Average Picked At: 4.09 Total Times Picked: 94 Average Last Seen At: 3.64 Total Times Seen 346
Pro Rating: 3.5 Pro Comment: A 4-mana 2/5 that can crank out 2/2s is a nice mana sink, and it actually combos pretty well with itself, since you can just choose to use that ability rather than cast spells, and that allows you to still add to the board while getting to transform the Child into its werewolf form, which will be making that same token into a 3/2 -- and pumping your whole board in generally is pretty nice!
Average Picked At: 1.63 Total Times Picked: 43 Average Last Seen At: 1.94 Total Times Seen 54
Pro Rating: 4.0 Pro Comment: This looks pretty good to me. Sure, it will be a bit slow in the late game sometimes, but the fact that it gives you value the turn you play it definitely matters. Generally drawing a card is going to be better than getting a 1/1, but you’ll take either! Then, a few turns later, it becomes an Anthem, and that’s certainly going to make your board into something pretty scary, whether you’ve been making tokens or drawing extra cards, you’re probably going to be able to go pretty wide.
Average Picked At: 8.28 Total Times Picked: 245 Average Last Seen At: 7.21 Total Times Seen 1772
Pro Rating: 3.0 Pro Comment: The exploit trigger lets you see two cards, and makes sure that the creature you sacrifice is instantly replaced. You won’t always want to sacrifice a thing, but the fact that you can is pretty nice, and there are enough decent sacrifice fodder type cards that this seems like a 3.
Average Picked At: 8.85 Total Times Picked: 220 Average Last Seen At: 7.80 Total Times Seen 1919
Pro Rating: 3.0 Pro Comment: A Hill Giant that sometimes rebuys you an Instant or Sorcery is decent. Obviously, you don’t really want to give up a real creature for the effect all the time, otherwise it is a roundabout way of rummaging, but recurring removal spells is especially potent, and giving up a creature for that is often going to be worth it, especially if you sacrifice a card that brings you some value when it dies.
Average Picked At: 5.51 Total Times Picked: 37 Average Last Seen At: 4.77 Total Times Seen 166
Pro Rating: 4.5 Pro Comment: This card is really cool, and also seems amazing! All on its own, a single attack can give you a ton of value. It does need to stay alive for you to get value out of the cards, but the good news is that there are other ways to mill yourself in UG, and turning every permanent you mill into a card effectively in your hand is just absurd. It might take a little bit of work to really get it going, but this is an insane value engine, and that makes it a bomb.
Average Picked At: 7.39 Total Times Picked: 74 Average Last Seen At: 5.57 Total Times Seen 492
Pro Rating: 3.5 Pro Comment: This is another great signpost Uncommon. It has a baseline of being a 4-mana 4/4, and brings all kinds of amazing additional value. The one bummer about the card is it doesn’t also bring a +1/+1 counter along with it, but there are so many of them in this format that it will really do some serious work.
Average Picked At: 4.36 Total Times Picked: 81 Average Last Seen At: 3.55 Total Times Seen 363
Pro Rating: 3.5 Pro Comment: This is a very nice signpost Uncommon, that tells you BR is all about Blood tokens. This is a super efficient creature that brings one of those Blood tokens along with it -- and if that’s where this card ended -- a two mana 3/2 that gives you a Blood -- you would be pretty happy to play that! But it also comes with the ability to become a removal spell once you amass enough Blood. So yeah, gives you Blood, good Blood payoff, good stats. This is a signpost that you should be willing to go after pretty aggressively
Pro Rating: 3.5 Pro Comment: A 4-mana 3/3 with Menace isn’t amazing -- it is probably a 2.0 at best -- however -- this brings a blood token along with it, and I think I’d already be playing that card a reasonable chunk of the time, but it also has the impressive upside of making itself into a 5/5 when it attacks, provided you have blood. Because the Socialite brings a Blood token with it, you’ll get to do it at least once, and if you have other blood lying around, this will be a beating.
Average Picked At: 6.03 Total Times Picked: 77 Average Last Seen At: 4.93 Total Times Seen 505
Pro Rating: 3.5 Pro Comment: So yeah, Skull Skaab is all about Exploit, and so is the UB color pair! This is a two mana 2/2 who can sac something to get a 2/2 Zombie. That on its own isn’t great, but giving up a 1/1 or something you want in the yard getting a 2/2 is pretty good. Where the value really adds up, though, is when you have other cards with Exploit. With those cards, you can sacrifice a thing to get another effect as well as the 2/2 Zombie, which itself is pretty good Exploit fodder. Like most of the signposts in this set, this looks quite good!
Average Picked At: 1.73 Total Times Picked: 11 Average Last Seen At: 1.69 Total Times Seen 16
Pro Rating: 4.5 Pro Comment: A 2/3 flyer for three that hates on the graveyard is a great place to start – and the fact that this lets you start casting stuff off the top is amazing. Now, you do have to have the things to target to really get to reap the rewards of that effect. Keep in mind that you don’t really want to hit a land, because the effect only lets you cast spells from the top, and lands aren’t spells. But any other permanent type works, with creature the one you most want to hit in most decks. This will threaten your opponent in the sky while also effectively drawing you cards, and I think that makes this a bomb.
