Average Picked At: 3.47 Total Times Picked: 15 Average Last Seen At: 3.76 Total Times Seen 42
Pro Rating: 1.0 Pro Comment: It is difficult to make this consistently do anything other than be a bad creature in Limited. Sometimes you’ll end up with the right build that has enough cheap spells, but not usually.
Average Picked At: 7.54 Total Times Picked: 65 Average Last Seen At: 6.43 Total Times Seen 583
Pro Rating: 2.5 Pro Comment: So a 2-mana 2/1 with trample is not very good. Add this other text to it, though and it obviously gets a good deal better. Obviously best suited to RG, where there are the most “ferocious” pay offs, but the fact that this gets bigger in the late game is nice when coupled with the fact that it can do some damage or trade early.
Average Picked At: 8.23 Total Times Picked: 57 Average Last Seen At: 6.93 Total Times Seen 587
Pro Rating: 1.5 Pro Comment: This is a two mana ½ Flyer that will sometimes attack for two. Not great, but not bad either.
Average Picked At: 4.27 Total Times Picked: 11 Average Last Seen At: 3.75 Total Times Seen 32
Pro Rating: 2.0 Pro Comment: This is difficult to make work in Limited. There is a sacrifice deck in this format and all, but having the permanents to sacrifice and the life to pay to play cards off the top of your deck is far from guaranteed.
Average Picked At: 3.05 Total Times Picked: 44 Average Last Seen At: 3.10 Total Times Seen 113
Pro Rating: 3.0 Pro Comment: X-costed creatures are nice because you can play them anywhere on your curve and they will be reasonably efficient. Now, this X-costed creature does shrink when it is damaged, but with all the Proliferate in this set, it is still a pretty good creature to have.
Average Picked At: 7.61 Total Times Picked: 33 Average Last Seen At: 5.81 Total Times Seen 212
Pro Rating: 0.0 // 2.5 Pro Comment: This isn’t as good as it looks. This is because you will need a decent number of instants and sorceries for this card to actually do anything. Milling yourself and your opponent 4 cards just isn’t worth it if you aren’t also returning two instants and sorceries – even just returning one is pretty bad for 4 mana. If you have enough spells it does improve, though.
Average Picked At: 2.23 Total Times Picked: 13 Average Last Seen At: 2.50 Total Times Seen 23
Pro Rating: 3.5 Pro Comment: 5 mana for a 9/9 with haste is a good deal, right? Though you basically need 6 mana for it to attack right away. It is a big dumb vanilla creature to be sure, but this efficiency makes that ok. It does have the additional downside over a regular 5 mana 9/9 that if your opponent can kill it, they also make you lose a land, but I think that’s fine. Being an Instant also means that you can make a land into a 9/9 after your opponent declares attacks, and eat their best creature. If you get to do that and then swing back at your opponent, you’re going to be in great position.
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 6.00 Total Times Seen 2
Pro Rating: 3.0 Pro Comment: So, in Limited, this Jace is mostly just a way to draw cards. It doesn’t protect itself and its static ability is hard to make work. So yeah, you’re usually just going to be using his +1 as long as he can stay alive, but that’s not too shabby.
Average Picked At: 9.05 Total Times Picked: 74 Average Last Seen At: 7.95 Total Times Seen 659
Pro Rating: 3.0 Pro Comment: This guy adds proliferate to a Grizzly Bear body, which means that he has some late-game relevance, even if he can just block and add a couple counters to your permanents that’s going to do something.
Average Picked At: 6.66 Total Times Picked: 38 Average Last Seen At: 5.62 Total Times Seen 203
Pro Rating: 3.0 Pro Comment: This is situational, but efficient. Keep in mind, by the way, that you can wait to use this until after combat is over – like if your opponent double blocks and you can only kill one of their creatures in combat, if you use this after the one creature died in combat, you can also get the second creature. Generally, your opponent will be attacking with and blocking with their largest creature, so I think overall this will do what you need it to.
