0
Gravebreaker Lamia
Average Picked At: 3.50
Total Times Picked: 4
Average Last Seen At: 2.33
Total Times Seen 9
Pro Rating: 4.0
Pro Comment: Lifelink is just such a nice keyword, since it can swing the game wildly in your favor – whenever this hits your opponent the life swing is EIGHT which is just massive. Sure, it isn’t very efficient – but Gravebreaker Lamia makes up for this by letting you tutor up whatever you want to put it into your graveyard, while also reducing the cost of cards you cast from the graveyard – which in this format, mostly means cards with Escape, which – again, will be cheaper to cast. This means that a lot of the time, this will amount to a 5-mana 4/4 with Lifelink that draws you a card, and that’s pretty darn good.
The First Iroan Games
Average Picked At: 1.42
Total Times Picked: 12
Average Last Seen At: 1.62
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: This is good, as it will usually be well worth the 3 mana you spend on it. Even if you have nothing going on on the board, it helps add to the board for you, then makes the creature big, and can then also draw you a card. Obviously, your creature has to survive to the third chapter to draw that card, and sometimes it won’t – but most of the time you’ll also have more than just this 1/1 in play, too! The final chapter is probably the least impressive in most cases, but hey, at least it helps you fix and ramp your mana.
Revoke Existence
Average Picked At: 7.48
Total Times Picked: 56
Average Last Seen At: 7.09
Total Times Seen 316
Pro Rating: 2.5
Pro Comment: So, your first instinct might be to think that this is just a sideboard card -- but in this set, where tons of creatures also happen to be enchantments, and there are just more Enchantments than usual in most sets, this is a reasonable card to play one of in your deck.
Mischievous Chimera
Average Picked At: 9.36
Total Times Picked: 11
Average Last Seen At: 6.39
Total Times Seen 126
Pro Rating: 3.0
Pro Comment: This isn’t the greatest of signpost uncommons, and I think it is a big reason why UR decks fall flat sometimes. Don’t get me wrong, it has good evasive stats and a nice ability – doing 1 to the opponent and scrying when you cast a spell on their turn is nice! I’m just saying it doesn’t feel quite as pushed as the other signposts in this set.
Mystic Repeal
Average Picked At: 5.70
Total Times Picked: 30
Average Last Seen At: 4.75
Total Times Seen 90
Pro Rating: 3.5
Pro Comment: This can tuck a huge number of permanents in this set and it does it really efficiently, basically amounting to being premium removal.
Skola Grovedancer
Average Picked At: 9.00
Total Times Picked: 41
Average Last Seen At: 7.43
Total Times Seen 334
Pro Rating: 2.0
Pro Comment: This is a decent enough two-drop. None of its text is especially impressive, but at least it has a man sink ability that can help fuel your Escape.
Protean Thaumaturge
Average Picked At: 2.50
Total Times Picked: 8
Average Last Seen At: 2.44
Total Times Seen 18
Pro Rating: 3.0
Pro Comment: This is incredibly vulnerable at first, but the Constellation ability to turn into whatever the best creature on the battlefield is pretty darn good. It either means you have an additional copy of your best creature, or a creature that can at least compete with your opponents’ best creature.
Hero of the Winds
Average Picked At: 8.25
Total Times Picked: 12
Average Last Seen At: 5.51
Total Times Seen 111
Pro Rating: 2.0
Pro Comment: So, a 4-mana ¼ with flying is not a playable card most of the time, but this comes with significant upside -- however, for that upside to really be obtained, you need two things: a deck that can go wide, and a deck with lots of cards that target your creatures -- this, of course, includes Auras. And while those things will happen in enough White decks, I don’t think the set up or the payoff here is so good that you take it all that early.
Polukranos, Unchained
Average Picked At: 1.67
Total Times Picked: 9
Average Last Seen At: 1.67
Total Times Seen 9
Pro Rating: 5.0
Pro Comment: Well, Polukranos is Back, and he is undead and super powerful. A 4-mana 6/6 is already greatand while Poukranos does have an ability that is mostly a downside -- preventing damage and removing that many +1/+1 counters -- he comes with enough additional upside that you shouldn’t really care. His ability to fight anything means he can kill multiple creatures if he can stay in play, and he can Escape later in the game, and come back as a 12/12, which will allow him to fight a lot more things!
Skophos Warleader
Average Picked At: 10.29
Total Times Picked: 45
Average Last Seen At: 8.50
Total Times Seen 423
Pro Rating: 2.0
Pro Comment: This is another cheap sacrifice outlet, which works quite well in the BR deck. It is pretty inefficient other than that, though.
