Average Picked At: 6.53 Total Times Picked: 87 Average Last Seen At: 5.03 Total Times Seen 467
Pro Rating: 3.5 Pro Comment: This looks nice enough. At worst, it is a 3-mana 3/2 that Surveils 1 when it dies. That’s not great, but is perfectly playable. And, obviously, if you have a bunch of other Zombies, it triggers even more. Black decks will basically always have a few zombies, and UB decks will have more than a few, and in those decks it can turn into a real card advantage engine.
Average Picked At: 9.21 Total Times Picked: 70 Average Last Seen At: 6.78 Total Times Seen 707
Pro Rating: 1.5 Pro Comment: I’m always a bit skeptical of counter magic in Limited. This is a bad mana leak a big chunk of the time, and sometimes it will cost two or one, which will obviously feel much better, but you still have to hold it up at the right time for it to do its thing, and it has waning value as the game goes on and players have more mana.
Average Picked At: 6.78 Total Times Picked: 72 Average Last Seen At: 5.02 Total Times Seen 499
Pro Rating: 3.0 Pro Comment: We see 5 mana spells that reanimate a thing a lot, and in your typical format, they aren’t that great. In this format, I don’t see that being drastically different. The tricky thing is getting something into the yard that is worth spending the 5 mana on, and that just doesn’t happen all that often in a typical game of Limited. Now, the additional effect here definitely matters -- as if you discard this to Rummage with Blood, you get a creature back to your hand for a single Black, and that’s going to feel pretty good, so having the alternate reanimation mode is really just upside.
Pro Rating: 3.0 Pro Comment: This is a nice Common. We’ve seen two mana 2/1s who have first strike when they attack before, and they are always good two-drop aggro creatures, and this one gives you some Blood when it goes down. I don’t imagine you’ll cut this in Red decks.
Average Picked At: 8.85 Total Times Picked: 220 Average Last Seen At: 7.80 Total Times Seen 1919
Pro Rating: 3.0 Pro Comment: A Hill Giant that sometimes rebuys you an Instant or Sorcery is decent. Obviously, you don’t really want to give up a real creature for the effect all the time, otherwise it is a roundabout way of rummaging, but recurring removal spells is especially potent, and giving up a creature for that is often going to be worth it, especially if you sacrifice a card that brings you some value when it dies.
Average Picked At: 10.75 Total Times Picked: 181 Average Last Seen At: 9.04 Total Times Seen 2286
Pro Rating: 1.0 Pro Comment: It takes a special format for Threaten effects to be good – and I don’t really foresee that in this format. You either need a legit sacrifice deck in Red or an incredibly aggressive format for it to work out, since it is the kind of effect that doesn’t give you anything permanently, the Blood token notwithstanding. You could maybe combine it with Exploit if you’re in Black or Blue, and that could be spicy, but you’ll need a significant amount of mana to make that happen most of the time.
Average Picked At: 10.21 Total Times Picked: 189 Average Last Seen At: 8.63 Total Times Seen 2210
Pro Rating: 2.0 Pro Comment: We see this card a lot, and its always kind of alright. This one is nice because if you want to bounce your own thing you can pay less, and paying two to bounce a nonland permanent either player controls is kind of what we expect. Its never anything special, but the first copy often makes the cut in Blue decks.
Pro Rating: 3.0 Pro Comment: As usual, two color duals tend to be pretty nice fixing. You don’t really want to go after them hard, but you’ll always play them if you’re in their colors or you’re splashing something.
Average Picked At: 7.41 Total Times Picked: 224 Average Last Seen At: 6.63 Total Times Seen 1657
Pro Rating: 2.5 Pro Comment: I always like to have one copy of the the Black card that gets you two creatures back from the graveyard, and that’s what we have here. For 5 mana you get those two creatures and a blood token, and that’s a pretty reasonable rate, especially because you’re paying it in two installments, and can pay the larger part at instant speed! You don’t normally want to overdo it with copies of this kind of card because they tend to not be great early, but this offsets that a bit since it does give you Blood before the other part of the card becomes useful. But yeah, getting two creatures back late can often give you what you need to win the game. I think the first copy of this is a 2.5, with diminishing returns after that.