Average Picked At: 7.05 Total Times Picked: 88 Average Last Seen At: 6.01 Total Times Seen 514
Pro Rating: 3.5 Pro Comment: 5 mana is a lot, but killing something no question asked is a pretty good return at that investment. Being at Sorcery speed hurts a little, but adding Populate in a set that seems to have a plethora of reasons to Populate is nice.
Average Picked At: 8.33 Total Times Picked: 83 Average Last Seen At: 7.44 Total Times Seen 659
Pro Rating: 2.0 Pro Comment: Tormenting Voice + Amass isn’t too bad. You get to add to the board while improving card quality, and that seems fine.
Average Picked At: 12.49 Total Times Picked: 57 Average Last Seen At: 9.72 Total Times Seen 850
Pro Rating: 1.5 Pro Comment: This hates on enough things that it is worth playing in your main deck sometimes, though this format does not have a ton of Artifacts.
Average Picked At: 11.63 Total Times Picked: 16 Average Last Seen At: 7.81 Total Times Seen 267
Pro Rating: 1.5 Pro Comment: So, paying two mana to draw 2 cards is pretty alright, even when both those lands are forests. It helps make sure you hit your land drops, and that can be nice. That said, it costs double Green, and only gets more Green mana. Which isn’t a bad thing, it just means that it isn’t super flexible. I see no reason you wouldn’t play this in a deck that is heavy Green, like 10+ more Forests, but you probably don’t play it otherwise.
Average Picked At: 6.83 Total Times Picked: 92 Average Last Seen At: 6.53 Total Times Seen 553
Pro Rating: 3.5 Pro Comment: We’ve seen this exact card and others like it a few times, and it is always good. Being able to kill an X/2 is nice, being able to go to your opponent’s face is nice too when it will finish them off. Most formats also have enough X/1s in them that you can get a 2-for-1 with this a decent chunk of the time. I think that for me, this gets into the lower range of “premium removal,” and is first pickable in some weaker packs.
Average Picked At: 7.83 Total Times Picked: 76 Average Last Seen At: 6.83 Total Times Seen 578
Pro Rating: 2.0 Pro Comment: A 6-mana 5/6 isn’t great, but it is passable stats, especially in Blue. Add Proliferate to that and it certainly gets better – especially in a set whose cup runneth over with various types of counters.
Average Picked At: 1.82 Total Times Picked: 11 Average Last Seen At: 2.64 Total Times Seen 15
Pro Rating: 4.0 Pro Comment: A 3-mana 1/2 is pretty bad, but as soon as this attacks the first time it becomes a 2/3, and spawns TWO goblin tokens. If your opponent can't kill Krenko on that first swing, they are going to be in a world of trouble, because he's going to keep attacking and keep making more tokens. If you end up with Krenko, combat tricks are going to be your best friend, since keeping him alive for any extra turns is going to be backbreaking for your opponent. He obviously also has a bit of synergy with +1/+1 counter synergies in the format.
Average Picked At: 12.13 Total Times Picked: 60 Average Last Seen At: 10.22 Total Times Seen 854
Pro Rating: 0.0 Pro Comment: This card is way too finnicky to be worth it in Limited. It is basically a fog that kills one of your creatures – it has a little more upside than Fog, but it just won’t be worth it very often. You have to 2-for-1 or 2-for-none yourself to use it, and I’m gonna pass on that.
Average Picked At: 8.10 Total Times Picked: 73 Average Last Seen At: 7.75 Total Times Seen 652
Pro Rating: 1.5 Pro Comment: This blocks fliers really well for a two-drop, but it isn’t that great at anything else.
Average Picked At: 8.46 Total Times Picked: 28 Average Last Seen At: 5.84 Total Times Seen 208
Pro Rating: 1.0 Pro Comment: This reminds me a lot of cards like Adventurous Impulse and Anticipate – which means it is a fine card to include, can help dig you into whatever you really need, but it isn’t anything amazing. I do like that it gains you 3 life, so that if doing this means you are going behind on board a bit to dig, you at least gain some life to helps often that blow. And yeah, it can only hit permanents, but that’s MOST of your deck, so I think that’s fine.