Loathsome Chimera
Average Picked At: 7.14
Total Times Picked: 65
Average Last Seen At: 6.39
Total Times Seen 314
Pro Rating: 3.0
Pro Comment: Another nice Escape creature, the Chimera offers the ability to trade as a result of its high power, and then it can just keep coming back and threatening the opponent as a 5/2.
Discordant Piper
Average Picked At: 7.66
Total Times Picked: 58
Average Last Seen At: 7.65
Total Times Seen 373
Pro Rating: 2.5
Pro Comment: This starts as a two-mana 2/1, which is fine, and making an additional body is always a nice upgrade, even if the body is as irrelevant as a 0/1 goat. That is still a useful resource – either because you can use it to chump block, or maybe you can sacrifice it to something for value.
Dream Trawler
Average Picked At: 1.92
Total Times Picked: 12
Average Last Seen At: 1.92
Total Times Seen 13
Pro Rating: 5.0
Pro Comment: This is the biggest bomb in the set, and one of the most unbeatable bombs in the history of Magic! As long as you make sure to hold on to a card when you play the Trawler, it is highly unlikely your opponent will be able to deal with it in Limited. On your turn, it will amount to – at worst – a 4/5 with flying and Lifelink, and those are the stats of a very real win condition already! But yeah, it also nets you cards, so holding on to ways to make it hexproof and protect it won’t be very difficult!
Deny the Divine
Average Picked At: 9.40
Total Times Picked: 30
Average Last Seen At: 7.50
Total Times Seen 358
Pro Rating: 2.5
Pro Comment: This is quality counter-magic in this format. It is capable of countering the vast majority of spells that you’ll run into, it does it relatively efficiently, and it even exiles the card cutting down on Escape shenanigans.
Bronzehide Lion
Average Picked At: 2.25
Total Times Picked: 8
Average Last Seen At: 3.05
Total Times Seen 20
Pro Rating: 4.0
Pro Comment: This feels great on turn two, and the fact that when it dies it turns into Aura that can grant indestructibility means you’re virtually always going to get some value out of it.
Setessan Petitioner
Average Picked At: 7.91
Total Times Picked: 11
Average Last Seen At: 6.75
Total Times Seen 109
Pro Rating: 1.5
Pro Comment: This seems like kind of a waste for an uncommon slot to me. While life gain can sometimes really help you stabilize, I think you are paying a big price for it with a fairly inefficient creature.
Dreadful Apathy
Average Picked At: 4.10
Total Times Picked: 51
Average Last Seen At: 3.77
Total Times Seen 169
Pro Rating: 3.5
Pro Comment: This is a nice removal spell, and unlike most Pacifism-type effects, this one can let you permanently get rid of the creature, which is worth doing any time you have the mana lying around, since if your opponent finds a way to get rid of the Aura, or if the creature has a static ability, you’re going to be in trouble. This is premium removal.
Alseid of Life's Bounty
Average Picked At: 4.32
Total Times Picked: 19
Average Last Seen At: 3.16
Total Times Seen 66
Pro Rating: 3.0
Pro Comment: This one drop has an ability that keeps it relevant all game long. Early on, it can attack and get in for some damage, and it has lifelink so putting Auras on it feels pretty good! But once it can no longer attack effectively, its ability to give Protection to thinks will be a huge boon. You can use it to help a creature get in lethal, wreak havoc on combat, or save a creature from removal.
Chain to Memory
Average Picked At: 12.30
Total Times Picked: 23
Average Last Seen At: 10.05
Total Times Seen 498
Pro Rating: 1.0
Pro Comment: Adding Scry 2 to this effect does make it more appealing than some variants of this we’ve seen before, but overall these types of power-reduction effects are too situational, and difficult to get a full card of value out of.
Blood Aspirant
Average Picked At: 7.36
Total Times Picked: 14
Average Last Seen At: 4.92
Total Times Seen 103
Pro Rating: 3.0
Pro Comment: He gets bigger when you sacrifice permanents, and also gives you a way to do that. His ability to ping a creature and make it unable to block is pretty powerful, especially because he will be getting bigger at the same time. He will often make your attacks look much better, if yo’ure willing to give up a creature or an Enchantment. There will of course be times where you just can’t get things going with the Aspirant, and that will hurt -- but there will also be games where activating his ability twice will just win you the game.
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