Average Picked At: 2.80 Total Times Picked: 112 Average Last Seen At: 2.72 Total Times Seen 268
Pro Rating: 4.0 Pro Comment: This is really good. There are lots of Humans who you can kill with this, but in situations where you want to kill a non Human, paying an additional mana is perfectly fine.
Average Picked At: 8.00 Total Times Picked: 242 Average Last Seen At: 6.77 Total Times Seen 1741
Pro Rating: 2.5 Pro Comment: This has alright stats and is going to make you blood sometimes, both are welcome.
Average Picked At: 1.31 Total Times Picked: 113 Average Last Seen At: 1.51 Total Times Seen 145
Average Picked At: 4.36 Total Times Picked: 81 Average Last Seen At: 3.55 Total Times Seen 363
Pro Rating: 3.5 Pro Comment: This is a very nice signpost Uncommon, that tells you BR is all about Blood tokens. This is a super efficient creature that brings one of those Blood tokens along with it -- and if that’s where this card ended -- a two mana 3/2 that gives you a Blood -- you would be pretty happy to play that! But it also comes with the ability to become a removal spell once you amass enough Blood. So yeah, gives you Blood, good Blood payoff, good stats. This is a signpost that you should be willing to go after pretty aggressively
Average Picked At: 11.68 Total Times Picked: 195 Average Last Seen At: 9.74 Total Times Seen 2532
Pro Rating: 0.5 Pro Comment: Yeah. No thanks. This is a sideboard card, there aren’t enough X/1s in this format that you want to be doing this.
Average Picked At: 2.74 Total Times Picked: 39 Average Last Seen At: 2.64 Total Times Seen 84
Pro Rating: 4.0 Pro Comment: This looks pretty good, though I think you basically always want to at least be splashing Red to get the full value out of it. Two mana to do one for each creature you control and gain that much life is a card you’d play in most aggro decks anyway. It definitely takes some set up, but as long as you have two creatures, you’re getting an okay deal. Of course, it gets way more flexible if you can Cleave it, and being an X damage spell at instant speed that gains you life is pretty serious. Overall, this thing looks quite nice. Its effectively a split card with two pretty nice options.
Average Picked At: 2.39 Total Times Picked: 118 Average Last Seen At: 2.39 Total Times Seen 217
Pro Rating: 4.0 Pro Comment: This is premium removal and then some. 3 to do 5 at instant speed is excellent, and it will do 2 extra damage on occasion, which is pretty nice. This is one of the best Uncommons in the set.
Average Picked At: 9.61 Total Times Picked: 59 Average Last Seen At: 6.85 Total Times Seen 675
Pro Rating: 2.5 Pro Comment: There are lots of Auras in this format that do an excellent job of getting around the 2-for-1 risk of Auras, and this is yet another! One mana for +1/+0 and Vigilance isn’t exactly an exciting boost, and probably wouldn’t be a card you’re super interested in playing, but the fact that it comes back as a Curse is nice. Now, again, just the Curse side of this isn’t great, but when you staple the two cards together, you end up with a very playable card, especially in UW, which loves Enchantments. The Curse side is going to be nice if you’re aggressive especially, and is less good the less aggressive you are. I think this comes out as a 2.5, overall.
Average Picked At: 5.05 Total Times Picked: 20 Average Last Seen At: 4.33 Total Times Seen 149
Pro Rating: 3.0 Pro Comment: This is a pretty neat card, and not a bad late game mana sink to have around. And, even early sometimes, copying a creature’s ability who died and getting a counter can be better than playing a thing from time to time. But still, it starts out small, and asks for set up, and has a pretty costly ability. Its great late, but kind of meh the rest of the game.
Average Picked At: 11.36 Total Times Picked: 249 Average Last Seen At: 9.73 Total Times Seen 2596
Pro Rating: 2.5 Pro Comment: This kind of removal is nowhere close to being premium. Only reducing a creature’s power just doesn’t do enough. The thing can still block with its full toughness and use abilities, so you don’t even get rid of a whole card with it on some creatures. That, combined with the necessary set up, makes this a fairly unimpressive card. It does mill you, which is important, but it isn’t anything more than a decent playable.
Average Picked At: 7.53 Total Times Picked: 267 Average Last Seen At: 7.09 Total Times Seen 1711
Pro Rating: 2.0 Pro Comment: This has alright base stats and some decent upside, but its nothing special.