Average Picked At: 8.50 Total Times Picked: 4 Average Last Seen At: 5.61 Total Times Seen 20
Pro Rating: 0.0 Pro Comment: There’s definitely life gain in Black, but the fact this is so expensive and does stone nothing unless you manage to draw it before you use your Food tokens and things like that is a pretty big problem
Average Picked At: 11.31 Total Times Picked: 13 Average Last Seen At: 7.09 Total Times Seen 131
Pro Rating: 0.0 // 3.0 Pro Comment: There are enough tokens in this set for this to be good in some decks. Rat tokens are probably the most plentiful, and if you’re pairing White with Black or Red, you’re likely to have some of those – in addition to Knight tokens, Bird Tokens, and Human tokens
Average Picked At: 12.15 Total Times Picked: 13 Average Last Seen At: 8.51 Total Times Seen 192
Pro Rating: 1.0 Pro Comment: This is pretty bad. Sure, rummaging can be nice, but having to pay mana to do it is a big downside, and even though this can replace itself you have to invest 4 mana to get there.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.10 Total Times Seen 11
Pro Rating: 0.0 Pro Comment: This is too expensive and by the time you play it, you won’t have anything to put in play for free
Average Picked At: 4.00 Total Times Picked: 1 Average Last Seen At: 2.57 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: Adding a one mana kicker to all your stuff that lets you drain 1 life is a pretty useful thing. Making your opponent’s stuff enter tapped is less good, as it is something that only matters if you’re the beatdown. However, the two things do combine fairly nicely together, since draining 1 life will pressure your opponent and the new creatures they play won’t be able to block. Even nerfing food and treasure is going to come up sometimes
Average Picked At: 3.00 Total Times Picked: 1 Average Last Seen At: 5.00 Total Times Seen 16
Pro Rating: 3.0 Pro Comment: There are enough Enchantments in this format for this to have a reasonable target pretty often. Obviously, copying a token Aura isn’t exactly ideal, but that will often be the fail case and the upside is real
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 3
Pro Rating: 1.5 Pro Comment: Giving all of your enchanted creatures Shroud is pretty intriguing, since Auras are so easily available in this format. However, this is still an enchantment that does pretty much nothing on its own, and things just won’t always line up for it do something, even in this format.
Average Picked At: 8.00 Total Times Picked: 14 Average Last Seen At: 5.56 Total Times Seen 122
Pro Rating: 2.0 Pro Comment: The Scry effect alone isn’t enough to run this, but the good news is there are several green cards in the set that will trigger this, even at lower rarities. They are combat tricks of course, but this also works pretty well with all the fight and bite spells, as it will make them into 2-for-1s, which is actually pretty nuts. So, I think you can actually play one of these in most Green decks and have it do something, and in some of them it might be really nuts
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 4.5 Pro Comment: If you can get this to trigger, obviously it’s pretty nuts, as you get your two best creatures directly on the battlefield. Making it trigger isn’t farfetched either, as I would say by the mid game most of the time in Limited, your opponent probably has three creatures. They can try their best to get under three creatures before it triggers, but if they are doing that, you’re still drastically altering their game plan
Average Picked At: 7.00 Total Times Picked: 3 Average Last Seen At: 4.21 Total Times Seen 15
Pro Rating: 3.0 Pro Comment: Getting four or more creatures in your graveyard isn’t a huge ask in the mid to late game, and if you can use this to draw a couple of cards, you’re going to feel fine about it. Most Black decks will be creature heavy enough and graveyard-oriented enough for this to deliver some very real value. With adventures around, this will often effectively allow you to get back instants and sorceries too!
Average Picked At: 10.50 Total Times Picked: 2 Average Last Seen At: 5.14 Total Times Seen 17
Pro Rating: 0.0 Pro Comment: It isn’t worth a whole card to hate on the graveyard in this format.
Average Picked At: 7.80 Total Times Picked: 5 Average Last Seen At: 6.00 Total Times Seen 21
Pro Rating: 0.0 Pro Comment: Paying a total of 8 mana for an extra combat step a good way to lose. There will be times where you can use that extra combat step to great effect, but there will be more when you have neither the time nor the mana, nor the board state to actually make this matter
Average Picked At: 7.47 Total Times Picked: 15 Average Last Seen At: 5.43 Total Times Seen 120
Pro Rating: 3.0 Pro Comment: I’ve liked this Aura every time we’ve seen it. This is because it adds a body to the board in addition to offering a significant buff. Because of that body, this Aura helps get around the inherent downside they have, as it becomes much harder for you to get 2-for-1’d when the Aura gives you a token. It also triggers Celebration
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.53 Total Times Seen 23
Pro Rating: 0.0 Pro Comment: This is another really bad Limited card. You just can’t count on lining things up right with this to ever cast free spells
Average Picked At: 4.55 Total Times Picked: 11 Average Last Seen At: 3.43 Total Times Seen 72
Pro Rating: 3.0 Pro Comment: This has been a nice Limited card every time we’ve seen it. It feels good to outright kill something with it, but it feels even better to put it on a creature that doesn’t die because the Aura usually does enough to make that creature irrelevant while it also starts quickly pressuring your opponent’s life
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 5.12 Total Times Seen 19
Pro Rating: 0.0 Pro Comment: To make Fraying Sanity work you usually need some other mill around, and while there’s a little bit of that in this format, there isn’t enough to support this
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5.0 Pro Comment: This is utterly unbeatable on turn two, and no matter when you draw it, it represents a significant threat that will allow you to really snowball your advantage. It gets even sillier if you happen to be in the Faerie deck and can get extra value out of it
Average Picked At: 8.00 Total Times Picked: 1 Average Last Seen At: 4.67 Total Times Seen 23
Pro Rating: 0.0 Pro Comment: You can’t build a dedicated discard deck in this format
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 3.31 Total Times Seen 14
Pro Rating: 0.0 Pro Comment: This is a symmetrical version of Doubling Season, more or less. So, it’s even worse
Average Picked At: 8.25 Total Times Picked: 4 Average Last Seen At: 7.00 Total Times Seen 19
Pro Rating: 1.0 Pro Comment: This has a powerful effect, but by the time you play this your opponent won’t really be desperate to play new lands, so you aren’t putting the squeeze on them nearly as much as you might think