Average Picked At: 3.14 Total Times Picked: 36 Average Last Seen At: 3.01 Total Times Seen 93
Pro Rating: 3.5 Pro Comment: This is a very interesting curse. It effectively grants your whole board trample, and makes it so you get some serious card advantage any time you hit your opponent, which of course is more likely because of the trample thing. You do need some board state to really get this thing going most of the time, but the card advantage this thing will grant you in the long run is a pretty big deal, and its nice that it gives at least some bonus immediately.
Average Picked At: 8.09 Total Times Picked: 209 Average Last Seen At: 7.13 Total Times Seen 1849
Pro Rating: 2.5 Pro Comment: A 5-mana 3/3 Flyer isn’t very good, but the fact it can make 1/1 flyers from the graveyard is big, and will often feel like you’re getting a 2-for-1. You do need to have an Enchantment in play to use that ability, which is a little annoying, but seems doable enough.
Average Picked At: 9.98 Total Times Picked: 211 Average Last Seen At: 8.73 Total Times Seen 2148
Pro Rating: 1.0 Pro Comment: I like collect ‘em all cards, but just pumping power at Sorcery speed just isn’t that great, even with Trample. Now, I do think it has a little bit of value in the UR deck, since it is a spell that cantrips, but I’m still not very impressed.
Average Picked At: 13.00 Total Times Picked: 2 Average Last Seen At: 8.71 Total Times Seen 11
Pro Rating: 1.0 // 4.0 Pro Comment: This is mostly here for the GW deck, which is all about Humans and +1/+1 counters, and in that deck, this is going to be a pretty serious value engine. Drawing cards and gaining life is really going to enable you to grind out wins. Sure, costing 4 and not adding to the board is kind of a big deal, but the good news is that while it may not actually add something to the board, it does alter the board, in the sense that your opponent now has to deal with the fact that if they attack you, you can threaten to gain life and draw cards. This is definitely a build around, but I think its one that has a high enough ceiling that you may want to consider taking it early.
Average Picked At: 2.50 Total Times Picked: 12 Average Last Seen At: 2.13 Total Times Seen 31
Pro Rating: 3.0 Pro Comment: In your typical game of Limited, this is likely to just be a big Trampler. In an ideal world, you would wait to play it until you can put a land into play with its ETB ability, because then it becomes a 2-for-1, but getting to 7 mana in Limited takes awhile -- so hoping you get that 8th is some wishful thinking. Obviously, the fact it CAN do that does give it some upside, so it isn’t just a big Trampler, but I think it will play out that way a lot.
Average Picked At: 7.05 Total Times Picked: 235 Average Last Seen At: 6.51 Total Times Seen 1629
Pro Rating: 3.5 Pro Comment: A 4-mana 3/3 Flyer always feels pretty good, and this lets you surveil every time you play a noncreature spell. That’s not the most exciting payoff ever, but it does improve your draws over time while also loading the graveyard, and the fact it starts out with such a good baseline is pretty nice.
Average Picked At: 10.82 Total Times Picked: 183 Average Last Seen At: 9.39 Total Times Seen 2337
Pro Rating: 2.0 Pro Comment: This is a decent payoff for the UG deck in the format, which likes milling. It is hard to overlook how bad this will feel if you only end up with one or two creatures, but I think if its at least a 4/4 you feel okay about it, and sometimes it will be much bigger. It is still just a big vanilla creature, though.
Pro Rating: 4.5 Pro Comment: It is pretty challenging to permanently get rid of Edgar, as he will just go back and forth between his Coffin form and his Vampire form, and both are pretty good! Now, its a bit awkward that he is BW, as you won’t be maximizing the number of Vampires you have, but there are a few in White and lots in Black. Even all on his own, you can trade him for something, transform him into a coffin, get some vampire tokens, and eventually bring him back as ac creature to pump those tokens! You won’t have the time to let that play out that way all the time though, as sometimes those vampires will have to chump block to keep you around.
Pro Rating: 4.5 Pro Comment: So, this gets pretty close to drawing you an extra card every turn, and that’s the kind of thing that wins you games. The downside here, I guess, is that you might run out of cards, but its pretty likely that you kill your opponent thanks to your card advantage before running out of cards ever becomes a problem. Your opponent has to kill her before your next draw step, or she’s going to go wild.
Average Picked At: 1.69 Total Times Picked: 45 Average Last Seen At: 1.61 Total Times Seen 59
Pro Rating: 4.0 Pro Comment: This is very good. A 3-mana ⅔ Flyer is already like a 2.5, and this comes with an ability that will draw you a card every now and then, and even if you only net one card from it, you’re going to be doing well, anything beyond that, and you’re doing great! Without even trying your deck will have lots of creatures who trigger this.